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Author Topic: A slavery guide for newbies by newbie.  (Read 74531 times)

Tomowolf

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Re: A slavery guide for newbies by newbie.
« Reply #135 on: February 03, 2012, 10:01:46 am »

Well that idea with having something 2x makes you have one more y.
It should be instead because now when I want to have 3 brahmins it looks that I got swarm of dogs with me and only 3 brahs.
Should be 1/2 not 2/1.
I guess its bug or stupid feature .
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h
Re: A slavery guide for newbies by newbie.
« Reply #136 on: February 13, 2012, 10:11:36 pm »

Best places to get slaves which lvl up, but wipe is today so cordinates will 'most likely' become useless :)

Trappers (50HP, Males and Females)
7:2,7:3

Bandits (68HP Males and 65HP Females)
9:0

Ghouls (53HP)
27:2

Are there still lvling slaves in this season? And are these the places to find them?
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Re: A slavery guide for newbies by newbie.
« Reply #137 on: March 15, 2012, 02:55:53 pm »

I have a question, i have enslaved people in the waste, but for some reason i can only have 2 slaves :S, and i followed the second guide on getting slaves, i have 9 charisma but cant enslave more then 2, and one thing that happend was that i enslaved people in a fight and then ran away, then i dident see the slaves anymore, and i tried the commando of disbanding the slaves but dont seem to work, i can only have 2 slaves, what can i do?
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Re: A slavery guide for newbies by newbie.
« Reply #138 on: March 16, 2012, 11:23:40 am »

Slaving changed now you can have 2 slaves no matter your ch. To get more then 2 you need mercenaries, each one gives you 1 more slave slot.
Check this page at the wiki
http://fo2238.fodev.net/wiki/Followers
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Re: A slavery guide for newbies by newbie.
« Reply #139 on: March 16, 2012, 07:00:26 pm »

Slaving;


you can have 2 slaves no matter your ch. To get more then 2 you need mercenaries, each one gives you 1 more slave slot.

You need;
  • Some ropes, one per NPC to enslave.
  • For every 1 in Charisma you gain 10 party points.
    So we have 100 points from each.
    Magnetic Personality adds 50 points.
    Good natured adds 50 points.
    Absolute maximum party points are therefor 300.

  • CH-1=Total Followers on WM.  But, with 10 CH, you could be at your base or tent and have 8 slow ghoul mercs and 10 slaves following you around.
  • the bad ghoul merc only costs 35 PP (terrible but if you want max slaves it isn't a bad idea to get them)

Enter into chat/command box by pressing enter;
[size=78%]
~partypoints
Displays current/max 'party points' that are used by new follower system

Other commands;


'Regroup' available in follower menu (Alt+click on hex) which makes followers return to master and 'Flee' which makes them flee to the nearest exit grid and enter worldmap.

Followers will demand certain things from its master to belong loyal, for slaves it's drugs, mercs want their paycheck and companions want food/drinks, failure to nurture them results in lower loyality, meaning they'll flee in combat faster.
Slaves use jet. 5-10% increase per jet dose. If slave loyality goes down too low, they may attempt to kill their master.

Slaves cannot use armor given to them.[/size]
« Last Edit: March 28, 2012, 07:35:57 pm by ThePhoenix77 »
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Re: A slavery guide for newbies by newbie.
« Reply #140 on: March 28, 2012, 02:54:46 pm »

Very outdated phoenix, you shouldn't post evil things like that.
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Re: A slavery guide for newbies by newbie.
« Reply #141 on: March 28, 2012, 03:09:55 pm »

So which part of my statement is incorrect? Except for the wkik page.
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Re: A slavery guide for newbies by newbie.
« Reply #142 on: March 28, 2012, 03:17:34 pm »

the part about charisma

now you can have only 2 slaves even with 10 ch , to have more you need to hire mercs
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)
Re: A slavery guide for newbies by newbie.
« Reply #143 on: March 28, 2012, 03:22:29 pm »

@maciek
Try reading first.
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Re: A slavery guide for newbies by newbie.
« Reply #144 on: March 28, 2012, 03:28:56 pm »

sorry now i see the quote

seems ok to me
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)
Re: A slavery guide for newbies by newbie.
« Reply #145 on: March 28, 2012, 04:06:48 pm »

Basically all of that is wrong. You have a 2 slave base no matter what unless you pick a certain trait.  You get 1 more slave per merc you have.  Having 5-7-9 charisma does not matter all that does is add party points.  The only thing you NEED the charisma for is leading the slaves/mercs on the world map. 

Basically if a newbie comes here looking at how to enslave your giving them information based on the previous wipe not the current one and thus it will fuck them over.
« Last Edit: March 28, 2012, 04:12:39 pm by Slaver Snipe »
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Re: A slavery guide for newbies by newbie.
« Reply #146 on: March 28, 2012, 04:29:44 pm »

So you now only need 1 charisma per slave on the world map?
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Re: A slavery guide for newbies by newbie.
« Reply #147 on: March 28, 2012, 05:24:11 pm »

1 charisma per entity following you.
 Players + Slaves + Mercs = cha.

Party points for mercs/companions only.
Total party points = (10 x Charsima) + (Speech / 3) + Perks/Traits

Mercs cost between 40 and 90 pp.

Number of slaves = numbers of mercs +2
« Last Edit: March 28, 2012, 05:27:23 pm by xanister »
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"Sorry for the inconvenience."  God
Re: A slavery guide for newbies by newbie.
« Reply #148 on: March 28, 2012, 05:32:54 pm »

the bad ghoul merc only costs 35 PP (terrible but if you want max slaves it isn't a bad idea to get them)
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Re: A slavery guide for newbies by newbie.
« Reply #149 on: March 30, 2012, 02:01:40 am »

the bad ghoul merc only costs 35 PP (terrible but if you want max slaves it isn't a bad idea to get them)
Get 5 in a line with FAL at the entry to your tent they make for a great welcoming committee
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