I will try to summarize, why this conflit is so hard to deal with.
Personnaly, i am not a TTTLA, but very close to. (spending 90% of my in game time, playing with ex-cajuns mates)
I also have some misunderstood about considering TTTLA as not anti-pk. For me, if you kill (on sight) people who killed other players for no reason, in other to put more justice, you are an anti-pk. But, if we go deeply into it, TTTLA also has its own RP, which takes the role of a lawyer agency, which makes sure to punish those who not respect the law. An outlaw is not necessary someone who kill everyone else on sight. You can act badly, without pulling youself the trigger. You can scout for the ennemy, being complicite of murder, kill nice npc, use npc to kill players characters, being a thief, betray your fellows and do a rape base (like amboy dukes), and maybe other stuff that i forgot. If you kill all people who break those rules, it makes you an anti-pk, but not only, as you kill people who didn't necessary kill. (but you still are anti-pk, as you kill pk)
But, let's face it, there is a lot more outlaws than good guys. So, in other to still have impact on wasteland, TTT lawyer agency needs help from their friend and allies, who shares the same ideas, or, at least, part of it. These friend could be some VSB, c88, guardians, hawks, remains of cajuns, or even random players who wants to help.
Now, the Redding Projects comes, as creating a city, which its citizens (good guys, as the creators of this project, are) would be free to go, protected by militia, and Redding Alliance. As the project was build with the intent of a city of laws, we firstly killed the outlaws we saw. (the birth of the city, with no government, a fragile safety, and instalments to put)
But the Redding project is not only about TTTLA. There is an alliance, with various faction who believes on the project, (like those above, plus Tsarmatians, dark Alliance, troat slasher, more random players), help this project to grow up, invite more player to come, protect them, take back the city in case of TC attempt. More important, there is a new faction, the Wasteland widlife Protectors, dedicated to the city, with players from all sides, as long they are not outlaws. (more character, than players, as it is possible, for a same player to have various characters. Some are outlaws, others not)
In the town, we will have, for sure, some laws, to follow (and lawyers to write them and make them respected), but the Redding Project is not only about law. There are people who are able to come in a northern city without been shot. They are also protected from thieves. They can chat with us, make some trades (human, to human trade, with stuff on the ground, in a northern city, think about it), they can help us to fight outlaws, they can ask for help, in game, in the city, or in our public radio channel. There is a forum where they can apply for a job, or suggest one (policeman, lawyer, prosecutor, taxi driver, bus driver (for more people), caravan leader, and other stuff that i can't remember). There are also public trial, (in game) and possibility of appeal (in forum) for those who want to keep their characters and stop being an outlaw. The registrations in wwp are made mostly in game, by asking for an administrator by radio, and getting an appointment. (wich is more work for administrators, but encourage ingame communications)
Those things are just a beginning. We have peoples full of good ideas to make the life in redding more enjoyable, like Cryofluid or huitzillin (great RP players who don't kill anyone), KTT destroyer (the exit reporter, the only newspaper in the wasteland), Yanok and his mates, who helps Lou in Malamutes, and people who gets straight to their roleplay, considers their character as a person, different than themselves. Of course, we aren't all like them, but if the project keep growing, there will be more people, more rp, more ideas, more events, more jobs, more life in the north.
So i refuse to accept comment from raiders who say we do nothing in redding, except shoot outlaws and say "hi". (it happens anyway)
We got extremely lucky to start the project, in a period of relative peace in the wasteland. There were some TC attemps, but nothing we couldn't manage to defeat. So people were coming, the project started to grow, we could create the wwp faction, give them control of the city (they gave it to us, as i am more a wwp member than anything). With these people, we made some activities (as said above) and planned to add more. (and expected people to suggest some)
But this kind of project doesn't grow easily. We all have other stuff to do, characters to level up, money to gain, travel in the wasteland, not to mention our works and other activities in real life. So we managed to make something, but maybe not quickly enough. There is still a lot of things we can do. (and want to do)
But, it remains that we spent most of our time trying to make redding city live, with more or less success, that we put the others pvp activities, a little behind, leaving only two forces on the Town Control battleground, the Red Dot Army/Buster Raiders/Broken Hill Hunters, and the chosen soldier/Dark Brotherhood. The rogues were left for good, and the little team (shi, nine ghouls...) finally abandoned the battle, for unkown reasons. So (it is what i assume) the Red Dot Army, and the Chosen Soldier, who plays fonline only or mostly for pvp battles, especially in town control, only had each other to fight agains't. But, on this game, the red dot army were a little less strong and a little less available, to allow enough fighting, for their ennemies, the chosen. So the chosen started to launch town control everywhere, waiting 15 minutes, then leaving. Pretty boring if you are here for pvp.It last a few days, until they attacked Redding.
And then, it was great. Old TTTLA alliance coming back the city. And not just them : new guys from wwp, coming to assist them. In addition those people really, really wants to defend their city. Great PVP battle for them, especialy if rogues and Red dot are away. So they focused their attention on redding, in other to have the best pvp battle they could get. Better, the red dot army and rogues (not together) also came in redding to fight. So they had good reasons to stay.
But, on our side, it was pretty hard to face it. First, the time Redding is in ennemies hand, our citizens got shot, our militian kill them instead of protecting them. The place become no secure at all. When the city was took by us, then took back again by the ennemy, it shows that we are here, strong enough to face the ennemy, but not to secure the city. Then, when we manage to keep the city, for consecutive days, the life in Redding come back very slowly, with people who still have difficulties to believe that we were able to keep the city safe. (and the first coming only say "hi" and shoot outlaws, as we need safety) Some of them don't even come back, which hurts the project a lot. Endless battles, hurts the project, deeply slowering it.
