magnetic personality I know kitty wont talk with 10 agil will she with 9?
Get addicted to something, i forgot but it's either Buffout or Nuka-Cola, addiction decreases agility. And there is a lot of confusion and scattered info, so I will just post this and hopefully it will not have to be repeated.
SLAVES ANYONE can have 2 slaves, that is the default. For every other human companion(Wastelanders, mercs, ghoul/mutie mercs) the amount of slaves available is increased by ONE. Slaves take up no PP, but the maximum amount is to have 7 melee ghouls (245 PP, Good Natured does not allow slaves
) which will allow 9 slaves in all. Note, however, that you will require 10 Charisma just to take all the slaves around. The formula for carrying anything, from animals to companions to players, is just your ch(it includes you! 1 ch you can only go by yourself)
MERCS Mercenaries can be obtained according to party points, ranging from 35pp (Melee ghoul) to 100pp (Big guns mutant) per merc. Maximum is 8 melee ghouls(280PP) or 3 BG Mutants(300PP)
COMPANIONS Companions, also known as travellers or wastelanders, each take up 70 pp. Their stats, level(Certification anyone?), weapon type, and equipment is determined upon their spawning in the town. See my post in
http://fodev.net/forum/index.php/topic,20246.30.html for follower locations. Most is 4 Companions (280PP)
DOGS Dogs can be obtained infinitely for a very cheap price and, as far as I know, cannot be enslaved like brahmins or slaves. They take up 40pp each, whether it's the attack dog or the red scout dog. The maximum is 7 dogs (280PP)
BRAHMINS Brahmins are affected by dogs, for every two dogs you own, a new spot opens for a cow. However, everyone starts with one. Brahmins take up no PP. The most you can have is 4 brahmins with either 6 dogs(240PP) or 7 dogs(280PP).
Hope I helped, hope this will not need to be reposted, and please correct me if there is something missing/wrong/incomprehensive!