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Title: Big guns critical build
Post by: GHOST444 on September 21, 2010, 08:20:45 pm
Has someone give me a build for big guns critical? It can be diffirents builds.
Title: Re: Big guns critical build
Post by: RavenousRat on September 21, 2010, 10:14:24 pm
Well you can try this:
S 6 +2-2+1 = 7
P 6 -2+1 = 5
E 6 +2+1 = 9
C 1 -2 = 1
I 6
A 10 -1+1 = 10
L 6
Small Frame, Good Natured.
Buffout/Nuka/Jet/Psycho/Cigs
Lv3 Stonewall/Toughness
Lv6 More Critical
Lv9 More Critical
Lv12 Lifegiver
Lv15 Lifegiver/More Critical
Lv18 BRoF/More Critical/Better Critical
Lv21 Toughness/Stonewall/More Critical
12 AP
Recovery: 2.4 APs per second.
x2 bursts instantly, then 3rd burst in 3 seconds, 4th burst in 2 seconds, etc. 3 seconds, 2 seconds.
I'm not sure about dmg mults in torso, but if it unchanged from original fallout, then with better critical perk you'll have 19% to do x3 damage and more often x2 damage, rare x1.5 damage, without perk it'll be almost 50/50 x1.5 damage and x2 damage, but x2 damage a bit more often. With 9 EN you'll have 90% resistance against knock downs and 40% against knock outs with Stonewall perk. If you don't need Better Criticals perk, then you can sacrifice some PE. Tag of couse BG/FA/Doc.

Also:
S 3 +2-2+1 = 4
P 7/6 +1-2 = 6/5
E 8/6 +2+1 = 10/9
C 1 -2 = 1
I 6
A 10 -1+1 = 10
L 6/9
Small Frame
One Hander
Same drugs
Lv3 Toughness
Lv6 More Critical
Lv9 More Critical
Lv12 Lifegiver
Lv15 Lifegiver/More Critical
Lv18 BRoF/More Critical/Better Critical
Lv21 Toughness/More Critical
4 AP per burst with p90, easy leveling without drugs 3 ST is enough for 10mm pistol on mutated moles.
3 bursts instantly, then reload on the next second, then burst every 2 seconds.

Actually my main isn't burster, but.. well it is, I'm a sniper who accidentally have x2 BRD. I have only 15% critical chance, but it's enough to make my enemy worry if I'm too close with p90, than when I'm far away with sniper rifle. x2 BRD and Better critical perk will give you simply... huge number of damage when you crit someone, my record is around 560 damage to BA without bypass, usually it's 260-280, again to BA, don't know about toughness perks of my victim, because it wasn't time to ask about it. Also I have no BRoF and only 6 AG, because I'm again sniper and almost never burst someone from not point blank, because if I have opportunity to shoot from more than 1 hex I doing it with sniper rifle.
So if you're going to point blank shots only, then take 6 AG, 5 IN. I have only x1 More Critical and 10 LK giving me 15%, it's enough for me as for aimed shots in the eyes, and as bursting in point blank.
Universal build of sniper/burster isn't that bad really, because you can always hide from BGer outside on the street waiting him with sniper rifle, and sneak by running behind walls to sniper or someone, who was in wrong place in wrong time, with p90 to have advantage over both classes. And it's simple sniper build who uses x2 BRD instead of x2 More Criticals, yes, there's 10% difference in critical chances and it mostly seen for bursting than in aimed shooting because of 10 LK, but anyway x2 BRD + critical burst isn't that bad... 15% and 21% has not much difference, and 15% and 25% but without x2 BRD... again everything depending on your real life luck, but BRD makes it a but less dependant. Also again, if you're going for point blank bursts, then you don't need so much APs, because if your victim isn't dead after your 1st burst, it means you better try to run away behind wall from where you just jumped until his 10 friends wake up and kill you, 6 AG is enough, no BRoF, 10 LK, 5 ST and use assault rifle for casual playing, and P90+Sniper rifle for PvP.
Or just make 1st build at this post and always make bursts... but anyway I think it's better to make aimed shot at long distance and burst in point blank ^_^ Yes, you can have a friend who will play other role, then it's your choice which role to take, if not, then make sniper with x2 BRD instead of x2 More crit and play both roles when it mostly need.
Title: Re: Big guns critical build
Post by: GHOST444 on September 22, 2010, 03:10:51 pm
I will make big gunner cleaner. Is it good? Maybe later I can use drugs but I don't know.
Perks:
3 toughness
6 more critical
9 more critical
12 lifegiver
15 more critical
18 bonus rate of fire
21 better critical

