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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: ChikChik on January 15, 2010, 10:45:42 pm

Title: Real Caravans *reedited*
Post by: ChikChik on January 15, 2010, 10:45:42 pm
*reedited*

A priori, the caravan in the wasteland is well armed group of people, first of all, it is well organised ACTION on delivery stuff, or people in other city. As a matter of fact - a source of a life of a wasteland. Water, Medicines, the various foodstuffs, raw materials, fuel etc. Also, the economy of settlement, to which posesses a caravan, should depends from them directly.

SO, the caravan should be a hard target for raiders and other robbers. That does an attack on a caravan well planned operation of raiders, which, in case of success receive a big roll, in a kind of money, resources, stuff, gear of dead caravan guards and players, wich was securing caravan. Players-caravaners in case of success of mission, obtain solid money reward, or the stuff (depending on a city to which posesses a caravan) equivalent to money compensation.

Now is more detailed:

1)
First of all, it is necessary to clean all caravans from encaunters. In quality of current system i suggest to leave only patrol groups at cities, such as "patrol of hub", "junktown scouts", "ncr patrol" etc.

2) Employer.
Bring in cities the npc-caravaneer, which will employ players as mercenaries for caravan protection (by a principle of "fargo taraiders" or "crimson caravan" in F1). Caravans will leave, for example, 3 times in game month. recruiting of mercenaries will be held the day, before caravan leaving. Payment will vary depends of the city-owner of caravan.

3) Caravan Structure.
1 caravaneer-npc is given to each caravan.
1 brahmin-car which should be filled up with stuff variaty of wich depepding on city-owner, of course its closed.
And 7 slots for hired players, every slot not occupied by player occupies by npc.
If caravan does not recruit any player for protection, it will leave town with nine npc-security guards, (and minimal quantity of stuff?). To prevent players steal stuff on encaunters, ones who will try to lockpick caravan car, or to try steal something from caravaneer, or npc guards, or players-partners, will be spotted and shot by npc-guards.

4) Movement.
The caravan goes out from the city, in the appointed day and time, (players should confirm the readiness through dialogue with the caravaneer), latecomer players are automatically deletes from caravan list, and it leaves town without them. Notice about caravan departure writes in the general chat in town. Movement on a caravan occurs on a principle of current train system, but with chanse to get into encaunter (and it should not be a light ride). When the caravan achieve a target town, it enters into and stays in for a some time, allowing players-mercenaries to reequip, notifying players in general chat before leaving (players accepts their readyness through dialogue). After, caravan leaves in opposite direction by the same principle, as before. On the way back, caravan filled with stuff corresponding to town wich leaving (probably, with big amount of money). If npc-caravaneer dies in during of caravan mission, then players are dismisses right in place where it happened.

5) Payment.  Payment for escort services will be payed off on arrival in town wich is caravan's owner, by dialogue with npc-caravaneer. Player can take money as money reward, or as some items equal to money reward. Of course, there should be nice karma bonus if success.

6) Encaunters.
Battle goes in real time.
When attack is beaten off, the caravan waits some time to allow players heal and loot, while this time goes off,all players comes back to world map, caravan continues his course.
Well, what about pvp encounters, it can be realised through dialogue with npc on raiders base. In day of caravan departure this npc will hire players, (members of raiders faction wich want to try raid the caravan) in same principal as i suggested with npc-caravaneer. After players accept their readyness, they teleports to desert, right in encounter with caravan (or maybe leave a bit early and wait on worldmap till caravan reach place of ambush?). Raiders, in addition to stuff from caravan, could get party points if success.


WELL, adding of this caravan concept into game, we create open space for rp players, for raiders faction, and to any wastelander actually. Also we open new possibilities for economy balancing by players (for example: because of the brocken hills caravan with uranium has not reached to NCR, there is less *putt something* in sale, and etc. (in future, it is possible to think up big amount of various economic relations )).
And, by the way, it could be connected with town control very effectively. Lets say, if caravan delivery fails recently, faction gets less goods in faction locker in this town (or dont get it at all?), so factions will be forced to secure caravan for themselves, or to attract free players to secure it, wich are, indirectly will work on faction - town controller.
Something like this.

Sorry for my english, hope you understood my idea.

What do you think about?


