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41
Share Your Work / Re: desert tiles helper
« Last post by Lexx on January 08, 2023, 08:08:38 pm »
Uh, never saw this. Keep in mind that desert tiles aren't placed at random. They have certain pattern. There's sandy, and hard ground, as well as border/blend tiles. If you just randomly slap tiles together, you're doing it wrong.
42
FOnline Projects / Re: Fonline: Another Way to Die (TLA Mk2)
« Last post by Crazy777 on January 05, 2023, 12:20:22 am »
43
FOnline Projects / Re: FOnline Parareal CZ
« Last post by ShOw.CZ on January 02, 2023, 10:22:47 pm »
 NEW SEASSON!

Parareal Season 2: Changelog

Game World
•    Random Events system added: Unique locations with enemies and loot will spawn periodically around the wasteland. There are 3 tiers of random event – the first tier are mostly easy encounters with basic items and materials. The 2nd tier is slightly harder with better loot. Tier 3 are end-game level MUCH harder with chances of better loot and rarer items, Tier 3 events are announced with a global message and countdown. Unfinished Random Events are erased at server restart. (Note: Anything left in a random event will be gone forever when the event ends or if events are erased following a server restart, cars etc are taken at players own risk)
•    BackPack: in random encounters you can sometimes find some npcs with a "backpack" containing a useful and sometismes rare item
•    Critical Hit Table reworked. https://mega.nz/file/6t1DhJJI#04mrnmUE7jwZbjexqmMMJcKh7GGIGqbcjJcJ-2pCEfk
•   
•    Many Dungeons have been changed.
•    Waterworks is now a low-level dungeon.
•    Mariposa can only be accessed by use of an electronic lockpick MII, it will remain open for 30 minutes. When the boss room is opened on level 4, a countdown will begin for 10 minutes at the end of which any players still inside the Mariposa location  (this means outside as well) will be killed and the location reset.
•    Vault 13 is accessed by use of a Vault 13 key card. Once opened a timer will begin for 20 minutes at the end of which, players still inside the Vault area (Vault part of level 1 and lower floors but not the cave) will be killed and the location reset.
•    Oil Rig is temporarily disabled for rebalance.
•    Talchem dungeon added.
•    New Reno Farm dungeon added.

•    Economy Re-work:
•    Base prices of many items have changed.
•    All trader’s caps volume has been halved.
•    Prices of skill books have been raised.
•    Books are no longer for sale through dialog and are only available via the barter screen at the usual booksellers. Booksellers deal in caps only.
•    Price of Private Mines raised to 100k caps.
•    Armors – Stats of many armors have been changed. https://mega.nz/file/vlEyWbyT#UyE-Um9heBxnOH6YtRN4gTzp-jS-r5sjL--OHc7xMCI
•   
•    Combat Armor MKII is removed from all traders.
•    Drugs – Mentats, Buffout, Psycho and Jet have been removed from all traders except Doctors and bars in New Reno and the Den.
•    Encounter locker loot changed.
•    Luck now influences the items found in random caves.
•    Town Control caps rewards reduced by 50%
•    “Treasure” system added – many previously useless items are now of value to some NPCs and can be exchanged for caps. James Hightower in Hub Heights buys pre-war relics, Far Go Traders will buy pre-war food and Doctor Larrikan at Junktown will buy rare medical items.
•    Trees now produce only 1 wood per chop and each tree has a capacity of 1-5 wood.
•    All production machines which craft items using the science skill will now give 300 xp per batch made.
•    “Wonderland” quest reward changed – bonus stats which can now be chosen as reward are HP, Critical Chance and Healing Rate.

New Quest
•    Primitive Tribe (Bring Seeds for Villagers)
•    This is a partially completed project of the Environmental Protection Agency, it is still in development but you can already try out part of the location in the form of a quest.

Features
•    RTS cursor added. This can be enabled in Client  Fonline2238.cfg by changing the value of RTS to 1 (RTS=1)
•    Movement Speed stat added – the speed of your character’s movement can be increased or decreased by traits, perks or wearing certain armors. This will work for close combat or thrown weapons only and is entirely negated by carrying a gun (SG/BG/EW) in either slot or wearing power armors. Players can check their speed at any time by typing the command “ ~speed “.

And many more changes.

You can check more changes at Discord or try new Parareal Wiki with 1% finished.

https://discord.gg/tYmDFdE

https://fonline-parareal.uk/wiki/index.php?title=Main_Page




44
Share Your Work / Re: desert tiles helper
« Last post by Ganado on January 02, 2023, 06:31:08 pm »
Eh, I think that Python file was hastily made code I had written years ago (https://fodev.net/forum/index.php/topic,29554.0.html)
Realism either made his own thing or a vastly improved version of it, but I don't have it saved on my computer.
45
Offtopic / Re: Still alive
« Last post by Ganado on January 02, 2023, 06:16:00 pm »
46
Offtopic / Re: Still alive
« Last post by Lexx on December 04, 2022, 09:40:54 pm »
Most.
47
Offtopic / Still alive
« Last post by Rusty on December 04, 2022, 09:39:04 pm »
Yo,

I hope you guys are doing fine. Been kinda busy  ;D, so, i figured out that i could at least leave message to say "Hi!".


Rusty
48
Tools / Re: FOClassic-Map-Converter
« Last post by raynor009 on November 26, 2022, 11:56:54 am »
God bless. This saved me a bunch of work right now.
49
Tools / FOClassic-Map-Converter
« Last post by Slowhand on November 25, 2022, 05:58:18 pm »
FOClassic-Map-Converter

This is a tool I made to convert map files from other versions of FOnline that are not compatible with FOClassic/SDK2238/Reloaded versions.