(http://img826.imageshack.us/img826/3556/critic.png) (http://img826.imageshack.us/i/critic.png/)
Title: Re: Big guns critical build
Post by: Crazy on September 22, 2010, 05:16:13 pm
Forget toughness, take stonewall.
Title: Re: Big guns critical build
Post by: Floodnik on September 22, 2010, 07:23:08 pm
Yep, also lower your ST to 4, give these points to Endurance. Take Weapon Handling instead of Lifegiver.
1. You will loose only a few health points and some carry weight(who cares about it anyway? :P), but:
2. Stonewall, if you take it(which is prefered), won't let you to make any knockdowns(10 EN) and only 50% knockouts will be able to be done. The sniper has to roll it in the first place anyway. Yay!
3. Less chance to be crippled.
4. No penalty for miniguns. As for now, you have 6 ST when miniguns need 7 and you have a 20% penalty for your BG skill. With 4 ST + Weapon Handling, it will count as 7 ST for weapon strenght requirement check.
Title: Re: Big guns critical build
Post by: RavenousRat on September 22, 2010, 07:28:38 pm
Yep, also lower your ST to 4, give these points to Endurance. Take Weapon Handling instead of Lifegiver.
1. You will loose only a few health points and some carry weight(who cares about it anyway? :P), but:
2. Stonewall, if you take it(which is prefered), won't let you to make any knockdowns(10 EN) and only 50% knockouts will be able to be done. The sniper has to roll it in the first place anyway. Yay!
3. Less chance to be crippled.
4. No penalty for miniguns. As for now, you have 6 ST when miniguns need 7 and you have a 20% penalty for your BG skill. With 4 ST + Weapon Handling, it will count as 7 ST for weapon strenght requirement check.
He can't take Stonewall if his ST less than 6, because ... well because its perk's requirement.
Title: Re: Big guns critical build
Post by: Floodnik on September 22, 2010, 07:31:21 pm
Argh, that sux so much.
Title: Re: Big guns critical build
Post by: GHOST444 on September 22, 2010, 07:33:15 pm
So I must have 6ST for perk stonewall and for weight... I think 52 is small for big gunner but I will use psycho and cigarettes.
Title: Re: Big guns critical build
Post by: Cultist on September 23, 2010, 10:03:13 am
If you think weight isn't an issue for bgers you are mistaken, if you want full gear, weapons and ammo you need at least 6 str minimum.
Title: Re: Big guns critical build
Post by: Crazy on September 23, 2010, 11:52:47 am
If you think weight isn't an issue for bgers you are mistaken, if you want full gear, weapons and ammo you need at least 6 str minimum.

I've played a long time with 4 st and small frame, and even, most of the time, 3 with the jet addiction. Fine if you play in group who can loot.
Title: Re: Big guns critical build
Post by: GHOST444 on September 23, 2010, 12:26:25 pm
What build should I do? I'm going to make doctor 3 lvl and making psycho. What about perks? 2x Bonus Ranged Damage and 1x better criticals is good?
Title: Re: Big guns critical build
Post by: runboy93 on September 23, 2010, 12:27:10 pm
What build should I do? I'm going to make doctor 3 lvl and making psycho. What about perks? 2x Bonus Ranged Damage and 1x better criticals is good?
You making doctor.. not fighter.
He don't need perks like that.
Title: Re: Big guns critical build
Post by: GHOST444 on September 23, 2010, 12:30:15 pm
Yes but I will make other character bg criticals.
Title: Re: Big guns critical build
Post by: runboy93 on September 23, 2010, 12:32:02 pm
Yes but I will make other character bg criticals.
Yeah 2x BRD and you can take only 1 Better Criticals.
Title: Re: Big guns critical build
Post by: GHOST444 on September 23, 2010, 12:40:47 pm
Yeah 2x BRD and you can take only 1 Better Criticals.


