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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: .WarChanges on September 20, 2010, 11:05:39 am

Title: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 20, 2010, 11:05:39 am
I was surfing (funny term) the forums recently, while playing some FOnline and I came across a topic that had begun to dwell on an unrelated but none the less interesting discussion. The original topic is irrelevant but what some people were chatting about was the fact that FOnline isn't so much a game as it is a... sidedish. What I mean is that no one plays the game and nothing else. It would appear to be a game that many people go off and do other things while travelling and waiting for cooldowns such as playing a different game (such as internet poker) or watching a TV show on the computer so they can switch back and forth between the two.  I thought that since it was a good question so I decided to give it a place of it's own so that everyone can discuss...

So what do you do while playing FOnline?  :)

Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Mikael on September 20, 2010, 11:09:37 am
Playing Fallout or watching MacGyver, what else?  ;D
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Andr3aZ on September 20, 2010, 11:12:15 am
Mine for full cd. Watch 1 episode of a 20 minute-series. alt-tab. mine. repeat until 124 kilo in inv. travel to base. go back to mine. repeat. :D

btw: you can gather electronic parts for ~6,5 hours straight with a 10 ST char untill he is full.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 20, 2010, 12:39:30 pm
I watched an entire season of Flight of the Conchords while mining once. I left the ambient sounds for FOnline on and they went surprisingly well with the show, the occasional 10mm gun shot fitted the New York inner city setting perfectly!  ;)
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: OskaRus on September 20, 2010, 01:25:41 pm
I watch p0rn and listen to bullshit on our Mumble.  ;D
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: avv on September 20, 2010, 02:20:45 pm
Watched all episodes of Unsolved Mysteries available in youtube while crafting 2 wipes ago. Encounter hunting demands more attention so no more sidedishing.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Ox-Skull on September 20, 2010, 03:30:48 pm
what, u cant hunt or craft while waiting for CD.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: gordulan on September 20, 2010, 03:34:41 pm
in general, it's far more dull in general, I for one alt-tab between M&B WB and FOnline depending on the situation...
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 20, 2010, 05:42:17 pm
You are just limiting yourselfes. Play with a friend togethe. Talk with em ingame and in character, instead of trololo in IRC or even ugly mumble.
Dont limit yourself to only one task. If your gathering cooldown is up, go and hunt something. Craft something, repair something, go with your friends to a town, do some bartering, do some killing etc.

As this is a sandbox game you can blame yourself when the game feels like a sidedish for you. It's only a lack of creativity and imagination.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 20, 2010, 05:55:11 pm
You are just limiting yourselfes. Play with a friend togethe. Talk with em ingame and in character, instead of trololo in IRC or even ugly mumble.
Dont limit yourself to only one task. If your gathering cooldown is up, go and hunt something. Craft something, repair something, go with your friends to a town, do some bartering, do some killing etc.

As this is a sandbox game you can blame yourself when the game feels like a sidedish for you. It's only a lack of creativity and imagination.
Kill something for what?
Craft something for what?
Hunt something for what? Only if junktown scouts/regulators/marauders for SMGs, so I can kill Sha Enin regulary.
Go with friends to a town for what?
Gather resources for what?
The only way how I can be creative is to make an alt with traps and scienece tagged, dig HQ minerals and explode Sha Enin instead of bursting him, but it time consuming, and isn't fun after ~30th explosion.
Hinkley arena doesn't work, Sha Enin is dead or I have more than -1.5 rep, means there's nothing to do.
Going into unguarded town for PvP in gear is useless, because you'll be instakilled by some bluesuit with hunting rifle, so I going there in bluesuit too, but it's not that fun because everyone dying too fast.
In Hinkley you don't care about gear, because it's not yours and it's infinite, so you can wear BA and if die by instakill, then just  wait till one of teams win, and next round you'll probably not die by instakill, because it's like only 1/3 / 1/4 of rounds, taking in account that I have 10 LK, and as I know insta chance depending on it, so I can't imagine how someone with 6 LK can wear something valuable at TC, because some moron with a mauser can simply click "the head" or "the eyes" and he'll die.
So gear is nothing.
Crafting is useless, you'll die by instakill anyway.
Use bluesuit and huting rifle/SMG/Minigun/Laser rifle.
Everything is possible to get on encounters.
In RT with 200 HP, bluesuit and x1 thoughness and 10mm SMG with x2 BRD and 15% critical chance, I alone can kill master army and get laser rifles and miniguns (mostly of stupid AI and slowly walking muties in RT).
SMGs are easy to get.
Hunting rifles are junktown scounts and crazies.
If you don't like bluesuiter model, you can buy jacket for 250 caps each almost at any vendor, or exchange it for some loot.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Cultist on September 20, 2010, 06:42:32 pm
The 20 minute cd's are perfect for watching athf or smoking a joint. Once I hit 21 and have gear though my interest fades pretty fast as the only thing left to do is buy cars or bases.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: zato1 on September 20, 2010, 08:13:53 pm
plenty of things to do... you limit yourself, noone else does. plenty of people happy playing fonline because they're not losers with nothing to do who have to sit and kill sha enin when bored because lack of creativity kicks in.

if you're too lazy to figure out how to entertain yourself then you should go to some other game where everything is laid out in front of you and you can go to your pvp arenas and raids without any fear of lack of things to do.

oh wait.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Separatist on September 20, 2010, 09:15:27 pm
Played poker, and still playing)
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Imprezobus on September 20, 2010, 11:03:52 pm
okay, ive got IRC client with 10 tabs, TeamSpeak client with 3 tabs, gadu-gadu(polish msn-alike) with 10 tabs, firefox with 10 tabs, Civilization 4 windowized and fonline client usually when my PC is on : >
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 20, 2010, 11:06:28 pm
......

