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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Kojot on May 02, 2010, 12:59:12 pm
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Hi,
Now gamma Gulp Beer, Roentgen Rum, Booze and Beer are useless. Those things only decresease perception.
Maybe it is good idea to make them usable and available to craft. How do you think?
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Make them give experience. Make them give more experience if you drink more than last time. People experience the weirdest things while intoxicated.
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Gamma Gulp Beer and Roentgen Rum are not useless, they glow !
Add +1 charisma while drinking any of those you mentioned
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+2 damage resistance for beer.
+4 damage resistance for liquor.
-1 Agility instead of -1 Perception
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Alcohol use should add damage and AC to Unarmed characters
Drunken Master! ;D
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But -1 Perception is a good thing, just add +1 Charisma to it :P
Damn drunk taxi drivers...
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Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
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I think there should be +hp and maybe +damage resistance or + to unarmed
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Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
1 beer doesnt make you drunk :) It just makes you more talkative...
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1 beer doesnt make you drunk :) It just makes you more talkative...
i damn agree with sarakin, it should add +1 to charisma :> since you can take only 2 drugs of each to take effect, you wont be too charismatic of being drunk :> its fine idea
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Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
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Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
They would probably talk like this:
http://www.youtube.com/watch?v=UZ9DDfYJITs
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Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
That's from original fallout, if you make a low int char you're pretty much retarded. I think i remember something about talking to some animals if you are stupid enough.
But yeah alcohol should have a CHA bonus, I mean cigs don't make you see better, cola doesn't make you agile (if anything it makes you fat).
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I liked this suggestion (http://www.nma-fallout.com/forum/viewtopic.php?p=706360#706360) more... Why there is always discussion about stats when we talk about alcohol? :-\
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It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.
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well, i use roentgen run and gamma gulp beer just because i'm making a landing strip at my tent
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Im Happy Face with being able to make Beer Now, But The More the Merrier!
Plus, If you drink a beer give more Strength, less Perception
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Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
Wouldn't they be able to abuse the EN when they raise a Level while having those effects?
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Wouldn't they be able to abuse the EN when they raise a Level while having those effects?
No. That way everyone would use jet/mentats/buffout just to gain extra health, skill points, etc.
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i'd go for this.
Beer = -1 INT +1 CHA.
Booze = -1 INT -1 AGL +1 END, and or +1 STR.
and the gamma gulp rad versions would do the same, but they would give you rad as well.
i'd also vote for the drunken system, and also, make them something you could get fairly easily hooked on as well, not quite as bad as say, buffout, but still quite bad, so it'd be a low levels drug only, which means the poor mans pick me up etc.
cheers.
-Ulrek-
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Not to revive a dead topic (I hope it's not dead) but making one beer/liquor get you drunk is silly. Not everyone gets drunk so easy.
Maybe you endurance score could effect how much booze you need to gain it's effects.
So it your endurance equals:
Endurance 1 to 4 then you will get drunk from 1 beer or 1 liquor
Endurance 5 then you will get drunk from 1-2 beers or 1 liquor
Endurance 6 then you will get drunk from 3 beers or 1-2 liquors
Endurance 7 then you will get drunk from 3-4 beers or 2 liquors
Endurance 8 then you will get drunk from 5 beers or 2-3 liquors
Endurance 9 then you will get drunk from 5-6 beers or 3 liquors
Endurance 10 then you will get drunk from 7 beers or 3-4 liquors
Intoxication should also effect your to-hit chances. Especially with ranged weapons. But if you're melee, maybe make it give you the temporary Heavy Handed perk.
I like how you guys have taken into consideration the numbing effect of booze to provide a boost to damage reduction. Maybe make the after effect when the booze wears off Weakness for 5 minutes.
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i vote for small exp gain (say, +10 for one beer), slightly increasing with player level (+100 for one beer on lvl20), with a little chance to temporarily decrease a random parameter (different chances for different alcohols), the addiction chance, and a chance to become totally drunk (when you are unavailible to drink more for a few ingame hours). I think the alcohol is more a roleplaying stuff, so just gaining a parameter is wrong - imagine you're going to fight someone, or craft some stuff IRL and you drink a bottle of vodka a hour before 'cause it makes you stronger or whatever. I think people prefer to drink alcohols when they have some free time and nothing more to do.
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i have 1 question
in real life,how do alcohol increases your edn or str,if shoud afect - to perception and inteligence,and + to carisma and unarmed,tike the perk::drunken master
and if you remember in F2,there was a guy in Klamath that give you a bonus to unarmed and tell you that best way to fight HtH is to be drunk
so,idk why to increas Str and/or End
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I liked this suggestion (http://www.nma-fallout.com/forum/viewtopic.php?p=706360#706360) more... Why there is always discussion about stats when we talk about alcohol? :-\
Well if FOnline already promote smoking couse cigaretes add +1 to PE ;) then I dont see problems with drinkin alcohols add +1 to Luck then.
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didnt fallout tactics alcohol had bonuses? im pretty sure they had, if so they should use them
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Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better? ::)
I'd much rather have those visual effects Wipe suggested.
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Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better? ::)
I'd much rather have those visual effects Wipe suggested.
Well it would have to balance out. The Fallout system is about balance for every positive there's a negative (Alas Perks). That makes it rare to come on top of the system all super powerful and badass because someone knows your weaknesses out there.
I get the feeling the devs will balance it out. They can do their homework and get shitfaced and take serious notes to implement in game :D it'll be fun for everyone!
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Would be ridicolous giving + stats just for drinking alcohol. Why has every substance has to do with making your build better? ::)
Yeah, just leave it useless as it is. Great.
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Yeah, just leave it useless as it is. Great.
Make drinker to be easy target for thieves.
And you can force drink someone.
To success in it you must make speech skill check against target's CH.
If he is charismatic it'll be harder to make him drink your bottle of beer or something, so you'll need high speech skill to chat him and trust you.
jk
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Yeah, just leave it useless as it is. Great.
So a thing only has a "use" if it boosts some stats? Wow.
Why is then people are buying a beer ingame just to drink it? As an atmosphere bringer? ::)
Oh wait, I forgot, that doesn't make you better in fighting.
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People are buying beer in-game? Where? Maybe they do in roleplaying circle jerks.
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at every bar,man,5 caps i think it is 1 beer
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I'm for Booze Points with visual effects.
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I'm for Booze Points with visual effects.
Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.
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Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.
Heaven forbid that we start roleplaying in a roleplay game!
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It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.
the best way is to use fallout tactics booze bonuses. it fits perfectly since fallout tactics have big time effect becouse of huge missions, plus the bonuses are very usefull yet not overpowered
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I loved the witcher idea for drunkness, blurred vision, make the screen bump or quit the name over the player (like F6)...