What about this build?
(http://img52.imageshack.us/img52/9526/17940987.png) (http://img52.imageshack.us/i/17940987.png/)
Title: Re: Big guns critical build
Post by: Cha on September 23, 2010, 12:54:12 pm
Better critical while having 6 crit chance and no aim shot ? ... what a bad idea....
Title: Re: Big guns critical build
Post by: GHOST444 on September 23, 2010, 12:56:35 pm
I don't know what build I should do because my builds from Fallout 2 aren't good :(
Title: Re: Big guns critical build
Post by: gordulan on September 23, 2010, 01:17:52 pm
technically, you need aat the minimum for a crit build burster 11% crit chance, but you can of course up it by a bit, (up to 31% in fact, but the finesse would be a big nono, so with 6 luck the best balance you're gonna get is 21% crit chance)
Title: Re: Big guns critical build
Post by: GHOST444 on September 23, 2010, 02:50:03 pm
I will make big gunner cleaner. Is it good? Maybe later I can use drugs but I don't know.
Perks:
3 toughness - STONEWALL
6 more critical
9 more critical
12 lifegiver
15 more critical
18 bonus rate of fire
21 better critical

(http://img826.imageshack.us/img826/3556/critic.png) (http://img826.imageshack.us/i/critic.png/)


Is it good?
Title: Re: Big guns critical build
Post by: Cultist on September 23, 2010, 06:51:51 pm
bg crit builds suck because the only weapon that can do aimed shots is the bozar and at that point you might aswell be sg. That and the high str/agi/lu requirements don't leave you with enough points.
Title: Re: Big guns critical build
Post by: Floodnik on September 23, 2010, 10:10:09 pm
Quote
If you think weight isn't an issue for bgers you are mistaken, if you want full gear, weapons and ammo you need at least 6 str minimum.
Wrong.
Quote
bg crit builds suck because the only weapon that can do aimed shots is the bozar and at that point you might aswell be sg. That and the high str/agi/lu requirements don't leave you with enough points.
It's not the point to have a high crit chance so u hit the guy in eyes knocking him out/down/instakilling him, but to make it possible to crit often when bursting a minigun which can have some nice outcomes - you do more damage and also you can knock the enemy down/out if you are lucky. With the build GHOST444 made you would have 21% crit chance for every bullet, so almost always you will be having some crits with a 40 rounds burst.
Title: Re: Big guns critical build
Post by: RavenousRat on September 23, 2010, 10:15:39 pm
With the build GHOST444 made you would have 21% crit chance for every bullet, so almost always you will be having some crits with a 40 rounds burst.
You're wrong too ;p
Title: Re: Big guns critical build
Post by: Floodnik on September 23, 2010, 11:10:45 pm
So how often do you say.
Title: Re: Big guns critical build
Post by: RavenousRat on September 23, 2010, 11:12:35 pm
So how often do you say.
One roll per target of burst.
If you bursted one guy, there's a X% (21% for example) that all bullets will get critical multiplier + %to hit may exceed 95% for each bullet as I saw post from one dev here on forum.
If you bursted more than one target, each target has its roll, so you may crit from 0 to 3 targets.
Title: Re: Big guns critical build
Post by: Cultist on September 24, 2010, 06:59:58 am
Wrong.It's not the point to have a high crit chance so u hit the guy in eyes knocking him out/down/instakilling him, but to make it possible to crit often when bursting a minigun which can have some nice outcomes - you do more damage and also you can knock the enemy down/out if you are lucky. With the build GHOST444 made you would have 21% crit chance for every bullet, so almost always you will be having some crits with a 40 rounds burst.

The reason no one makes a crit based bg build is because bg is inherently made for high damage/low crit. You're looking at maximum 35% crit rate at the expense of much better perks (like brd) for your class. With sg you can get 85-95% crit rates but your damage is lower. You shouldn't comment if all you have is assumptions about the game mechanics because other players might think you are right and waste time leveling terrible characters. Also saying that you don't need str for bg is ridiculous, with 4 str and weapon handling you'll barely be able to carry your gear and have extremely limited ammo.
Title: Re: Big guns critical build
Post by: Crazy on September 24, 2010, 12:06:32 pm
Also saying that you don't need str for bg is ridiculous, with 4 str and weapon handling you'll barely be able to carry your gear and have extremely limited ammo.