So Fallout is only about fighting and killing Sha Enin for you?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Cultist on September 20, 2010, 11:19:36 pm
So Fallout is only about fighting and killing Sha Enin for you?

He missed out on the real endgame experience, hunting children around klamath.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 20, 2010, 11:28:24 pm
So Fallout is only about fighting and killing Sha Enin for you?
Right now? Yes, but I'm not telling that FOnline will be like that whole time.
Ok, what else you can suggest? Sometimes I help 1-3 lvls by escorting them to some place as bodyguard (roleplaying), giving them brahmin hides or caps. Also I created a character with name bIubber and spending some time at NCR pushing people at alive Sha Enin and simulating steal skill by draging item from off-hand slot to inventory and opposite many times in a row, sometimes they shoot me and guards killing them, I feel really sad.
Before wipe I had 3 CH, I was completing repeatable quest at New Reno almost every day just to run there in jacket and deagle, btw never meet someone there for whole prewipe session except for few bluesuiters with 25-30 HP.
Now I have 1 CH, all I do is killing poor NPCs with SMGs, killing Sha Enin, spending time at Hinkley(not anymore, because it doesn't work), when I had > -1.5k rep with NCR I was standing at NCR and doing nothing, because blind guards never say anything about thieves, so even boring roleplaying of guard is impossible.
What else I can do? Go around NCR and shoot scorpions? Or hunt some geckos? Or run around town shouting something whole day? Or create unarmed alt again and just chase people roleplaying zombie? There must be player interaction that based on game progress, not just "don't know what to do", right now all player interaction on progress is killing poor critters in party, but I think alone is much faster, exclude when 1 aggring all critters on him, and his friend safely killing them, but it's good only for his friend.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 20, 2010, 11:30:46 pm
Quote
You are just limiting yourselfes. Play with a friend togethe. Talk with em ingame and in character, instead of trololo in IRC or even ugly mumble.
Dont limit yourself to only one task. If your gathering cooldown is up, go and hunt something. Craft something, repair something, go with your friends to a town, do some bartering, do some killing etc.

As this is a sandbox game you can blame yourself when the game feels like a sidedish for you. It's only a lack of creativity and imagination.

I think you've taken this discussion in the wrong light. I wasn't trying to point out flaws in the system or some other pointless thing like that. I was just hoping for a conversation about a topic that I know for a fact that alot of people do, that is multitasking while playing FOnline. I mean take this very instance for an example, I'm typing this while crafting some 5mm ammo on FOnline surely this can't be attributed to a lack of imagination.

Besides, no one that I know plays FOnline (yet  8) ). So I have the issue where anyone I meet in game could potentially PK me and take away my hard earned stuff. Last time I tried to make a friend in game he took me halfway to NCR in a car then got out and shot me, muttering something like 'if it wasn't for this random encounter I would of taken you to NCR...'. So far I have only met two people in this game who haven't tried to kill me and that's just because we were in NCR and the guards were all around.

I'm sorry if my first post appeared aggresive in nature or even this one for that matter, that was not what I intended. I just don't think it's fair to attribute the fact that I like doing something else like watching a movie while playing FOnline to a lack of imagination!
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 20, 2010, 11:33:50 pm
Don't worry .WarChanges, it wasn't really directed to you, more to the "there is nothing to do in this game" people. ;)
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 20, 2010, 11:43:27 pm
Well thanks for that clarification. I didn't want to get on the wrong start with anyone, I'm here to chat - not start fights.  ;)

On another note - I just found Sha Enin lying on the ground as an ash pile. Is there anyone in this forum that would like to own up about BBQing the merchant I was just about to use?   >:(
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 20, 2010, 11:54:50 pm
I didn't want to get on the wrong start with anyone, I'm here to chat - not start fights.  ;)

If only more people'd do that here. ;)

Quote
On another note - I just found Sha Enin lying on the ground as an ash pile. Is there anyone in this forum that would like to own up about BBQing the merchant I was just about to use?   >:(

Quote from: RavenousRats-Signature
Sha Enins killed: 22
Max. damage: 377
Min. damage: 38


Hmmmmm... :D
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Michaelh139 on September 21, 2010, 12:53:40 am
Besides, no one that I know plays FOnline (yet  8) ). So I have the issue where anyone I meet in game could potentially PK me and take away my hard earned stuff. Last time I tried to make a friend in game he took me halfway to NCR in a car then got out and shot me, muttering something like 'if it wasn't for this random encounter I would of taken you to NCR...'. So far I have only met two people in this game who haven't tried to kill me and that's just because we were in NCR and the guards were all around.
You should try pking.

Its safer, cleaner (jk), funner, and Thinking of all the ways and strategies on how to kill peopel is very creative and fun :P.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 21, 2010, 01:37:06 am
Quote
Quote
On another note - I just found Sha Enin lying on the ground as an ash pile. Is there anyone in this forum that would like to own up about BBQing the merchant I was just about to use?   Angry

Quote from: RavenousRats-Signature
Sha Enins killed: 22
Max. damage: 377
Min. damage: 38


Hmmmmm...

I made that connection too. Now the midget has got a hole blown into him as well.  :o

Quote
You should try pking.

