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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: Signor on June 16, 2010, 04:55:09 pm

Title: Fallout Online
Post by: Signor on June 16, 2010, 04:55:09 pm
Quote
Today Interplay launched their beta sign-up and teaser website today for their upcoming Fallout Online MMORPG (http://fallout-on-line.com/), or Project V13 if you want to keep calling it that.
Since the dust has settled during the legal shootout between Interplay and Bethesda over the rights to work with the Fallout IP, Interplay is showing some forward momentum by launching the Fallout Online Website (http://fallout-on-line.com/).

Looks like Interplay is on the move now huzzah!
Title: Re: Fallout Online
Post by: Surf on June 16, 2010, 05:03:56 pm
I still doubt this abomination will ever see the light of day. But well, I don't really care about it.
I don't need another Fallout Online. :)
Title: Re: Fallout Online
Post by: Izual on June 16, 2010, 05:52:37 pm
For those that can't use the website I took three VERY (And I mean very !) interesting screenshots of what's there at the moment.
(http://img256.imageshack.us/img256/4803/interplay1.png)
(http://img94.imageshack.us/img94/5562/interplay2.png)
(http://img43.imageshack.us/img43/9505/interplay3.png)
Title: Re: Fallout Online
Post by: Michaelh139 on June 16, 2010, 07:59:27 pm
For those that can't use the website I took three VERY (And I mean very !) interesting screenshots of what's there at the moment.
(http://img256.imageshack.us/img256/4803/interplay1.png)
(http://img94.imageshack.us/img94/5562/interplay2.png)
(http://img43.imageshack.us/img43/9505/interplay3.png)
Interesting....
Title: Re: Fallout Online
Post by: Roachor on June 16, 2010, 08:03:52 pm
what, no option for fallout brotherhood of steel? :P
Title: Re: Fallout Online
Post by: GroeneAppel on June 16, 2010, 09:17:24 pm
Hmm, i'll sign up. Let's hope its not yet an another grindan mmo
Title: Re: Fallout Online
Post by: Tomowolf on June 16, 2010, 09:19:40 pm
Can't take your birthday date and country it is a bug ? :D
Title: Re: Fallout Online
Post by: Michaelh139 on June 16, 2010, 09:25:45 pm
Hmm, i'll sign up. Let's hope its not yet an another grindan mmo
We all know the answer to that.
Title: Re: Fallout Online
Post by: GroeneAppel on June 16, 2010, 09:30:06 pm
We all know the answer to that.

We'll you couldn't pick F3 as your favorite fallout game... That promises allot  :D
Title: Re: Fallout Online
Post by: Roachor on June 16, 2010, 09:49:10 pm
We'll you couldn't pick F3 as your favorite fallout game... That promises allot  :D

lol seriously
Title: Re: Fallout Online
Post by: Jeoshua on June 16, 2010, 10:55:43 pm
What kind of troubles is this going to cause with FOnline I wonder... can you say "Cease and Desist order"?
Title: Re: Fallout Online
Post by: Michaelh139 on June 16, 2010, 10:57:13 pm
FOnline is still free.

Fallout Online obviously will not.

We will still have plenty players ;D.
Title: Re: Fallout Online
Post by: Roachor on June 16, 2010, 10:58:36 pm
I can't get their page to load :/
Title: Re: Fallout Online
Post by: Gunduz on June 17, 2010, 05:50:19 am
Signed up. I'm still hopeful that they won't screw this up, but I'm not too confident. I'm just wondering if they'll take anything implemented in FO and use it....

Edit: On that note, maybe if we scavenge their forums, we can come up with some ideas for 2238.
Title: Re: Fallout Online
Post by: supfinal on June 17, 2010, 09:03:57 am
I just saw the in-game screen shot and my opinion:

The V13 super mutant looks more like fallout Super mutant
(http://img706.imageshack.us/img706/878/projectv13screenshot1.jpg)
but still there is not much different between Bethesda  fallout3(that i really hate!)
(http://img706.imageshack.us/img706/5079/fallout3028.jpg)

I think fallout-MMO will just be the same with other MMORPG out there
like WOW,Mabinogi heroes,Blade & Soul, Cabal and many2 others

The only Different with this so called "Fallout MMO" and other MMO is that
Fallout-MMO or V13 is gonna be a post-apocalypse them
where as the other mmo usually more towards fantasy theme.

Why cant they just make something like
Van Buren
http://www.youtube.com/watch?v=5cwBJyyKIe4&feature=related
and turn it into MMO like this awesome FOnline.

