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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Aminirth on September 19, 2010, 04:43:26 pm

Title: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Aminirth on September 19, 2010, 04:43:26 pm
So in short.

I have suqqestion to add weapons,armors and some critters to FOnline 2238.
Who agrees?
That'll make game more interesting and fun.


http://www.neoseeker.com/resourcelink.html?rlid=32743&rid=30866   -   Fallout Tactics: Brotherhood of Steel Weapon/Armor List v1.0 details about amout of damage,range etc.

http://fallout.wikia.com/wiki/Fallout_Tactics_weapons   -   Wiki about Fallout Tactics weapons.

http://fallout.wikia.com/wiki/Fallout_armor_and_clothing   -   Wiki about Fallout Tacitcs armor and clothing.

Creatures:

http://fallout.wikia.com/wiki/Fallout_Tactics_robots_and_computers   -   Robots.

http://fallout.wikia.com/wiki/Fallout_Tactics_creatures   -   Creatures.


About creatures i think it's not full repository about them.

Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: runboy93 on September 19, 2010, 04:52:45 pm
I'm not support this suggestion.
Just check those critters and they models.
They are lot different than Fallout original ones.
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Sarakin on September 19, 2010, 04:59:23 pm
Yes, yes ,yes !
I think they are already planning to add more content including more weapons and armors
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: runboy93 on September 19, 2010, 05:26:10 pm
Yes, yes ,yes !
I think they are already planning to add more content including more weapons and armors
I thought they added from Van Buren?
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Alvarez on September 19, 2010, 05:45:26 pm
Nah, let Tactics to be Tactics.

It has it's own look which don't fit in the game. Otherwise, feel free to grab the SDK.
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Dziubek on September 19, 2010, 05:45:44 pm
3x yes, im supporting that
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Lexx on September 19, 2010, 05:50:49 pm
The graphics from Tactics don't fit with the ones of the original games.
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Aminirth on September 19, 2010, 06:05:28 pm
We always can add only weapons, more stuff its more fun.
Armors too.
Its also possible to remodify a little models,graphics.
Tanks would be great too.  ;)
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Crazy on September 19, 2010, 09:34:37 pm
The graphics from Tactics don't fit with the ones of the original games.

Graphics from Van Buren fits with graphics from FO1 and 2 ? Damn...
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Izual on September 19, 2010, 09:56:54 pm
Hey, Crazy has a point here.
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Sarakin on September 20, 2010, 12:42:36 am
Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: runboy93 on September 20, 2010, 09:08:23 am
Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
People just don't get it..
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: gordulan on September 20, 2010, 10:34:29 am
Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
we don't use the tactics artwork, or models, because they are not hexed, they're "octed" (octagon tiles) and the tactics graphics were rendered in a different angle from the fallout ones, therefore the vision perspective is different from the current things we use, in other words, a complete graphic and perspective overhaul would be necessary to allow tactics models to fit into the atmosphere of the game, which might take a bit more work than implementing 3D models...

But that's just my theory seeing as I'm not a dev...
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Aminirth on September 20, 2010, 03:42:50 pm
I dont see problem with implementing weapons and armos from fallout tactics.
We always can create our of armor models for FOnline graphic.
By the way Van buren has 3d graphic and you can rotate there camera..
Also "grid" looks like octa.
Weapons are only icons so we dont need to create them to new character animations.
We could use Sten Gun like with assault rifle or SMG.
Same with armors.  ;)
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Andr3aZ on September 20, 2010, 03:48:39 pm
new guns as only FT gfx featured are inventory icons = good idea
other FT graphics = friggin uglee
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: gordulan on September 20, 2010, 04:03:09 pm
I liked quite a few of the wall tiles...
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: DrapiChrust on September 20, 2010, 04:32:17 pm
Weapons - nah, most of them are just real world weapons and don't fit to the Fallout universe (Yeah, yeah, I know there is A FEW real guns in FO & FO2, but adding too many of them will... <you know what> :P ).
Armors - raider armour? Reaver armour? Hell, yeah! (with their own models, when the 3d will be implemented of course) Enviromental Armour? Could be, but there must be some need for it (some heavily radiated areas + lesser rad resistance from CAs?)
Other stuff - I'm not really sure. 3d models (VB) can be rotated and adjusted to the angle and size of the FO, 2d models (FT) don't. Hummer doesn't look THAT MUCH out of place, so maybe a thing or two could be implemented I think... Tactics had a number of nice graphics, (ie. beautifull remains of the burnt helicopter)
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Surf on September 20, 2010, 05:09:55 pm
There must be balanced weapons before adding newer ones. This will take a long time, so no new weapons before.
Armors - have to be Tactics critters then, which look ugly and don't fit to the look of FOnline (hell, even the hummer looks ugly. :) )
So, this suggestion won't happen.
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Aminirth on October 02, 2010, 12:29:44 am
Maybe ill try to make my own Fonline tactics with Fonline SDK. we'll see..
Title: Re: Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Post by: Alvarez on October 02, 2010, 07:09:05 pm
Maybe ill try to make my own Fonline tactics with Fonline SDK. we'll see..

You do that.
I bet that it would be quite interesting thing to see.