Title: Re: Real Caravans
Post by: duorden on January 15, 2010, 11:17:41 pm
YES,YES,YES *voted*
Title: Re: Real Caravans
Post by: Nilf-GaaRd on January 15, 2010, 11:35:07 pm
Vote for this!!!!
Title: Re: Real Caravans
Post by: Nice_Boat on January 15, 2010, 11:51:11 pm
1. Hook up your guys to "guard" the caravan.
2. Raid the caravan.
3. ????????????
4. PROFIT

That's a good idea, but it's oh so exploitable. You'd need a high level cap for the caravan guards (15+), an unforgiving reputation system (you've fucked the SF caravan over, they won't hire you - it would actually be a nice way of getting positive rep), better spawning locations for encounters (the way it is would be a joke, 2 groups of people shooting at each other at a 10 meter distance) and new worldmap mechanics (you can't meet anyone if you aren't on the move, so there's no way you could "ambush" anyone and if you just camp in the playscreen your location becomes unenterable after a few minutes).

The way I see it, this system could be introduced aside from the "normal" caravans we see right now. It'd be a neat new way of making some people go out there instead of sitting around in NCR and making PvP oriented guys actually go south to do something other than trolling from time to time.
Title: Re: Real Caravans
Post by: ChikChik on January 16, 2010, 12:22:34 am
iam glad that u likes this idea.
Of course, this is generalized abstract conception, which needs many reworks and fixes.

Quote
That's a good idea, but it's oh so exploitable. You'd need a high level cap for the caravan guards (15+), an unforgiving reputation system (you've fucked the SF caravan over, they won't hire you - it would actually be a nice way of getting positive rep), better spawning locations for encounters (the way it is would be a joke, 2 groups of people shooting at each other at a 10 meter distance) and new worldmap mechanics (you can't meet anyone if you aren't on the move, so there's no way you could "ambush" anyone and if you just camp in the playscreen your location becomes unenterable after a few minutes).

The way I see it, this system could be introduced aside from the "normal" caravans we see right now. It'd be a neat new way of making some people go out there instead of sitting around in NCR and making PvP oriented guys actually go south to do something other than trolling from time to time.
Iam agree with ur ideas about level cap and reputation. What about encountering caravan, there can be used system presented by Izual, or "tracking system", (i think thats best variant) if it is not abandoned already.
Title: Re: Real Caravans
Post by: Elmehdi on January 16, 2010, 01:57:59 am
you can't meet anyone if you aren't on the move, so there's no way you could "ambush" anyone and if you just camp in the playscreen your location becomes unenterable after a few minutes).

Yeah, if this idea is ever implemented, these will have to be changed.

But generally I like it.
Title: Re: Real Caravans
Post by: GrosQ on January 16, 2010, 02:13:45 pm
Nice idea
Title: Re: Real Caravans
Post by: Dark Angel on January 16, 2010, 04:45:23 pm
I want BIGG CARAVAN AND BIGGG LOOT TOO!! More Guards and more Gun ( but now :P)
Title: Re: Real Caravans
Post by: naskiel32 on January 17, 2010, 02:27:09 am
this idea is fookin great  atacking caravan would be take 3 or even more players its almost like makin raid or somethin  ;D hmm thing i really liked in games like WoW or Lineage2 or any other this type was dungeons, instances and raids u know take team and kick ass some "big bad ugly" and take his cookies.and this sound similar ;D I hope devs use your idea and make it real cos i miss this here
Title: Re: Real Caravans
Post by: Crazy on January 17, 2010, 12:41:01 pm
I love this idea.
Title: Re: Real Caravans
Post by: Sayak on January 17, 2010, 03:09:47 pm
I think its a great idea seems possible to do im witch you !
Title: Re: Real Caravans
Post by: ChikChik on January 18, 2010, 01:19:45 pm
Also, it would be quite good to add possibility of trade for peacefull wastelanders with a caravan, directly on encaunter, with a lower prices.
Title: Re: Real Caravans
Post by: Alekseika on January 20, 2010, 06:45:10 pm
One of the best ideas in this forum) vote
Title: Re: Real Caravans
Post by: duorden on January 20, 2010, 07:38:02 pm
vote for it!!!!
Title: Re: Real Caravans
Post by: Anaji Heucler on January 20, 2010, 08:05:33 pm
Very intresting idea, cause if devs can realise it - role play can become a real way of playing, not only smth deep in your head.