Just joined an anti-pk group. Thats proberly not the brightest thing to do and very hypocritical!  :)
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Leham Kash on September 21, 2010, 01:09:07 pm
Quote
Kill something for what?
Craft something for what?
Hunt something for what? Only if junktown scouts/regulators/marauders for SMGs, so I can kill Sha Enin regulary.
Go with friends to a town for what?
Gather resources for what?

maby for fun?

it seems your only fun is to kill Sha Enin, sad for you.
but you may try something else, dont you think?


Quote
You should try pking.

Its safer, cleaner (jk), funner, and Thinking of all the ways and strategies on how to kill peopel is very creative and fun

false, it's just easier.


there is two ways to not be Pked all the time: being Pk or play with friends.
the second choice is more interresting IMHO, but there are also PKs teams.


Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 21, 2010, 03:36:43 pm
maby for fun?
Hey look! I just shot scorpion with rocketlauncher! Wow! It's so fun!
Or look! I bursted pigrat with minigun! Hell yeah! I'll laught whole day because of that!
Do you really finding it fun? -_-
Killing for fun? Only players and only if you have unlimited equipment, because you'll die by stupid accidents 1/3 of fights.
Crafting for fun? Sadomazohism?
Gathering resources for fun? Only if HQ resources, and some moron coming to you, saying "Now you'll die!" and then his weapon exploding, that's the only how gathering can be fun.
Killing Sha Enin is fun, because I'll hear alot messages about me after that, which are really fun, also when I spending time there with my alt I still hear curses about person who killed Sha Enin, so yes, it's fun.
Trying something else? What? Killing mobs isn't fun. Killing random players for me is impossible, I had many chances to PK poor noobs in leather armors who find me on encounter bursting poor muties with SMG, but I simply can't kill innocents, killing PKs? Where? They're usually 10, and I'm 1, before wipe I could atleast cripple hand, then knock out him, and then ~6 his friends shot some rockets into me and then minigun burst, oh yeah, that's really fun, but anyway I never had anything valuable to lose. Hinkley, again, it doesn't work. What fun you can get there?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Leham Kash on September 21, 2010, 04:16:55 pm
so dont play

im sorry for you but i found it fun to play with friends, hunt pks, protect mine or town, giving stuff to noob, talking, etc...
also I found it fun to play a imaginary character in a post-apo universe.
gathering ressources and crafting to get my equipement is a part of it. you can call it masochism, I call it fun, but I know it is not necessaryto have this equipement to kill Sha Enin.

unlimited equipment isn't needed until you craft.

I must advise you that there are other kind of encounter, like SF caravn, BOS patrol, remnant of master army, etc...
a little bit more difficult and interresting than pigrats and radscorpions.

did you even explore some deathclaws caves?

i must say, try something else cause there IS something else to do

maybe try to find a FCC and buy a cockroach, then go explore the wasteland before saying "killing pigrats is boring"

I never went to hinkley yet, always something to do since the wipe
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 21, 2010, 04:29:07 pm
im sorry for you but i found it fun to play with friends, hunt pks, protect mine or town, giving stuff to noob, talking, etc...
I did that.
I must advise you that there are other kind of encounter, like SF caravn, BOS patrol, remnant of master army, etc...
I did that, and it's not a challenge, super muties are morons in RT, they are walking away from you if they have laser rifles, and they doing that very slow, flamer muties... just hit and run, minigun muties... well it's always 0 or 1 of them, he's dying 1st from point blank burst with SMG, then I running to walking away mutie and bursting him, then 2nd mutie, mutie with flamer... just running away from him and shooting his eyes. So you'll take a scratch or only one shot from laser rifle, but my 200 HP is enough, and yes, I was in bluesuit, with deteriorated fully loaded 10mm SMG in main hand and 30 additional 10mm bullets on off-hand.
did you even explore some deathclaws caves?
Yes.
maybe try to find a FCC and buy a cockroach, then go explore the wasteland before saying "killing pigrats is boring"
Well it was just an example, the only critters I killed after wipe are:
mutated molerats from 1st level to 21st level.
regulators for SMGs and 10mm ammo from 4th level till now.
junktown scouts, same reason +hunting rifles,
marauders, same reason,
muties, really don't know why, because I don't need miniguns and laser rifles and flamers... just muties.
also some random NPCs like raiders and followers of apo.


Also I'm not saying that this is stupid broing senseless game. I'm here to test, find bugs, exploits, abuse bugs and exploits until they are fixed. I only say my opinion about current gameplay, that it lacks... it.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: zato1 on September 21, 2010, 11:01:33 pm
what hes trying to say is that there is nothing for veterans of the game if you don't play in a faction and do TC... which is mostly true. after you've got your main, your crafter, and your powerbuild of choice, the game gets a lot more stale. what we need is some seriously strict faction rules, so that you CANNOT be a prof3 crafter in a player faction.

we need to encourage the NPC factions to be a major part of the game. if you join the BOS, you should have to go on BOS patrols with them and help them collect technology, weapons, and ammo, so they can one day revitalize the wasteland. If you join NCR, you should have to go out with the army and hunt mutants and clear out hostile areas of raiders/slavers/etc so that NCR can continue to expand... otherwise these factions should not let you in. How many secret organizations teach their secrets to willing applicants, and then let them leave? None. (lol you know any secret organizations?) This game would benefit highly from a heavy faction-based reputation grind. If anything, reputation for a place you join should go DOWN as you're in it, unless you do something to make it go up.