Well yeah maybe Van Buren graphic looks abit outdated,
Its not like they cant upgrade it a bit

Seriously if Interplay want to make the same mistake like
Bethesda  "The Elder Scrolls IV:Fallout3 mods"
then they should just give it to the Koreans to develops the Fallout-MMO
It feels like After Tactics, Fallout name has been butchered over and over again
remember the PS2 version?
Title: Re: Fallout Online
Post by: Roachor on June 17, 2010, 10:24:08 am
Because people expect more from a game than outdated top down rts style gameplay?
Title: Re: Fallout Online
Post by: Slaver Snipe on June 28, 2010, 10:28:23 am
Hey now everyone should hope this game does come to light, with interplay making it it shouldnt become a failout 3 and I've seen fallen earth work quite well with the post apocalyptic theme and enough items/shit to craft that it keeps you interested...as long as bodies are fully lootable on their death of course because as we all know, The Wasted is Harsh.
Title: Re: Fallout Online
Post by: Alvarez on June 28, 2010, 11:15:22 am
I wonder, if Interplay rips off 2238, should we feel ourselves betrayed or honored?

Because, i'd really want to see certain elements from 2238 in this MMO again, like mining and crafting (perhaps with our beloved cooldown...), professions, valuables (fair "more risk/less grind" equations), bases with benches...

Also, what i would really appreciate, is the old travelling system. Why?

They don't have to map the entire Wasteland. Bigger areals and randomly generated terrain in encounters would suffice, if they make travelling in a classic, slightly improved map travelling interface, loading a small map upon encounter.

That way, they save themselves A LOT of work, which would probably lead to a encounter-cramped, yet overhuge Capital Wasteland anyway and concentrating on interesting encounters instead, also allowing them to add new content almost freely.

Also, that would expand the game world immensely and would allow hidden individual locations, like tents and faction bases.

But yet, they should at least mention the Pioneers of Fallout Online, then.
Title: Re: Fallout Online
Post by: Surf on June 28, 2010, 11:47:19 am
Seeing Herve, I would feel betrayed.
Title: Re: Fallout Online
Post by: gordulan on June 28, 2010, 11:58:48 am
i'd say that it would be great, but as it so often happens, why make great, while good sells better?
I'm not really expecting much from it, prefer this instead.
Title: Re: Fallout Online
Post by: Roachor on June 28, 2010, 05:33:02 pm
Ha as if interplay would rip off 2238. Rip off what exactly? There's nothing groundbreaking or original going on here and they sure as hell aren't making a top down isometric game.
Title: Re: Fallout Online
Post by: Slaver Snipe on June 29, 2010, 07:43:56 am
Gordulan does have a pretty good point, and lets be honest Interplay has had alot of financial troubles so they probably will gear it to the masses who enjoyed F3 and not as much to those that enjoyed the first two but still it will be a few years before its out so lets keep making FOnline better while we wait to see if its going to be shit or not.
Title: Re: Fallout Online
Post by: Izual on July 28, 2010, 11:34:06 am
I revive this thread for some news...

Some guy in The Vault gathered news posts by Chris Taylor about Fallout Online. It's pretty interesting.
http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout_Online_PvP,_death_and_secret_bonuses

See the last part? Well, it could really apply to FOnline. I mean, it's the main idea of traits. Right now there are traits that everyone take, some that no one take, but all are quite superficial. With traits that would change the character in a deeper way, we could really see some "classes" appear.
Title: Re: Fallout Online
Post by: Sius on July 28, 2010, 01:12:59 pm
Well they can make some real money on this game thanks to F3 but I don't think the money will be worth it. There are simply too many good MMOs coming and I doubt that theirs FOnline will bring anything new to the market. MMOs like TERA, Star Wars: The Old Republic, Secret World and Guild Wars 2 will rule the internet when they are out. Especially GW2 with their "singleplayer" subscription.
Title: Re: Fallout Online
Post by: Badger on July 28, 2010, 01:28:46 pm
There will be lots of PvP, but that won't be the only activity.
There will be restrictions. Our vision of PvP requires player consent.
PvP can occur pretty much anywhere in the world, but not all players can partake in PvP. This goes beyond the /duel command; there is a whole different system in play here. It's not the old EQ-style PVP switch. It's something new. We're just not ready to give details at this time.
If you heavily commit to PvP, you will be rewarded. It will be risky, but the rewards are designed to make it worthwhile. If you'd like to dabble in PvP, you will still be rewarded and won't risk as much. We hope to entice more people to be involved in PvP, without making it a requirement.

 
8)
Title: Re: Fallout Online
Post by: Izual on July 28, 2010, 01:50:47 pm
Well they can make some real money on this game thanks to F3 but I don't think the money will be worth it. There are simply too many good MMOs coming and I doubt that theirs FOnline will bring anything new to the market. MMOs like TERA, Star Wars: The Old Republic, Secret World and Guild Wars 2 will rule the internet when they are out. Especially GW2 with their "singleplayer" subscription.

