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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Sheepify on June 20, 2010, 11:46:01 am

Title: What gives?
Post by: Sheepify on June 20, 2010, 11:46:01 am
First of all: hello, and thank you for bringing the -original- Fallout to the masses. So to speak :D

Today being my first day of playing, I have yet to see majority of the game, but definitely appreciate what I've seen so far. Aside from the players, that is...

While all the asshattery one can find in the game makes it more interesting - random encounters with other players in particular, it does lose its charm rather quickly. Having been shot at about every third encounter (I try to run away as soon as I see another player, so the ratio might be a bit skewed :D), having been killed three times by another player in only the last two hours, for no other reason than my apparently wearing not a blue but a red shirt (or so I assume), and having yet to earn enough money to get my own tent, makes the very early game rather challenging... to say the least. I have done what quests I could find, but as you may imagine getting the money for 10 pieces of an item going for 100+ caps does take a LOT of time for a new player. Particularly when as soon as I seem to amass enough wealth to actually be able to afford one or two, it ends up in a death-drop. Oh, well. Being constantly manhandled by would-be thieves in town, without the ability to retaliate, does not inspire my confidence in the quality of the average "community" member, either (no offense to all the good-natured people out there). I certainly wish I could slap some of those blue-shirted thieves silly...

That being said, I had a peculiar encounter in Broken Hills. I went into the bank (actually without knowing it was one), and barely managed to open up the dialog with the NPC when I got attacked. Needless to say, I got killed. However, oddly enough, not by the character attacking me (wearing the green-tinted leather armor), who missed (I had a leather jacket on. Wee!). While he apparently attacked me out of stealth, missing, it was the town guards that killed me. Which, given that he initiated the combat, and I had no time to do -any- damage to him (my round did not even happen), seems mighty peculiar.

Why did the guards attack me instead of the person that initiated the combat? I initially considered it having something to do with reputation, but if that person could not hit a level 3 character in leather jacket, how could he have built such a high reputation... and why in the world would I be considered the offending party in the conflict?

I'd appreciate an elaboration on the possibilities from somebody familiar with the game mechanics, as I would prefer to guard myself against such events in the future.

Now, back to getting the 10 tent hides... Kind of a bummer when I was going to Vault City in hopes of finding some free-roaming brahim around. Le sigh.
Title: Re: What gives?
Post by: Chomiq on June 20, 2010, 11:54:19 am
He missed, you hit him and they got triggered for your hit.
Title: Re: What gives?
Post by: Sheepify on June 20, 2010, 11:56:09 am
Again, I did not hit him at all. My turn did not happen, I was killed before I had a chance to do anything (low sequence)

Basically, he shot at me, missed, then the guards busted in and shot me down.

Didn't seem to object to his looting my corpse, either :)
Title: Re: What gives?
Post by: Ox-Skull on June 20, 2010, 12:02:15 pm
That is wierd, BH is unguarded, u can attack other players without reprisal.

So if u didnt attack him, what happen is bullshit.
Title: Re: What gives?
Post by: Chomiq on June 20, 2010, 12:08:45 pm
Maybe those were his mercs?
Title: Re: What gives?
Post by: Sheepify on June 20, 2010, 12:27:38 pm
Hm... I think the Wise Rodent is correct.

I saw three characters run in. Hovering over one of them (just before I lost sight of the door on account of being dead :D) showed "local militia." But, perhaps the shots came from other NPCs than the militia one. I guess the fact of hiring your own guards still has not registered with me ;)

I guess that clears my lack of understanding. Thank you :)
Title: Re: What gives?
Post by: VongJin on June 20, 2010, 12:57:22 pm
You got killed by town militia, coz probably someone from our faction forced them to atack you. As long as Rogues control north towns, no one will pass through alive. Nothing personal, thats our politic.
Title: Re: What gives?
Post by: Drakonis on June 20, 2010, 01:39:09 pm
You got killed by town militia, coz probably someone from our faction forced them to atack you. As long as Rogues control north towns, no one will pass through alive. Nothing personal, thats our politic.

that's so noble
Title: Re: What gives?
Post by: Sheepify on June 20, 2010, 02:35:35 pm
You got killed by town militia, coz probably someone from our faction forced them to atack you. As long as Rogues control north towns, no one will pass through alive. Nothing personal, thats our politic.

Would you mind clearing the above comment for me?

Does that mean that while your faction controls a given town, you also have control over the town's militia/guards?

Wouldn't that make it impossible for another group to take over control of a town, given the reputation loss from fighting the controlled NPCs?

I am very curious about the mechanics behind town control at this point.
Title: Re: What gives?
Post by: Imprezobus on June 20, 2010, 03:05:08 pm
well, the only thing that prevents you from taking the town for yourself is lack of man/funds and another team who's not willing to loose control
Title: Re: What gives?
Post by: VongJin on June 20, 2010, 03:35:24 pm
Would you mind clearing the above comment for me?
Does that mean that while your faction controls a given town, you also have control over the town's militia/guards?
Wouldn't that make it impossible for another group to take over control of a town, given the reputation loss from fighting the controlled NPCs?
I am very curious about the mechanics behind town control at this point.

http://fodev.net/forum/index.php?topic=21.0 - an exhaustive information about your question.
Title: Re: What gives?
Post by: Sheepify on June 20, 2010, 03:54:05 pm
Thank you so very much, VongJin. This is most helpful.

Silly me for not checking that forum section before. But.. you know. There's the game.. >.> :D

Again, thanks!