Vote for it.

But i wonder about mechanics of this... *trying to imagine*
Title: Re: Real Caravans
Post by: Nilf-GaaRd on January 20, 2010, 08:15:56 pm
need this......need..... ::)
Title: Re: Real Caravans
Post by: motyla_noga on January 22, 2010, 01:22:31 pm
I WANT IT HARD
Title: Re: Real Caravans
Post by: SomeOne on January 24, 2010, 02:06:54 pm
Looks like a VERY good idea , but i think that devs will not like it, because it can crash existing economic system somehow. Other way, its not that simple to do. But this idea is REALY GREAT !!! I vote for it !
Title: Re: Real Caravans
Post by: naskiel32 on January 24, 2010, 03:59:13 pm
about stability of FO economy, that can be a slow step to do so its depens how devs make it (if they agree do this)
Title: Re: Real Caravans
Post by: ChikChik on January 25, 2010, 08:04:59 pm
about stability of FO economy, that can be a slow step to do so its depens how devs make it (if they agree do this)
i agree, its all depends on devs.
Title: Re: Real Caravans
Post by: Kryptozoolog on March 21, 2010, 12:30:13 pm
I think it is very good ill support this idea with my vote yes
Title: Re: Real Caravans
Post by: vedaras on March 21, 2010, 12:49:53 pm
i support author, its good idea :>
Title: Re: Real Caravans
Post by: avv on March 21, 2010, 01:30:48 pm
Good suggestion, it would provide player interaction, perhaps teamwork and a honest job for anti-robber pvp players. It would also set a basis for possible world wide npc economy system.
Title: Re: Real Caravans
Post by: ChikChik on April 18, 2010, 11:39:54 am
Actually, new trains system is how i imagine caravan system presented here, but the only thing left is how to get caravan encountered by players-robbers.
By the way, caravans can transport people to target city instead of trains, cause IMO, trains are not fallout-ish  :-\
Title: Re: Real Caravans
Post by: Lexx on April 18, 2010, 12:01:11 pm
If trains are not fallouty for you, then cars shouldn't as well.
Title: Re: Real Caravans
Post by: ChikChik on April 18, 2010, 12:20:54 pm
If trains are not fallouty for you, then cars shouldn't as well.
Heh, i have nothing against trains, this is good system, as i said its only my opinion, but i mean that you can see caravan cars in F1 and F2, but there is no trains or something like it, anyway trains are good ... but not fallouty for me )
Title: Re: Real Caravans
Post by: Arry on April 18, 2010, 01:14:31 pm
I vote for too :p
Title: Re: Real Caravans
Post by: SomeOne on May 16, 2010, 10:06:23 am
Trains are more Van Buren-ish than Fallout-ish  :) . Anyway, who needs caravan for delivering stuff from town to town, if he can just use train.
Title: Re: Real Caravans
Post by: Izual on May 16, 2010, 10:08:38 am
Caravan has a trunk, train hasn't =p
Title: Re: Real Caravans
Post by: SomeOne on May 16, 2010, 10:18:27 am
Caravan has a trunk, train hasn't =p
Train is a one big trunk  ;D
Title: Re: Real Caravans
Post by: Flick on May 16, 2010, 03:14:33 pm
Seem to me a fine idea, maybe a place for player to encounter another player and don't shoot in the eyes at the first second, people in caravan may TALK...
And a fine place for pvp too (raiders vs caravan guard)...
But if a caravan guard take with him a radio ...
there will be too easy for gang to come in platoon, so maybe before the caravan start, player with radio must be left behind from the caravan ringmaster for security problem.
Title: Re: Real Caravans
Post by: maszrum on May 16, 2010, 05:07:14 pm
i worked on symilar aidea, but my english and problems with mapper limited me ;p
+1
Title: Re: Real Caravans
Post by: Michaelh139 on May 16, 2010, 08:38:51 pm
*wants*
Title: Re: Real Caravans
Post by: Nexxos on May 16, 2010, 09:59:52 pm
Yes yes YES!

There's nothing as exciting as this on a boring day :)
Title: Re: Real Caravans
Post by: kraskish on May 16, 2010, 10:47:41 pm
I agree, except for

1. time - should be available every 8hrs or so - 8am 4pm 12pm - No LOOT - making it unlootable would make it unexploitable if its possible ;)

2. encountering - closed system, not affected by the worldmap travelling - random number of encounters 2-5 - varied, sometimes silly and sometimes dangerous

3. reward - I guess a dead person in the team means no reward.