True, KOTOR online (as some guys use to call it) will rule ! But... Talking about Fallout Online, it just won't be worth it. Last Fallout games were bad, indeed : Fallout:BOS, Fallout 3, soon New Vegas that I'm not sure to like, and now Fallout Online. Names of Fallout's original developers won't be enough to convince me it's a good game. Even if look at it regardless of Fallout 1 & 2 experience, it won't be as good as the other MMOs that you quoted. And if we look at Fallout 1 & 2, and then at Fallout Online... Well... If it isn't similar to FOnline - at least in graphics - it will be bad :P
Title: Re: Fallout Online
Post by: JarekBrowarek on August 07, 2010, 11:50:58 am
I enjoy to hear news about Interplay & his Fallout Online. I can't wait for this game. FOnline is the best mod for Fallout, but we must know this is only mod...
Title: Re: Fallout Online
Post by: JovankaB on August 07, 2010, 04:59:06 pm
FOnline is not a mod of Fallout.
Title: Re: Fallout Online
Post by: Pandemon on August 07, 2010, 05:43:41 pm
So how it works legaly and legaly uses maps, names, textures, plot etc. from oryginal Fallout? It works as mod, another way is excluded by the copyrights & law.
Title: Re: Fallout Online
Post by: JovankaB on August 07, 2010, 06:20:49 pm
You are clearly confused about the meaning of the term game mod. FOnline is written from scratch, it's completely different engine. Just because it uses some dat files of Fallout to display the same graphics that Fallout had doesn't make it Fallout mod.
Title: Re: Fallout Online
Post by: Pandemon on August 07, 2010, 06:31:25 pm
I've talked with management of Interplay about FOnline in meaning of usage of textures etc. from Fallout 1&2 in online game and they said that the only way to make it legaly is to make it as a mod to Fallout 1/2.
So, I think this time you're not right :)
Title: Re: Fallout Online
Post by: Izual on August 07, 2010, 06:38:01 pm
There is another possibility  :)
Title: Re: Fallout Online
Post by: Pandemon on August 07, 2010, 06:45:25 pm
Anyway I think Interplay knows better ;) Finally, they still got few rights with Fallout and they made them.
Title: Re: Fallout Online
Post by: Izual on August 07, 2010, 06:46:31 pm
I didn't say they were wrong, I said your conclusion was.
Title: Re: Fallout Online
Post by: Pandemon on August 07, 2010, 09:07:05 pm
I dont get it then. I've said that FOnline must be mod if it's the only way to make it legaly and Interplay confirms that this is the only way and you're saying that I am wrong and they don't? It's non sense because I've just repeated what did they said.
Title: Re: Fallout Online
Post by: JovankaB on August 07, 2010, 09:14:12 pm
You are wrong, because:
1. It is NOT a mod. Just because someone says "only mods are legal!" doesn't make it a mod. Technically it is not a mod, PERIOD.
2. Mod is NOT the only way to have the game legal. As long as there is no original content from Fallout distributed with the game it is 100% legal. What is original content from game or not is a matter of dispute. Fallout graphics and sounds are not included in installer.

Of course about legality you can believe Interplay managers more (they sure have proven to have great managers... not), that doesn't change the simple fact that it is NOT a mod (legal or not).
Title: Re: Fallout Online
Post by: Saumax on August 07, 2010, 09:46:18 pm
i have to agree with jovanka, law don't regulate the term of "mod"
Title: Re: Fallout Online
Post by: Pandemon on August 07, 2010, 11:14:02 pm
Law is directed by copyrights in computer programmes, so if Interplay noticed anything about something like "mod" or "modification" in Fallouts copyrights I think law would accept it.
Title: Re: Fallout Online
Post by: Saumax on August 08, 2010, 08:47:25 am
damn pandemon, you are so stubborn... it doesn't fucking matter if some graphics are from fallout 1/2/t, mod is a mod, engine is engine, when we make all graphics for ourself then you still gonna scream MOD MOD MOD!!!!111 ?
Title: Re: Fallout Online
Post by: Pandemon on August 08, 2010, 09:05:50 am
You will? Hah, that's nice. I wanna see this doodle ;D
And anyway, you wont change towns, world map, town names etc.
And calm down a bit, else you will get your heard broken ;)
Title: Re: Fallout Online
Post by: Saumax on August 08, 2010, 09:40:58 am
Quote
And anyway, you wont change towns, world map, town names etc.
http://asset.soup.io/asset/0831/2084_ae90.gif

goddamnit, you are so stubborn... i wont be able to change towns or their names? i cannot talk to you longer, i just don't have nerves to argue with somebody who don't understand (and don't want understand) basics of mods and fonline engine, its all from me
Title: Re: Fallout Online
Post by: Izual on August 08, 2010, 10:15:14 am
For one, I got to agree with Saumax.

Anyway.

End of off-topic please.