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Author Topic: Real Caravans *reedited*  (Read 13352 times)

Re: Real Caravans
« Reply #30 on: May 16, 2010, 03:14:33 pm »

Seem to me a fine idea, maybe a place for player to encounter another player and don't shoot in the eyes at the first second, people in caravan may TALK...
And a fine place for pvp too (raiders vs caravan guard)...
But if a caravan guard take with him a radio ...
there will be too easy for gang to come in platoon, so maybe before the caravan start, player with radio must be left behind from the caravan ringmaster for security problem.
« Last Edit: May 16, 2010, 03:37:19 pm by Flick »
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maszrum

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Re: Real Caravans
« Reply #31 on: May 16, 2010, 05:07:14 pm »

i worked on symilar aidea, but my english and problems with mapper limited me ;p
+1
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Michaelh139

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Re: Real Caravans
« Reply #32 on: May 16, 2010, 08:38:51 pm »

*wants*
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Nexxos

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Re: Real Caravans
« Reply #33 on: May 16, 2010, 09:59:52 pm »

Yes yes YES!

There's nothing as exciting as this on a boring day :)
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kraskish

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Re: Real Caravans
« Reply #34 on: May 16, 2010, 10:47:41 pm »

I agree, except for

1. time - should be available every 8hrs or so - 8am 4pm 12pm - No LOOT - making it unlootable would make it unexploitable if its possible ;)

2. encountering - closed system, not affected by the worldmap travelling - random number of encounters 2-5 - varied, sometimes silly and sometimes dangerous

3. reward - I guess a dead person in the team means no reward.

4. Raiders/bandits raiding caravan should have similar quest so when made timely there would be player + team vs player + team (similar lvls! lets say 1-5s, 5-10s, 15-21) making up a nice fight :)
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Menempo

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Re: Real Caravans
« Reply #35 on: May 17, 2010, 04:49:15 am »

I agree with these Topic... it would be great if Caravan Merchant could drop some Crafting Material... and the Toughest Caravan the rarest crafting materials(or guns)
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ChikChik

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Re: Real Caravans
« Reply #36 on: May 17, 2010, 10:42:20 am »

I agree, except for

1. time - should be available every 8hrs or so - 8am 4pm 12pm - No LOOT - making it unlootable would make it unexploitable if its possible ;)

2. encountering - closed system, not affected by the worldmap travelling - random number of encounters 2-5 - varied, sometimes silly and sometimes dangerous

3. reward - I guess a dead person in the team means no reward.

4. Raiders/bandits raiding caravan should have similar quest so when made timely there would be player + team vs player + team (similar lvls! lets say 1-5s, 5-10s, 15-21) making up a nice fight :)
1. it will be better if caravan will leave one time in few gaming days (1-3), it will prevent farming, and each caravan will gather much more people. Other thing is caravans from various cities will leave it in various time (i mean, while caravan in city X gathering people, caravan from city Y leaving city). No loot ? Caravan without loot makes no sense for raiders man, so it will not work properly.
2. Yes, you right, but anyway it should depends on way of caravan (if caravan goes near v-13, dont surprise if you will meet master's army).
3. Too harsh, only in cause of dead caravan-master no one gets pay. Dead person in team means no reward only for this dead person  :)
4. I think raiders must be on they free will, i mean that no npc will help them ... if you meant this ... and i really dont know how to sort players by lvl, maybe adding various lvl cap for caravaners in various city (then more important cargo, than more high lvl cap).
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LagMaster

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Re: Real Caravans
« Reply #37 on: May 17, 2010, 11:21:56 am »

a big YES!!!
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Re: Real Caravans
« Reply #38 on: March 25, 2011, 04:11:25 pm »

I support this idea of caravans. Also i support player driven caravans.
Because caravans in fonline 2238 are for pussies
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Re: Real Caravans
« Reply #39 on: March 27, 2011, 06:00:13 pm »

Quote
4. I think raiders must be on they free will, i mean that no npc will help them ... if you meant this ...

What about one NPC in font of raider's base hiring for the next caravan to loot ?

That would put a little life in this base and make the Raiders players able to raid in group !
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Re: Real Caravans
« Reply #40 on: March 27, 2011, 08:22:11 pm »

You'd need a high level cap for the caravan guards (15+)

What do you mean by this?

Lv21 characters can't join?

Like an amusement park with rides that say "You must be this tall to ride this ride?"

---------------------------------------
Also- Radio Beacons!

It would make sense for caravan traitors to radio to their accomplices to attack; even better: a member of Raider Faction could radio for Raider NPCs!
(Would have to assimilate into regular population first by waiting for reputation from joining Raiders to "heal" plus do good deeds/etc. to build rep.)
There could be "Anti-Caravans" that Raider characters can join at the Raider bases. Hopefully these will have a chance of intersecting with Player Character escorted caravans.
Perhaps Raider Mercs could also be hired at the Raider Bases.

If caravan people with radios can be killed fast enough, perhaps no rep loss- it will just be a mystery!
"Swallowed up by the Wasteland".

If it happens too often on a route, more patrols will be seen, guards improved, and "frequent survivors" will be blocked from joining future caravans.
(Have a caravan cooldown timer that resets after a successful escort mission, plus maybe other things.)


I am very definitely in favor of caravans/etc.

-----------------

Also there should be Train Station Quests which will allow characters to enable telegraph bank transfers for themselves.

Not sure about raids on trains- there is supposed to only be 1 train, but maybe that can be changed through questing for parts/etc. Also, there should be a laser turret on the train. Just in case.


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ChikChik

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Re: Real Caravans
« Reply #41 on: November 05, 2011, 07:38:53 pm »

What about one NPC in font of raider's base hiring for the next caravan to loot ?

That would put a little life in this base and make the Raiders players able to raid in group !
Thats right! This is what i was thinking about, since player tracking idea was abandoned by devs.
Quote
What do you mean by this?

Lv21 characters can't join?

Like an amusement park with rides that say "You must be this tall to ride this ride?"
It means, that any player wich is more then 15 lvl can join.
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Re: Real Caravans
« Reply #42 on: November 06, 2011, 12:23:59 am »

If radio is forbidden, when recruited, the system wouldn't be too much abusable.
Of course, you still can loot a radio during an encounter (during caravan trip) and call your buddies, but can't be sure of finding it. So it wouldn't be a 100% farming process. (of course, if you make a radio call, you will be shot, and it would be limited time for your buddies to come) Then there would be actually some chance of not being attacked by 100 players with 800 mercs. But it still remains a possibility... (sort of common ground between the raiders and niceguys)

Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
« Last Edit: November 06, 2011, 12:25:59 am by naossano »
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Re: Real Caravans
« Reply #43 on: November 06, 2011, 12:38:08 am »

I wonder- would followers be allowed?
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I wish there were bags, backpacks, etc. in Fonline.

ChikChik

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Re: Real Caravans
« Reply #44 on: November 06, 2011, 01:51:12 am »

Quote
Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
Agreed, and its not only about spliting dead enemie's stuff. First of all, players will need some time to fix themselves after fight and prepare for next one (use doctor, FA skills, share some stims or ammo with mates, etc.).
Quote
I wonder- would followers be allowed?
Good Question. As for me, they shouldn't...
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