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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Izual on May 02, 2010, 01:18:10 pm

Title: Party system
Post by: Izual on May 02, 2010, 01:18:10 pm
I've been playing Diablo 2 again recently and after a few hours of game, I noticed how the party system of it is great and would fit FOnline perfectly.

To make it short, in FOnline you would tag someone. This someone would be noticed by a message (In bottom-left box) and to accept you would open a window by pressing a key (Like Inventory, Pip-Boy, etc). This window would show the people in your party, and the people waiting to be accepted in it. Once you are in a party with someone, you can follow him on the worldmap, and also share experience with him.

Here is how it works in Diablo 2 :

Before you accept to join (Here, people invite you, when in FOnline YOU should ask to be invited by tagging the leader) :

(http://img249.imageshack.us/img249/5017/2238diablo1.png) (http://img249.imageshack.us/img249/5017/2238diablo1.png)


When you have accepted :

(http://img268.imageshack.us/img268/1351/2238diablo2.png) (http://img268.imageshack.us/img268/1351/2238diablo2.png)

In Diablo, you can see where are people in your party and their level. Of course, this shouldn't be the same in FOnline. However, you can share experience with them. I don't know the exact formula, but everybody in the party (If they are on same map) get the same experience when a mob dies, and the one that kills the mob gets a bonus.

-------------------

Here is a quick attempt to show how it would work in FOnline :

1) Someone tags you.
(http://img52.imageshack.us/img52/3407/2238diablo3.jpg) (http://img52.imageshack.us/img52/3407/2238diablo3.jpg)

2) You press a key (Like E for Example) and a window appears :
(http://img504.imageshack.us/img504/7053/2238diablo4.png) (http://img504.imageshack.us/img504/7053/2238diablo4.png)

3) People in your party share experience with you and can follow you on worldmap (With "Do you want to follow...?" window). If someone has tagged you you can just click X to remove him from list. If someone logs off, after 20 seconds he is removed from party.


Pros :
- Easy experience sharing system.
- Not exploitable (You only need to press a button).
- It can be fast with a button like "ACCEPT ALL" or "CANCEL ALL".
- No more people that tag you to follow you.

Cons :
- Has to be implemented.
Title: Re: Party system
Post by: Spotty on May 02, 2010, 01:22:19 pm
I like the shared xp idea, sounds like a great way to lvl up the noobs in the group...
Title: Re: Party system
Post by: Nexxos on May 02, 2010, 01:22:31 pm
Izual, Assassins ftw :)

And yeah, this party system would be awesome. +1.
Title: Re: Party system
Post by: Sarakin on May 02, 2010, 01:23:24 pm
Nice presentation, me like it !

Dont you wanna add a poll ?
Title: Re: Party system
Post by: Ombra on May 02, 2010, 01:23:53 pm
mmm... this "party window" don't require a change on engine system?

Anyway, I already suggested the "sharing experience" system  ;)
http://fodev.net/forum/index.php?topic=3721.0
Title: Re: Party system
Post by: Izual on May 02, 2010, 01:25:39 pm
Yeah, assa ftw =p

I like the shared xp idea, sounds like a great way to lvl up the noobs in the group...
If a party is composed of a level 21 player and a level 5 player, the level 5 player almost earns nothing with shared experience, as in any other MMORPGs.

mmm... this suggestion don't require a change on engine system?
Well I know nothing about engines and so on, but I think it can be done without change.

Quote
Anyway, I already suggested the "sharing experience" system  ;)
Yes, but your suggestion is different than mine ; since the party system I'm suggesting handles more than just shared experience.
Title: Re: Party system
Post by: Ombra on May 02, 2010, 01:30:13 pm
Yes, but your suggestion is different than mine ; since the party system I'm suggesting handles more than just shared experience.

I just suggested about sharing experience but more deeply... I think a "fusion" of the 2 suggestions is good  :D
Title: Re: Party system
Post by: RJ on May 02, 2010, 01:37:02 pm
Well it sounds good. I don't see reason why I should be against it so I support it.
Title: Re: Party system
Post by: avv on May 02, 2010, 01:38:15 pm
Looks alright. I wish all suggies were presented this clearly.
Title: Re: Party system
Post by: FischiPiSti on May 02, 2010, 01:42:40 pm
3) People in your party share experience with you and can follow you on worldmap (With "Do you want to follow...?" window).
Brought it up myself a few times, but yeah.

