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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: balhatain on July 09, 2010, 06:25:30 pm
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What about making it so that players have to consume food and water or else risk reduced stats/skills until they consume? Not sure if this would work with the game engine-- but I have read before that it was a consideration for Fallout 2 that was never implemented. It would add an additional challenge to the game as well as make it viable to have other in game options, such as investing in bars or Bob's business. Plus it would introduce another avenue of making money by trade-- perhaps players with high science can convert dirty water to clear water and so on. If something like that were implemented players could also buy moisture farms in order to 'harvest' water-- and sell water to towns or other players. Thoughts?
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I would say - this will destroy alting - but it wont be inplemented ever on Faction mod server (which needs alts to working in normal pvp in there)
If it would be normal server (not only pvp) there can be a chance to get this idea implemented - thats all from me
And something - meat should be took from Geckos , Brahmins or other animals - even rats :P
Water could be taken of new encounter type (as i saw near Klamath Falls) or from the city- for pay 5 - 10 caps - of course Hub and NCR would have clean water - but not Vault city (cuz gecko's plant makes it baaad)
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this idea sucks
we have all ways of stupid clicking already, we dont need any moar
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I would say - this will destroy alting
nothing bad in destroying alting... it is bad feature... powerplayers with dozens of imaginary friends sucks :P
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Hmm - and Hub's Water Caravan - new quests - new missions/ mercs /items to do by Developers - i would better buy my own server and have my own forum (but i don have cash) Also we will need some noabs - newbies , old playerz Xoen Cow etc etc......
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"Sucks" means it makes the game more of a challenge-- which in my opinion is good. :P
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It doesnt matter because when you die you'll just come back, basically:
"Oh shit Im low on water and im REALLY thirsy, I might die soon, better go put my stuff in tent and wait for my replication with all the water I need."
And Surely you don't mean that you also lose water even if your not online? If you do this idea would fail anywyas, wait for Fallout Vegas.
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This has been sugggested (http://www.nma-fallout.com/forum/viewtopic.php?t=52676)before.
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This has been sugggested (http://www.nma-fallout.com/forum/viewtopic.php?t=52676)before.
Thats one hell of a time ago :P
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This suggestion seems like it would just make the game seem like chore, having to make sure your character is always well-fed, having to hunt stupid critter to get food, while you could be using that ammo to actually do fun stuff, like fighting other players.
On the other hand, having food be another HP item would be fine. Being able to prepare food as an alternative to crafting drugs would be nice. But not any of this "if I don't give my character enough food, he'll die" ideas. That will just take the from this game, and it isn't a simulation game, it's main focus is on combat, not making sure my character has enough sleep and eats well.
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Yeah, but are you going to want to die everytime you are thirsty and hungry? Just saying it would help the in game economy some as well as add an additional challenge to the game.
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Ok, ok... I can see people are more worried about having their pvp builds and alts fragged than surviving the wastes. :P
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Just because there is not enough content YET does not mean that 2238 is based on combat rather than survival... ::)
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Just because there is not enough content YET does not mean that 2238 is based on combat rather than survival... ::)
Absolutely true.
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This idea could work if food would be only for hp recovery purpose AND if stimpacks (basic ones) would become very rare. So we can be various kind of food (with different hp recovery) for trade.
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I am so okay with this idea it almost feels wrong.
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Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.
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Well as i remember in Fallout 1 , 2 , tactics , 3 (? ) is no food . Its only game . I dont want waste time for creating food . I waste enough time for crafting ammo :>
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I dont want waste time for creating food . I waste enough time for crafting ammo :>
Who says you have to craft your food? Can't you buy it with the ammo you make.
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Deleted "OMG PLAY SIMS" Kindergarten comments. :)
Also, I doubt that this will happen, since our little club of "PvP" players will whine that they aren't able to make their fights so quick (as you can already see on this topic)
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Guess we'll settle for the classic Iguana on a Stick. Food will just give us some HP and that's it.
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Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.
+1 to this.
I, the "settlers-type", could play as a farmer here, selling my tasty vegetables to NCR's crowd, most of people I know would simply hate it - we have already many things to watch, count and wait, such as cooldowns, drugs affections and so on.
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this idea sucks
we have all ways of stupid clicking already, we dont need any moar
Then you don't have to play?
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Then you don't have to play?
I agree, you don't have to play, it will reduce your ingame clicking by 100%.
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Well said. If you aren't comfortable how the game develops, you're always free to leave or to simply delete your client folder.
