15.08.2009 - 23.06.2013
"Wasteland is harsh"
November 26, 2024, 05:46:24 am
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Tools and Modifications
|
Animation Frame per Second
Pages: [
1
]
Author
Topic: Animation Frame per Second (Read 2194 times)
kttdestroyer
Animation Frame per Second
«
on:
November 05, 2010, 05:16:18 am »
I have been looking for hours now, any idea where i can find definition of diffrent animations? and some values one could manipulate, like frames per second, beggining/end?
Logged
Surf
Moderator
это моё.
Re: Animation Frame per Second
«
Reply #1 on:
November 05, 2010, 10:51:55 am »
frms are stored in your client folder, respectively in the critter.dat
You will ned something like the dat explorer to extract them and the frm animator to edit them.
Logged
What Remains on ModDB
|
What Remains Forum on the prestigious RPGCodex®
Andr3aZ
Endless forum lurker
Re: Animation Frame per Second
«
Reply #2 on:
November 05, 2010, 11:02:47 am »
there was a tutorial by some 2238 dev on NMA-forums, but can't find it on work because NMA is blocked
Logged
Balthasar
Re: Animation Frame per Second
«
Reply #3 on:
November 05, 2010, 12:45:33 pm »
Don't know if thats exactly what you are looking for but here's the link to the complete FRM names list within the Modding FAQ on NMA:
click me
Logged
kttdestroyer
Re: Animation Frame per Second
«
Reply #4 on:
November 05, 2010, 04:24:23 pm »
Thanks,
That is one way to do it. I wonder however, as i can imagine there must be some code Defining which frames to play, telling engine how long should each frame be displayed, what frames starts what frame ends? I have found the ingame actions code that leads to animation i think, but not where the animation "function" are worked out or how those were called, only that those are called for all over the place.
Logged
Surf
Moderator
это моё.
Re: Animation Frame per Second
«
Reply #5 on:
November 05, 2010, 04:28:44 pm »
You can lengthen the animation by just duplicating a certain frame in the animation, for example when aiming, so that the animation goes on longer.
Logged
What Remains on ModDB
|
What Remains Forum on the prestigious RPGCodex®
Pages: [
1
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Tools and Modifications
|
Animation Frame per Second