Author Topic: Armors and clothing  (Read 268238 times)

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #240 on: February 25, 2011, 07:05:47 pm »
Hmmm...What about those blue lining on chest. Aren't those supposed to be on the Brotherhood CA only(It should be more teal)?
The texture wasn't finished. Honestly, I haven't even care about it. I've need it only for the UVW mapping and preview renders.
And... I've notified it a half-year ago. Nobody cares.
Just make better texture and it will improve model's appearance dramatically.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: Armors and clothing
« Reply #241 on: February 25, 2011, 07:13:51 pm »
Yeah it looks good, I'd only turn the "E" symbol a few degreeds, as it looks perspectivly wrong a bit, imo.
Something like this? ;)

Offline Izual

  • Roaming entertainer.
    • Youtube
Re: Armors and clothing
« Reply #242 on: February 25, 2011, 07:19:16 pm »
Now that's too much I think :P
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Re: Armors and clothing
« Reply #243 on: February 25, 2011, 07:21:39 pm »
Something like this? ;)

Wee! Looks way better. How did ye do that? I've found the way to work with whole pallette of colours, but still rotating doesn't work too well :<

CA-mouflage

Looks bad, I know :P Just a test.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Surf

  • Moderator
  • это моё.
Re: Armors and clothing
« Reply #244 on: February 25, 2011, 07:22:35 pm »
It looks really better, exactly what I meant. :)

The Camouflage one looks good too, although I don't see a use for it right now.

Re: Armors and clothing
« Reply #245 on: February 25, 2011, 07:26:16 pm »
With an Enclave CA, it would be really awesome if it had the same stats as the normal Brotherhood CA, but was taught at Enclave and BAs were taught at the BoS.  Then you could tell where someone went to [Armor-Making] school.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: Armors and clothing
« Reply #246 on: February 25, 2011, 08:16:45 pm »
Wee! Looks way better. How did ye do that?
Copy -> Paste -> Rotate Image  :)

Offline Doctor Eex

  • TEE Hive Father
Re: Armors and clothing
« Reply #247 on: February 25, 2011, 08:31:29 pm »
What about having grey camo CA?

« Last Edit: February 25, 2011, 10:42:22 pm by Doctor Eex »

Offline LagMaster

  • No. 1 Topic Starter
Re: Armors and clothing
« Reply #248 on: February 25, 2011, 08:34:55 pm »
or some sneak boosting armors

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: Armors and clothing
« Reply #249 on: February 25, 2011, 08:44:30 pm »
or some sneak boosting armors

Ninja-looking Chinese Stealth Armor, like in Van Buren design documents or a plain postapoc black ninja suit?

Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #250 on: February 26, 2011, 03:41:34 am »


That's about as close as I can get it to the NV one, whilst still being slightly visible as an in-game model. Sorry it's not what you want, but I can't find a way to make it any less Fallout 2-ish / more New Vegas-ish, and still have it work visually when at game size.

I don't think there's a lot more I'm able to do with it other than a few small changes here and there, so if it's at least okay for now, someone else can re-model or re-texture it properly later (or if someone wants to do it now, I can upload the textures & model for you).

Offline Karpov

  • Moderator
  • Come Together
Re: Armors and clothing
« Reply #251 on: February 26, 2011, 04:38:09 am »
It's great, you made a good improvement with the texture on the chest. I feel like this one will look great in the game, with some ncr troopers behind him, wielding a combat shotgun, I would not dare to get too close ;)

Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #252 on: February 26, 2011, 05:20:52 am »
Excellent. If any of it seems too flat when you get the model in game, let me know and see about adjusting the texture slightly - particularly thinking the mask might need a bit more highlight on the top, to not just look like a "grey blob".

Do we need a female version as well? Shouldn't be too difficult to adjust.

Also, should I shut this topic, and just use the "Armours and Clothing" thread instead?

Offline Surf

  • Moderator
  • это моё.
Re: Armors and clothing
« Reply #253 on: February 26, 2011, 05:21:41 am »
We need male/female versions of each armor set. ;)

Offline barter1113

  • New Vegas fanatic =)
Re: Armors and clothing
« Reply #254 on: February 26, 2011, 10:17:32 am »
Red camo