Also,
Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.
There ARE good books who feature that. It just needs to be fleshed out and to be part of the story. And so it goes for Games too. If it is well implemented and not tedious (eat every real life hour or so) then I don't see a single problem with it.
Especially, because with this many noncombat Professions can be included. (oh wait, that's not FOnline:2338 teh sims omgwtf)
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It could work if you automatically eat food that is in your inventory, just keep some rations in your inventory and they will go down over time. It will encourage more player interaction since its another reason to visit inhabited towns.
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Deleted "OMG PLAY SIMS" Kindergarten comments. :)
Also, I doubt that this will happen, since our little club of "PvP" players will whine that they aren't able to make their fights so quick (as you can already see on this topic)
Are you kidding? We're already taking drugs, why would additional 2 or 3 clicks even matter? Because honestly, I don't think having to feed your character when you're logged off is a good idea - and even if in a sudden moment of retardation somebody decided it was, the daily routine would simply be extended by a few minutes of "imma feeding mah crafters". The only groups of players that this idea screws over are lowest-tier gangs and newbie loners, as malnourishment would join their already long list of problems. The very notion that people who make Bozar builds and tend to run single-handedly into mines with 5 or 6 drugs in their bloodstream while wearing BA+Avenger combo would have any kind of problem with getting all the food they want is simply ridiculous. If anything, I'd be worried about some PvP alts developing obesity problems.
So on one hand, I'm against this suggestion because it adds more of the boring micromanagement/grind elements to a game already quite heavy on such mechanics. On the other hand, I say bring it on - just so that I could see the look of disbelief and horror on the faces of people who tried to take a jab at the big gangs with this once they realise that the only thing they've achieved was providing such groups with more ways of griefing them ("wanna dine at Mom's in Den? too-effing-bad, you die now" et cetera, ad infinitum).
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If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.
Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.
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If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.
Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.
Oh, but I like it - in reasonable ammounts, that is. Also, I don't think you realise we're talking people who are having big problems with getting 10 brahmin hides to build a tent. And the very act of getting food is just a part of the problem such guys would be facing. See, right now the only thing a bluesuit has going for him/her is the fact that he most probably has nothing I'd care about, so in most situations it's just a waste of ammo. Now, if everyone would be forced to carry a resource everyone needed (ie. food), I guess I'd get way more trigger happy.
I stand by what I've said. Introducing food makes wasteland harsher. Making wasteland harsher makes it way more harsh for less experienced players. That's an undeniable fact and there's no way of working around that. Poor people always get it the worst.
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Ofcourse it will get "harsher", all in all the life in the wasteland is all about surviving. At the moment it's just to avoid a gun in your face. But, we both know that the game isn't actual hard, Nice_Boat. Once one knows how to do things it becomes much easier. It's not the games fault if people don't read manuals, guides and so on. Compared to previous versions of the game one could even say it's easy. So I don't really see that the game becomes much harder.
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It is not that hard to pick fruit in random encounters. Seems to me a lot of people are against it because it messes up their way of playing. Not everyone is a crafter, not everyone is a PK-- or interested in PvP for that matter. I see it as another way to boost the economy of the game. If you don't want to waste time finding food you can just buy it from another player-- that is part of the point. It could also open the door to new professions that improve the quality and benefit from specific foods.
As for automatic eating of food in inventory-- I'd be ok with that as long as there was an option to poison food-- and reverse pick pocket it. :)
As for it making new characters more of a target-- from what I've seen blue suits already are. Anyone who has played for just a few hours knows that people will kill you knowing that you probably don't have anything of value. That is just part of the wastes. :P
I mean yeah, it could make things harder-- for example, if factions had to keep their base stocked with food and water or else run the risk of their guards retreating.
I don't think anyone said anything about starving while offline.
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How to prevent Niceboat's prophecy? Make it so that low levels only need to consume low level food: apples, meat, everything cheap and unrefined. While high levels needed refined food like noodles and whatnot. Maybe even booze and cigarettes to keep their stress levels down, killing hundreds of people is actually nerve racking unless you're a psycho ;)
But all in all there's no reason to add this yet since it would make just another reason to make an additional alt and make wasteland harsher for those who aren't powergamers.
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How to prevent Niceboat's prophecy? Make it so that low levels only need to consume low level food: apples, meat, everything cheap and unrefined. While high levels needed refined food like noodles and whatnot. Maybe even booze and cigarettes to keep their stress levels down, killing hundreds of people is actually nerve racking unless you're a psycho ;)
But all in all there's no reason to add this yet since it would make just another reason to make an additional alt and make wasteland harsher for those who aren't powergamers.