It only makes sense. Back to the BOS. If you were a 'knight' in the BOS, and you just joined and never showed up at base, never reported to your superiors... they'd eventually grow distant, and you will no longer be considered a member of their faction. To stay in a faction, you should have to earn it. Further, the lvl 3 professions should be difficult to obtain, and one should be forced to remain in the NPC faction, so as to avoid crafter alts. This way, only people dedicated to crafting, and the people dedicated to helping those crafters so they can get crafted equipment, will join the NPC factions. This will force PC factions to heavily specialize, or with proper leadership, the PC faction can still function the same as it does today, although with increased organizational cost.

There are many things needed to fully realize the faction aspect of the game. For example, if you're a non-crafter in a NPC faction, they should "sell" you the prof-1-2-3 equipment of the faction for "reputation points", so that the factions are not entirely consisting of crafters.

If this were implemented in any fashion, most player factions would simply crumble under the new rules, because they are random PK factions with a few guys making alt after alt to support an infinite crafting-pk-crafting cycle.

However, the few player factions able to withstand the increased pressure would benefit highly from it- and become more powerful than before, due to increased control of rare resources.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Sephiroth-sama on September 22, 2010, 03:52:07 am
what hes trying to say is that there is nothing for veterans of the game if you don't play in a faction and do TC... which is mostly true. after you've got your main, your crafter, and your powerbuild of choice, the game gets a lot more stale. what we need is some seriously strict faction rules, so that you CANNOT be a prof3 crafter in a player faction.

we need to encourage the NPC factions to be a major part of the game. if you join the BOS, you should have to go on BOS patrols with them and help them collect technology, weapons, and ammo, so they can one day revitalize the wasteland. If you join NCR, you should have to go out with the army and hunt mutants and clear out hostile areas of raiders/slavers/etc so that NCR can continue to expand... otherwise these factions should not let you in. How many secret organizations teach their secrets to willing applicants, and then let them leave? None. (lol you know any secret organizations?) This game would benefit highly from a heavy faction-based reputation grind. If anything, reputation for a place you join should go DOWN as you're in it, unless you do something to make it go up.

It only makes sense. Back to the BOS. If you were a 'knight' in the BOS, and you just joined and never showed up at base, never reported to your superiors... they'd eventually grow distant, and you will no longer be considered a member of their faction. To stay in a faction, you should have to earn it. Further, the lvl 3 professions should be difficult to obtain, and one should be forced to remain in the NPC faction, so as to avoid crafter alts. This way, only people dedicated to crafting, and the people dedicated to helping those crafters so they can get crafted equipment, will join the NPC factions. This will force PC factions to heavily specialize, or with proper leadership, the PC faction can still function the same as it does today, although with increased organizational cost.

There are many things needed to fully realize the faction aspect of the game. For example, if you're a non-crafter in a NPC faction, they should "sell" you the prof-1-2-3 equipment of the faction for "reputation points", so that the factions are not entirely consisting of crafters.

If this were implemented in any fashion, most player factions would simply crumble under the new rules, because they are random PK factions with a few guys making alt after alt to support an infinite crafting-pk-crafting cycle.

However, the few player factions able to withstand the increased pressure would benefit highly from it- and become more powerful than before, due to increased control of rare resources.

Best suggestion I have read in my entire life.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Trokanis on September 22, 2010, 06:18:16 am
Something to be aware of War.  The pkr's only have fun with themselves, kinda like another solo pass-time teens do when bored.  And like that other [fun-time] it's never fun for the person who walks in on it.  You may think you have done something wrong by joining an anti-pk group, really you just made a lot of friends.

I tend to play with a pal, we have a hard time doing things with some of the aspects of the game, and certain fail noob types causing us issues.  But generally it's a fun 4 hours of full in-game time.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: A concerned wastelander on September 22, 2010, 07:51:22 am
Maybe its time you get into roleplaying.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Leham Kash on September 22, 2010, 03:21:15 pm
Quote
so that you CANNOT be a prof3 crafter in a player faction.

what is the point of this ?

I just cant understand that, for exemple, we have to be VC citizen to craft drug?

why cant we craft drugs in New Reno? that's nonsens.
why not some medical terminals in SF ot NCR? they have the technology

why players faction must have to stay without prof3 crafters? it is just best way to support alting behavior. not an improvement at all, not supporting economy at all.

maybe we have to devellop NPC factions, but not that way, not by nerfing PC faction in a non effective way (alting is the answer).
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Solar on September 22, 2010, 05:46:42 pm
Indeed, Prof 3 is already slated to disappear.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: zato1 on September 22, 2010, 07:42:03 pm
Indeed, Prof 3 is already slated to disappear.

this means players will be able to craft without needing to join the NPC factions at all? care to elaborate?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Solar on September 22, 2010, 08:23:43 pm
They won't need to join NPC factions to craft, no.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Whisky Bob on September 22, 2010, 09:18:05 pm
Well what are factions for then? Perhaps if players could join both - NPC and Player faction at the same time, this would make sense.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: zato1 on September 22, 2010, 09:47:17 pm
They won't need to join NPC factions to craft, no.

many of us are curious about the intention of the removal of this feature -- player factions without dependancy on NPC factions is interesting but of course has obvious problems.

if you are at liberty to discuss, what is the reasoning behind this change? will there be other features added later to improve and update the current player faction system?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Cultist on September 22, 2010, 11:06:15 pm
You pretty much have to have a doc alt to craft drugs because the downside of being VC is so huge. Having mutants become hostile guarantees you're going to get instakilled in encounters on a regular basis.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Michaelh139 on September 23, 2010, 01:24:10 am
It may be a sidedish, but its the best damn sidedish evarz! ;D
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Solar on September 23, 2010, 01:48:22 pm
Well what are factions for then? Perhaps if players could join both - NPC and Player faction at the same time, this would make sense.