4. Raiders/bandits raiding caravan should have similar quest so when made timely there would be player + team vs player + team (similar lvls! lets say 1-5s, 5-10s, 15-21) making up a nice fight :)
Title: Re: Real Caravans
Post by: Menempo on May 17, 2010, 04:49:15 am
I agree with these Topic... it would be great if Caravan Merchant could drop some Crafting Material... and the Toughest Caravan the rarest crafting materials(or guns)
Title: Re: Real Caravans
Post by: ChikChik on May 17, 2010, 10:42:20 am
I agree, except for

1. time - should be available every 8hrs or so - 8am 4pm 12pm - No LOOT - making it unlootable would make it unexploitable if its possible ;)

2. encountering - closed system, not affected by the worldmap travelling - random number of encounters 2-5 - varied, sometimes silly and sometimes dangerous

3. reward - I guess a dead person in the team means no reward.

4. Raiders/bandits raiding caravan should have similar quest so when made timely there would be player + team vs player + team (similar lvls! lets say 1-5s, 5-10s, 15-21) making up a nice fight :)
1. it will be better if caravan will leave one time in few gaming days (1-3), it will prevent farming, and each caravan will gather much more people. Other thing is caravans from various cities will leave it in various time (i mean, while caravan in city X gathering people, caravan from city Y leaving city). No loot ? Caravan without loot makes no sense for raiders man, so it will not work properly.
2. Yes, you right, but anyway it should depends on way of caravan (if caravan goes near v-13, dont surprise if you will meet master's army).
3. Too harsh, only in cause of dead caravan-master no one gets pay. Dead person in team means no reward only for this dead person  :)
4. I think raiders must be on they free will, i mean that no npc will help them ... if you meant this ... and i really dont know how to sort players by lvl, maybe adding various lvl cap for caravaners in various city (then more important cargo, than more high lvl cap).
Title: Re: Real Caravans
Post by: LagMaster on May 17, 2010, 11:21:56 am
a big YES!!!
Title: Re: Real Caravans
Post by: zahhmbe on March 25, 2011, 04:11:25 pm
I support this idea of caravans. Also i support player driven caravans.
Because caravans in fonline 2238 are for pussies
Title: Re: Real Caravans
Post by: Belkarr on March 27, 2011, 06:00:13 pm
Quote
4. I think raiders must be on they free will, i mean that no npc will help them ... if you meant this ...

What about one NPC in font of raider's base hiring for the next caravan to loot ?

That would put a little life in this base and make the Raiders players able to raid in group !
Title: Re: Real Caravans
Post by: Swinglinered on March 27, 2011, 08:22:11 pm
You'd need a high level cap for the caravan guards (15+)

What do you mean by this?

Lv21 characters can't join?

Like an amusement park with rides that say "You must be this tall to ride this ride?"

---------------------------------------
Also- Radio Beacons!

It would make sense for caravan traitors to radio to their accomplices to attack; even better: a member of Raider Faction could radio for Raider NPCs!
(Would have to assimilate into regular population first by waiting for reputation from joining Raiders to "heal" plus do good deeds/etc. to build rep.)
There could be "Anti-Caravans" that Raider characters can join at the Raider bases. Hopefully these will have a chance of intersecting with Player Character escorted caravans.
Perhaps Raider Mercs could also be hired at the Raider Bases.

If caravan people with radios can be killed fast enough, perhaps no rep loss- it will just be a mystery!
"Swallowed up by the Wasteland".

If it happens too often on a route, more patrols will be seen, guards improved, and "frequent survivors" will be blocked from joining future caravans.
(Have a caravan cooldown timer that resets after a successful escort mission, plus maybe other things.)


I am very definitely in favor of caravans/etc.

-----------------

Also there should be Train Station Quests which will allow characters to enable telegraph bank transfers for themselves.

Not sure about raids on trains- there is supposed to only be 1 train, but maybe that can be changed through questing for parts/etc. Also, there should be a laser turret on the train. Just in case.


Title: Re: Real Caravans
Post by: ChikChik on November 05, 2011, 07:38:53 pm
What about one NPC in font of raider's base hiring for the next caravan to loot ?

