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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: maszrum on January 13, 2010, 06:22:23 pm

Title: road between cities?
Post by: maszrum on January 13, 2010, 06:22:23 pm
Welcome,
I would like to present you with some suggestions, these may not be anything new or insightful. Although it could a little variety to gameplay in FOnline
Namely the idea of a road system between cities, but unfortunately I do not know the history of the year 2238, and connections between the cities, too well. But I hope that this is possible.


22/08/2237: Another week with high temperatures and drought which continues to plague inhabitants of NCR and Broken Hills. There is a meeting between the heads of both cities and they are there to sign a contract of co-operation. Both cities want to refresh the economy and reopen the old trade route between NCR and Broken Hills.

(http://i50.tinypic.com/9tlq4m.jpg)

11/09/2238: NCR and Broken Hills' caravans start following the trade route while other cities monitor the actions of NCR and Broken Hills.
27/09/2238: At the end of the drought, the city has an annual record revenues and trade is booming.
03/10/2238: Raider attacks on the caravans begin to intensify
09/10/2238: NCR authorities agree to terminate the war with the Raiders once and for all. The NCR Rangers recruit more people willing to clean the desert of bandits.


This suggestion in theory, should:
- Create a road between the towns
- Increase the pace of travelling on the road
- Increase the chance of encountering patrols, caravans and bandits on this road.
- Decrease the chance of encountering small animals (rats, scorpions)
- On these roads you can meet traders/caravans with interesting good for sale (as in Fallout 2/TLA)
- (your sugestions)

Additional suggestions:
- An NCR Rangers Faction
- Inn location on road betwen cities

This feature could also repair the economy and make the barter skill more useful. The roads can open doors to new and interesting ideas (e.g. Inns, trade, added elements of RP as well as PvP).
It is only a general outline of the idea, I would like to know if there is sense of you working on this project and whether it is a feasible mechanic for the game.
I hope you give me feedback and share your ideas for this too.



big thanks to Reconite with translation ;)

(http://i49.tinypic.com/15d88wk.jpg)

Title: Re: road between cities?
Post by: Roachor on January 13, 2010, 06:26:44 pm
The roads got destroyed in the war and no towns have the means to rebuild them, you're talking hundreds of miles of asphalt.
Title: Re: road between cities?
Post by: Reconite on January 13, 2010, 06:32:07 pm
I support this idea very much, if players were to risk travelling across roads instead of through mountains they would get to their destination much faster but also have a chance to encounter other players and raise the chance for PvP in the wasteland (and not always in Modoc). And having an Inn across a trade route like this would be great to settle down for a drink. ;)

This idea would benefit both types of players, imo.

The roads got destroyed in the war and no towns have the means to rebuild them, you're talking hundreds of miles of asphalt.
Not all 'roads' have to be roads, just desert tracks which are more easily accessible than mountain areas. And there are road encounters in-game if you look.
Title: Re: road between cities?
Post by: Badger on January 13, 2010, 06:35:59 pm
The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.
Title: Re: road between cities?
Post by: Roachor on January 13, 2010, 06:39:21 pm
The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.

This I agree with, maybe little fixed locations scattered around the map.
Title: Re: road between cities?
Post by: jodwig on January 13, 2010, 06:48:38 pm
This idea sounds really good for me, I would love to see it in the game and people camping on safe roads to PK poor traders :P
Title: Re: road between cities?
Post by: Surf on January 13, 2010, 06:55:24 pm
The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.

I would really love to see this ingame.
And remember - the road doesnt need to be fully repaired , with new tar etc, because it would be too expensive for the ncr e.g. But small advancements can be done, to lead the wastelanders to the cities..
Title: Re: road between cities?
Post by: Hayabusa on January 13, 2010, 07:17:29 pm
you have my vote, maszrum : )
Title: Re: road between cities?
Post by: Rejfyl on January 13, 2010, 07:33:09 pm
I like this idea:)
Title: Re: road between cities?
Post by: Lexx on January 13, 2010, 09:04:58 pm
Walking over flat terrain is already faster than walking over mountains. So... if you want to go faster from NCR to Hub, don't move in a straight line over the mountains.
Title: Re: road between cities?
Post by: Reconite on January 13, 2010, 09:36:29 pm
Walking over flat terrain is already faster than walking over mountains. So... if you want to go faster from NCR to Hub, don't move in a straight line over the mountains.
It's not about the travel speeds... there are trading, roleplaying and pvp possibilities with this...
Title: Re: road between cities?
Post by: Badger on January 13, 2010, 09:37:30 pm
It's not about the travel speeds... there are trading, roleplaying and pvp possibilities with this...
I would like it to be included, though. I'd like all non-road transport to be way, waaaaay slower so you can't just hop from town to town.