Well, it all depends, the final details haven't really been nailed down, so don't take this as 100% confirmed.

What will be happening is faction scenarios. This is where you will be able to turn up, get equipment for free, head out to a map and fight against another faction's players for control of a tier2+ workbench, perhaps some XP or faction points reward for participation too.

Then, an obvious one is to have quests specific to the faction ... quests to level up, PvE quests, repeatable quests etc. Through these you can earn faction points/xp.

I'm pretty sure free storage will happen, in the same way bank locker rooms worked in obt2, if you were round for that. Communal storage areas where you can only see your own items. Basically a free hotel room. Nothing really decided on if you could respawn there, though I've always liked the idea. If that does come to pass then it would be the same as a hotel room.

The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.


Title: Re: FOnline, the game equivalent of a sidedish?
Post by: gordulan on September 23, 2010, 02:02:06 pm
I can definitely see that the game is up for huge improvement, quite interested in seeing some form of "report" once you've finalized the features in a bit more detail, but from what I've read here I'm feeling quite excited for them to be implemented, in the meantime though...

(http://media.giantbomb.com/uploads/2/21041/1103380-mount_and_blade_warband_box_art_large.jpg)
THIS IS WARBAAAAAND!!!
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: STONEBALLS on September 23, 2010, 02:53:46 pm
my 5 kopecs here

first im totaly agree with RavenousRat.

At the moment there are no challange in gameplay. It only consumes time - thats it.

The problem numba 1 here is a lack of content:

quests - nope

NPC factions - nope

There is basicaly nothing to do, especially for a loner.

Leveling on mutated rats is boring. Any other way of levelling (crafting, repeateble quests) is very slow and even more boring.

Problem numba 2 - Economy:

Its not working - gun sellers dont have guns, bartenders dont have beers, money is a uniqe artifact needed only for uniqe things

And yet we are tweaking weapon damages and PvP shit like drugs and towncontrol already for a year (i started playing a year ago, dunno what was before that)

This game desperately needs content. Thats it
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: gordulan on September 23, 2010, 03:03:31 pm
grab the editors and make content, submitting it to the devs, if it is good enough then they might implement it. The devs don't get paid for it, so it is more of a community endeavour to increase the level of content...
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Ymeogamaouas on September 23, 2010, 03:34:47 pm
I think that Ravenus and StoneBalls have the same problem here.

Expectations.

MMOs are not a single player RPG where you can be a loner, do some quests, level a bit, do some side quests, kill some things, recruit some followers and then watch the game ending after saving the princess/killing the princess/abandoning the princess and marrying her captor.

MMOs generally depend on GROUP FUN. ie playing with your friends. The amount of fun for a loner comes from doing the usually limited quests and then getting "achievements". Loners and people who dont join guilds do not get to experience most of the really fun content in ANY game... no group pvp, no end game etc.

In FOnline 2238 endgame = TC (remember the faction mode anyone?). If you dont want to join a gang or create a new one and spend time making it big and strong well then regardless of if you play WoW, Guild Wars, Dungeons&Dragons Online or FOnline the amount of fun you will have will be limited.

Are there flaws in the game? Yes there are numerous. Are there unbalances which make PvP situational? Certainly.

Is that part of a beta-test process? A thousand times yes.

Even when FOnline is finished no matter how many quests there are if you play on your own you will end up being bored in the end as it may keep you 1-2-3-5 months until you explore all content. There is no way devs can produce more content in the time it takes for a player to go through it. Even major corporations that have dedicated paid teams to churn out new content cant do it!

As for the fact that its time consuming! Well... welcome to MMO's... games that you play and play and play and they NEVER end. There is no big flag at the end that says "grats Stoneballs. You did it. You killed the bad guy, here is a video and some designer credits you will never read".

So overall my question is, taking that into consideration, what are your expectations from an Online game especially when you want to be a loner?

PS.

I find it amusing that you earned 21 levels killing molerats and then say you are bored... well yes off course you are bored... it takes a special kind of mind scrubbed individual to do that and you win at it. Gratz! You levelled quickly and now can be peacefully bored.

Personally with my "newbness" I enjoy the challenge of going to Warehouse and killing RT Deathklaws, trying to kill the raiders and save a Caravan and in the future I will be trying to save the NCR army from the mutants. Overall killing mobs, looting mobs, travelling and exploring the map is what you do in any and every online game. FOnline cant and wont be diffrent when it is finished... and until that time it would be even less.

Too easy for ya? Gather your friends and take over NCR! How? Well the guards are finite... kill them all. Kill president tandi and her son and terrorize NCR for a few hours.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Leham Kash on September 23, 2010, 04:04:00 pm
Quote
Indeed, Prof 3 is already slated to disappear.

Quote
Well, it all depends, the final details haven't really been nailed down, so don't take this as 100% confirmed.

What will be happening is faction scenarios. This is where you will be able to turn up, get equipment for free, head out to a map and fight against another faction's players for control of a tier2+ workbench, perhaps some XP or faction points reward for participation too.

Then, an obvious one is to have quests specific to the faction ... quests to level up, PvE quests, repeatable quests etc. Through these you can earn faction points/xp.