This.Must.Be.Implemented.A.S.A.P.
For players, AND NPC followers
Title: Re: Party system
Post by: Shangalar on May 02, 2010, 01:51:55 pm
I support this suggestion. Sounds useful, and well, good presentation ;)
Title: Re: Party system
Post by: maszrum on May 02, 2010, 02:06:20 pm
sounds good, that will incresse chance to find big player encouter
my anveger gonna love this ! :P
Title: Re: Party system
Post by: Josefista on May 02, 2010, 02:08:49 pm
I ve played D2 pvp for about 8-9 years (leagues, tournaments, different kinds of rules etc.), so I am kinda expert in that .)
I support this idea. Btw if I remind well, experiences are shared fairly without bonus for kill. Also If there in the party were only chars above 90 lvl, this party got more exp than party built from 90 + fe 85 levels.

If a party is composed of a level 21 player and a level 5 player, the level 5 player almost earns nothing with shared experience, as in any other MMORPGs.

In D2 it wasnt exactly this system. It didnt depend on level. If u were level 5 you earnt nice exp on lower creatures and almost nothing on highend creatures. so u could be leveled up by your m8s who killed low creatures eazyly for you.
But your system is better imo
Title: Re: Party system
Post by: Izual on May 02, 2010, 02:14:39 pm
Ah, I see. Well, that's a detail that can be fixed easily by allowing a certain % of experience share based on the player's level.
Title: Re: Party system
Post by: Sius on May 02, 2010, 02:43:19 pm
Current party system is the worst that I've encountered in MMO (free/beta mmos...) and changing it should be priority no.1 since mmo is all about party/raid. And this idea seems like a good way to go.
Title: Re: Party system
Post by: Lordus on May 02, 2010, 02:52:39 pm
I've been playing Diablo 2 again recently..

 You heretic, go and mine 1000 piecies of iron ore and give it to poor players. This will be your punishment, you RPG bigamist.

 +1
Title: Re: Party system
Post by: vedaras on May 02, 2010, 04:14:19 pm
well i would still like that someone could tag you without accepting it. And i wouldnt like sharing exp system as it would only result as lvl 21 character leveling up newbie in all gangs. But i would like something like that, to be made for showing contacts, so you could check if person is online in fonline and something like that :>
Title: Re: Party system
Post by: Sius on May 02, 2010, 04:20:37 pm
well i would still like that someone could tagg you without accepting it. And i wouldnt like sharing exp system as it would only in result as lvl 21 character leveling up newbie in all gangs. But i would like something like that, to be made for showing contacts, so you could check if person is online in fonline and something like that :>

Oh my god. Vedaras have you ever played ANY multiplayer game other than FOnline? I really doubt that.
Title: Re: Party system
Post by: Lordus on May 02, 2010, 04:27:24 pm
well i would still like that someone could tagg you without accepting it. And i wouldnt like sharing exp system as it would only in result as lvl 21 character leveling up newbie in all gangs.

 I think that there exist solution (based on level, charisma, luck (not speciaL one),...
 
 and

 Something like "steam friend list" would be fine, but i think that this is not priority. Gangs have their voice comm channel, irc is there for others..
Title: Re: Party system
Post by: Josefista on May 02, 2010, 05:05:23 pm
well i would still like that someone could tagg you without accepting it. And i wouldnt like sharing exp system as it would only in result as lvl 21 character leveling up newbie in all gangs. But i would like something like that, to be made for showing contacts, so you could check if person is online in fonline and something like that :>

read more carefully next time. Izual also suggested making party consisting only cca same level characters (fe 1-5, 5-10,10-15, 15-21 levels), so lvl 1 will not get exp (or even be able to make group) with lvl 6+ char.
Title: Re: Party system
Post by: Quentin Lang on May 02, 2010, 06:24:38 pm
read more carefully next time. Izual also suggested making party consisting only cca same level characters (fe 1-5, 5-10,10-15, 15-21 levels), so lvl 1 will not get exp (or even be able to make group) with lvl 6+ char.
Better make it trough 2 perks. That is 1-6 3-9 6-12 9-15 and so on.
Title: Re: Party system
Post by: vedaras on May 02, 2010, 07:57:19 pm
Oh my god. Vedaras have you ever played ANY multiplayer game other than FOnline? I really doubt that.