Open source in Java on GitHub: https://github.com/Sasabmeg/foclassic-map-converter

For those too laze to try it, or only need it to convert the TLA mk2 maps, here are the converted samples with pictures of each map for convenience:
Maps: https://github.com/Sasabmeg/foclassic-map-converter/tree/main/sample/out
Pics: https://github.com/Sasabmeg/foclassic-map-converter/tree/main/sample/pics

Detailed description of the tool Soon TM.

First, you need to have JRE8 installed. The tool is written in Java, you can run it from console. (f.e.: java -jar foclassic-map-converter.jar -h )

The conversion is a 3 step process:
  • Generate item proto mapping file from generic proto files usually found at /server/proto/items/ for both source and target.
    • This is the more important proto mapping, because this handles more than 90% of an average map. Everything in the fomap file that is in the [Tiles] section and in [Objects] section but does not start with 'MapObjType 0' is not a Critter, so it falls into items proto category.
    • The Item proto mapping is strongly checked against FOClassic structure and will warn in log file if unknown attributes are found.
    • The output of this conversion in a proto mapping file, containing the proto ID's to map in first two columns. It is also verbose, as it contains the art path and filename, to supply information for manual changes if necessary. If you run the covnert.bat this file will be named items_verbose.mapping
    • Example: java -jar foclassic-map-converter.jar -gipm out\items_verbose.mapping -pms resources\tlamk2\proto\items\ammo.fopro resources\tlamk2\proto\items\armor.fopro -pmt resources\foclassic\proto\items\ammo.fopro resources\foclassic\proto\items\armor.fopro -lp out -ll error
      • -gipm --generateItemProtoMappingFile filename and relative path to generate the item proto mapping to.
      • -pms --protoMultipleSources item proto mapping source files (map/convert proto from), you can give multiple source files.
      • -pmt --protoMultipleTargets item proto mapping target files, (map/convert proto to) you can give multiple target files.
      • -lp --logPath logs will be created in this folder.
      • -ll --logLevel can be info, warning or error.
  • Generate critter proto mapping file from critter proto files usually found at /server/proto/critters/ for both source and target.
    • This is the less important proto mapping, because critters are more personalized for target maps and also because it's almost impossible to get a good pivot point to connect the two sdk versions. Everything in the fomap file that is in the [Objects] section and does  start with 'MapObjType 0' is a Critter, so it falls into this proto category.
    • The critter proto mapping is not checked against FOClassic structure and it will copy over most attributes. The pivot point are two attributes: ST_BASE_CRTYPE and ST_BODY_TYPE
    • The output of this conversion in a proto mapping file, containing only the proto ID's to map in first two columns. If you run the covnert.bat this file will be named critters.mapping
    • Example: java -jar foclassic-map-converter.jar -gcpm out\critters.mapping -pms resources\tlamk2\proto\critters\ammo.fopro resources\tlamk2\proto\critters\armor.fopro -pmt resources\foclassic\proto\critters\ammo.fopro resources\foclassic\proto\critters\armor.fopro -lp out -ll error
      • -gcpm --generateCritterProtoMappingFile filename and relative path to generate the critter proto mapping to.
      • -pms --protoMultipleSources item proto mapping source files (map/convert proto from), you can give multiple source files.
      • -pmt --protoMultipleTargets item proto mapping target files, (map/convert proto to) you can give multiple target files.
      • -lp --logPath logs will be created in this folder.
      • -ll --logLevel can be info, warning or error.
  • Use the two proto mapping files above to convert the fomap file.
    • Example: java -jar foclassic-map-converter.jar -ms resources/tlamk2/maps/barter_ground.fomap -mt out/barter_ground_converted.fomap -ipm out/items_verbose.mapping -cpm out/critters.mapping[/color -lp out -mph remove -ll error
      • -ms --mapSourceFile filename and relative path to fomap file to be converted.
      • -mt --mapTargetFile filename and relative path to conversion result.
      • -ipm --itemProtoMapping item proto mapping file to be used for conversion.
      • -cpm --critterProtoMapping critter proto mapping file to be used for conversion.
      • -lp --logPath logs will be created in this folder.
      • -mph --missingProtoHandling can be ignore, remove or replace. Replace not features atm and remove is strongly recommended.
      • -ll --logLevel can be info, warning or error.

You can use the convert.bat or convert_all.bat to do the whole process in one go. Make sure the follow the folder structure regarding resources and output.
Examples:
  • convert.bat resources\tlamk2\maps\barter_ground.fomap resources\tlamk2\proto resources\foclassic\proto out
  • convert.bat resources\tlamk2\maps\barter_ground.fomap resources\tlamk2\proto resources\foclassic\proto out
  • Notes:
    • Both assume that critter and item proto files have fopro textension. In case of FOClassic critters, this is not true, so you might want to rename them manually before setting up this folder structure.

50
FOnline Projects / Re: FOnline: TLA mk2 source
« Last post by Slowhand on November 25, 2022, 05:50:08 pm »
First, thank you for the contribution.

Second, for those who are using a different version of FOnline, I made a foclassic-map-converter, that will convert these maps to a specific version, automatically generating item and critter proto mapping.
In the case of FOClassic or FOnline 2238/Reloaded compatible users, I made a repo with converted maps added, and also for my convenience and others, a folder with pictures about the map. There are 400 maps there and it's just easier to browse in an image viewer.
Converter: will add to tools section on this website Soon TM ( https://fodev.net/forum/index.php/topic,30579.0.html )
Maps: https://github.com/Sasabmeg/foclassic-map-converter/tree/main/sample/out
Images to browse maps: https://github.com/Sasabmeg/foclassic-map-converter/tree/main/sample/pics

I only tested in mapper tbh, so some surprises may arise... gl, hf :)
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