I'm pretty sure free storage will happen, in the same way bank locker rooms worked in obt2, if you were round for that. Communal storage areas where you can only see your own items. Basically a free hotel room. Nothing really decided on if you could respawn there, though I've always liked the idea. If that does come to pass then it would be the same as a hotel room.

The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.


That's a VERY GOOD news!!
IMO
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 23, 2010, 05:09:26 pm
...
I already played in group, the problem is they all bored now, so I'm left alone.
And even if they still played, it'll be the same as alone, but... mass boring.
I suggested them to just create lots demo alts, create 1000000 dynamites, and explode NCR 24/7, but they don't want to.
I suggested them to make lots CH alts, buy 100000 muties and terrorize NCR 24/7, but they said mercs/slaves AI sux after wipe.
Also explain what to do, even in group?
The only interesting thing is when a gang has a traitor, then the game become really interesting. It's almost like player-made quest, find out who stealing stuff for most players, and not get cought for traitor.
Anything else player-based (This is MMO as you said, and yes, it is) at this game is boring yet.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Badger on September 23, 2010, 05:27:31 pm
The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.

Vault City Inoculations shall rise, like a Phoenix from the ashes.

I am feeling increasingly optimistic, but I'd insist the factions and their bonuses are carefully considered - pick two or three skills as the basis for each factions' reward. In terms of both crafting and combat.

For example, Vault City is the intellectual faction. Their members are doctors and scientists and their main combat skill is energy weapons. The faction specific bonuses are mainly based around these skills, with a few generic ones thrown in (Bonus damage resistance, or whatever). The NCR are grunts, so I'd suggest they're slightly more pragmatic - small guns, throwing and repair. For example. Their faction rewards are more combat orientated, but their equipment is very much mass produced standard issue. So on, and so forth.

This brings me to one tiny side point. Try making repair the small and big guns crafting skill, and science the energy weapons crafting skill. Increase the skill requirements, sure, but simplify the number of skills required. It'll make crafting more streamlined and enjoyable - you won't have to spread your skills as thinly. You could also blow us away with your pragmatism and merge first aid and doctor, but I won't hold my breath for that.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: zato1 on September 23, 2010, 07:45:16 pm
I think that Ravenus and StoneBalls have the same problem here.

Expectations.

MMOs are not a single player RPG where you can be a loner, do some quests, level a bit, do some side quests, kill some things, recruit some followers and then watch the game ending after saving the princess/killing the princess/abandoning the princess and marrying her captor.

MMOs generally depend on GROUP FUN. ie playing with your friends. The amount of fun for a loner comes from doing the usually limited quests and then getting "achievements". Loners and people who dont join guilds do not get to experience most of the really fun content in ANY game... no group pvp, no end game etc.

In FOnline 2238 endgame = TC (remember the faction mode anyone?). If you dont want to join a gang or create a new one and spend time making it big and strong well then regardless of if you play WoW, Guild Wars, Dungeons&Dragons Online or FOnline the amount of fun you will have will be limited.

Are there flaws in the game? Yes there are numerous. Are there unbalances which make PvP situational? Certainly.

Is that part of a beta-test process? A thousand times yes.

Even when FOnline is finished no matter how many quests there are if you play on your own you will end up being bored in the end as it may keep you 1-2-3-5 months until you explore all content. There is no way devs can produce more content in the time it takes for a player to go through it. Even major corporations that have dedicated paid teams to churn out new content cant do it!

As for the fact that its time consuming! Well... welcome to MMO's... games that you play and play and play and they NEVER end. There is no big flag at the end that says "grats Stoneballs. You did it. You killed the bad guy, here is a video and some designer credits you will never read".

So overall my question is, taking that into consideration, what are your expectations from an Online game especially when you want to be a loner?

PS.

I find it amusing that you earned 21 levels killing molerats and then say you are bored... well yes off course you are bored... it takes a special kind of mind scrubbed individual to do that and you win at it. Gratz! You levelled quickly and now can be peacefully bored.

Personally with my "newbness" I enjoy the challenge of going to Warehouse and killing RT Deathklaws, trying to kill the raiders and save a Caravan and in the future I will be trying to save the NCR army from the mutants. Overall killing mobs, looting mobs, travelling and exploring the map is what you do in any and every online game. FOnline cant and wont be diffrent when it is finished... and until that time it would be even less.

Too easy for ya? Gather your friends and take over NCR! How? Well the guards are finite... kill them all. Kill president tandi and her son and terrorize NCR for a few hours.


finally this guy makes a good point.

although one previous poster did put it best: there is no challenge to the game, only time requirements. taking over NCR wouldn't be HARD, it would be time consuming gathering the required materials for the 10 suits of BOS, super stims, psycho, and mercs you'd need to be successful.

but once you were actually THERE, with the stuff you need, taking over NCR would be similar to leveling off molerats -- its only a matter of time before its over.

the game needs dynamic and challenging situations, and what solar described about having to fight over work benches etc for faction points seems right on the money.

we need all kinds of stuff like that. i swear if i didnt have to work my ass off and handle a lot of RL shit daily, i'd hop on that editor and see what i could whip up. sadly, im likely both terrible and inexperienced, so i'll just have to wait for the real pro's to add content. -.-
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: John Ryder on September 24, 2010, 01:33:07 am
I remember some group taking over NCR just before wipe. Anyone knows how it ended?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 24, 2010, 01:42:43 am
NCR isn't takeable like other Town Control towns by players.
It was triggered by admins/GMs just for the (prewipemadness) fun.

