I mean those random animations that play when you are not moving; scratching his head , checking the weapon, etc. Well... there is nothing random about them in the 3d critters, they seem to play every time, so I just leave the static pose for every animation set, maybe there could be added as different animation some time.
The jacket skin is mostly your work Johnnybravo, I applied your shader to the jacket and the pants, and created a specular map from the diffuse map. The idea is to have haircuts with ponytail, and not a separate layer for them. But for testing purposes, everything counts. It is useless layer, and it could be used for more interesting things.
I think 3d is hard at the beginning mostly because you have to understand you are working with an additional dimension in space, but you can't actually see it. It's like sculpting but with only one eye
You can't see the depth, so that could be confusing. Once you know where you are, and how to move around the workspace, learning the software is just a matter of time.
I finished the rifle animation set. The only problem is that the male character has a bigger body, so the holstered rifle looks a little bit off when it's on the woman's back, but its not that bad.
Let me know if you see something wrong. Sometimes it is easy for me to fix but hard to spot.
These animation sets take some more time, because they have 2 holster, 2 or 1 shoot and dodge all in the same file, so its 5 animations to be fixed.