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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: blahblah on April 30, 2010, 04:53:58 pm
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It just occurred to me that there is no incentive other than being a good beta tester to report serious (and less serious) exploits.
What if, depending on its severity, reporting an exploit would give you in-game rewards? There is just no other way to motivate players, I'm afraid.
(All of this can obviously be fine-tuned)
Rewards for very serious and hard to find exploits can be even giving the player the 500,000 caps bunker base and additional 100 skillpoints to one character.
Big exploits can be rewarded by leveling a chosen character to 21 via GM cheats (if there is a command to add exp to players, that is) and a chest full of BG, SG, EW ammo. (The equivalent of 200,000 caps)
Normal exploits are still important so the reward could be 150,000 caps and a few CA mk II.
Small exploits, which do not really unbalance things but annoy people could give the person a second tent or some other small reward. And 50,000 caps.
That way even the smallest of exploits, if found, will be tempting to report, especially if this player does not find it overly useful and would rather some caps or is greedy for items. And big faction-level exploits need to offer huge rewards to make people want to betray their friends >:D
As a means of preventing a flood of reports of would-be exploits that in fact are features, anyone who makes a new exploit report and wants a reward should attach his character name. If the report is either good or bad, a GM will approach the character in-game and ask if they made the report. If they say "yes" and it is a good report, they get showered with rewards. If they say "yes" and it is bad, they lose a level and get killed :p
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We're playtesters not bountyhunters. The joy of finding and reporting an exploit should be enough rewarding for everybody.
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The reward that you get when reporting an exploit is that you get to play a better game, with less bugs.
GMs jumping around investigating tons of border-line exploit reports will only make their burden larger than it already is.
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Bad, bad, bad, very bad idea. Giving levels and even SKILL POINTS for finding bugs? what the hell? Ihmo its even too much to give 10000 caps for hardcore exploit.
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Ha!
Do you know what Kai Zen (continuos perfection process) is?
It's:
- Hi, i found a bug, it looks serious. Do i get something for it?
*thinking: damn, it indeed looks serious. How could i overlook something this poor sap just found, it makes me look bad.*
- Hi, i found it yesterday by myself, been working on it. GTFO.
Fortunately, it's only found in corporate sector, and found no way in FOnline. You make a good job, devs.
Yet still, should i find out, that the crate in my tent starts inexplicably to spawn HQ ore, i certainly WOULDN'T make such a foolish move to report it.
Yes, i'm selfish.
Many players are.
Would any of you do it, seriously? Will it make the game any better for you?
Next time you'll get killed in Broken Hills, you would remorse your decision.
Gameplay isn't any fun in FOnline. It's serious business.
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Yet still, should i find out, that the crate in my tent starts inexplicably to spawn HQ ore, i certainly WOULDN'T make such a foolish move to report it.
Yes, i'm selfish.
Many players are.
Would any of you do it, seriously? Will it make the game any better for you?
Next time you'll get killed in Broken Hills, you would remorse your decision.
Gameplay isn't any fun in FOnline. It's serious business.
That's fine. If you don't want to report it, someone else for sure will. And we usually don't forget who reports the most serious bugs (and exploits are usually pretty serious), consider that a reward for the selfish.
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I remember reporting that bug that gave brahmins infinite ammo. It was hard to report. But no, I agree with ghosthack that the reward is a better game. And the answer definitively isn't Skill Points, or 500K caps/base.
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That's fine. If you don't want to report it, someone else for sure will. And we usually don't forget who reports the most serious bugs (and exploits are usually pretty serious), consider that a reward for the selfish.
Yeah, i guess they have more chances at application to be a GM, a mod, any other way of ascension to your Pantheon and they most surely get mentioned in credits.
Or perhaps they just get forgotten, like all those suggestions. What good are they, if i may ask? A kind of feedback?
For my part, i just want to have fun playing.
Since Wasteland is harsh and unforgiving, and i get only more and more frustrated after so many deaths only to get some ore, just because you guys find it funny looking at all those bluesuit get killed at BH, i seek ways to adapt, since i don't want to break my minigunned thorn at first best bluesuit.
Well, Ghosthack, it doesn't mean that i WILL use every possible hack or cheat just to have exactly my way of playing. We're not at burgerking or something. I appreciate the Wasteland you give us to play. It's fun and addicting, otherwise i'd ragequit a long time ago. (inb4 And nothing of value will be lost)
It's just that i seek for the reason, why i'm still playing AND & WHY i'm making suggestions.