Also, what has this to do with this thread?
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 24, 2010, 08:43:59 am
Surf Solar has got a point. This thread was originally created to discuss what people enjoy doing while they play FOnline (if anything).
Instead people have mistaken it as me saying the game is boring and starting a fight about how to make it 'interesting', which is what not I intended.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: STONEBALLS on September 24, 2010, 10:30:49 am
Surf Solar has got a point. This thread was originally created to discuss what people enjoy doing while they play FOnline (if anything).
Instead people have mistaken it as me saying the game is boring and starting a fight about how to make it 'interesting', which is what not I intended.


Yeah, and there are lots of "boring" subjects on the forum. Cuz itsa fact you know)
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Alvarez on September 24, 2010, 08:56:14 pm
Most the time in game i spend waiting for cooldowns.
If i'm dedicated to mine materials and craft a minigun and ammo, why the hell should i suddenly start doing something else? I'm not going to spend 3 hours to make virtual things which are required to have some fun. And my teammates aren't always online and near me, either.

So, playing FOnline is a hard work. And i work IRL hard enough, i want some fun.


Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Ayuta on September 24, 2010, 09:33:43 pm
the guy above is right, welcome in fo2238:settlers where u have to spend days crafting good ammo and guns or get a shotgun and a leather armor and die a sec later, people stop playing b/ of this "settlers" stuff
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 24, 2010, 09:37:18 pm
No one is forced to craft. There are other ways to aquire gear.
Also, a beautiful line: If you don't like the game, just leave and don't whine here like a little beaten stepchild.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Ayuta on September 24, 2010, 09:47:04 pm
everyone who doesnt think in the one "proper" way supposed to leave, then right?
i dont really know what this forum is for ...
and if u want to play u are forced to craft, u cannot get caps if u dont have atleast tier 2 guns and armor, withour caps u cannot get a car, cave, proffesions if u craft in city, theifs will take everything out of u and so on
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: Surf on September 24, 2010, 09:50:35 pm
No. All I am saying is, that everyone who is inpatient, not open for changes and not comfortable to the general rules of a beta game shouldn't play this game. Either you like the game and stay, or you dont like it and leave it be for a few weeks/months/ etc. Countless whining and raging posts about feauture XY are not even pointless, they only cause annoyance and dont help anyone.

EDIT: Don't doublepost.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 24, 2010, 10:17:43 pm
Also, a beautiful line: If you don't like the game, just leave and don't whine here like a little beaten stepchild.
I still want to test this game and be tester, also I'm never saying that this game sux, I only said that this have too much PvE character development, oh wait, no, it's totally 100% PvE character development. That's why getting XP isn't fun and that's why everyone is able to get 21st so fast. Making XPing slower, much much much slower, but based on player interaction on any level will make this game fun on every character level and even raising to max level isn't must-have, because it'll be easier on lower levels and harder on high levels. If someone will say "The main thing in this game isn't your character level", well, character is your character.. it's a guy who you control and doing all actions, may be for pure RP like "Hello, my name is John! How do you do? Do you want to go gather some flowers with me?" you don't need much combat skills, but even for boring crafting you need character skills, for stealing, for lockpicking, for walking on world map avoiding encounters, for everything you do you need character's skills. And player interaction XPing doesn't mean slaughtering PvP and getting XP for this, it also meant quests, with different random roles, of couse it'll require alot work.. but it's still possible. Also caravans and raiders on caravans, winner getting XP, totally random raids with character level checking and without meeting the same player twice at the same day and so on. Right now player interaction mostly brings whining, especially for lower levels... because they're dying alot, while whole game can be based on player interaction and mostly fair on ~same character levels, so being 21st level won't be the must for combat, 21st will simply fight against other ~21st's, and only during wasteland encounters, or unguarded towns, or guarded towns or something else there will be fights like it is now. Because there's no game in whole world where you can get fun at multiplayer game without player interaction, and current player interaction doing nothing with your character, it looks moslty like cosmetic optional feature, getting items - yes, there's a player interaction because you can pick it up from someone's body, gathering.. well almost the same, so yes, you can get items without gathering and crafting if you're PK, probably that's the way how to not get bored with getting items in this game, but what if I don't want to get items from someone else only because I don't want to spoil someone's fun, who don't do that with others? I can kill PK, and that's good that there're such people who kill others, because if there were no PKs, I could become one. And again, it's all fighting, fighting, that's all player interaction, but only because this game isn't completed yet.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 25, 2010, 02:14:22 am
For me the best part of FOnline is player interaction. Because let's face it, without player interaction this game is simply Fallout 1 and 2 stuck together with a few more features. Sure, you can hoard items by yourself and hole up in your tent trying to make as many caps as possible by crafting for hours on end. But where's the fun in that?

I'm going to have to disagree with you RavenousRat, I think their is plenty of player interaction that goes further than simply whining bluesuits. When I first played the game I met this guy with about 5 mercs and full metal armor (there is no point mentioning his name because he isn't on the forum and if he is then he will know it's him). Now I had been a bit down on my luck but I wasn't whining about it, instead I just went up to him and complimented him about his impressive private army of mercs. After that I expected him to tell me to piss off but I was pleasantly surprised when he gave me a SMG, some bullets and some leather armor. He then invited me to his party and showed me some great money making tips and even took me to where his tent is. Now, I'm pretty sure that's a different player interaction then simply some whining bluesuit pleading for 'phat lewt'. He could have easily pked me but I think he has understood that the best part of the game isn't murdering level ones or killing Sha Enin but interacting with other people.

