That's a good idea, but it's oh so exploitable. You'd need a high level cap for the caravan guards (15+), an unforgiving reputation system (you've fucked the SF caravan over, they won't hire you - it would actually be a nice way of getting positive rep), better spawning locations for encounters (the way it is would be a joke, 2 groups of people shooting at each other at a 10 meter distance) and new worldmap mechanics (you can't meet anyone if you aren't on the move, so there's no way you could "ambush" anyone and if you just camp in the playscreen your location becomes unenterable after a few minutes).Iam agree with ur ideas about level cap and reputation. What about encountering caravan, there can be used system presented by Izual, or "tracking system", (i think thats best variant) if it is not abandoned already.
The way I see it, this system could be introduced aside from the "normal" caravans we see right now. It'd be a neat new way of making some people go out there instead of sitting around in NCR and making PvP oriented guys actually go south to do something other than trolling from time to time.
you can't meet anyone if you aren't on the move, so there's no way you could "ambush" anyone and if you just camp in the playscreen your location becomes unenterable after a few minutes).
about stability of FO economy, that can be a slow step to do so its depens how devs make it (if they agree do this)i agree, its all depends on devs.
If trains are not fallouty for you, then cars shouldn't as well.Heh, i have nothing against trains, this is good system, as i said its only my opinion, but i mean that you can see caravan cars in F1 and F2, but there is no trains or something like it, anyway trains are good ... but not fallouty for me )
Caravan has a trunk, train hasn't =pTrain is a one big trunk ;D
I agree, except for1. it will be better if caravan will leave one time in few gaming days (1-3), it will prevent farming, and each caravan will gather much more people. Other thing is caravans from various cities will leave it in various time (i mean, while caravan in city X gathering people, caravan from city Y leaving city). No loot ? Caravan without loot makes no sense for raiders man, so it will not work properly.
1. time - should be available every 8hrs or so - 8am 4pm 12pm - No LOOT - making it unlootable would make it unexploitable if its possible ;)
2. encountering - closed system, not affected by the worldmap travelling - random number of encounters 2-5 - varied, sometimes silly and sometimes dangerous
3. reward - I guess a dead person in the team means no reward.
4. Raiders/bandits raiding caravan should have similar quest so when made timely there would be player + team vs player + team (similar lvls! lets say 1-5s, 5-10s, 15-21) making up a nice fight :)
4. I think raiders must be on they free will, i mean that no npc will help them ... if you meant this ...
You'd need a high level cap for the caravan guards (15+)
What about one NPC in font of raider's base hiring for the next caravan to loot ?Thats right! This is what i was thinking about, since player tracking idea was abandoned by devs.
That would put a little life in this base and make the Raiders players able to raid in group !
What do you mean by this?It means, that any player wich is more then 15 lvl can join.
Lv21 characters can't join?
Like an amusement park with rides that say "You must be this tall to ride this ride?"
Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)Agreed, and its not only about spliting dead enemie's stuff. First of all, players will need some time to fix themselves after fight and prepare for next one (use doctor, FA skills, share some stims or ammo with mates, etc.).
I wonder- would followers be allowed?Good Question. As for me, they shouldn't...
Good Question. As for me, they shouldn't...
I don't see why they shouldn't be. Simply make it that there is a fixed amount of critter (PC, NPC including followers) can go and its no longer a problem. Also followers will change in next era.Everyone is so set on gimping ch builds.... :P
By the way I hope the caravan will be able to go in TB too since RT combat ends too fast therefore the fun last for only a little time.I would say, that the players could technically vote on this, by whichever combat is tagged most by the players would be the one that is set, assuming more than on 2 player can come. (If it lands on an even number it will choose randomly).
I don't see why they shouldn't be. Simply make it that there is a fixed amount of critter (PC, NPC including followers) can go and its no longer a problem. Also followers will change in next era.As i know there is fixed amount of critters for party already, its 10 (its just like current train system we got), +1 slot for caravan leeder (npc) and we got 9 slots for 2 guys with full merc packs. It doesnt make any sense. And there is no way to force people come with only 1 merc (dog or whatever (ok, maybe its possible, but hard to script and requires additional work)).
By the way I hope the caravan will be able to go in TB too since RT combat ends too fast therefore the fun last for only a little time.
Please before you linch me.What do you think will not work exactly? more specifically please.
How you will do that?
The real caravans were possible only in F2 because there wasnt any other players that could harm you.
Only way is that you can just guard it with ur friends versus npcs.