This would actually be horribad for weak gangs and the few semi-experienced loners out there, especially if such hi-tier food would be available in unguarded locations. Also, honestly - if getting food would be easy, what's the point? Let's just assume it's fully automatic and screw it. Now, on the other hand, if food were to be scarce - by all means, introduce it, just be aware that the consequences will be severe and won't hit the people some people would love to aim at.
Once again: you can't hit the top of the server with changing game mechanics. They're on the lead for a reason. You can hurt other people with introducing such stuff, but I doubt they'd like it.
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It won't be implemented to hurt the "server elite" or other players, but for the atmosphere. ::)
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Wasteland is going to be even more harsh. Yeah!
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What harsh you see in eating radiated fruits?
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It won't be implemented to hurt the "server elite" or other players, but for the atmosphere. ::)
I'm eating a sandwich right now. It's not particularly cool, neither is it post-apo. It's exactly as I've said - introducing easy to get food is pointless, introducing hard to get food is going to hit low-tier players (and some people will support it because they think it will hurt the best gangs because this subforum is retarded like that).
Also, it's not "server elite" as some dumb people would like to believe (as in "there's no elite and I'm cool like that"). This server has an elite, everyone who has played for more than a month knows who these people are and the GMs/moderators harboring some kind of spite towards them... oh well, one could write a master thesis on sociology with this one. I guess the problem lies with the devs recruiting such people from the NCR community and epic radscorpion murderers instead of people who actually play the friggin' game.
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Also, it's not "server elite" as some dumb people would like to believe (as in "there's no elite and I'm cool like that"). This server has an elite, everyone who has played for more than a month knows who these people are and the GMs/moderators harboring some kind of spite towards them... oh well, one could write a master thesis on sociology with this one.
If your so called "elite" is basing on the people who constantly cause trouble on the forum, the game itself or on IRC, people who are "playing" the game in the kind of actually shooting each other 24/7, then for sure you are right. Also, ofcourse not "pro pvping" constantly automatically makes a player not a player, but ofcourse a so called "noob". Right.
I guess the problem lies with the devs recruiting such people from the NCR community and epic radscorpion murderers instead of people who actually play the friggin' game.
Oh yes, every member of the staff is a "NCR n00b" who reached his mastery in killing the baddest radscorpion. That automatically qualifies them to get powers to harass you noble and innocent "elite" players.
I'm eating a sandwich right now. It's not particularly cool, neither is it post-apo. It's exactly as I've said - introducing easy to get food is pointless, introducing hard to get food is going to hit low-tier players (and some people will support it because they think it will hurt the best gangs because this subforum is retarded like that).
Oh yes! Comparing you making a sandwich is absolutely comparable to the wasteland. Also - it's not that people are hungry or low on water in the postapocalypse? Screw that, who needs to actually survive when you can just shoot each other?
In damn near every postapo-movie/book/game people are fighting each other for the food, for the water. It was present in Fallout too. People smash each others head to get maybe a little piece of meat to survive the next day, people throw other people rocks in the face till they die in order to get the water they've seen on the victim. And for what are you fighting now?
You are fighting for the lulz, because you can, there is no actual meaning in fighting each other other then "I am pr0, I kill you" or "I want this armor!".
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If your so called "elite" is basing on the people who constantly cause trouble on the forum, the game itself or on IRC, people who are "playing" the game in the kind of actually shooting each other 24/7, then for sure you are right. Also, ofcourse not "pro pvping" constantly automatically makes a player not a player, but ofcourse a so called "noob". Right.
Somehow these people magically find most bugs and balance the PvP element. Moreover, those people (also magically) are responsible for the current TC system that magically suits almost everyone and magically doesn't have any problems with bluesuit takeovers and swarms-effing-everywhere. See, it's magic.
Oh yes, every member of the staff is a "NCR n00b" who reached his mastery in killing the baddest radscorpion. That automatically qualifies them to get powers to harass you noble and innocent "elite" players.
Yes, most of the recent nominations are dumb like that. Because honestly, nobody would even recognize you if not for the fact that you have teh power.
Oh yes! Comparing you making a sandwich is absolutely comparable to the wasteland. Also - it's not that people are hungry or low on water in the postapocalypse? Screw that, who needs to actually survive when you can just shoot each other?