One of the selling points of this game will always be a selling point of this game no matter how far it gets in developement, and that's the ability to play Fallout with friends and mabye some enemies. You can say 'They should add some more quests' but I don't think FOnline is meant to revolve around quests, just like some other MMOs. Quests are meant to be like a 'launching pad', getting you started with some decent gear so you don't have to 'spend days crafting tier 2 armor and weapons'.

I also like FOnline because there is no 'main goal'. You don't have to destroy some 'evil dragon' or 'save the princess'. Everything is up to you. I think anyone who likes achieveing some sort of superficial end should not be playing FOnline.

That's just my opinion
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: RavenousRat on September 25, 2010, 12:38:06 pm
I'm going to have to disagree with you RavenousRat, I think their is plenty of player interaction that goes further than simply whining bluesuits. When I first played the game I met this guy with about 5 mercs and full metal armor (there is no point mentioning his name because he isn't on the forum and if he is then he will know it's him). Now I had been a bit down on my luck but I wasn't whining about it, instead I just went up to him and complimented him about his impressive private army of mercs. After that I expected him to tell me to piss off but I was pleasantly surprised when he gave me a SMG, some bullets and some leather armor. He then invited me to his party and showed me some great money making tips and even took me to where his tent is. Now, I'm pretty sure that's a different player interaction then simply some whining bluesuit pleading for 'phat lewt'. He could have easily pked me but I think he has understood that the best part of the game isn't murdering level ones or killing Sha Enin but interacting with other people.
What do you mean? So the player interaction for you is just "Meet someone on encounter, he gives you SMG. Wow! Yeah, cool player interaction, yes, in FOnline players can give items to each other, they can even barter! So what?" If appearing and disappearing items in your inventory is very enjoyable and you like this game because you can give items to other players and then can give them to you, then yes, it's good for you.
In game progress itself there's no player ineraction at all... ok, there's a player ineraction, you can achieve some items if you meet a guy in metal with 5 mercs, nice.
Probably it's easier to be PK, because that's really player interaction when you getting all items from other players, not boring NPCs or critters, but anyway, then don't getting XP for this for obvious reasons, but it can be done by other way, and without even killing "innocent", but fair PvP. Where you'll get real progress.

One of the selling points of this game will always be a selling point of this game no matter how far it gets in developement, and that's the ability to play Fallout with friends and mabye some enemies. You can say 'They should add some more quests' but I don't think FOnline is meant to revolve around quests, just like some other MMOs. Quests are meant to be like a 'launching pad', getting you started with some decent gear so you don't have to 'spend days crafting tier 2 armor and weapons'.
Launching pad what for? For doing pointless things whole life?

I also like FOnline because there is no 'main goal'. You don't have to destroy some 'evil dragon' or 'save the princess'. Everything is up to you. I think anyone who likes achieveing some sort of superficial end should not be playing FOnline.
That's why noone likes MMOs, everyone know that they are wasting time playing MMO, but they still playing it, they know that there's no point in this, but they still playing it, only because of players, it's like chat, but even better, because you may kill someone at this chat, if you don't like him, also you can be better or worst than other player there, that what MMO is.
Title: Re: FOnline, the game equivalent of a sidedish?
Post by: .WarChanges on September 25, 2010, 01:46:55 pm
Quote
What do you mean? So the player interaction for you is just "Meet someone on encounter, he gives you SMG. Wow! Yeah, cool player interaction, yes, in FOnline players can give items to each other, they can even barter! So what?" If appearing and disappearing items in your inventory is very enjoyable and you like this game because you can give items to other players and then can give them to you, then yes, it's good for you.
In game progress itself there's no player ineraction at all... ok, there's a player ineraction, you can achieve some items if you meet a guy in metal with 5 mercs, nice.
Probably it's easier to be PK, because that's really player interaction when you getting all items from other players, not boring NPCs or critters, but anyway, then don't getting XP for this for obvious reasons, but it can be done by other way, and without even killing "innocent", but fair PvP. Where you'll get real progress.

I understand what your saying but what I don't understand is how you expect player interactions to evolve past meeting someone else, helping them, trading with them. From my proberly limited experience of MMOs the above actions is as far as it ever went with player interaction. And what you are proposing to solve this apparent problem is to kill people? I don't see the gain in PvP, you criticise me for being amused at items appearing and disappearing in my inventory but yet isn't that all PvP comes to in the end? Gaining some weapons and some armor that the guy you just killed was just wearing? Sure, you can talk to them for a minute before they respawn but the most that will come out of that conversation is swearing and cussing. I personally prefer chatting to people and trading more than having some person swearing at me and I would even go ahead and saying that trading and chatting is a better example of player interaction.

Quote
Launching pad what for? For doing pointless things whole life?

Well, yes actually. If you consider playing FOnline pointless then yes I suppose quests simply are a launching pad for doing more pointless things. I can't really try to change your opinion because in the end your view about the value of the game doesn't come down to mechanics but simply what you deem to be purposeful.

Quote
That's why noone likes MMOs, everyone know that they are wasting time playing MMO, but they still playing it, they know that there's no point in this, but they still playing it, only because of players, it's like chat, but even better, because you may kill someone at this chat, if you don't like him, also you can be better or worst than other player there, that what MMO is.

Personally I beg to differ. If you enjoy doing something then it isn't a waste of time, no matter what it is. What I do agree on however is that an MMO simply boils down to chatting with others and attempting to be the best.