Damn, 600 ammo+ your weapon loaded is extremely limited?
Title: Re: Big guns critical build
Post by: Bantz on September 24, 2010, 02:21:55 pm
The reason no one makes a crit based bg build is because bg is inherently made for high damage/low crit. You shouldn't comment if all you have is assumptions about the game mechanics because other players might think you are right and waste time leveling terrible characters.
Those are powerbuilds made for fight in RT, made by the experienced pvp players on 2238, tested through out TC by many gangs. Its you who are criticizing something that you dont understand. 
Title: Re: Big guns critical build
Post by: Cultist on September 24, 2010, 06:58:19 pm
Those are powerbuilds made for fight in RT, made by the experienced pvp players on 2238, tested through out TC by many gangs. Its you who are criticizing something that you dont understand. 

Just because you pvp doesn't mean you are any good at making a character. Why would you sacrifice 160 extra damage every time for 15% chance to crit? It's just stupid. 5mm is relatively light but 600 is just 4 reloads, and rockets/flamer fuel is heavy as hell. So is metal mk2. Most pvper are limited in their ideas on builds anyways, last wipe I had a pvp char with 0 combat skills who could easily take out anyone on the server without taking a scratch.
Title: Re: Big guns critical build
Post by: MeganFox on September 24, 2010, 07:07:09 pm
You should take jinxed it give you +10 critical chances ! ;)
Title: Re: Big guns critical build
Post by: Floodnik on September 24, 2010, 09:50:05 pm
Quote
last wipe I had a pvp char with 0 combat skills who could easily take out anyone on the server without taking a scratch.
You took them down with your words!
Quote
Just because you pvp doesn't mean you are any good at making a character. Why would you sacrifice 160 extra damage every time for 15% chance to crit?
The 15% chance to crit makes it even more powerful than 2 BRDs from assumptions, you don't decrease the damage - even if you decrease some little ammount of damage which isn't 160(the crit multipler makes the damage catch up), you still get knockdowns and knockouts that can save your ass. From simulations I did though the overall outcome damage when using a crit build(100 shots 2 BRD no crit vs 100 shots no BRD but crit) was lower, but the simulator is outdated anyway and I didn't test it on battleground ingame. Maybe it's just about KDs/KOs/armor bypasses, or also about damage when the simulator is wrong. As Bantz said, PvPers tested it many times, so who should I believe? Too bad I don't play big gunners ;p
Title: Re: Big guns critical build
Post by: RavenousRat on September 24, 2010, 10:32:20 pm
Too bad I don't play big gunners ;p
Me too, but I'm SG burster, I often hear "AAAAAAAaaaaaa" from a character under my cursor and then he falling without head and arm, but he was unhurt (I don't have awareness), but even if he had 253 HP it wouldn't help him, because the damage is excellent, it's usually 250-260-280, to BA I mean. But I do have x2 BRD and 15% crit chance... but because I'm not pure burster, I could easily remove 2 point from PE, 1 from ST, take additional 2 EN, remove one lifegiver, because I have two, and have 20% crit, but I need to be hybrid to suit any role in right time. Critical burster is insane, but it's better to be CritoBRD burster, BRD means you'll be the same as usualy BRD burster. Crit means depending on real life LK, sometimes you'll be better, sometimes not, while not fully crit but x2 BRD will be atleast the same as BRD, and a bit less often even better than crit and BRD both. I don't know about 10 LK for BGers, I have 10 LK, because I'm a sniper also, probably 6 LK will be enough, make better 10 EN, but take additional more crit instead of lifegiver.
Title: Re: Big guns critical build
Post by: Cultist on September 25, 2010, 12:19:56 am
Quote
You took them down with your words!

Actually 330% sneak with 5 350hp supermutants with laser/plasma
Title: Re: Big guns critical build
Post by: GHOST444 on September 25, 2010, 09:58:16 am
Ok guys can someone tell me good build for big guns crit? I able to use psycho and cigaretes.
Title: Re: Big guns critical build
Post by: Floodnik on September 25, 2010, 12:18:18 pm
Quote
5 350hp supermutants with laser/plasma
Ah, that explains it. Good job, you are a pvp master.
Quote
Ok guys can someone tell me good build for big guns crit? I able to use psycho and cigaretes.
Some builds were posted, and it seems like you can also make a good build yourself. It's the best if you know the character yourself.
Title: Re: Big guns critical build
Post by: Bantz on September 25, 2010, 01:01:20 pm
One of the builds you could use is this one:
7
8
10
1
3
6
6
Traits:Small frame, good natured
Tags:BG, and then two out of FA, Doc or Outdoorsman. BG will be about 185, others around 100
Perks:Stonewall, 3xMore critical, 2xLifegiver

Works well with LSW and Rocket Launcher.

