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Author Topic: Show the amount of item in hand  (Read 923 times)

Opera

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    • Nitue.net
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Show the amount of item in hand
« on: January 25, 2010, 03:36:49 pm »

When you have caps, fruits, grenades, stimpaks or something like that in your hand, you cannot see the amount of it. You have to put them away to see the amount and this takes Action Points.

You can see how many bullets / shells you got left in weapons:


You cannot see how many grenades, stimpaks etc. you got left:


So, I suggest that you should see the amount of grenades, stimpaks etc... in the same way than pistols, rifles etc.

avv

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Re: Show the amount of item in hand
« Reply #1 on: January 25, 2010, 04:09:12 pm »

This is so obvious that nobody bothered to answer :D If you pm'd this to a dev, it'd prolly be included quite soon.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lexx

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  • Mexican Apple Thief
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Re: Show the amount of item in hand
« Reply #2 on: January 25, 2010, 04:13:20 pm »

Nope, this would be a "engine feature", which is out of our hands for now.
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avv

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Re: Show the amount of item in hand
« Reply #3 on: January 25, 2010, 05:11:05 pm »

Nope, this would be a "engine feature", which is out of our hands for now.

I honestly rofl at our engine which has problems with simple things like elevators or adding an ammo display on interface.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lexx

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  • Mexican Apple Thief
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Re: Show the amount of item in hand
« Reply #4 on: January 25, 2010, 05:27:21 pm »

It's because some things are done via engine and some via scripts. Elevators are done with scripts, interface changes are in the engine (still). Also keep in mind, the engine is not yet finished. Everything is work in progress.
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