fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 10:54:32 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: gun runners improvement  (Read 1604 times)

falloutdude

  • just some canadian guy
  • Offline
gun runners improvement
« on: January 25, 2011, 05:09:41 pm »

So I was thinking the gun runners have machines to make guns right so why the hell aren't they. There should be. a guy that can take orders to make stuff for people but only up to tier 2 stuff. If it was tier 3 crafting would be done. You have to wait 3 in game days to come get your stuff and every thing you get them to make for you cost say 1.5 to 2 times more. Other things could be added like you need a gang to ask him to order stuff or something like that.   Any thoughts..... And please no trolling like this is dumb. Thanks.
Logged
Roaming the waste again.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: gun runners improvement
« Reply #1 on: January 25, 2011, 08:49:05 pm »

Nice idea, crafting would be much cheaper still so this would only be for rich people with 3 tier shit stacked on top of each other anyway so its not making the game too easy or anything...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: gun runners improvement
« Reply #2 on: January 26, 2011, 01:37:45 am »

Just make the price go up like cars and mercs.

You'll be paying 20k for a sniper rifle in no time flat. and people will still be buying loads.

-Ulrek-
Logged

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: gun runners improvement
« Reply #3 on: January 26, 2011, 03:31:25 am »

By people You mean big gangs? sure... its faction mod fuck up loners even more...

idea is kind of good but you won't have any possibility to control how much some player ordered for produce. I mean once again alts and stuff.
Logged
Polskie Pustkowia http://forum.newfmc.pl

falloutdude

  • just some canadian guy
  • Offline
Re: gun runners improvement
« Reply #4 on: January 26, 2011, 03:41:44 am »

By people You mean big gangs? sure... its faction mod fuck up loners even more...

idea is kind of good but you won't have any possibility to control how much some player ordered for produce. I mean once again alts and stuff.
fine we have lemit of say 10 things per day real time and  either way big bangs will get the best shit its the way it goes the strong are stong for a reason they know how to play. ulrek i dont think prices should go up like mercs like vilaz said loners and small gangs cant afford that shit like that i mean at no point a 10mm smg should cost 5k which is what would happen.
Logged
Roaming the waste again.

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: gun runners improvement
« Reply #5 on: January 26, 2011, 11:55:14 am »

fine we have limit of say 10 things per day real time...

Here is the deal. Who gone order those things? Player? Then You can make 3 alt's for ordering stuff. Limit tripled. Whole faction? Then You can make combo of 3 alt's place them in newly bought cave (30k) and then repeat it 3 times. Thanks to that You will have again tripled order limit.

Alt's... Alt's never changes...
Logged
Polskie Pustkowia http://forum.newfmc.pl

falloutdude

  • just some canadian guy
  • Offline
Re: gun runners improvement
« Reply #6 on: January 27, 2011, 12:38:24 am »

yeah but am thinking in real life people can buy as much as want as long as they have the money so if people make 3 alts to buy shit then let them people who has lots of caps and use there minds should to able to get more.
Logged
Roaming the waste again.

Doctor Eex

  • TEE Hive Father
  • Offline
Re: gun runners improvement
« Reply #7 on: January 27, 2011, 06:35:38 am »

Hmm. Who needs crafting anyway?...  ;D
Logged

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: gun runners improvement
« Reply #8 on: January 27, 2011, 10:29:25 am »

...and looting
Logged
Polskie Pustkowia http://forum.newfmc.pl

Wichura

  • High-Tech Troll
  • Offline
Re: gun runners improvement
« Reply #9 on: January 27, 2011, 12:20:28 pm »

... or any items at all.


Oh wait :>
Logged
Nie biegaj za stadem.

Re: gun runners improvement
« Reply #10 on: January 27, 2011, 05:04:00 pm »

That is step against player driven economy. So i am against.
-1
Logged
Kill them all and let the god sort them out.

Doctor Eex

  • TEE Hive Father
  • Offline
Re: gun runners improvement
« Reply #11 on: January 27, 2011, 05:19:02 pm »

Hmm. Who needs crafting anyway?...  ;D

Btw, it is sarcasm
-1 on suggestion
Logged
Pages: [1]
 

Page created in 0.082 seconds with 21 queries.