if its related anyhow with topic, i have played counter strike 1.5 and 1.6, americas army 2.0, warcraft 3 the frozen throne, continuum and many others not that large/important games :>


read more carefully next time. Izual also suggested making party consisting only cca same level characters (fe 1-5, 5-10,10-15, 15-21 levels), so lvl 1 will not get exp (or even be able to make group) with lvl 6+ char.

Well i read more carefully now, still whats the use then if lvl 21 player will get all exp and lvl 1 nothing? "If a party is composed of a level 21 player and a level 5 player, the level 5 player almost earns nothing with shared experience, as in any other MMORPGs." But still sharing experience sucks in the first place, cause you wont learn how to kill in wasteland just by seeing other critters dying around you :>

And furthermore whats wrong with current party system? i think it works fine for gangs and only noobs being afraid to be tagged by tent followers would like to change it :>
Title: Re: Party system
Post by: Sius on May 02, 2010, 10:27:24 pm
And furthermore whats wrong with current party system? i think it works fine for gangs and only noobs being afraid to be tagged by tent followers would like to change it :>

- you don't know who is following you (apart tiny arrow)
- you can't kick party members until you are at world map
- you can't invite players to your party
- you can be followed without your approval (stalking is another thing that should work separately from party system)
- there is absolutely 0 hierarchy in current party system, only high CH leader and thats it
- there is no way how to mannage party loot (fucking important in mmo)
- there is no exp sharing (Tell me whats the 1st thing that pops in your mind when you say MMO. For me its party/raid, and when you say party then 1st think I think of is sharing game experience in all its forms = loot/exp/fun/etc)

So I think current party system is for sure one of the greatest that has been invented for MMO and there is absolutely no need for change since its perfect, oldschool, hardcore, fallouty and all that shit. Right?
Title: Re: Party system
Post by: vedaras on May 02, 2010, 10:42:20 pm
well you said what you think i said what i think, let others say what they think too. Its not the game for you, you are not the one who decides. While you and other whiners like lordus think tagging without accepting is a drawback of game rest of players think its great feature. So let the majority express themselves and do not say what others think if they havent said what they think.
Title: Re: Party system
Post by: Surf on May 02, 2010, 11:52:43 pm
Quote
well you said what you think i said what i think, let others say what they think too. Its not the game for you, you are not the one who decides. While you and other whiners like lordus think tagging without accepting is a drawback of game rest of players think its great feature. So let the majority express themselves and do not say what others think if they havent said what they think.

First of all: Don't call people "whiners" just because they want to improve the game.
On second, it's not really high priority what people think about a suggestions, it's up to the devs to decide what will be developed further, not by the players.
But I think I can repeat it infinite times, people won't get it.
Title: Re: Party system
Post by: Inalian on May 04, 2010, 02:11:46 am
Well, it's sure useless for PvP players, but PVE will gain a lot from better party system.
Now, wandering on the wastelands with party is like using other members like living shield.
It would be nice when you can gain EXP that depends how many damage you dealt to enemy.       
Title: Re: Party system
Post by: arathhunter on May 04, 2010, 03:22:02 am
Well, it's sure useless for PvP players, but PVE will gain a lot from better party system.
Now, wandering on the wastelands with party is like using other members like living shield.
It would be nice when you can gain EXP that depends how many damage you dealt to enemy.       

i agree with this, now thats more like mmos i know and love (not as much as i love this game though)

though i've stoped being followed by random players who try to get into my tent, i still dont mind the stalking thing implimented, but i love this diablo 2 party system so far as i read, it would help people, but the exp shared should be accounted to how much damage is done to the critter rather then level restricts as Inalian said
Title: Re: Party system
Post by: nickatparty on December 29, 2010, 05:58:23 am
Of course this party system is awesome....still if you wish to give suggestion than it will be fusion of good and bad!!! (well more of good ones...) .
Title: Re: Party system
Post by: smoothjesus on December 29, 2010, 06:21:52 am
What a strange thread resurrecting spam robot.

