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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Ghosthack on October 04, 2010, 05:55:11 pm

Title: Changelog 04/10/2010
Post by: Ghosthack on October 04, 2010, 05:55:11 pm
FIXES:
- Bug where car trunk doesn't follow car to tent map when building tent is fixed.
- Lockpicking car now properly removes lock on trunk also.
- Follower won't attack faction friend's followers when set to "Kill all non-faction members" (hopefully fixed this time).
- Display bug where rent time for rooms in hotels were shown as a very large number.
- Militia limit fixed, maximum in any town is 20 (8 on capture, then one more for each hour until 20).

FEATURES:
- Drinking nuka cola will add the cap to your inventory.

CHANGES (WIP):
- Lockpicking a container will remove its lock on successful lockpick.
Title: Re: Changelog 04/10/2010
Post by: Dark Angel on October 04, 2010, 06:01:10 pm
''- Drinking nuka cola will add the cap to your inventory.''

Good.. But i think Beer should add it to :D
Title: Re: Changelog 04/10/2010
Post by: Schwartz on October 04, 2010, 06:49:40 pm
"
- Drinking nuka cola will add the cap to your inventory.
"

Weee, my suggestion is in game :D
Title: Re: Changelog 04/10/2010
Post by: Graf on October 04, 2010, 06:51:35 pm
Ghosthack, could you please tell, is there any big and cool updates coming soon? I mean something really interesting, as a plan to add a new TC system, arena or 3D models.
Title: Re: Changelog 04/10/2010
Post by: Ghosthack on October 04, 2010, 07:02:59 pm
Ghosthack, could you please tell, is there any big and cool updates coming soon? I mean something really interesting, as a plan to add a new TC system, arena or 3D models.

Not in a few days, but in the long run, yes. Problem is that there is now less active programmers than there ever was, so things take time, add school/jobs and the normal deal. This is not an excuse (like we need one anyway), just the facts.

Domination can be considered "big and cool".

There will be PvE features coming also, the glow update is just the beginning.
Title: Re: Changelog 04/10/2010
Post by: r043v on October 04, 2010, 08:16:14 pm
if you need developper, i can made some c/cpp code for you, i was get get some xp in creating 2d libs and games
i write some thing for the gp32 a korean handled and a bit on windows

windows exemple of my games
http://procvor.free.fr/download/bin/picore.setup.exe
http://procvor.free.fr/dstar.exe
http://procvor.free.fr/sudaucul.exe
Title: Re: Changelog 04/10/2010
Post by: El Barto on October 04, 2010, 08:21:56 pm
FIXES:
- Follower won't attack faction friend's followers when set to "Kill all non-faction members" (hopefully fixed this time).
THX  ;D 
we are happy

- Lockpicking a container will remove its lock on successful lockpick.
and in glow to?  ::)
Title: Re: Changelog 04/10/2010
Post by: Ghosthack on October 04, 2010, 08:23:24 pm
and in glow to?  ::)

Yes, but not permanently. Lock will respawn.
Title: Re: Changelog 04/10/2010
Post by: runboy93 on October 04, 2010, 10:01:24 pm
if you need developper, i can made some c/cpp code for you, i was get get some xp in creating 2d libs and games
i write some thing for the gp32 a korean handled and a bit on windows

windows exemple of my games
http://procvor.free.fr/download/bin/picore.setup.exe
http://procvor.free.fr/dstar.exe
http://procvor.free.fr/sudaucul.exe
I hope that you know this game is made by using "Angelscript"
Most hard code ever :P
Title: Re: Changelog 04/10/2010
Post by: Nadmozg on October 06, 2010, 09:10:16 am
- Follower won't attack faction friend's followers when set to "Kill all non-faction members" (hopefully fixed this time).
Mercs now really smart. Dont attack members and another mercs even after any accidents. Thanks!!!!! :D
Title: Re: Changelog 04/10/2010
Post by: gordulan on October 06, 2010, 10:14:16 am
ha, sweet man, love the new updates, I'll be seeing you in the wastes
Title: Re: Changelog 04/10/2010
Post by: Crazy on October 06, 2010, 12:34:05 pm
I hope that you know this game is made by using "Angelscript"
Most hard code ever :P

Hey, I've heard that AngelScrit support natively Linux (just need a different compiler), when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.
Title: Re: Changelog 04/10/2010
Post by: oldsly on October 06, 2010, 12:47:15 pm

- Drinking nuka cola will add the cap to your inventory.

I will go will drink-begin to work second million kaps
Title: Re: Changelog 04/10/2010
Post by: Ghosthack on October 06, 2010, 02:00:14 pm
Hey, I've heard that AngelScrit support natively Linux (just need a different compiler), when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.

It supports a lot of platforms, Windows and Linux being two of them. http://www.angelcode.com/angelscript/features.asp
Title: Re: Changelog 04/10/2010
Post by: r043v on October 06, 2010, 11:39:32 pm
unless array and a couple of other thing, angelscript seem to be the same syntax as cpp, just need to know the background function specific to fonline who was wrapped into script engine.
angelscript work well on *nix and windows, but i think it is used on the server part only (?)
maybe i can help to port client on linux ? client work nice but his slow. also there are some gfx glich, i think i can help for that,
i get some skill at lowlevel code, for me blit pictures, his write some bit into a buffer, not use directx =)

i just purpose my 'talent' if you need it, do as you want.
Title: Re: Changelog 04/10/2010
Post by: runboy93 on October 08, 2010, 01:49:51 pm
when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.
Yeah i almost asking this question, but you are faster :D
And wine version sometimes slow PC down and send errors so i think too that there should be Linux version too.
Title: Re: Changelog 04/10/2010
Post by: Ghosthack on October 08, 2010, 07:30:31 pm
when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.

I don't think it will happen anytime soon, if ever, as it would require rewriting the client using OpenGL, because DirectX is what is currently used.
And as it works pretty good on WINE and more so on in the future, I see little reason for it at the moment.
Title: Re: Changelog 04/10/2010
Post by: Crazy on October 08, 2010, 07:38:46 pm
I don't think it will happen anytime soon, if ever, as it would require rewriting the client using OpenGL, because DirectX is what is currently used.

Ouch... Why the hell have Cvet used DiectX? OpenGL is better ;p
Well i think we gonna stay on wine in that case. So bad.
Title: Re: Changelog 04/10/2010
Post by: Ghosthack on October 09, 2010, 04:27:02 am
Ouch... Why the hell have Cvet used DiectX? OpenGL is better ;p
Well i think we gonna stay on wine in that case. So bad.

Having used both, I don't agree. OpenGL is a bit more difficult to work with (C-style syntax, while DX is OO), and you have to write everything on your own, while DX comes with a lot of handy loaders. Also, it supposedly performs a little better on some graphic cards.

Of course portability is large plus, but productivity is sometimes worth more than supporting 0-2% of the userbase.
Title: Re: Changelog 04/10/2010
Post by: runboy93 on October 09, 2010, 09:57:49 am
And as it works pretty good on WINE
Yeah slow as hell :P
Title: Re: Changelog 04/10/2010
Post by: Crazy on October 09, 2010, 12:46:13 pm
Having used both, I don't agree. OpenGL is a bit more difficult to work with (C-style syntax, while DX is OO), and you have to write everything on your own, while DX comes with a lot of handy loaders. Also, it supposedly performs a little better on some graphic cards.

Of course portability is large plus, but productivity is sometimes worth more than supporting 0-2% of the userbase.

Well, I won't start a debat about this, but even tough it's a bit more difficult to work with, it perform better than DX on almost all tests I've seen, it's open source, and... have portability.

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX