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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Simms on August 04, 2010, 03:05:52 am

Title: Town-dependant TC requirements
Post by: Simms on August 04, 2010, 03:05:52 am
Well, we've been playing with the renewed TC quite a lot of time, and its strong and weak points seem to be already sorted out quite clearly.
What do the people complain about?

-- Too much time to take the town - one has to camp 25 minutes in the area, it's sometimes good, but sometimes unacceptable;
-- Areas designed to provoke controllers to camp in windowless buildings (remarkable exceptions are Klamath and Den only, but they too have flaws);
-- And probably the most important thing: these requirements, along with gear check, narrowed the circle of TC-participants to a minimum of several large factions. It has become boring to fight same people in the same decorations day after day, and as Lordus has mentioned in his topic - there is no fight that can be worth the time consumed by TC preparations that can last hours.
 
So, what's the idea?
To make every town differents in terms of control. To make them vary in difficulty to take the town and to hold it. To make TC available for smaller/weaker teams and to keep the thrill and profit for bigger ones.
That's how it may look like:

Klamath
Reqs: Tier 1 gear check, 3 people, armor: CLJ+
Time needed: 4 minutes
Reward: 1500 caps, 100 random ammo, 1-4 jets, 2-6 cigs, 2-6 nuka
Reward respawn time: 30 minutes
Militia: 6 maximum, 50-70hp trappers with 10mm SMG/Pistol/pipe rifles, 75 caps each

Den
Reqs: Tier 1 gear check, 5 people, armor: CLJ+
Time needed: 7 minutes
Reward: 2200 caps, 150 random ammo, 5-10 jets, 2-6 cigs, 1-4 nuka
Reward respawn time: 30 minutes
Militia: 10 maximum, 80-110 hp slavers with shotguns/10mmSMG/Desert Eagle, 130 caps each

Modoc

Reqs: Tier 2 gear check, 5 people, armor: Leather Mk.2+
Time needed: 9 minutes
Reward: 4500 caps, 200 random ammo, 2-6 cigs, 5-10 nuka, 1-10 hides, 1-4 jets
Reward respawn time: 45 minutes
Militia: 10 maximum, 120-180 hp leather-clad hunters with hunting rifles/10mm SMG/FN FAL, 150 caps each

Gecko

Reqs: Tier 2 gear check, 5 people, armor: Leather Mk.2+
Time needed: 12 minutes
Reward: 5500 caps, 300 random ammo, 1-4 cigs, 1-4 nuka, 10-20 refined ore, 1-4 jets
Reward respawn time: 60 minutes
Militia: 12 maximum, 100-160 hp ghouls with AR/Sniper/M3A1, 250 caps each

Redding
Reqs: Tier 3 gear check, 6 people, armor: Metal Mk.2+
Time needed: 17 minutes
Reward: 7000 caps, 500 random ammo, 1-4 cigs, 1-4 nuka, 25-30 refined ore, 1-4 jets, 10-20 Stimpaks, 1-5 Buffout, 1-3 Psycho
Reward respawn time: 70 minutes
Militia: 16 maximum, 180-230 hp mercs with AR/Sniper/LSW/Launcher, 550 caps each

Broken Hills

Reqs: Tier 3 gear check, 8 people, armor: CA+
Time needed: 27 minutes
Reward: 10000 caps, 800 random ammo, 1-4 cigs, 1-4 nuka, 25-30 refined ore, 1-4 jets, 10-20 Stimpaks, 1-5 Buffout, 1-3 Psycho, 1-3 LSWs, 5% chance for loaded Gauss pistol
Reward respawn time: 120 minutes
Militia: 20 maximum, 200-330 hp mercs/supermutants with Minigun/Launcher/Laser Rifle/Plasma Rifle/LSW, 850 caps each



The numbers are the first that came into my head, so that surely doesn't look like a well-balanced variant. Anyway, the aim is to make TC cost/profit ratio acceptable for every sort of gang.
Possible drawbacks:
A case is possible when a tough and numerous gang is holding an "easy" city for long time, disallowing weaker opponents to take their chance. We should think of it, maybe there is some sort of solution - I just hadn't time to think it up myself, so it's up to you...

Thanks for reading, I hope I made it understandable.

              Lamar Simms, Canadian Army second-in-command
Title: Re: Town-dependant TC requirements
Post by: Michaelh139 on August 04, 2010, 03:20:12 am
I think that the bigger gangs should have to fight like the smaller gangs.

Lets say RDA wanna take Klamath:

The have to wear armor at and below leather armor mk1 to take town.

This will give smaller gangs at least a CHANCE... a CHANCE at least, since those frikkin BAs won't make everyone's bullets fly off.

They could also use lower tier guns, like nothing stronger than a grease gun.

If they go above or too below these requirements the mayor will respond as:

too low requirement:  You guys look like a bunch o' pansy asses, you couldn't kill a damn radscorpion.
over requirement:  Woa dude, if you be representing us n shit you be drawing wwaayyyy to much attention, if anything, your gonna get us all killed, sorry.

Only weapon/armor check though, everything else is ok no matter how much or what kind.


Another problem is there could be three gang members with these requirement while 30 bastards in BA and Avengers wait outside.
Title: Re: Town-dependant TC requirements
Post by: OskaRus on August 04, 2010, 05:00:26 pm
I can hardly imagine how that checks could be of any use.

There would have to be mechanism preventing u to bring hordes of high tier equipped, drugged like hell, allies which are formally in other gang to help kill that three naked noobz?

Only making city inacessible with higher tier equip during TC but it would not solve the numbers of allies thing.

Even though i like low tier fights very much they are now enjoyable only on PK hunting runs.
Title: Re: Town-dependant TC requirements
Post by: Rosmy Sundr on August 05, 2010, 02:41:07 am
How about just limiting 1 city per faction. the big boys could take the easy towns and sit on them if they wanted, but then they cant take the more profitably cities without relinquishing control of the town first.
Title: Re: Town-dependant TC requirements
Post by: Ned Logan on August 05, 2010, 07:20:57 am
How about just limiting 1 city per faction. the big boys could take the easy towns and sit on them if they wanted, but then they cant take the more profitably cities without relinquishing control of the town first.
This is good idea. Maybe not much would change because of the alliances we have today, but I think it would make things more interesting and better rather then worse...
Title: Re: Town-dependant TC requirements
Post by: Michaelh139 on August 05, 2010, 07:30:58 am
This is good idea. Maybe not much would change because of the alliances we have today, but I think it would make things more interesting and better rather then worse...
It is kind of wierd how the gangs act like conquering dominions rather than "gangs"....
Title: Re: Town-dependant TC requirements
Post by: kraskish on August 05, 2010, 10:02:51 am
I couldnt agree more with the OP. Of course different level of towns would give different rewards so it would be worth to fight for. Hey there could be some TC for bluesuits as well near NCR :p
Title: Re: Town-dependant TC requirements
Post by: Hololasima on August 05, 2010, 10:12:00 am
Every change to TC system should improve current system in right time.
Now is right time and this suggestion is very good.
Title: Re: Town-dependant TC requirements
Post by: Hololasima on August 05, 2010, 10:13:39 am
I think that the bigger gangs should have to fight like the smaller gangs.

Why ? Bigger gang is always better than smaller gang.
Title: Re: Town-dependant TC requirements
Post by: Michaelh139 on August 05, 2010, 06:09:04 pm
Why ? Bigger gang is always better than smaller gang.
Bigger gang = bigger guns = 0% chance of being defeated by smaller gangs = smaller gangs simply being left out of TC again = we're right back where we start :P.
Title: Re: Town-dependant TC requirements
Post by: kraskish on August 06, 2010, 12:30:57 am
Why ? Bigger gang is always better than smaller gang.

Not everyone wants to be in a big gang, using mumble and playing strictly all together the same time. There are good and bad sides about being in big and small gangs. Im sure you played some games and there were many options like 3vs3, 5vs5, deathmatch of FFA ... we dont need to restrict TC for big gangs only, but reverse, more places to fight? More possibilities! Heck Im sure it would be quite fun to watch people PvPing in lvl 1 stuff :D different size groups or even levels or style of the PvP
Title: Re: Town-dependant TC requirements
Post by: Hololasima on August 06, 2010, 10:47:20 pm
Not everyone wants to be in a big gang, using mumble and playing strictly all together the same time. There are good and bad sides about being in big and small gangs. Im sure you played some games and there were many options like 3vs3, 5vs5, deathmatch of FFA ... we dont need to restrict TC for big gangs only, but reverse, more places to fight? More possibilities! Heck Im sure it would be quite fun to watch people PvPing in lvl 1 stuff :D different size groups or even levels or style of the PvP

Ok but in this game you are nothing without gang. You are not some Mad Max, you cant kick everyone.
In wasteland, destroyed land without any goverment big groups of people are Always better than some small gang. You play Fonline 2238 where you are weak without gang. Right now, right here we have this so play with gang or die slowly in wasteland.
Title: Re: Town-dependant TC requirements
Post by: Michaelh139 on August 07, 2010, 12:31:10 am
Ok but in this game you are nothing without gang. You are not some Mad Max, you cant kick everyone.
In wasteland, destroyed land without any goverment big groups of people are Always better than some small gang. You play Fonline 2238 where you are weak without gang. Right now, right here we have this so play with gang or die slowly in wasteland.
Big gangs are elitist so not everyone can be in big gang and not everyone can make one themselves.
Title: Re: Town-dependant TC requirements
Post by: Sarakin on August 07, 2010, 01:53:41 am
Ok but in this game you are nothing without gang. You are not some Mad Max, you cant kick everyone.
In wasteland, destroyed land without any goverment big groups of people are Always better than some small gang. You play Fonline 2238 where you are weak without gang. Right now, right here we have this so play with gang or die slowly in wasteland.
+ 1, TC was created for big, organized gangs that can protect the town
Big gangs are elitist so not everyone can be in big gang and not everyone can make one themselves.
You still have the option to join "alliance" with your own gang
Title: Re: Town-dependant TC requirements
Post by: Schwartz on August 12, 2010, 02:47:01 pm
Awesome idea, with that small gangs will be able to TC too.
Title: Re: Town-dependant TC requirements
Post by: Mr Feltzer on August 13, 2010, 08:20:34 am
I Like this Crappen ALOT,
IMPLEMENT THIS IMMEDIATELY!
Title: Re: Town-dependant TC requirements
Post by: brad smalls on August 13, 2010, 08:24:25 am
this is a good idea i am in a gang 3 people and a few casual people i am sick of getting wned by tttla or the rouges
Title: Re: Town-dependant TC requirements
Post by: Schwartz on August 18, 2010, 01:44:04 pm
Come on guys, implement it. This is AWESOME.
Title: Re: Town-dependant TC requirements
Post by: eBay on August 18, 2010, 02:02:05 pm
u dont get something u have big alliances on the server if u make the rule 1 gang = 1 city then it will look exacly the same they will come together, 1 gang will come in get control over a city while the rest of them will wait outside, in 15 minutes the gang that stayed inside is waiting outside and so on ...
Title: Re: Town-dependant TC requirements
Post by: Schwartz on August 18, 2010, 02:07:45 pm
This will give small gangs chance for TC too, big gangs wont waste time for klamath or den.
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 18, 2010, 02:15:42 pm
Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.
Title: Re: Town-dependant TC requirements
Post by: Wichura on August 18, 2010, 03:13:38 pm
Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.
So players will start to name themselves "BBS_Smith" or "VSB_John", instead of colorize nicknames.
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 18, 2010, 03:21:00 pm
So players will start to name themselves "BBS_Smith" or "VSB_John", instead of colorize nicknames.
Let them do it, long time ago wasnt any NC and maybe few people made such nicks.The truth is when nc.txt was made - it was  beginning  of big alliances.
Title: Re: Town-dependant TC requirements
Post by: Winston Wolf on August 18, 2010, 03:27:13 pm
What is so bad about alliances?
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 18, 2010, 03:52:48 pm
What is so bad about alliances?

We discuss here about gangs town controlling, and big alliance group is first thing to fix, then try add your ideas like worse gear for klamath better for den etc. If there will be 10gangs not 2 alliances it will be much more fun. But unfortunately in this game people  always recruit more and more and make more alliance to finnaly kill enemy.
Title: Re: Town-dependant TC requirements
Post by: LeMark on August 18, 2010, 04:19:36 pm
This will give small gangs chance for TC too, big gangs wont waste time for klamath or den.

ATM, "big" gang just want action, so go where you want in North Town you will find some North crusader. And the big gang are not so big, they just have player who play this game for a year so they have a advantage (strategie, build, stuff, friend, etc...) on south turn based fighter.
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 18, 2010, 04:25:04 pm
Quote
If there will be 10gangs not 2 alliances it will be much more fun.

Sure, more fun for Red Dot Army because you are the biggest gang. I know that you love victory and all that you want is easy victories by killing small gangs.
Title: Re: Town-dependant TC requirements
Post by: Pandemon on August 18, 2010, 04:32:38 pm
Come on! Firstly there is no longer RDA but Chosen Soldiers
Secondly: you, TTTLA is the biggest gang atm.
If you can get about 80 players at mumble in one time, what can I say more? It's good if we got 20 at once.

Another case is that you're getting towns under control in dark night or at early morning when almost no one from us is playing.
Title: Re: Town-dependant TC requirements
Post by: LeMark on August 18, 2010, 04:43:38 pm
Come on! Firstly there is no longer RDA but Chosen Soldiers
Secondly: you, TTTLA is the biggest gang atm.
If you can get about 80 players at mumble in one time, what can I say more? It's good if we got 20 at once.

Another case is that you're getting towns under control in dark night or at early morning when almost no one from us is playing.

Chosen Soldiers is what fusion of 3 or more team?

TTTLA is a small team, maybe 1/3 of what Cajuns was. We have a lot of people on our mumble because we are there, Cajuns are there (yes they are back!), Crazy Barbarrian are there, TMT are there (they don't plays FOnline but they are there) GreazyBastard are there, Spade are there, Pie Eaters are there, random french speaker are there, Five point are there and VSB, Hawk, AC, CND come some time, RDA come some time to (Hi Florek ;) etc... Yes we have many players on mumble, but how many from TTTLA? Not to many...
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 18, 2010, 04:50:37 pm
Most of time we are about 10 in TTTLA on the evening.
Please before telling shit about us try to gather better informations.
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 18, 2010, 05:21:20 pm
I see lies here ;/ yes TTLA always is 10 on mumble but i seen not once about 28 or more at action , and you always was in 6 when you played as Cajuns or VSB or other gangs.I understand when we was in about 15- only RDA because you made alliance VSB+Cajuns but then you started recruiting more gangs making anti-pk idea and now you got 7gangs inside TTLA ? BTW CS - TDS+RDA+few other members...
Title: Re: Town-dependant TC requirements
Post by: LeMark on August 18, 2010, 05:25:15 pm
I see lies here ;/ yes TTLA always is 10 on mumble but i seen not once about 28 or more at action , and you always was in 6 when you played as Cajuns or VSB or other gangs.I understand when we was in about 15- only RDA because you made alliance VSB+Cajuns but then you started recruiting more gangs making anti-pk idea and now you got 7gangs inside TTLA ? BTW CS - TDS+RDA+few other members...

Sorry I don't understand the sentance...

Saumax gang are not CS?
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 18, 2010, 05:31:04 pm
TTTLA is only ex-Cajuns + ex-Orphans and it is 1 gang. We are allied with other gangs but they are not TTTLA... I thought that the leader of CS would have better informations...
And I must add that we don't recruit gangs. They just offered to join us and we accepted (exept for VSB that we have known for a long time).

We could break our alliance with VSB and Hawks but think about what will happen next :
TTTLA are "anti-pk" faction. VSB are "anti-pk" faction. When a PK team will be spotted in the gecko mine (for example) then TTTLA and VSB will go to kill them. The 2 "anti-pk" teams will meet in the mine and...they won't shoot at each other because they are "anti-pk" teams.
So it will be the same than the current alliance : we won't shoot each other and we will kill "bad gangs".
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 18, 2010, 06:02:27 pm
Sorry I don't understand the sentance...
Saumax gang are not CS?

YES , it s as i said.

TTTLA is only ex-Cajuns + ex-Orphans and it is 1 gang. We are allied with other gangs but they are not TTTLA...

Allied or (in alliance) what s the difference if in the battle you are toghter and fighting against us in large group.It s only words issue ;)
PS. WIPE SOON! maybe 3d ? So maybe new changes about TC too
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 18, 2010, 06:08:36 pm
Quote
Allied or (in alliance) what s the difference if in the battle you are toghter and fighting against us in large group.It s only words issue

It's not word issue but I want to be clear. You don't like when we say RDA instead of CS and we don't like when you say that all players of our alliance are in TTTLA team...

But sure there will be a lot of changements soon but not in TC I guess. I think that TC will stay the same but we will have npc driven factions and Domination mode so everybody will be less frustrated with fights in the game and more fun most of the time.
I hope we will test Domination before next wipe.
Title: Re: Town-dependant TC requirements
Post by: eBay on August 19, 2010, 12:43:24 am
i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?
Title: Re: Town-dependant TC requirements
Post by: Crazy on August 19, 2010, 12:59:13 am
i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?


GM ABUSE!!!!1!


And yeah, we know, you are so strong and powerfull, and we are pussy who don't fight when we haven't over 9000 players...

Someone could please junk this bullshit which haven't anyhin to do with this thread?
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 19, 2010, 02:49:18 am

And yeah, we know, you are so strong and powerfull, and we are pussy who don't fight when we haven't over 9000 players

I agree ;)
Title: Re: Town-dependant TC requirements
Post by: Crazy on August 19, 2010, 02:52:20 am
I agree ;)

Damn, i was hoping some support from someone which is a pussy who don't fight with less than 20 player.
Title: Re: Town-dependant TC requirements
Post by: Ghosthack on August 19, 2010, 09:24:21 am
Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.

You don't think that factions will start to "need" namecolorizer cheats then, like they need FOCD today?
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 11:26:46 am
Quote
i have videos of our wins and loses, most of the time we have 10-12 players, against >20 + sneakers, sometimes u have 30 combat acc + sneakers, u never go in if u dont have atleast 20 people, tahts why u never act before 7pm,
the best thing is reducing tc time to 15 min, when many people say that sneak is overpowered devs do nothing but when one of u cry that 25 is too much they know how to change it, w8 is b/c gms play together with u ?

Yeah most of the time during TC we have an entire team of GMs waiting over the map with super-mutants and an army of Frank Horrigan.
Please stop paranoia this is becoming very stupid...
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 11:59:52 am
Currently Chosen Soldiers are taking The Den and Redding and you fight against... nothing. How fearless you are  ;D
Title: Re: Town-dependant TC requirements
Post by: eBay on August 19, 2010, 12:15:08 pm
THEN GRAB A GUN AND GO DEFEND IT, oh sorry u dont have 30 people? u will get all the towns back at 3 am
Title: Re: Town-dependant TC requirements
Post by: Pandemon on August 19, 2010, 12:28:08 pm
There was 7 of us while we've started taking city under controll.
So stop talking - start fighting.

EDIT:
Oh sorry, I've forgot you can't taking city if there isn't after 12 pm
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 12:34:22 pm
Quote
THEN GRAB A GUN AND GO DEFEND IT, oh sorry u dont have 30 people? u will get all the towns back at 3 am

I did it. I tried to defend The Den but I was alone. On the morning we are 2-3 on mumble so yeah maybe we could take a town... ho wait it is not possible.
But this is like that every days, you take cities when nobody can defend  ::)
Title: Re: Town-dependant TC requirements
Post by: Pandemon on August 19, 2010, 12:37:43 pm
I can say same about you.
Anyway we play at time when its 200+ players. You take them when its less than 100 and most of normal people sleep.
Title: Re: Town-dependant TC requirements
Post by: Floodnik on August 19, 2010, 12:40:54 pm
Quote
back at 3 am
Quote
isn't after 12 pm

They do not live in Poland, some of them have 4 pm for example when it's midnight here... How stupid and arrogant you are.

