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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Kojot on May 02, 2010, 12:59:12 pm

Title: Make alcochols usable :)
Post by: Kojot on May 02, 2010, 12:59:12 pm
Hi,
Now gamma Gulp Beer, Roentgen Rum, Booze and Beer are useless. Those things only decresease perception.
Maybe it is good idea to make them usable and available to craft. How do you think?





Title: Re: Make alcochols usable :)
Post by: avv on May 02, 2010, 01:09:35 pm
Make them give experience. Make them give more experience if you drink more than last time. People experience the weirdest things while intoxicated.
Title: Re: Make alcochols usable :)
Post by: Sarakin on May 02, 2010, 01:30:52 pm
Gamma Gulp Beer and Roentgen Rum are not useless, they glow !

Add +1 charisma while drinking any of those you mentioned
Title: Re: Make alcochols usable :)
Post by: Badger on May 02, 2010, 01:32:29 pm
+2 damage resistance for beer.

+4 damage resistance for liquor.

-1 Agility instead of -1 Perception
Title: Re: Make alcochols usable :)
Post by: Ombra on May 02, 2010, 01:33:16 pm
Alcohol use should add damage and AC to Unarmed characters

Drunken Master!  ;D
Title: Re: Make alcochols usable :)
Post by: FischiPiSti on May 02, 2010, 02:40:29 pm
But -1 Perception is a good thing, just add +1 Charisma to it :P

Damn drunk taxi drivers...
Title: Re: Make alcochols usable :)
Post by: Quentin Lang on May 02, 2010, 03:04:08 pm
Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
Title: Re: Make alcochols usable :)
Post by: Kojot on May 02, 2010, 03:11:44 pm
I think there should be +hp and maybe +damage resistance or + to unarmed
Title: Re: Make alcochols usable :)
Post by: Sarakin on May 02, 2010, 03:54:18 pm
Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
1 beer doesnt make you drunk :) It just makes you more talkative...
Title: Re: Make alcochols usable :)
Post by: vedaras on May 02, 2010, 04:11:26 pm
1 beer doesnt make you drunk :) It just makes you more talkative...

i damn agree with sarakin, it should add +1 to charisma :> since you can take only 2 drugs of each to take effect, you wont be too charismatic of being drunk :> its fine idea
Title: Re: Make alcochols usable :)
Post by: FischiPiSti on May 02, 2010, 07:02:43 pm
Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
Title: Re: Make alcochols usable :)
Post by: Quentin Lang on May 02, 2010, 07:54:42 pm
Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
They would probably talk like this:
http://www.youtube.com/watch?v=UZ9DDfYJITs
Title: Re: Make alcochols usable :)
Post by: Roachor on May 02, 2010, 10:05:54 pm
Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D

That's from original fallout, if you make a low int char you're pretty much retarded. I think i remember something about talking to some animals if you are stupid enough.

But yeah alcohol should have a CHA bonus, I mean cigs don't make you see better, cola doesn't make you agile (if anything it makes you fat).
Title: Re: Make alcochols usable :)
Post by: Wipe on May 03, 2010, 09:06:01 am
I liked this suggestion (http://www.nma-fallout.com/forum/viewtopic.php?p=706360#706360) more... Why there is always discussion about stats when we talk about alcohol? :-\
Title: Re: Make alcohols usable :)
Post by: Kojot on May 03, 2010, 10:50:17 am
It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.
Title: Re: Make alcochols usable :)
Post by: gordulan on May 03, 2010, 12:38:01 pm
well, i use roentgen run and gamma gulp beer just because i'm making a landing strip at my tent
Title: Re: Make alcochols usable :)
Post by: Mr Feltzer on May 04, 2010, 07:33:08 am
Im Happy Face with being able to make Beer Now, But The More the Merrier!

Plus, If you drink a beer give more Strength, less Perception
Title: Re: Make alcochols usable :)
Post by: Gargols on May 04, 2010, 01:17:08 pm
Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D

Wouldn't they be able to abuse the EN when they raise a Level while having those effects?
Title: Re: Make alcochols usable :)
Post by: Quentin Lang on May 04, 2010, 02:43:48 pm
Wouldn't they be able to abuse the EN when they raise a Level while having those effects?
No. That way everyone would use jet/mentats/buffout just to gain extra health, skill points, etc.
Title: Re: Make alcochols usable :)
Post by: Ulrek on May 04, 2010, 05:30:08 pm
i'd go for this.

Beer = -1 INT +1 CHA.

Booze = -1 INT -1 AGL +1 END, and or +1 STR.

and the gamma gulp rad versions would do the same, but they would give you rad as well.

i'd also vote for the drunken system, and also, make them something you could get fairly easily hooked on as well, not quite as bad as say, buffout, but still quite bad, so it'd be a low levels drug only, which means the poor mans pick me up etc.

cheers.

-Ulrek-
Title: Re: Make alcochols usable :)
Post by: Sashi on May 12, 2010, 05:38:42 pm
Not to revive a dead topic (I hope it's not dead) but making one beer/liquor get you drunk is silly. Not everyone gets drunk so easy.

Maybe you endurance score could effect how much booze you need to gain it's effects.

