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Author Topic: Ghouls and Robes!!! Be or not to be???  (Read 3633 times)

Ghouls and Robes!!! Be or not to be???
« on: January 28, 2010, 05:34:27 pm »

No visual differences!! This is my suggestion



as well as the possibility of production of this type of clothing

PS This applies to the future introduction of race Ghouls
« Last Edit: January 28, 2010, 05:43:20 pm by duorden »
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Alvarez

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Re: Ghouls and Robes!!! Be or not to be???
« Reply #1 on: January 28, 2010, 06:11:17 pm »

The robes could actually raise CH of ugly characters up to 3 just by covering the face.
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #2 on: January 28, 2010, 06:29:12 pm »

The robes could actually raise CH of ugly characters up to 3 just by covering the face.

is a good idea
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Reconite

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Re: Ghouls and Robes!!! Be or not to be???
« Reply #3 on: January 28, 2010, 06:34:04 pm »

*Cough* Missing Animations *Cough*
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #4 on: January 28, 2010, 06:44:37 pm »

*Cough* Missing Animations *Cough*

all equal))) browser for you to help))
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Alvarez

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Re: Ghouls and Robes!!! Be or not to be???
« Reply #5 on: January 28, 2010, 07:46:20 pm »

Just lock the heavy weapons, ghouls can't use them anyway.
And running won't be possible anyway, so there will be actually even less animation used.

Also, explaining that it would be impossible and dangerous to use heavy weapons with robes (entangle and fire hazard), thus making robes available for normal players as well. I mean, SmallGuns and Running animations are there.
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #6 on: January 28, 2010, 08:04:05 pm »

Just lock the heavy weapons, ghouls can't use them anyway.
And running won't be possible anyway, so there will be actually even less animation used.

Also, explaining that it would be impossible and dangerous to use heavy weapons with robes (entangle and fire hazard), thus making robes available for normal players as well. I mean, SmallGuns and Running animations are there.

Ghouls are slow. There are two different ghouls skin, the green one (Harold's skin) and the Scavenger's one (Lenny skin). Green can use rifles (Small gun skill only) and Scavengers can use pistols. To give a particularity to the ghouls, it's better to make them able to use the rifles instead of the pistols. So green skin seems the best choice. Also, because they are slow, using pistols only would be a real suicide.
Inconvenients :
They can use only rifles (small gun rifles animation).
They are very slow. I mean they are REALLY slow a lot slower than a walking human.

What can we give them as qualities ? Ghouls can use rifles and are slow. They would be perfect as snipers ! They also could be smart. They would be wonderful crafters, also, or doctors.
So here is what I suggest for them :
SPECIAL : Maximum strenght : 5 ; Perception bonus : +9 (So they all would have 10) ; Maximum Endurance : 5 ; Maximum Charisma : 1 ; Intelligence bonus : +3, Agility : -3 (Max. 7) ; Luck : Same as normal.
Jinxed trait.
Radiation resistance : +50
Damage resistance : -10
Various % bonuses to skills Small Guns, Doctor, First Aid, Repair, Science.



P.S. Robes makes the game a little more honest
« Last Edit: January 28, 2010, 08:05:50 pm by duorden »
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #7 on: January 28, 2010, 08:34:04 pm »

other topic about this ghoul/super mutant playable race are here if someone interesed:
http://fodev.net/forum/index.php?topic=14.0

i must say that robes with charisma is idea i like ;D Also crafting things like "normal" robe would be nice as verry cheap armor type  Imo
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #8 on: January 28, 2010, 08:47:42 pm »

other topic about this ghoul/super mutant playable race are here if someone interesed:
http://fodev.net/forum/index.php?topic=14.0

i must say that robes with charisma is idea i like ;D Also crafting things like "normal" robe would be nice as verry cheap armor type  Imo

thanks, I know how to use the forum
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #9 on: January 28, 2010, 08:57:15 pm »

I not doubt that  ;D
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #10 on: January 28, 2010, 09:19:34 pm »

Mmm great idea......I like it..... :)
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #11 on: January 28, 2010, 10:23:39 pm »

The robes could actually raise CH of ugly characters up to 3 just by covering the face.

It's already a dump stat. Let's not empower pure combat characters anymore. Maybe ghouls in robes can enter places unlikly for them like VC?
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Gunduz

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Re: Ghouls and Robes!!! Be or not to be???
« Reply #12 on: January 28, 2010, 10:33:58 pm »

It's already a dump stat. Let's not empower pure combat characters anymore. Maybe ghouls in robes can enter places unlikly for them like VC?

I think the CH3 should apply for NPCs, like merchants and profession givers, but definitely not actually add to CH. Just because you're wearing a robe doesn't mean you can bring more people with you. As for ghouls/ugly people in VC, it would work, but what happens if you join VC while wearing a robe and then take it off? Do they not let you back in? Or shoot you on sight?
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #13 on: January 28, 2010, 11:13:35 pm »

It's already a dump stat. Let's not empower pure combat characters anymore. Maybe ghouls in robes can enter places unlikly for them like VC?

for me to get an increase stat does not matter to me it is important to protect at least during the game for the ghoul
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Re: Ghouls and Robes!!! Be or not to be???
« Reply #14 on: January 28, 2010, 11:19:34 pm »

I think the CH3 should apply for NPCs, like merchants and profession givers, but definitely not actually add to CH. Just because you're wearing a robe doesn't mean you can bring more people with you. As for ghouls/ugly people in VC, it would work, but what happens if you join VC while wearing a robe and then take it off? Do they not let you back in? Or shoot you on sight?

only interested in the opportunity to dress

no ghouls in VC!!!
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