I think the idea of having a party control window (partyboy 5000) is good but having to click confirm to add people to your party would cause trouble in certain situations.

Suggestion for a perfect party system:
http://www.plasma2002.com/epb/ (http://www.plasma2002.com/epb/)
Title: Re: Party system
Post by: Doctor Eex on December 29, 2010, 06:22:40 am
I don't get, why FONLINE need such party system. FONLINE has some elements of harshness, especially for loners at start, but i actually like it.

All the salt and pepper in FONLINE - all hierarchy or sharing is on human relations, not couple of menus.
I'm against removing from game such thing like tent followers. Because it's so much fun to burst them with couple of muties.

Quote
- you don't know who is following you (apart tiny arrow)
1- you can't kick party members until you are at world map
2- you can't invite players to your party
3- you can be followed without your approval (stalking is another thing that should work separately from party system)
4- there is absolutely 0 hierarchy in current party system, only high CH leader and thats it
5- there is no way how to mannage party loot (fucking important in mmo)
6- there is no exp sharing (Tell me whats the 1st thing that pops in your mind when you say MMO. For me its party/raid, and when you say party then 1st think I think of is sharing game experience in all its forms = loot/exp/fun/etc)

1- don't see problem here.
2- you can - just say "tag me pal"
3- stalking is fun. just look at your party list when on world map, nothing hard at all. if you got tagger, kick him or enter encounter and burst him or get him in merc trap
4- like in RL gecko hunting party. If guy invested in CH he deserves to lead
5- it's simple. COMMUNICATE and decide. If somebody trying to take more than deserved - warn him than burst him.
6- it's easy to share now as it is. just let noob finish the mob. once again, depend on human relations.

Current system shows you who can you trust and who you should not. Who is generous and who is greedy. And it is pointed by human deeds, not managed by some menus. It's cool IMHO.
I don't know why FONLINE should be WARCRAFT like. It is should not.
The same I feel when people start whining about thievery.
Title: Re: Party system
Post by: falloutdude on December 29, 2010, 07:58:17 am
i really like this idea. :) :D should be done very soon if possable would help lots of people. :)
Title: Re: Party system
Post by: 5me0 on December 29, 2010, 08:45:53 am
Indeed, great idea.
Hope it makes it into FOnline soon, as the party system needs a revamp.
Title: Re: Party system
Post by: kraskish on December 30, 2010, 11:41:49 am
sharing xp is a basic thing...party display is nice too although I guess it should be of informative role only, with accepting done via request.

about sharing xp, as previously said there should be some lvl ranges
Title: Re: Party system
Post by: Slaver Snipe on December 30, 2010, 12:07:08 pm
Indeed and if this is to affect mercs there should be a way to NOT take all of their xp as my goal is still to get 5 lvl 21 mutants. (Or the ability to just exclude myself, having mercs level up at the same time would make me love it.
Title: Re: Party system
Post by: 5me0 on December 30, 2010, 12:12:29 pm
Perhaps party leader can have an XP checklist as to who can recieve xp or not ?
Title: Re: Party system
Post by: Doctor Eex on December 30, 2010, 12:39:58 pm
Heretics
Title: Re: Party system
Post by: cannotspace on December 30, 2010, 04:09:30 pm
And furthermore whats wrong with current party system? i think it works fine for gangs and only noobs being afraid to be tagged by tent followers would like to change it :>

Anyone can see the players name whos following you, so basically it looks like only old players who still need to rely on new players naivety to get caps   wouldn't like it to change


At the moment higher lvls already help low level people leveling by lowering centaur's health or other high exp critter and having the lower lvl doing the final shot.

With exp share it would make it better to lvl, especially when people of same lvl are hunting critters and then due to turns one of them ends up getting all the kills, or needs to skip turns to let the other one get some kills, with sharing it would all be easier.
Title: Re: Party system
Post by: LagMaster on December 30, 2010, 08:30:33 pm
i like this ideea