fodev.net
Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Michaelh139 on September 02, 2010, 10:20:33 pm
-
Problem #1 Escape Lag
When you press escape twice, it tends to take an extra second to click off while in trade, you've all seen it, the blank dialogue screen just sitting there while your robbed leaving you helpless.
Problem #2 fake stealing
Some people like to be dicks and greif people by faking the steal skill on them making it impossible to trade with a vendor for a uneducated wastelander due to paranoia.
Problem #3 "Hey ass hole what am I payin ya fo?"
This is an address and a suggestion: When a thief is caught stealing from YOU, lemme make it clear, YOU, any mercenaries you have with you will immediately attack and attempt to kill the thief AND, (yes theres an AND) LOOT the thief, so gaurds don't confiscate YOUR goods. I mean, wtf man Your guys are just gonna stand there and watch some bitch pick your pockets????
Problem #4 Groups of thieves
This is technically ok, its a cool tactic BUT sometimes its overabused, when more than one thief blocks you in, idk, a corner or something, unless you have a gun and ammo in it, PLUS, only if they're caught stealing, its practically a fucking free-for-all with no way to counter it.
Thats about it atm. :P
-
The thieves are hilarious!
Just give 6 RT minutes to kill a thief if he's caught.
(With the first minute of that counting as "Battle" for exit grid purposes.)
The kill flag expires on death, so he can come right back and start thieving again,
Nothing wrong with that, just don't be afraid to "die".
-
I don't think it should be possible for a 'gang' of thieves to corner you in a [guarded] town and take all your stuff. Hell it's sad enough that the guards see it and all they do is say "Look he's trying to take something." in THEIR city. Yet in the wasteland if someone is a Raider [professional thief] don't be standing between them and the people who work for the SAME town as those guards. I think it wouldn't be such a harsh feature to add if someone becomes unguarded in a town, especially for stealing, that they get turned into human salsa, by all the firepower those guards are sitting on while they're picking their noses.
-
1. That's indeed a problem
2. As said in at least 1 thread in the suggestions forum, there should be a different animation for stealing
3. Agreed. Slaves and mercs should protect you against thieves
4. Door blockers should be shot by guards after a few seconds. If you're stupid enough to go stand in a corner like at Dusty's or Buster's in NCR, that's your mistake. On a side note, remove the fence at the doctor's office across Dusty's in NCR. Thieves regularly block your path there.
-
Yeah standing in the corner so your back is turned to the book cases, stupid idea, I should have known... [thieves get bonuses to steal from behind]
Still good ideas about something to balance, the so called [guarded] towns.
-
Yeah standing in the corner so your back is turned to the book cases, stupid idea, I should have known... [thieves get bonuses to steal from behind]
Still good ideas about something to balance, the so called [guarded] towns.
Standing with your back against a bookcase and standing in a corner are 2 different things.
It takes less people to block you when in a corner.
Another stupid spot to stand is against the wall next to the table in Dusty's.
-
There's a thief with hotel room in hub. So every time he dies he just gets back and tries to steal again. Why do the hub police allow such lowlife inhabit the city?
-
housing is stupid in general, anyone who gets there first gets it til the wipe is over. it should kick you out of the hotel if your rep drops below 50 or something.
-
I think there should just be more rooms. Definitely not enough housing for 400ish players.
-
This is something that really does need to be addressed. These are supposed to be [guarded] towns and yet these people constantly able to break the law, and seriously make the 'beta-test' process much more difficult.
-
This is something that really does need to be addressed. These are supposed to be [guarded] towns and yet these people constantly able to break the law, and seriously make the 'beta-test' process much more difficult.
Thieving is part of the game and needs to be tested too.
-
The more I am with fonline I experience the impression that fonline = griefing. Those points you made, especially 3rd should be considered ASAP (People always say youll suffer because you dont have X SPECIAL point, now when players actually have the req SPECIAL and should take benefit out of it nothing is done to do that (ok recently mercs autoreload! bravo!) mercs or even slaves should guard you if we have such stupid griefing system when somebody would like to play fair.
-
if we have such stupid griefing system when somebody would like to play fair.
Thieving is 1 of the many elements of this game, accept it.
It's fair as you have plenty of oppurtunity to walk away or avoid them (not going to NCR for instance).
I got killed yesterday by a group of 3 PK and today by 1 who seriously outleveled me.
As I like to play fair, I'm wondering what your solution to this problem is?
Hello Kitty?
-
Thieving is 1 of the many elements of this game, accept it.
It's fair as you have plenty of oppurtunity to walk away or avoid them (not going to NCR for instance).
I got killed yesterday by a group of 3 PK and today by 1 who seriously outleveled me.
As I like to play fair, I'm wondering what your solution to this problem is?