+Lots of HPs, works well against snipers.
-If you will meet someone wih 10 ap and brof on open space with no corners you are in trouble.

But take in consideration what do u want to use it for, who will you be with and
It's the best if you know the character yourself.
GL
Title: Re: Big guns critical build
Post by: RavenousRat on September 25, 2010, 03:18:39 pm
3
Oh noes, I don't know what can be worse than main character talking like Sulik, that's why 5 IN in min for main character ;p
But if you don't care about it, then yeah, IN is one of the useless ever stats for combat, if you're not going for BRoF or Sharpshooter. But... "come vith mi" "my" "mai me qill yoo?" is really annoying ;p
Title: Re: Big guns critical build
Post by: Cultist on September 25, 2010, 04:03:18 pm
Oh noes, I don't know what can be worse than main character talking like Sulik, that's why 5 IN in min for main character ;p
But if you don't care about it, then yeah, IN is one of the useless ever stats for combat, if you're not going for BRoF or Sharpshooter. But... "come vith mi" "my" "mai me qill yoo?" is really annoying ;p

lol are you serious? skillpoints are one of the most important parts of a build
Title: Re: Big guns critical build
Post by: Floodnik on September 25, 2010, 04:07:21 pm
We could lower PE to 6 and put these points to IN, we can then put more skillpoints to BG so the hit chance loss from lowering PE will be catched up, plus we're gonna still have some extra points for FA and Doc left. And the character will talk normally.
Title: Re: Big guns critical build
Post by: RavenousRat on September 25, 2010, 04:12:44 pm
lol are you serious? skillpoints are one of the most important parts of a build
If you're not going to craft, 3-5 IN is ok, I would use 3 IN for my main, but I want talk properly. I was thinking about 4, but anyway it's 20% that you'll fail spelling. Also that's really annoying for russian keyboard, there're alot random changes, and sometimes you need to say the same phrase like 5 times, to make words readable. So if you have low IN, you better relog on alt with atleast 5 IN if you want to talk to someone, especially cyrillic.
For skillpoints... if you don't have 10 PE, then make 10 PE, because it's more floating bonus to your skill, than IN, if your skill will be atleast ~200%, 6 IN just for Sharpshooter or BRoF, more than 6 IN means you're crafting alt, 1 and 2 IN yes, it's too low, but 3 IN is normal for even sniper build, I think it's better to have more EN than FA/Doc skill. Anyway after CH, IN the less effective attribute for pure combat oriented build, if not take into account perk requirements.
We could lower PE to 6 and put these points to IN, we can then put more skillpoints to BG so the hit chance loss from lowering PE will be catched up, plus we're gonna still have some extra points for FA and Doc left. And the character will talk normally.
PE is already gives floating bonus to weapon, of couse for BG (non-bazooka and non-bozar) it's only 8% per PE, but anyway for high skill PE is more effective than IN. So it's better to take high PE and low IN.
Title: Re: Big guns critical build
Post by: Floodnik on September 25, 2010, 04:16:45 pm
I still think for a BG user it's better to have higher int so you can spent points for Doc and FA. Healing crippled arms and HP on battleground can be very useful. 6 PE + 200% BG is totally enough for a big gunner.
Title: Re: Big guns critical build
Post by: Bantz on September 25, 2010, 05:14:54 pm
I prefer the PE for the sight range.
To get max range from Rockets, you need at least 7 PE. One point in int gives you 40 points in total, if that would be spent to raise bg from 180 it would raise it by
16 (40*2/5). Thats the same as perception boost for rocketeer and its 8% for other things, sacrificing the sight range.

But if you are not planning to use rockets much, maybe the int is a good choice.
Title: Re: Big guns critical build
Post by: Floodnik on September 25, 2010, 05:24:38 pm
Yeah, I was thinking about miniguns mostly. But if you plan to use rocket launchers then take more PE.