Title: Re: What gives?
Post by: Michaelh139 on June 20, 2010, 08:38:59 pm
Basically some gang ass holes had you killed for lolz.
Title: Re: What gives?
Post by: Sheepify on June 20, 2010, 08:44:41 pm
Hey, all is fair in War and Love Fallout, right?  ;D

I was just incredibly confused by the town's militia actions, without realizing they are NOT the same as, say, Hub guards.

But fear not. They shall pay for my lost hides when I make the tent out of the skins of my enemies! Mwahaha- ::cough cough choke die::
Title: Re: What gives?
Post by: Sephis on June 21, 2010, 10:35:33 pm
You got killed by town militia, coz probably someone from our faction forced them to atack you. As long as Rogues control north towns, no one will pass through alive. Nothing personal, thats our politic.
this is why our community sucks so hard, assholes and asshole policies
Title: Re: What gives?
Post by: gordulan on June 21, 2010, 10:40:44 pm
well, it is the rogues were talking about, they have a strict, "You're not in our group eh? "whirrs minigun" "ratatat" Then your're with the Cheese Crusaders I presume." agenda (sorry, bad pun on my part...), you can't blame them cause they have one at least, and they're (the most numerous?) gang out there, i guess that they're just a bit bored, personally when i'm feeling bored i simply shoot people weaker than me...
Title: Re: What gives?
Post by: Gilgameš on June 22, 2010, 10:07:42 am
Same thing has happened to me, too.

All in all, I try ro keep any town visits as brief as they can ever be, and currently stay in the guarded cities. Altough I used to like the free atmosphere of the north.

And a quick hint, to basically anyone out there: try not to attack anyone inside guarded cities, there are dozens of ways to trick you into doing that with little or no personal risk, and that's when the militia are heading up your ass. Believe me, I've been killed enough many times during crafting or bartering.
Title: Re: What gives?
Post by: Tingwe on June 22, 2010, 01:27:16 pm
if you haven't already got a tent ill give you 2 brahmin hides to help towards your other 5 you said you got in your other post

Title: Re: What gives?
Post by: Sheepify on June 22, 2010, 03:00:01 pm
if you haven't already got a tent ill give you 2 brahmin hides to help towards your other 5 you said you got in your other post

Amusingly enough, I made a brand new character a few hours ago, and for some unfathomable reason it only took me.. um... about nine hours to get a tent. On the other hand, I had none of the rampant near-death experience I did with my other character.

Which leads me to believe that the new one is an anti-Chosen One. Possibly with a "Blessed by Higher Powers" invisible trait. As well as "Curve Bullets" perk, apparently, regardless of what some unbelievers say.

However, thank you very much for the offer. There is apparently still some hope left for the FO community, if only because you're just one of a number of people that offered to help me. Although I will still attempt to fulfill the Quest for the Holy Tent of Peace on my own - if only because it's been a while since I had so much masochistic fun as I do playing the Chosen One.  ;D
Title: Re: What gives?
Post by: Sailor on June 22, 2010, 07:11:10 pm
You got killed by town militia, coz probably someone from our faction forced them to atack you. As long as Rogues control north towns, no one will pass through alive. Nothing personal, thats our politic.


not condeming or condoning, I pass through all northern cities without any reprisal :p
Title: Re: What gives?
Post by: Dylan Fraser on June 23, 2010, 03:45:50 am
There are no guards in Broken Hills.  They were probably his mercenaries.
Title: Re: What gives?
Post by: Jeoshua on June 23, 2010, 11:05:59 pm
On the other hand, I had none of the rampant near-death experience I did with my other character.

Which leads me to believe that the new one is an anti-Chosen One. Possibly with a "Blessed by Higher Powers" invisible trait.

This happened to me, too.  I died 5 times when I made my first character, within as many minuites.  On the other hand, my current player went 2 days before his first death.  Coincidence? Kismet? Or did I just learn from my experiences? You decide.
Title: Re: What gives?
Post by: RavenousRat on June 23, 2010, 11:21:50 pm
This happened to me, too.  I died 5 times when I made my first character, within as many minuites.  On the other hand, my current player went 2 days before his first death.  Coincidence? Kismet? Or did I just learn from my experiences? You decide.
When I started to play this game I was dying like once per 4-5 minutes, because I was living on north and only few times appeared on south and then died by a brahmin at Junktown.
This game was so funny when I didn't know about guarded towns, I thought that all towns are deathmatch-like, I can remember how I was running in bluesuit at Modoc, 2 or 3 other bluesuiters were chasing me, I stole an empty shotgun from a peasant NPC, then equiped it, and all bluesuiters ran away from me ^_^ Then a guy with grenades came and exploded me, and all bluesuiters ran to my body to loot that empty shotgun. Because of respawn point too close to Modoc, I was spending most of time there. And I can't understand why it's so hard to get a gun at this game, atleast before wipe I could get 10mm pistol or crappy shotgun right after respawning near town, at Den I stole something from gangster, half of town started to chase me but I ran away, then exchanged it for 10mm pistol with 2 or 3 bullets and then spent it on first player I met, who killed me with SMG burst after. At Modoc, pff, there're guns everywhere, just wait till someone come with grenades and kill everyone then someone will kill him, and while they will do that just loot someone's body, get that shotgun, don't care about that it doesn't have any ammo, and run away, then steal something and exchange for 4-5 12ga shells (you don't need more, because you'll not live so long). Also I didn't know anything about crafting and I was surprised when I saw a person who were digging an ore on encounter. First days of playing were the funniest moments of this game. But then I found damned shitty NCR and started to boring craft, after that game became a bit boring.