Hello Kitty?
Science, traps and especially speech and gambling are elements of the same game too and guess what? Theres nothing done with them (science/traps used for crafting not for real purpose like in F2, gambling speech do not exist)
Oh yes you do have opportunity, especially when you happen to casually enjoy and sell your inventory full of loot and some people either using any skill or steal on you or just approaching you making you hesitant or make you quit and come back to tedious dropping and coming back to your guerrilla warfare-like trading. Yeah, this is the skill of unleashed potential, im so grateful I do not need to know if someone heals me or steals from me.
-
im so grateful I do not need to know if someone heals me or steals from me.
If you're not wounded, you know the answer.
Simply don't allow people to stand next to you.
-
Simply don't allow people to stand next to you.
WTF!?!? Its called free-will, no one can simply... keep someone from standing next to them...
-
WTF!?!? Its called free-will, no one can simply... keep someone from standing next to them...
A stranger standing next to you in Fonline is very, very rarely a good thing.
When push doesn't work a 10mm SMG works wonders.
-
A stranger standing next to you in Fonline is very, very rarely a good thing.
When push doesn't work a 10mm SMG works wonders.
Along with losing maybe 10k caps worth of loot not to mention spawn system, being reworked to spawn to closest grave, means you'll spawn in same place, and most likely get back to town at same time, where greifing WILL CONTINUE, so don't be so naive or ... sarcastic.
-
Along with losing maybe 10k caps worth of loot not to mention spawn system, being reworked to spawn to closest grave, means you'll spawn in same place, and most likely get back to town at same time, where greifing WILL CONTINUE, so don't be so naive or ... sarcastic.
Agreed, there is some work that still needs to be done to the thief system in [guarded] towns.
-
WTF!?!? Its called free-will, no one can simply... keep someone from standing next to them...
You can walk away, also out of that thing called free will.
Agreed, there is some work that still needs to be done to the thief system in [guarded] towns.
There's not much wrong with thieving.
Biggest problem atm is the animation which is the same as FA and the 1 person per trader.
-
You can walk away, also out of that thing called free will.
And again and again and again and if you really unlucky lose trader.......
-
Along with losing maybe 10k caps worth of loot not to mention spawn system, being reworked to spawn to closest grave, means you'll spawn in same place, and most likely get back to town at same time, where greifing WILL CONTINUE, so don't be so naive or ... sarcastic.
http://fodev.net/forum/index.php?topic=7705.0 (http://fodev.net/forum/index.php?topic=7705.0)
i'm on your side, I know the futility of killing them once. It usually takes 3-4 smgs to make them leave for good
-
And again and again and again and if you really unlucky lose trader.......
No one is forcing anyone to trade in NCR.
The problem will be less if the 1 person per trader issue is solved as far less people will use steal or FA on someone to make them walk from the trader.
-
No one is forcing anyone to trade in NCR.
The problem will be less if the 1 person per trader issue is solved as far less people will use steal or FA on someone to make them walk from the trader.
Yeah no one is forcing you. Wait why aren't there any caps in Hub, Junktown? Oh right the last time I tried to trade down there I was KILLED on the way there 3 times, 2 pks and one m60 from a good NCR army. Nope can't imagine why people are 'forced' to be in NCR. (didn't someone say the goal of part of the changes was to keep people closer to towns?)
-
I have to apologize. I have been standing by Michaelh139 and his issues with being griefed by thieves in NCR and the trouble they're causing. While I agree that something needs to be changed about the merchants 1 at a time talk, and the Thieving system in [GUARDED] towns, but Michaelh139 has NO room to talk about being griefed by PC's. After being pk'd by him losing again everything I worked my ass off for, and having him say some seriously wrong things to me while waiting to replicate. So I say now I'm sorry to back a PK'r
I agree with his thoughts, as stated above. But I do not agree with him, he is a griefer himself, I guess it takes one to know one as it were, in his case...
-
I have to apologize. I have been standing by Michaelh139 and his issues with being griefed by thieves in NCR and the trouble they're causing. While I agree that something needs to be changed about the merchants 1 at a time talk, and the Thieving system in [GUARDED] towns, but Michaelh139 has NO room to talk about being griefed by PC's. After being pk'd by him losing again everything I worked my ass off for, and having him say some seriously wrong things to me while waiting to replicate. So I say now I'm sorry to back a PK'n noob. I agree with his thoughts, as stated above. But I do not agree with him, he is a griefer himself, I guess it takes one to know one as it were, in his case...
Cry us a river, that has nothing to do with the topic.
The fake stealing and the blocking people into corners is really nerve-racking.