In damn near every postapo-movie/book/game people are fighting each other for the food, for the water. It was present in Fallout too. People smash each others head to get maybe a little piece of meat to survive the next day, people throw other people rocks in the face till they die in order to get the water they've seen on the victim. And for what are you fighting now?".
So yeah. You want food to be hard to get (oh, look, the Nice_Boat prophecy is true). So basically you want all the inexperienced players to be royally effed up their arses. It's totally not like I've said this a few posts earlier. Feel good now?
You are fighting for the lulz, because you can, there is no actual meaning in fighting each other other then "I am pr0, I kill you" or "I want this armor!
This is particularly delicious because it proves you don't know anything about wasteland politics and you actually are one of the NCR community. See, we're not. We're fighting for power, because the game is set up like that. And in the end, if there was no wipe, one group could achieve something close to a total victory. The TTTLA group could have their wish of a safe north granted, we could have our wish of constant warfare and chaos granted etc. Player created environment at its best. But there's no point in explaining this stuff to someone like you, because you see the gangs as bad people who always placed you on the output side of a minigun.
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Somehow these people magically find most bugs
And magically don't report them unless it's no exploit which gives them advantages.
Moreover, those people (also magically) are responsible for the current TC system that magically suits almost everyone and magically doesn't have any problems with bluesuit takeovers and swarms-effing-everywhere. See, it's magic.
Magically, no one denied that some of these suggestions were helpfull. Also, keep in mind that the game is far from finished and many things will change in the future anyway (pvp elements too). Also - lol @ "magically suiting everyone". Indeed, thats magic! :D
Yes, most of the recent nominations are dumb like that. Because honestly, nobody would even recognize you if not for the fact that you have teh power.
And who cares if one recognizes me or other staff members? What a flying fuck does it matter if some people are recognizing you? Another "magic" argument. That people are actually quite helpfull behind the scenes probably slipped your mind.
So yeah. You want food to be hard to get (oh, look, the Nice_Boat prophecy is true). So basically you want all the inexperienced players to be royally effed up their arses. It's totally not like I've said this a few posts earlier. Feel good now?
Did I say that? No. You'll see what the future brings anyway.
This is particularly delicious because it proves you don't know anything about wasteland politics and you actually are one of the NCR community. See, we're not. We're fighting for power, because the game is set up like that. And in the end, if there was no wipe, one group could achieve something close to a total victory. But there's no point in explaining this stuff to someone like you, because you see the gangs as bad people who always placed you on the output side of a minigun.
You must be a bad wizard to assume I am also part of the "NCR community" as I've visited this place with my normal playing characters only one time since the last wipe since I hate this city too. That sure makes me part of the community (besides that no one gives a fuck about that). And, now enlighten my poor ncr-ish mind, for which "power" you are fighting? The power to annoy all other gangs, to "have" all cities, to power your egos seeing the name in the pipboy?
But as you said I don't deserve to be enlightend about that (and I actually don't really care) and this thread is heavily derailed, I just quote myself to come back to the topic:
You'll see what the future brings anyway.
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And magically don't report them unless it's no exploit which gives them advantages.
Oh, I've seen this coming. So yeah, they don't. They use it to full extent. Someone notices. The bug is fixed. Moral ambiguity aside, it gets shit done, unlike treating FOnline like an extended chatroom (hi Jovanka! hi Samira!).
Magically, no one denied that some of these suggestions were helpfull. Also, keep in mind that the game is far from finished and many things will change in the future anyway (pvp elements too). Also - lol @ "magically suiting everyone". Indeed, thats magic! :D
Hahahah oh wow. So basically, they weren't helpful - they redefined the TC system which was at the time broken. It probably won't change that much because yes, it suits everyone involved. See, it's magic.
And who cares if one recognizes me or other staff members? What a flying fuck does it matter if some people are recognizing you? Another "magic" argument. That people are actually quite helpfull behind the scenes probably slipped your mind.
Since you're basically the "leaders" of this gaming community, it'd help if you were actually recognized and had some kind of a mandate. Psychology aside, how the hell could you overwatch anything, if you basically lack the understanding of the game? How is a person who doesn't get how a gang works supposed to overwatch and rightfully punish gang activity? The point, you missed it.
Did I say that? No. You'll see what the future brings anyway.
Consequences and using ones imagination. And I'm not even that much of a vissionaire.