But this also requires stuff to do both in and around each town.
Title: Re: road between cities?
Post by: Roachor on January 14, 2010, 03:06:37 am
Kind of ruins the post apocalypse though, people want chaos not rebuilding humanity.
Title: Re: road between cities?
Post by: Berko on January 14, 2010, 05:04:27 am
You make a road,
Raider attack people on it to get stuff,
more guard to secure = more blood,
animals come to eat them,
merchants prefer to go on other way (too much kill, too much animals),
And become same as before :p

Actually the "road" between Broken hills and NCR is :
Quick (you go fast on the large white way, same as your road on drawing)
Some broken hills caravan(with very bad merchants ..)
But not many (because they are killed again, and again) (and again, because we cannot make something else merchant don't have stuff to sell)
Near the white way, some rogues and raiders are here (in the north)

But .. I don't really understand the suggestion, you want some location between NCR and brocken hills ? like many brahmin caravan on the road?
If it was a location on the road it would be safe or nobody will come to trade
If it's safe that will just separate people who trade in NCR in more group

I think I just don't understand the suggestion :)
Title: Re: road between cities?
Post by: maszrum on January 14, 2010, 01:32:03 pm
The main idea was to increase the chance of meeting other players - the road was supposed to be more of a trail used by traders with increased map speed. That way BARTER would become more useful.
Title: Re: road between cities?
Post by: Lexx on January 14, 2010, 01:51:00 pm
To be honest, I don't see how this would make barter more useful. Also I don't really understand how this should work. Many small and empty maps which include some street? A fixed travel-line with higher encounter chance? There was a time, where players talked a long talk about too many encounters.

If you can meet other players there more often, this streets will be camped by people who like it to shot other.
Title: Re: road between cities?
Post by: maszrum on January 14, 2010, 02:55:48 pm
Barter skill would be made useful if you added functional traders, like the ones seen in F2. Besides, the shops in towns have nothing more than mausers, junk and other crap. The gear they had could be randomly generated and could include even the most unique stuff (a luck roll perhaps?).
 
Quote
"Many small and empty maps which include some street? A fixed travel-line with higher encounter chance?"
- exactly, in such places players would move around the map faster and would be a little bit safer. As far as raiders are concerned, well, maybe I did overreact a bit, they could be seen from time to time. The roads could be marked on the map and both caravans and patrols could be met only in those zones.
 
Quote
this streets will be camped by people who like it to shot other"
- and by people who like to shoot the shooters I guess ;)
Title: Re: road between cities?
Post by: piratemuffin on January 14, 2010, 03:33:05 pm
In my opinion, it is a great idea, but as stated before if everyone is fighting on this road no traders would come. What I would suggest would be to have serveral roads or dirt tracks go through the mountains, this could add to the role-playing aspects and an alternative to the main roads. obviously there are many aspect that could effect this, for example more raiders hiding in the mountians, and small rocky shacks that could follow te ideas on the previous page.
Title: Re: road between cities?
Post by: Alvarez on January 14, 2010, 08:17:14 pm
I like the idea, however it's also possible to extract the map picture and mark well passable areas as routes.

I think the devs should just modify the terrain without releasing a new map and let the players find out the best routes or unmarked encounters for themselves.

Encounter maps with road remains and/or gas stations could be added in such terrain (like city ruins location type). Gas stations or car wrecks could be scavenged for parts, junk, various pre-war stuff or canned food (technically like fruit plants)

As for the encounters and traders, i suggest adding brahmin cart shops with a description.
Title: Re: road between cities?
Post by: Surf on January 14, 2010, 09:54:17 pm
I like this idea, but how are the players supposed to react with each other, like in an old inn or motel at the road, when they are random encounters?
Just an example, Player 1 wants Player 2 to visit the motel he found in order to scavange it and to stay at night there. Player 1 is wielding a radio, Player 2 also.
Player 1 says: "Dude, I stumbled upon an old building, used to be a motel I think, there has to be some food in there, come here, quickly!"
Player 2: "Ok, where is it located?"
Player 1: "It's the old highway, west of Broken Hills hidden in the mountains!"
Player 2: "Ok, I'm coming!"

After several hours of searching, Player 2 yells" Lol, you pwned me, I can't see shit!!11111" etc...
Title: Re: road between cities?
Post by: Alvarez on January 14, 2010, 10:28:00 pm
Well, the radio could be used as a beacon, transmitting coordinates (globally for a short time, perhaps using Small Energy Cells as "ammo") as a new location on the map, but i believe it comes into a different suggestion topic.
Anyway, the radio lost somewhat its value with IRC and teamspeak.

Note: The location shouldn't replace a base, so it must be relatively easy to stumble upon and shouldn't regenerate resources.