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  Subject Started by Replies Views Last post
Slavers clan base. UPDATED(Added base#3): 22/04/2010 « 1 2 3 » KindMan 37 9945 Last post May 28, 2010, 10:20:52 pm
by Michaelh139
Sneak line of sight option Roachor 8 3488 Last post May 28, 2010, 07:36:56 pm
by Roachor
Smallgun balance and ammo types « 1 2 3 » Midnight 43 11264 Last post May 28, 2010, 12:47:41 pm
by Solar
Remort Grampy 9 3550 Last post May 28, 2010, 12:29:59 pm
by Izual
Alternative Solution to Guards in "Guarded" Towns JustGreat 11 3813 Last post May 28, 2010, 10:35:47 am
by Cokomantis
Base improvements. Glave 13 4825 Last post May 28, 2010, 07:36:27 am
by Abaddon Raptus
tracking device bruto 14 3686 Last post May 28, 2010, 01:30:28 am
by Sashi
Add guard inside Hub Bank Signor 1 1948 Last post May 27, 2010, 08:52:23 am
by Sashi
Hideout positions Sius 13 4114 Last post May 26, 2010, 10:06:05 pm
by kraskish
Hiring mercs as town guards xanister 0 2171 Last post May 26, 2010, 08:50:46 pm
by xanister
Revaluate Melee/Unarmed classes « 1 2 3 ... 10 » Ombra 139 35944 Last post May 25, 2010, 01:43:26 am
by Gorlak
Make radio useful MadMax_CZ 8 3559 Last post May 24, 2010, 11:54:32 pm
by Sius
Damage-based combat experience sharing Archvile 9 3524 Last post May 24, 2010, 10:03:32 pm
by Cokomantis
Question to devs. Just asking :] Drakonis 10 3894 Last post May 24, 2010, 12:31:17 am
by Drakonis
PvP balancing, part 0., part 1., PvP Constitution « 1 2 » Lordus 28 9418 Last post May 23, 2010, 03:24:17 am
by pagemaster
Remove the gates around the merchants in the ship at san fran Aricvomit 8 3180 Last post May 23, 2010, 12:37:08 am
by Swinglinered
Take Cover! (pvp suggestion) Michaelh139 5 3364 Last post May 22, 2010, 06:10:18 pm
by GroeneAppel
Make flares craftable « 1 2 » Roachor 19 6061 Last post May 22, 2010, 01:09:58 pm
by Roachor
PvP in the Glow Admiral Zombie 14 4592 Last post May 21, 2010, 11:05:06 pm
by Admiral Zombie
Electronic Lock ("numerical keypad") / Electronic Car Lock « 1 2 3 » Farreloth 32 11349 Last post May 21, 2010, 07:20:25 pm
by Farreloth
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