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Author Topic: Mineral gathering cooldown variation  (Read 1243 times)

Mineral gathering cooldown variation
« on: February 03, 2011, 10:11:20 pm »

Idea: Make gathering cooldown vary depending on STRENGTH.

Details: Be able to mine almost full weight capacity. 10 str char would be able to mine almost 70-80 in weight of minerals, where as a 3-4 str char would only be able to mine 30 in weight capacity. This would be achieved by the time you reach the 20 minute cooldown.

Pros: Players would be able to impact the economy more with crafting chars.
Solo crafters would be more productive, more common build.

Cons: Factions would benefit far too greatly from being able to gather mass amounts of minerals.
Inflation from faction crafting alts might go against the economic plans/general game plans of devs.

Compromise: Could make the change in the amount able to be gathered in a 20 minute cooldown period to a less extreme amount. Allowing a minor boost to faction crafting and solo crafting alike.

Please post constructive criticisms/your ideas below.

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Sarakin

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Re: Mineral gathering cooldown variation
« Reply #1 on: February 03, 2011, 10:19:45 pm »

Bad idea, promotes 10 STR miner alts, cripples loners.
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Re: Mineral gathering cooldown variation
« Reply #2 on: February 04, 2011, 09:36:49 am »

Bad idea, promotes 10 STR miner alts, cripples loners.

Exactly. Encouraging any kind of minmaxing stats encourages only alting at this moment.
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Re: Mineral gathering cooldown variation
« Reply #3 on: February 04, 2011, 10:53:39 am »

othervise whole cooldown idea is broken and now highly abused by proxying. (easily posssible to mine 140+ HQ ores in half an hour by one real man.)
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