That would put a little life in this base and make the Raiders players able to raid in group !
Thats right! This is what i was thinking about, since player tracking idea was abandoned by devs.
Quote
What do you mean by this?

Lv21 characters can't join?

Like an amusement park with rides that say "You must be this tall to ride this ride?"
It means, that any player wich is more then 15 lvl can join.
Title: Re: Real Caravans
Post by: naossano on November 06, 2011, 12:23:59 am
If radio is forbidden, when recruited, the system wouldn't be too much abusable.
Of course, you still can loot a radio during an encounter (during caravan trip) and call your buddies, but can't be sure of finding it. So it wouldn't be a 100% farming process. (of course, if you make a radio call, you will be shot, and it would be limited time for your buddies to come) Then there would be actually some chance of not being attacked by 100 players with 800 mercs. But it still remains a possibility... (sort of common ground between the raiders and niceguys)

Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
Title: Re: Real Caravans
Post by: Swinglinered on November 06, 2011, 12:38:08 am
I wonder- would followers be allowed?
Title: Re: Real Caravans
Post by: ChikChik on November 06, 2011, 01:51:12 am
Quote
Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
Agreed, and its not only about spliting dead enemie's stuff. First of all, players will need some time to fix themselves after fight and prepare for next one (use doctor, FA skills, share some stims or ammo with mates, etc.).
Quote
I wonder- would followers be allowed?
Good Question. As for me, they shouldn't...
Title: Re: Real Caravans
Post by: Jotisz on November 06, 2011, 04:45:26 pm
I don't see why they shouldn't be. Simply make it that there is a fixed amount of critter (PC, NPC including followers) can go and its no longer a problem. Also followers will change in next era.
By the way I hope the caravan will be able to go in TB too since RT combat ends too fast therefore the fun last for only a little time.
Title: Re: Real Caravans
Post by: Swinglinered on November 07, 2011, 01:21:51 am
Good Question. As for me, they shouldn't...

That being Followers.

At least I would like to bring a dog.
Title: Re: Real Caravans
Post by: Michaelh139 on November 07, 2011, 12:31:22 pm
I don't see why they shouldn't be. Simply make it that there is a fixed amount of critter (PC, NPC including followers) can go and its no longer a problem. Also followers will change in next era.
Everyone is so set on gimping ch builds.... :P

Quote
By the way I hope the caravan will be able to go in TB too since RT combat ends too fast therefore the fun last for only a little time.
I would say, that the players could technically vote on this, by whichever combat is tagged most by the players would be the one that is set, assuming more than on 2 player can come.  (If it lands on an even number it will choose randomly).
Title: Re: Real Caravans
Post by: bos go go on November 08, 2011, 02:53:50 am
This is a very good idea ;D

Title: Re: Real Caravans
Post by: ChikChik on November 08, 2011, 06:29:29 pm
I don't see why they shouldn't be. Simply make it that there is a fixed amount of critter (PC, NPC including followers) can go and its no longer a problem. Also followers will change in next era.
By the way I hope the caravan will be able to go in TB too since RT combat ends too fast therefore the fun last for only a little time.
As i know there is fixed amount of critters for party already, its 10 (its just like current train system we got), +1 slot for caravan leeder (npc) and we got 9 slots for 2 guys with full merc packs. It doesnt make any sense. And there is no way to force people come with only 1 merc (dog or whatever (ok, maybe its possible, but hard to script and requires additional work)).
Title: Re: Real Caravans
Post by: Tomowolf on November 08, 2011, 06:50:52 pm
Please before you linch me.
How you will do that?
The real caravans were possible only in F2 because there wasnt any other players that could harm you.
Only way is that you can just guard it with ur friends versus npcs.
Title: Re: Real Caravans
Post by: ChikChik on November 08, 2011, 07:30:40 pm
Please before you linch me.
How you will do that?
The real caravans were possible only in F2 because there wasnt any other players that could harm you.
Only way is that you can just guard it with ur friends versus npcs.
What do you think will not work exactly? more specifically please.
Title: Re: Real Caravans *reedited*
Post by: ChikChik on January 29, 2012, 10:24:39 pm
*reedited*
Title: Re: Real Caravans *reedited*
Post by: Alexandrite on January 29, 2012, 10:42:12 pm
This sounds like a interesting idea... that's my opinion...  ;D

BTW nice double post...