You must be a bad wizard to assume I am also part of the "NCR community" as I've visited this place with my normal playing characters only one time since the last wipe since I hate this city too. That sure makes me part of the community (besides that no one gives a fuck about that). And, now enlighten my poor ncr-ish mind, for which "power" you are fighting? The power to annoy all other gangs, to "have" all cities, to power your egos seeing the name in the pipboy?
The "NCR community" is a figure of speech which implies you are not in any way affiliated with any gang and you don't get how they work and why they work. The thing is gangs are able to create their own agenda and pursue it. That's what they're fighting for. It's the same as for any other society. One could say that everything we do in life is futile or is done to power our egos or to see our name in the newspapers, but such issues are related to the way you see the world, not the game itself. The "power" gangs are fighting for is basically ideology. And the fact that you have people fighting for ideology in a mmorpg game proves that this part of the game is quite fucking succesful.
But as you said I don't deserve to be enlightend about that (and I actually don't really care) and this thread is heavily derailed, I just quote myself to come back to the topic:
This suggestion wasn't that big anyway (posted before like a thousand times), same arguments were used against it and it was ditched. Why wasn't this thread locked after the first post in the first place?
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Because whatever your arguments are, food and water will be used in a Fallout game.
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Because whatever your arguments are, food and water will be used in a Fallout game.
Is it that hard to implement, or are you being as clueless as usual? I could write the friggin' scrip in 5 minutes. If it wasn't done yet, you're probably spouting bullshit, especially since this is much of a recurring issue.
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If I were you, I'd take this thread as an opportunity to make food and water's possible implementation fitting your own views :)
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If I were you, I'd take this thread as an opportunity to make food and water's possible implementation fitting your own views :)
But I don't care because I'll have plenty of it. The problem is people who bawww all the time won't get enough, and you seem to be the bear that cares. This thread is just full of schizophrenia.
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Nice Boat I don't understand why you are systematicaly against changes. This is a beta-test game so we have to "test" features to know if they are good or not. If the devs would have listened you since the beginning FOnline 2238 would still be TLA...
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? I could write the friggin' scrip in 5 minutes. If it wasn't done yet, you're probably spouting bullshit, especially since this is much of a recurring issue.
Ahahah, go on, Mastercoder! You have 5 minutes from now, let's see how easy it is to write the script. :)
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But I don't care because I'll have plenty of it. The problem is people who bawww all the time won't get enough, and you seem to be the bear that cares. This thread is just full of schizophrenia.
So let's discuss about balance of that, maybe. Starting point : Big factions have lots, newbies haven't. At least, it's easy to balance. Any bluesuit can (and does) gather fruits easily. Unlike some posts I read seem to say, the main point of food & water isn't to make big gangs less powerful and newbies more powerful. In fact, I don't see how this suggestion would enlarge the gap between rich people and poor people in this game.
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This would actually be horribad for weak gangs and the few semi-experienced loners out there, especially if such hi-tier food would be available in unguarded locations
Well it wouldn't really be horribad unless refined food indeed was only available from unguarded places. And even then it wasn't the idea's fault but current settings' that don't work properly. One source for refined food could be factions. If you go along their rules and you get refined food - if not - get it from somewhere else.
The "NCR community" is a figure of speech which implies you are not in any way affiliated with any gang and you don't get how they work and why they work. The thing is gangs are able to create their own agenda and pursue it. That's what they're fighting for. It's the same as for any other society. One could say that everything we do in life is futile or is done to power our egos or to see our name in the newspapers, but such issues are related to the way you see the world, not the game itself. The "power" gangs are fighting for is basically ideology. And the fact that you have people fighting for ideology in a mmorpg game proves that this part of the game is quite fucking succesful.
From outsider's point of view they all follow the same agenda: kill everything and cause as much troubble as possible. No wonder the ncr nuubs finds you elite pvp players weird and hard to understand if you always shoot everyone you can before they get to ask any questions. But then again the game itself could be blamed here too: there's no place for gangs to advertize themselves and tell what they are all about. I still don't get what, for example VSB actually wants.
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Nice Boat I don't understand why you are systematicaly against changes. This is a beta-test game so we have to "test" features to know if they are good or not. If the devs would have listened you since the beginning FOnline 2238 would still be TLA...
So yeah. I was against nerfing big guns, they became unnerfed. I was against messing that much with criticals, they were brought back to more or less what they were before. I was against nerfing sneak into oblivion - see, it's back. I was against bluesuit takeovers, see, there's militia. I said that 100 people for a single battle was boring, they're gone. Somehow I think the devs think roughly the way I do. And no, not all features have to be tested. For example a feature that would make everyone a pile of brahmin shit unable to do anything is uncalled for and shouldn't be "tested". People have imagination for that... which is sadly quite lacking here.
Ahahah, go on, Mastercoder! You have 5 minutes from now, let's see how easy it is to write the script. :)
Can I get the script we have for drugs? Because all the code you need to change is making everyone addicted to food, setting gained SPECIAL to 0 and adding some punishment for not getting a fix. Hell, I can't script in a language used in this game, but I bet my ass I'd make it.
So let's discuss about balance of that, maybe. Starting point : Big factions have lots, newbies haven't. At least, it's easy to balance. Any bluesuit can (and does) gather fruits easily. Unlike some posts I read seem to say, the main point of food & water isn't to make big gangs less powerful and newbies more powerful. In fact, I don't see how this suggestion would enlarge the gap between rich people and poor people in this game.
People getting killed for food. Undeniable. Newbies being clueless. Undeniable. I don't see how you can't see.
Well it wouldn't really be horribad unless refined food indeed was only available from unguarded places. And even then it wasn't the idea's fault but current settings' that don't work properly. One source for refined food could be factions. If you go along their rules and you get refined food - if not - get it from somewhere else.
Dude, the bombings. The burst assasinations. It'd be all there. Basically, if you want to make a whole lot of people butthurt, implement the food. If you don't, don't. Either way, I don't care that much.
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Somehow I think the devs think roughly the way I do.
This highlights the problem you have and explains most of your posts.
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This highlights the problem you have and explains most of your posts.
Somehow, I see my vision of the game prevailing most of the time. Also, weren't ad personam arguments prohibited by the forum rules, just like the posts that didn't contain any relevant content and weren't the mods supposed to follow the highest standards? ::)
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Irrelevant content ? I just underlined the key to know why your posts are always so full of arrogance !
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Irrelevant content ? I just underlined the key to know why your posts are always so full of arrogance !
Yeah, I tend to be a bit of an asshole here... which doesn't change the fact that you're talking about me and not any issue relevant to the game. I think you should commit suicide to save your honour about now.
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Can I get the script we have for drugs? Because all the code you need to change is making everyone addicted to food, setting gained SPECIAL to 0 and adding some punishment for not getting a fix. Hell, I can't script in a language used in this game, but I bet my ass I'd make it.
People getting killed for food. Undeniable. Newbies being clueless. Undeniable. I don't see how you can't see.
Look, let's talk normal, calm and like civilised people. Maybe someone just has to clearify such suggestions (I agree with you that this threads suggestion isn't clearly fleshed out).
- You don't need to feed your offline characters.
- You don't need to take food/water every few minutes.
- Food can be also used as HP boosting, or maybe temporarily slight Skillpoint increase (+2 points in every skill when taking redefined food)
- It will open new ways for players to play the game. Think of new professions, farms etc.
- People mustn't search the whole day for food, there could be "lower" tier stuff which could be find in the wastes, making you fed, but without bonusses. If you dont like to scavenge for it, just buy it from other players.
- Said new professions could be interesting for people not only interested in PvP.
Many people have paranoia about that because they maybe don't get it right. No one wants to create a sims game, where your character has to shit every minutes or making a meal every minutes. It's just an addition to the general atmosphere.
Do you now see that a simple change of an existing script for drugs doesnt work? Not only you don't know the code, there'll have to be new ingame images, item images and so on and so on.
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speaking of which, those empty people one finds dead in the encounters, like tough guard, average merchant, low-nomad, little boy, they all could contain a random food so a combat PvE char can get some food on the go.
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Look, let's talk normal, calm and like civilised people. Maybe someone just has to clearify such suggestions (I agree with you that this threads suggestion isn't clearly fleshed out).
- You don't need to feed your offline characters.
- You don't need to take food/water every few minutes.
- Food can be also used as HP boosting, or maybe temporarily slight Skillpoint increase (+2 points in every skill when taking redefined food)
- It will open new ways for players to play the game. Think of new professions, farms etc.
- People mustn't search the whole day for food, there could be "lower" tier stuff which could be find in the wastes, making you fed, but without bonusses. If you dont like to scavenge for it, just buy it from other players.
- Said new professions could be interesting for people not only interested in PvP.
Many people have paranoia about that because they maybe don't get it right. No one wants to create a sims game, where your character has to shit every minutes or making a meal every minutes. It's just an addition to the general atmosphere.
It's a good implementation and if it has to be done let's do it like that. Moreover, please do recognize the fact that I wasn't against the idea, I just pointed out it's going to hurt the newbies, which it certainly will for the reasons mentioned above. Basically, the way you implement food determines exactly how will they get hurt, but the fact that they will stands - simply because it will make them more of a target, if not anything else.
Do you now see that a simple change of an existing script for drugs doesnt work? Not only you don't know the code, there'll have to be new ingame images, item images and so on and so on.
The images are all there (water bucket, various kinds of meals etc.), and honestly - it's very easy to code something that's basically already done. Because in the end, food messes with your HP and SPECIAL, right? There's already a lot of items that do just that, all that is needed is altering it a bit - which is remarkably easy in any scripting language. Given the fact that it's been suggested a lot, I see only two explanations:
- the devs don't care, it's a low level issue and will be implemented in a thousand years or so
- the devs think it's stupid and it won't get implemented at all.
Either way, I think we won't be seeing our characters doing the omnomnom thing anytime soon.
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The images are all there (water bucket, various kinds of meals etc.), and honestly - it's very easy to code something that's basically already done. Because in the end, food messes with your HP and SPECIAL, right? There's already a lot of items that do just that, all that is needed is altering it a bit - which is remarkably easy in any scripting language. Given the fact that it's been suggested a lot, I see only two explanations:
As if it would be so easy. :)
Either way, I think we won't be seeing our characters doing the omnomnom thing anytime soon.
It's not top priority and other things are more important at the moment. I am fine with that.
I just wrote that summary one post ago for others who think they will have to treat their character like a tamagotchi from now on.
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I do not want food implemented into this MMORPG if it means you will constantly have a timer of how long you have till you either die or eat again.
Other than that we already have some food so why implement more?
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I suggest you read Surf Solar's post, above. Plus, let's take radiation for example. Is there a countdown showing how long you have till you die because of the radiation ? No.
Either way, I think we won't be seeing our characters doing the omnomnom thing anytime soon.
That's true, mostly because there are tons of things that are top-priority right now (and for the next months/years, I guess).
Moreover, please do recognize the fact that I wasn't against the idea
Yes, I guess you were even for it... :p
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I hope if this food idea is implemented, we would be able cut off the meat of the corpses to eat it and drink blood.
Actually this would make PKing newbs make sense - for food.
You know - wasteland is harsh...
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Like the cannibal perk in Fallout 3. :D
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Like the cannibal perk in Fallout 3. :D
Or like cannibal in almost every post apo story. Cannibalism could provide some bonus but have a drawback that you weren't accepted everywhere. If you watched book of eli cannibals were hated and feared by the others and they could be recognized from shaky hands.
Selling child slaves to cannibals, now that would be some evil shit.
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Cannibals having shaky hands? That is a rumour like ferocious masturbators going blind and growing hairy palms...
Unless you put a bone in your hair, I don't see how can one be identified as a cannibal.
I don't think cannibalism should have any advantages, maybe getting a bloody mess perk free after drinking a hectolitre of blood (no vampire crap please).
On the other hand healthy non-radiated food cooked from rare herbs and vegetables should have temporary positive effects.
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The day any stupid "Fallout" 3 perk gets introduced will be the day I am quitting. ;) :D
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The day any stupid "Fallout" 3 perk gets introduced will be the day I am quitting. ;) :D
That means all the perks are stupid because they had perks from the old fallouts in fallout 3. I don't see you quitting so...
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Hello there, Mr. Smartass. I have here Document AXGUS-535630248 in my shelf, it says that a person called "Michael139" is called "captain obvious" in some kind of forum. Normal people would understand the last quote "Surf_Solar" said, but some didn't. What to do?
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Hello there, Mr. Smartass. I have here Document AXGUS-535630248 in my shelf, it says that a person called "Michael139" is called "captain obvious" in some kind of forum. Normal people would understand the last quote "Surf_Solar" said, but some didn't. What to do?
Take some pills and buy a punching bag.
http://i1031.photobucket.com/albums/y378/Michaelh139/jpg.jpg
After I saw that I knew what was coming, luvin the new title, nice to know how much you love me. :-*
Its a shame though, I didn't think you'd go so low as to make fun of my age. :'(
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Cannibals having shaky hands? That is a rumour like ferocious masturbators going blind and growing hairy palms...
It's not a rumour.
Unless you put a bone in your hair, I don't see how can one be identified as a cannibal.
Hey extended cannibalism and the violence needed to get it done isn't particularly normal stuff to do for humans. It's gonna drive you nuts or make you a weirdo eventually. Recognizing cannibals would just provide good settings for conflicts with cannibals vs anti-cannibals.
I don't think cannibalism should have any advantages, maybe getting a bloody mess perk free after drinking a hectolitre of blood (no vampire crap please).
On the other hand healthy non-radiated food cooked from rare herbs and vegetables should have temporary positive effects.
Clean meat isn't or shouldn't be that common in the wasteland, or at least not available for everyone.
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It's not a rumour.
I've been searching a bit around that, and I confirm it's not a rumour. Cannibals are affected by the kuru (http://en.wikipedia.org/wiki/Kuru_%28disease%29), a disease that appears when you eat dead corpses.
The word kuru is taken from the Fore word "kuria/guria", 'to shake'.
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That means all the perks are stupid because they had perks from the old fallouts in fallout 3. I don't see you quitting so...
Fail. Read all the post again and this time actually THINK. HARD.
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Some cultures believe that eating human flesh gives some of the powers of your victim. May be when you eat a player your skills can be raised temporally according to the lvl of your victim.
Also cannibals may lose some chance to hit, for the shaking hands.
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I've been searching a bit around that, and I confirm it's not a rumour. Cannibals are affected by the kuru (http://en.wikipedia.org/wiki/Kuru_%28disease%29), a disease that appears when you eat dead corpses.
Well from what I've read, it was only because they were eating nervous system/brain of the corpse, the muscle (what you would eat if it's only for food) don't give the disease.
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I've just thought about something : if FOnline was more "Sims-like" it could attract more girls on the game :D
What do you think about that ?
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I'm for food and water. It can be hard to get, why the hell not. Hunger offline - NO
Being hungry/thirsty might lower stats, skills and max hit points (to not make it so easy - if you die from starvation/, you respawn still having lowered stats and 1-2 hours to get food/ or facing another respawn.
As to poor noobs - there can be something like 'free food stand' in one or two cities (no more than that),
or
(better)
some kind of "will work for food" quests, similar to shit shoveling or "caravan box running". Working for food... yeah...
cannibalism - I would be carefull on that...
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I've just thought about something : if FOnline was more "Sims-like" it could attract more girls on the game :D
What do you think about that ?
I think you should play Sims before calling any game with food inside a sims-like.
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I think you should play Sims before calling any game with food inside a sims-like.
Izual where is your sens of humour ? I agree with food and water idea since the beginning so this was not the point of my previous post >:(
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It makes food and waterskin serve a purpose. The waterskin giving you 2hp only and having one use per fill is rather dumb... I figure it would reduce the cooldown time for activities like mining or cutting trees. Work hard, take a break, drink some water and relax. And certainly would expect the waterskin to have more than ONE drink in it.
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well,the ideea in Fallout is to "survive the post-apocaliptic war"so you must survive
and i can't tell someone surviving whitout water or food
i sugest this hunger and thirst needs shoud depend on Endurance
Plus,2 noncombat profesions in plus(farmers,chefs/cokers)will be a nice addition,+some farmer houses,or even upgraded tents, i will add a topic like this in the forum
nice ideea, i thing,will bring a new chalange in the game,but i thing the best penaltys whoud be str and skill penaltys,or even some dmg rezistance reduced
and this penaltys and needs shoud not be "reseted" by death,like the drug adictions,you die an a part of them will be cured,but not 100%
and i do not wanna troll, but i think those that hates the ideea are just some "youngsters whit a blood thirst" that can't do anything constructive, but to shoot, distroy, suicide bombing, and PK/anti-PK power bilding,(i am not refering to all that hate's this ideea,if i sad something insulting, i am sory)
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well,the ideea in Fallout is to "survive the post-apocaliptic war"so you must survive
and i can't tell someone surviving whitout water or food---YAP!!!
Whats about food and water who is cure for weakness. ;)
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well,the ideea in Fallout is to "survive the post-apocaliptic war"so you must survive
and i can't tell someone surviving whitout water or food---YAP!!!
Whats about food and water who is cure for weakness. ;)
or at least to short down the coldown
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The cooldown reducing thing. Yes. That's it. Everybody likes some HP and making those darn 27 minutes of wait shrink faster.
Did you just get enlighten'd throug dialectics?
*bump*
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By any chance if cooking was implemented, any chance of us being able to make these nice cookies?
http://www.fo2238.fodev.net/wiki/Cookie
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let's make a pool here!!!!