fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LeMark on June 30, 2010, 06:47:56 pm
-
Simple suggestion, the action of looting something on the ground removes the sneak status. ATM, too many sneaker loot stuff during TC operation.
-
Yeah that was already talked about it in another sneaking thread. Solar likes the sound of it.
-
I like that too !
-
I was thinking a check where it calculates weight of the object looted vs player sneak skill so that light objects can be picked up safely but anything over 1k(kilo) gives 25% chance to break sneak, 2k gives 50% and 3k or more gives 75% chance. This will keep sneak looting as a somewhat viable but risky proposition and people who are greedy will deal with the consequences.
-
Wasn't the weight % to reduce sneak already added?
-
Wasn't the weight % to reduce sneak already added?
You misunderstood, weight reduces your sneak skill currently. I'm talking about picking up heavy objects making you visible.
-
This is mostly a stupid idea... and it's gamey too. I don't see how picking stuff up would make you more visible than simply standing there - and I don't see how could it disrupt balance in any way. If anything, it keeps sneakers useful after they've done their scouting.
-
Because that make sense for you someone come in the middle of a warzone, pick up one or two BA + Minigun and run with all this stuff? This is a game, the game play will be better without sneak looter. ATM some faction (like Crazy Barbarian) makes a lot of sneaker, come during TC and loot a lot of stuff without fighting. Some other use dual log to relog with sneak looter. The loot have to stay in the hands of fight winner, this is the point.
-
I like this idea too. Perhaps a mix between LeMark´s idea and Nice_Boat´s, but TBH, I dont really like looting with sneak ( and sneak generally ) :).
-
Because that make sense for you someone come in the middle of a warzone, pick up one or two BA + Minigun and run with all this stuff? This is a game, the game play will be better without sneak looter. ATM some faction (like Crazy Barbarian) makes a lot of sneaker, come during TC and loot a lot of stuff without fighting. Some other use dual log to relog with sneak looter. The loot have to stay in the hands of fight winner, this is the point.
And other factions come as a third party and finish the two that have been bleeding in a close battle off - what injustice! ::) Wasteland is harsh. Detecting sneak looters is possible. Killing them is easy. Having your own helps. There really is no point whining about that. If you loose a lot of stuff to builds like these, it means your skills are lacking in this respect and you should practice more - it doesn't mean you should come to the forums and start pleading for the devs to axe an entire aspect of the game (because yeah, mopping up and looting as of right now is much more interesting than "pick shit up, say goodbye and leave" - which would be exactly the way it'd be without sneak-looters).
-
Who make whining there? I just post I suggestion, you don’t like it is no prob, just don't come and say this is stupid.
Nice Boat some time you have good idea, but because of your attitude you lose a lot of credibility.
I keep my point, sneaker looters are not good for the game, you thing it is a valuable way of play ok…
-
I think picking up items while sneaking should be possible, but it should depend on your steal skill, that way we might actually see thieves in unguarded towns.
-
I think picking up items while sneaking should be possible, but it should depend on your steal skill, that way we might actually see thieves in unguarded towns.
This.
-
For now, "sneak-looting" is so easy, it's too profitable, compared to PvP, PvE, or crafting, you can gain a lot of stuff without fighting, and you don't need anything except a 300 % sneak character.
So, like Lemark said, it should be balanced.
And his idea is quite good, because it should be harder to make some stuff disappear in the middle of the battlefield than now. Or every sneak-looter should obtain the "David Coperfield" perk... :P
-
I think picking up items while sneaking should be possible, but it should depend on your steal skill, that way we might actually see thieves in unguarded towns.
since when it makes any difference, looters are alts with 10 int and skilled perk all they do is loot stuff,
sneak was brought back b/c preview has been turned off during TC, its only for scouting purpose
-
sneak was brought back b/c preview has been turned off during TC
lol no
-
I think picking up items while sneaking should be possible, but it should depend on your steal skill, that way we might actually see thieves in unguarded towns.
Best idea ever.
When in sneak picking shit up should depend on steal skill.
But taking those points out to put into Steal might also make it unbalanced because both are very nerfed skills unless boosted to the extremes.
-
Best idea ever.
When in sneak picking shit up should depend on steal skill.
But taking those points out to put into Steal might also make it unbalanced because both are very nerfed skills unless boosted to the extremes.
In fact this is not a good idea, every pvp faction have more than 5 alt sneaker with more than 297 in sneak so...
-
In fact this is not a good idea, every pvp faction have more than 5 alt sneaker with more than 297 in sneak so...
Any proof of this?
-
I think picking up items while sneaking should be possible, but it should depend on your steal skill, that way we might actually see thieves in unguarded towns.
Yeah, let's change alts with 300% sneak to alts with 300% sneak and 200% steal.
Agreed, looting should break sneak.
-
When you take loot, such as BA or miniguns, you got huge sneak malus, and easy get killed by snipers. Why to add another one ? It will only contribute to kill the whole sneak feature imo.
-
No. Implementing this suggestion means one of the biggest sneak-related problem is gone, which can make developers able to improve Sneak a lot since it will be combat/infiltration-based feature.
-
Any proof of this?
Both french PVP faction have more than 5 sneaker with 297% in sneak, some have pathfinder and outdoor to be real looter... And I see many more sneaker on battlefield so other team do it to.
-
I don't see many myself. TCB got many sneakers because they play like that. But others, not much.
-
When you take loot, such as BA or miniguns, you got huge sneak malus, and easy get killed by snipers. Why to add another one ? It will only contribute to kill the whole sneak feature imo.
Don't you have to wear/hold them to get the malus ?
Maybe it's normal to be unable to see sneaker chars, Shangy... ;D
Well, like I said, it seems thats sometimes we have few David Coperfield Clones on the battlefield, and it's kinda...annoying.
-
Actually sneak is well, i don't say that because my friends play sneak but all teams use sneak grenadier or looter during battles ...
The sneak is well and don't need an other transformation.
-
Don't you have to wear/hold them to get the malus ?
Maybe it's normal to be unable to see sneaker chars, Shangy... ;D
Well, like I said, it seems thats sometimes we have few David Coperfield Clones on the battlefield, and it's kinda...annoying.
Yes, it's normal to be unable to see sneakers, that's why I don't want to see a feature such as "when you take a loot, you lose the sneak". Ridiculous.
And, of course, when you take heavy loot, you got the malus, based on the weight. You don't need to wear it to have this. And furthermore, you cannot wear any armor best than leather or you will face the consequences of your useless sneak.
-
It's not ridicilous. If you see items and see that they dissapear you should see who take them (unless we are playing some game with fantasy, magic elements).
Sneak should be used for recon, avoiding fighting or quick precise strikes with plasma grenades (it sounds ridicilous but whatever) not for looting. When I look at formula (http://www.fo2238.fodev.net/wiki/Sneak - I think it's up to date) it makes me laugh how you have 330% sneak in middle of nowhere (I bet sneakers dig under the ground quickly) and 380% close to barrel and penalty for carried in inventory equipment is laughable too.
It should be changed on longer run but for now we have very easy hot-fix and from what I see mostly people that use sneakers for looting are against it (same it was with other unbalanced things in FOnline).
-
It's not ridicilous. If you see items and see that they dissapear you should see who take them (unless we are playing some game with fantasy, magic elements).
Sneak should be used for recon, avoiding fighting or quick precise strikes with plasma grenades (it sounds ridicilous but whatever) not for looting. When I look at formula (http://www.fo2238.fodev.net/wiki/Sneak - I think it's up to date) it makes me laugh how you have 330% sneak in middle of nowhere (I bet sneakers dig under the ground quickly) and 380% close to barrel and penalty for carried in inventory equipment is laughable too.
It should be changed on longer run but for now we have very easy hot-fix and from what I see mostly people that use sneakers for looting are against it (same it was with other unbalanced things in FOnline).
the wiki hasn't been updated in months