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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on August 05, 2010, 03:29:26 am

Title: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 05, 2010, 03:29:26 am
Example: Bonus Ranged Damge




Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +2 points of damage with ranged weapons.


In the Description the perk has nothing to do with luck....


Another:  Toughness


Although I cant find anything in description, seriously?  What in any world would luck have to do with being tough?
Title: Re: Remove Luck as requirement from some perks.
Post by: jan0s1k on August 05, 2010, 04:22:57 am
becouse it required luck in Fallout too? (http://fallout.wikia.com/wiki/Fallout_2_perks)
Title: Re: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 05, 2010, 04:55:28 am
becouse it required luck in Fallout too? (http://fallout.wikia.com/wiki/Fallout_2_perks)
Ok so...?  It still doesn't make sense... 
Title: Re: Remove Luck as requirement from some perks.
Post by: Crazy on August 05, 2010, 05:29:51 am
Plasma rifle and FEV don't make sense.
Also yes it make, sense. If you are lucky the bullet won't hurt important parts of your body. And if you're lucky your bullets will touch important part of ennemies body.
Title: Re: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 05, 2010, 05:41:13 am
Plasma rifle and FEV don't make sense.
Also yes it make, sense. If you are lucky the bullet won't hurt important parts of your body. And if you're lucky your bullets will touch important part of ennemies body.
Thats what the critical table is for ....

Plasma Rifle and FEV are a totally different case, and we don't know if its not possible yet :P.
Title: Re: Remove Luck as requirement from some perks.
Post by: LPLimbos on August 05, 2010, 08:56:42 am
If we go like that then Luck itself and Finesse and critical hits doesnt make sense.

but this is a FO not COD not everything has to make sense...
today i saw a fucking molerat talking does that make sense?

i say no everything is fine as it is now.
Title: Re: Remove Luck as requirement from some perks.
Post by: Winston Wolf on August 05, 2010, 09:02:40 am
You want to make powerbuilds even more powerful? Aha Bye (http://www.youtube.com/watch?v=3WzB63CUOtc).
Title: Re: Remove Luck as requirement from some perks.
Post by: kraskish on August 05, 2010, 09:39:26 am
Although I could agree to Bonus Ranged Damage I just couldnt agree up to toughness. Thats powerbuilds dilemma and it should stay this way
Title: Re: Remove Luck as requirement from some perks.
Post by: Badger on August 05, 2010, 01:51:30 pm
There's not much point tweaking perks until the whole thing gets totally overhauled. Whenever that'll be.
Title: Re: Remove Luck as requirement from some perks.
Post by: RavenousRat on August 05, 2010, 02:03:04 pm
What problem to have 6 LK?

ST: 1 or 2. Depends on what weapon you use, if 5 ST, then 2 + 1 buffout, if >5, then 1 and x2 buffout, so it's not logical to waste points on strength, but only if you're HtH character.
PE: max 8. Under x2 jet it'll be 10, if fight isn't serious (PvE) you don't need PE much.
EN: 6. For toughness, with buffout it'll be 9 or 10 with 2, against criticals.
CH: 1.
IN: 7 If ST=2; 8 if ST=1. (all points that left after all other SPECIAL + Small Frame trait, if without trait, then 6/7 IN)
AG: 7. It'll be 9 or 10 'cause of 1/2 buffout, if 9, then 10, because of nukacola.
LK: 10. For criticals and against criticals.

If you want your LK only 6, then you have 4 spare points left, if you don't like to be sickly, you can spend it on your ST.

Edit:
SPECIAL in case of 5 ST (2 base ST) and x1 buffout, x1 cola and x2 jet:
S 5
P 10
E 9
C 1
I 7
A 10
L 10

If you're BGer and have 1 base ST, but x2 buffout and x2 Jet:
S 6
P 10
E 10
C 1
I 8
A 10
L 10

What a reason to have less than 6 LK?
Only if you're leader build and want to have alot CH.
Title: Re: Remove Luck as requirement from some perks.
Post by: runboy93 on August 05, 2010, 02:03:35 pm
I just think about that Bonus Ranged Damage perk.

Maybe delete LK, but place it with "Good" SG,BG,EW skill?
Title: Re: Remove Luck as requirement from some perks.
Post by: Quentin Lang on August 05, 2010, 02:08:22 pm
Im defo against this.
Title: Re: Remove Luck as requirement from some perks.
Post by: jan0s1k on August 06, 2010, 03:16:19 am
I just think about that Bonus Ranged Damage perk.

Maybe delete LK, but place it with "Good" SG,BG,EW skill?
Fuck no!
Fallout is Fallout not sims or hello kitty online ;p
Title: Re: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 06, 2010, 04:08:39 am
Fuck no!
Fallout is Fallout not sims or hello kitty online ;p
What the hell does sims or hello kitty online have to do with any of this?  ::)
Title: Re: Remove Luck as requirement from some perks.
Post by: jan0s1k on August 06, 2010, 04:11:25 am
HKO and Sims doesnt have S.P.E.C.I.A.L and you try to destroy means about S.P.E.C.I.A.L
Title: Re: Remove Luck as requirement from some perks.
Post by: runboy93 on August 06, 2010, 10:46:40 am
It just a perk man.. :P
Title: Re: Remove Luck as requirement from some perks.
Post by: jan0s1k on August 06, 2010, 11:00:42 am
becouse it required luck in Fallout too? (http://fallout.wikia.com/wiki/Fallout_2_perks)
Title: Re: Remove Luck as requirement from some perks.
Post by: Tomowolf on August 06, 2010, 11:24:40 am
Man! Its called MMORPG - RPG says that they uses rolls - for example basic damage rolls - so why you want kick out luck from game ? this is not fps -.
Title: Re: Remove Luck as requirement from some perks.
Post by: jan0s1k on August 06, 2010, 12:11:34 pm
this is not fps -.-
exactly
Title: Re: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 06, 2010, 04:11:26 pm
These perks have absolutely nothing to do with Luck, ones about skill, the other Endurance, you guys have wrapped your minds around the idea that this will make useless and you know thats bs, people will still need good luck for more criticals and Better Criticals, and to reduce the amount of ridiculous flame I'll suggest two other perks that NEED a Luck Requirement:

Cautious Nature:

You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement.

Explorer:

The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.
(I know this perk is useless ingame atm but if devs ever find use there should be luck requirement AND Outdoorsman)
Title: Re: Remove Luck as requirement from some perks.
Post by: gordulan on August 06, 2010, 04:57:19 pm
too bad they're both completely useless...no guy in their right mind would pick either
Title: Re: Remove Luck as requirement from some perks.
Post by: Michaelh139 on August 06, 2010, 06:35:56 pm
too bad they're both completely useless...no guy in their right mind would pick either
Cautious nature is not useless, its just not AS useful as other perks, but some people still take it, and I pointed out Exploerer is useless because it has no function as of yet.