So it your endurance equals:
Endurance 1 to 4 then you will get drunk from 1 beer or 1 liquor
Endurance 5 then you will get drunk from 1-2 beers or 1 liquor
Endurance 6 then you will get drunk from 3 beers or 1-2 liquors
Endurance 7 then you will get drunk from 3-4 beers or 2 liquors
Endurance 8 then you will get drunk from 5 beers or 2-3 liquors
Endurance 9 then you will get drunk from 5-6 beers or 3 liquors
Endurance 10 then you will get drunk from 7 beers or 3-4 liquors

Intoxication should also effect your to-hit chances. Especially with ranged weapons. But if you're melee, maybe make it give you the temporary Heavy Handed perk.
I like how you guys have taken into consideration the numbing effect of booze to provide a boost to damage reduction. Maybe make the after effect when the booze wears off Weakness for 5 minutes.
Title: Re: Make alcochols usable :)
Post by: tsagrippa on May 13, 2010, 05:22:58 am
i vote for small exp gain (say, +10 for one beer), slightly increasing with player level (+100 for one beer on lvl20), with a little chance to temporarily decrease a random parameter (different chances for different alcohols), the addiction chance, and a chance to become totally drunk (when you are unavailible to drink more for a few ingame hours). I think the alcohol is more a roleplaying stuff, so just gaining a parameter is wrong - imagine you're going to fight someone, or craft some stuff IRL and you drink a bottle of vodka a hour before 'cause it makes you stronger or whatever. I think people prefer to drink alcohols when they have some free time and nothing more to do.
Title: Re: Make alcochols usable :)
Post by: LagMaster on May 13, 2010, 08:19:29 am
i have 1 question

in real life,how do alcohol increases your edn or str,if shoud afect - to perception and inteligence,and + to carisma and unarmed,tike the perk::drunken master

and if you remember in F2,there was a guy in Klamath that give you a bonus to unarmed and tell you that best way to fight HtH is to be drunk

so,idk why to increas Str and/or End
Title: Re: Make alcochols usable :)
Post by: Frosti on May 13, 2010, 02:28:48 pm
I liked this suggestion (http://www.nma-fallout.com/forum/viewtopic.php?p=706360#706360) more... Why there is always discussion about stats when we talk about alcohol? :-\

Well if FOnline already promote smoking couse cigaretes add +1 to PE ;) then I dont see problems with drinkin alcohols add +1 to Luck then.
Title: Re: Make alcochols usable :)
Post by: Cocain on August 17, 2010, 01:01:35 am
didnt fallout tactics alcohol had bonuses? im pretty sure they had, if so they should use them
Title: Re: Make alcochols usable :)
Post by: Surf on August 18, 2010, 06:31:08 am
Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better?  ::)
I'd much rather have those visual effects Wipe suggested.
Title: Re: Make alcochols usable :)
Post by: Sashi on August 19, 2010, 04:35:20 pm
Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better?  ::)
I'd much rather have those visual effects Wipe suggested.

Well it would have to balance out. The Fallout system is about balance for every positive there's a negative (Alas Perks). That makes it rare to come on top of the system all super powerful and badass because someone knows your weaknesses out there.


I get the feeling the devs will balance it out. They can do their homework and get shitfaced and take serious notes to implement in game :D it'll be fun for everyone!
Title: Re: Make alcochols usable :)
Post by: Parowooz on August 19, 2010, 06:00:28 pm
Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better?  ::)
Yeah, just leave it useless as it is. Great.
Title: Re: Make alcochols usable :)
Post by: RavenousRat on August 19, 2010, 06:05:39 pm
Yeah, just leave it useless as it is. Great.
Make drinker to be easy target for thieves.
And you can force drink someone.
To success in it you must make speech skill check against target's CH.
If he is charismatic it'll be harder to make him drink your bottle of beer or something, so you'll need high speech skill to chat him and trust you.
jk
Title: Re: Make alcochols usable :)
Post by: Surf on August 19, 2010, 06:40:30 pm
Yeah, just leave it useless as it is. Great.

So a thing only has a "use" if it boosts some stats? Wow.
Why is then people are buying a beer ingame just to drink it? As an atmosphere bringer?  ::)
Oh wait, I forgot, that doesn't make you better in fighting.
Title: Re: Make alcochols usable :)
Post by: Parowooz on August 19, 2010, 06:55:56 pm
People are buying beer in-game? Where? Maybe they do in roleplaying circle jerks.
Title: Re: Make alcochols usable :)
Post by: LagMaster on August 19, 2010, 06:57:08 pm
at every bar,man,5 caps i think it is 1 beer
Title: Re: Make alcochols usable :)
Post by: Alvarez on August 19, 2010, 07:23:21 pm
I'm for Booze Points with visual effects.

Title: Re: Make alcochols usable :)
Post by: RavenousRat on August 19, 2010, 07:51:32 pm
I'm for Booze Points with visual effects.


Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.
Title: Re: Make alcochols usable :)
Post by: Sashi on September 15, 2010, 12:34:52 am
Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.

Heaven forbid that we start roleplaying in a roleplay game!
Title: Re: Make alcohols usable :)
Post by: Cocain on September 15, 2010, 01:41:04 am
It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.

the best way is to use fallout tactics booze bonuses. it fits perfectly since fallout tactics have big time effect becouse of huge missions, plus the bonuses are very usefull yet not overpowered
Title: Re: Make alcochols usable :)
Post by: Kanly on September 15, 2010, 01:49:19 am
I loved the witcher idea for drunkness, blurred vision, make the screen bump or quit the name over the player (like F6)...