Quote
most of normal people sleep
Lol, what does "normal people" mean -.-
Title: Re: Town-dependant TC requirements
Post by: Cha on August 19, 2010, 12:41:51 pm
I can say same about you.
Anyway we play at time when its 200+ players. You take them when its less than 100 and most of normal people sleep.

How many loads of bullshit can you say ? We started yesterday à 10pm with 10 players ( there was like more than 300 players on server...) where was your gang ? hidding.
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 12:41:55 pm
I don't think that yesterday at 10 pm there was only 100 players online. Please stop saying bullshit just because you lose and you are frustrated. You thought that CS were the best fighters on the server and now you don't understand why other teams can defeat you.
Title: Re: Town-dependant TC requirements
Post by: Pandemon on August 19, 2010, 12:42:02 pm
As I heard: "TTTLA is gang which recruit only French players".
Say me, what time in France is when at forum is 3 am? Prolly same or 2 hours +/-
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 12:45:04 pm
Quote
TTTLA is gang which recruit only French players

Only french speaking. We have 4-5 canadian players (Quebec) in our team so they are playing during the night. Most of TTTLA work during the day so they rarely play after midnight.
Once again you are saying stupid things without knowing anything...
Title: Re: Town-dependant TC requirements
Post by: Floodnik on August 19, 2010, 12:45:45 pm
TTTLA is playing together with their allies(VSB, Hawks, AC, Pie Eaters) that are international, not only French. TTTLA itself is not enough. THINK HARDER!
There are French, American, Russian, even Polish(well, for now i think it's just me), others too and all of them live in different time zones. ...
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 12:46:44 pm
I regret the time when Red Dot was the leader of your faction. You were stronger and you didn't whine everytime on the forum...  :-\
Title: Re: Town-dependant TC requirements
Post by: MeganFox on August 19, 2010, 02:23:50 pm
Defeat us ? ekh yesterday from 10PM to midnight we saw how many of you was in gecko, modoc, bh, sry we wont fight for another time in 10ppl against your 20 or more and gave you easy stuff and satisfaction. So who s cowards? I dont remember when TTLA tried to fight with us when we was in advantage, maybe once in gecko.
For us win battle with ur advantage is twice more satisfying then your "victory".Everybody know that you got that style of playing, ok ur choice your "fun",we are not first gang who talk about it.Often talking true is whine for You.

I regret the time when Red Dot was the leader of your faction. You were stronger and you didn't whine everytime on the forum...  :-\
He s still leader of my gang, anyway i regret times when it was real pvp and normal TC
Title: Re: Town-dependant TC requirements
Post by: Wichura on August 19, 2010, 02:29:39 pm
Can someone please remove two pages of dicks measurement, "we 5, you 20, we win you, we strong, we kill all with big magic!" and RDA-TTTLA-VHS-DVD-CD-ROM from here? I wanted to know if there are planned any changes, so small and weaker gangs can participate TC either. Thank you.
Title: Re: Town-dependant TC requirements
Post by: Pozzo on August 19, 2010, 02:35:30 pm
Quote
sry we wont fight for another time in 10ppl against your 20 or more and gave you easy stuff and satisfaction.

Quote
For us win battle with ur advantage is twice more satisfying then your "victory".

Isn't it a bit contradictory ? You don't fight if we have the advantage (1) but you want to win battles when we have the advantage (2)...

Quote
Often talking true is whine for You.

Did you ever see members of TTTLA creating threads here to say "OMG they are twice more than us this is bad TC we can't do nothing" ? We don't do that because we are not whiners. That's the point.
Title: Re: Town-dependant TC requirements
Post by: Solar on August 19, 2010, 02:37:26 pm
If there is anything actually worthwhile in this mess of a thread, someone post it again.