So it came the idea, to look forward an agrement, with the ennemy, that could preserve the city, its rules, the project itself, without betraying ourselves.
It came to an understanding, that what we wanted was the control or Redding (with our rules, not some dictated by the ennemy, no matter how strong he is), and what chosen wanted, that was pvp agains't us. So, we had a long period of negociation, with the chosen, on one side (some of their conditions were unacceptable, like unallow militia), and with the various factions of our alliance, as we don't work as a monarchy. (the idea of a treaty itself, wasn't something we decided quickly) I repeat, the negociation were long as no one wanted to signe a treaty in they can't believe in.
The treaty itself seems very fair to me, as, we keep controlling redding, with our own rules. Our ennemy remains our ennemy. There is still pvp fight with 3 forces on the battleground. (there was nothing signed to make CS defend us, if Red Dot Army attack us, same thing in the other side) There is some trade between ennemies. (jet for uranium) The Chosen have enough fight and we have enough rp. Giving them Broken Hills is maybe a lot, but, as i said, it was a treaty with a lot of factions, so i can decide for everyone (especially the chosen)
Then, you came, changing everything, creating an alliance with Rogues and Red Dot Army (the North Bandit), and focusing on Redding and Broken Hills. As you were two of the main forces on the battlefield, the two remaining forces allied themselves to counter you, not to mention that the cities you were focused, were the cities we both signed a treaty about. So, you became a common ennemy, for us, an ennemy than none of us could handle alone. So, i don't see any non sense about this temporary alliance. (as they want pvp battle, we will happily fight agains't each other, if we manage to wipe you down)
But this time, the challenge is more difficult, as you are two big teams, with almost infinite caps, huge amount of mercenaries, and available, all the time, taking back the cities in the morning, while we are two on the server. It's a big challenge, which needs big ressources, as we want to defend
Redding at any cost, even if we have to get our hands dirty, to act as bad as the ennemy, and to break our rules. Make no mistake, for wwp members, Redding is ours. Without Redding, we are just some ghost in the woods. So, there no doubt we will fight until the end.
But this huge army of supermuties, this huge alliance, your outlaw behavior, is not something we blame you for. The game itself allow you to buy supermuties, to earn caps, to make allies, and there is no rules on the server who prevent players from killing each other. More important, fonline would be far less interresting without pvp battle. The Redding Project wouldn't have any purpose, if the server unallowed player killing. Redding guardians needs raiders to fight agains't. Lawyers need outlaws to prosecute. We are in the wasteland, not in peaceland.
But, for other things i will be less empathetic :
- Trolling on forum. As it's outside the game itself, i consider this, somehow, like an attack agains't the players themselves.
- Using proxy/dual log/fast relog/multi log/focd/mumble scout and other stuff. It is pure cheat.
- Attack TTTLA policy agains't outlaw, and take this as a reason to attack Redding. First : TTTLA aren't the only people who cares about Redding. Second : Day of election was officially annouced when you attacked. So you prevented wwwp citizen to decide their own future, to keep their distances from their creators. Third : This policy allows various way to be dealt with.(notices of apeal, trial, alt...) Four : Do you think a city could be safe, if murderers are going around, ready to shoot any citizen on sight. Five : They have a policy. They doing something other than shoot everyone on sight. Is that something you want to blame ?
- Complaining of being shot in Redding, while you shoot everyone else outside Redding. (and in Redding now) We don't allow murderer in the city. The point is clear. Create an alt/stop murdering/try to negociate a deal, like to buy a 1h free access. (or wait the election)
- Saying there was no RP in Redding. Read above.
- Blame us for the treaty with Chosen. I think is fair, as said above. More important, you attacked us before proposing altenatives. (after faking to be on Redding side)
- Blame us for the temporary alliance with chosen. It Was made to counter your own north bandit alliance. You created north bandit counter alliance, by creating north bandit alliance.
- Prevent Redding Election from taking place in the city.
- Being responsible for the actual situation of the server. Only two big forces on battlefiel. Poor diplomacy.
- Both responsabilities, between you and the server rules. As you buy 100 mercenaries every day, their prices keep going high. Some are 10 more expensive that they've usually been, which affect the whole server, as a lot of player simple can't afford any more, to buy a single mercenary. (so their leader/maybe only character, become useless). It's not only you, but the rule of mercenaries dynamic prices, which make this disaster happenning.
- Not having a clear position.
If you want to make a treaty with us, it is still possible, as long it won't break the other treaty we made, and, more important, our own rules, about how to handle the city. You did nothing to make Roleplay growing in Redding. It is Redding Project, not Roguing project. We could negociate about diplomatic issues, not WWP internal affairs, which are, at the discretion of its own citizens. Talking like you could dictate to us our own internal rules, is an insult, to every member of the project. If you want to change our laws, apply for citizenship and ask for a vote. A murderer can't vote to allow murder.
If, in the opposite, your only goal is to destroy us, to destroy our project, and to destroy the entire wasteland, then do it. (of course, we will defend ourselves, and try to win) You have the ressources, you have the men, you have the will. It is possible for you to succeed. But if you do this, then stop saying bullshit. We didn't want this war. (we just try to avoid defeat). You chose to attack us. You chose to create north bandit faction. It's you choice.
So, choose your side and stick to it. Don't attack us saying that it is our fault, that you are the victim. We all know it is wrong.
I holp you will make yourself clear, and stick to one position. So we could discuss (or fight)
Our position, i my opinion, is deeply clear.
Yours : We still expect to hear it....
Edit 1 : I tried to not troll and be as most empathetic as i can. So don't troll, please. If your point is to destroy us, you could say it.
Edit 2 : I also talk about what your guys said in others topic. So, don't worrry if you just read this one.