-
I have to apologize. I have been standing by Michaelh139 and his issues with being griefed by thieves in NCR and the trouble they're causing. While I agree that something needs to be changed about the merchants 1 at a time talk, and the Thieving system in [GUARDED] towns, but Michaelh139 has NO room to talk about being griefed by PC's. After being pk'd by him losing again everything I worked my ass off for, and having him say some seriously wrong things to me while waiting to replicate. So I say now I'm sorry to back a PK'n noob. I agree with his thoughts, as stated above. But I do not agree with him, he is a griefer himself, I guess it takes one to know one as it were, in his case...
1. This is not the place to complain about being killed by some a pker.
2. I do have the room to talk bout being griefed by PCs, Thieving is semi-broken for the victim, no way to counter but hope he eventually leaves you alone, however, pvp is not broken, although certain aspects need to be polished of course.
3. calling me a noob is trolling and not allowed on forum.
4. Pvp is griefing yes, taking people's items is griefing, yes, but its a part of the game and a at least somewhat well-done and focused on part of the game, however, as stated before, thieving is somewhat broken and literally nothing but a griefing tool for some. I killed you for your items, which yes was fun and considered griefng is completely allowed part of the game. Want revenge? Take a smg and burst my ass, I aint only got 86 hp, you should hit 100 easy at 1hex in NCR or Hub withot armor, who knows, you might make me lose 100k caps.
-
Cry more foul it's funny Mic.
In either case Thieving is an issue along with being forced into random encounters with pcs holding a 4 to 1 advantage. I don't think changing the stealing visual will help a lot. There are still too many of them able to continue stealing from you, especially after they have been killed. And as stated a billion times, when waiting for a 1 at a time merchant might as well leave your gear on the ground.
-
The fake stealing and the blocking people into corners is really nerve-racking.
Amen.
There's no way at the moment to recognize someone as a thief or as an impatient basterd scaring of the other players as he can't wait.
Not to mention the assholes who keep a trader occupied while having an empty inventory.
-
Amen.
There's no way at the moment to recognize someone as a thief or as an impatient basterd scaring of the other players as he can't wait.
Not to mention the assholes who keep a trader occupied while having an empty inventory.
2. I do have the room to talk bout being griefed by PCs, Thieving is semi-broken for the victim, no way to counter but hope he eventually leaves you alone, however, pvp is not broken, although certain aspects need to be polished of course.
Hunting low level blue suits in teams is grieving too but as said off topic.
Nevertheless perhaps we should have a topic discussing how broken that is for the victim.
Thieving works fine the way it is.
Suggestions (http://fodev.net/forum/index.php?topic=7705.0) have been discussed, autopush was a good one.
-
Hunting low level blue suits in teams is grieving too but as said off topic.
Nevertheless perhaps we should have a topic discussing how broken that is for the victim.
Suggestions (http://fodev.net/forum/index.php?topic=7705.0) have been discussed, autopush was a good one.
SHH he'll get mad and make a list again.. Thieving itself is ok, and the autopush isn't bad idea, but I think there should be more to what happens to thieves then just you're unprotected but no one knows you are so by all means keep taking.
-
SHH he'll get mad and make a list again.. Thieving itself is ok, and the autopush isn't bad idea, but I think there should be more to what happens to thieves then just you're unprotected but no one knows you are so by all means keep taking.
The victim knows.
If someone tries to steal from me and fails, I shout to tell others.
Some others do that too.
-
The victim knows.
If someone tries to steal from me and fails, I shout to tell others.
Some others do that too.
And of couse noone would believe you, except for your friends, because thieves often will shout thier victims' name confusing everyone.
-
And of couse noone would believe you, except for your friends, because thieves often will shout thier victims' name confusing everyone.
I know.
Just like none thieves shout the name of people harassing them like pushing them away from traders.
Look at it from the bright side, this way there's always something happening in NCR.
-
Hunting low level blue suits in teams is grieving too but as said off topic.
Nevertheless perhaps we should have a topic discussing how broken that is for the victim.
Thieving works fine the way it is.
Suggestions (http://fodev.net/forum/index.php?topic=7705.0) have been discussed, autopush was a good one.
If you know its off-topic then why are you still typing it? Can't stand the urge?
But has any of it been implemented? Accepted by Devs? ... No, they have completely ignored that thread.
-
If you know its off-topic then why are you still typing it? Can't stand the urge?
But has any of it been implemented? Accepted by Devs? ... No, they have completely ignored that thread.
I made that comment to make a point.
People complain too much about certain aspects of the game.
Have devs read that thread?
No idea.
I'm sure they at least saw it.
Perhaps they have things planned to nerve stealing, perhaps they think it's fine the way it is, perhaps they think it just needs some minor changes.
We can only guess as with many other things that need fixing or changing.
The only thing that does come to mind in such matter is this (http://www.fo2238.fodev.net/wiki/Soon) wiki page.