Do i really want the impossible? Or am i just a user not being worthy of attention?
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nah, i'm the only guy nobody listens to
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nah, i'm the only guy nobody listens to
I contradict this, gordulan. ;D
Anyway, i think you should offer players small appreciations for their efforts, devs.
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I love the rewards you suggested but how can you leave out the solid gold flying yacht and the minigun that shoots heat seeking diamond bullets?
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lock this topic dear devs, before it becomes a flame balltleground
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It's really, I mean REALLY unnecessaray.
Some people seem to think the devs are making the game just for the personal pleasure of each player.
But as I've already written a million times - we're beta testers first, and then at SECOND players.
Normally it's our "duty" to report exploits, bugs etc. as soon as possible. Sure, there should be a bit fun which one could drain out the gameplay, but it's not first priority. If everyone would be a bit more "serious" and less selfish/childish the game would be better, the devs life easier and the developing process quicker.
And I don't care if I get a reward or something. What kind of twisted logic is this anyway? If so, we should give reward to the devs in the form of donations, not vice versa. Also I don't care if my name is in the credits or somewhere else, it just doesn't matter. I just want to report things I encounter, to make the game better, nothing more. I think it wouldn't hurt if more testers'd share this kind of thinking. :-\
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Anyway, i think you should offer players small appreciations for their efforts, devs.
Try the opposite first.
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At the most, I think a player's karma (if it ever has a purpose in game) could increase, but other than that I agree that you get a less buggy game. Enjoy it.
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lol too high of rewards... how about like uh ... 100 caps or some shit .... even 50k worth of caps is a little too much for basic stuff....
the least they could do is hold a contest every month where the player with the most "reports" for the month gets a reward of 10 skill points or something
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I mean exploits. Not bugs. Stuff like saying that a weapon gets broken when your armour does is bad for players as well, so everyone would willingly report it.
On the other hand, reporting that you are not attacked by guards if the path to you is blocked is not in the interest of griefers. Victims would still report it, but not everyone could figure it out maybe.
The rewards need to be huge and unbalancing for huge and unbalancing bugs. If you'd be some mean communist chinese PK griefer then would you really be happy if your exploit to get two AP rockets by dropping one on brahmin shit was deleted? Hell no. But if in return you could get an even more killer badass char that takes 2 minutes to kill rather than one minute before, then you'd consider reporting it.
Yes. It is a low move, but I just think a lot of people won't report exploits (bugs that are good for your character) unless they are either A) a good-hearted betatester, B) offered something better than the exploit.
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Yes. It is a low move, but I just think a lot of people won't report exploits (bugs that are good for your character) unless they are either A) a good-hearted betatester, B) offered something better than the exploit.
Then our job is it to divide group A of group B. Players who aren't interested in reporting things and to help with the BETA shouldn't be able to play the game anyway.
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Try the opposite first.
I lol'd. Also Alvarez I think you played too much MMOs pirate servers. Fonline is not about gods with 500% skill and pvping everyone, rather very well balanced game. If any, I would opt for cash rewards, but rather 1k, not more
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Then our job is it to divide group A of group B. Players who aren't interested in reporting things and to help with the BETA shouldn't be able to play the game anyway.
Good luck on that, especially since it's open beta and the majority of players don't even have a forum account.
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nah if anyone should ger rewards its devs for creating game not us for playing :>
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Message to everyone who says "Making the game better would should be enough reward for exploit finders": Try to think.
Few facts:
- Many people PLAY 2238 and not really test/report any bugs/want to make the game better. Most of guys with their gang and powerbuild just want to have an adventage over others. So if they find a money exploit that will easly get them 100k caps per day then I doubt they gonna tell it to anyone ESPECIALLY DEVS, because that's how they can have even more adventage over other factions and players. Many MANY pixeljunkies play 2238 and IMO they have to be tempted with HUGE rewards just like blah said.
- we will all be wiped sooner or later. You guys rather to say "Fuck it I dont want a extra 100 skill points guy running around, just let him have his exploit and have an infinity source of caps and weapons for eternity". Well I rather see a guy rewarded for telling the exploit than having that unreported exploit abused after next wipe and after another and another and another.
I vote for yes. Devs should reward and temp people to help them get rid of dangerous unbalancing exploits.
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I can imagine...
Player: I've found a bug!!!1 I can enter enc with cintaures and run from dem, untill my friend comes and kill em all
Dev: Hmm...ok, this is mechanic abusing, it will be fixed SOON.
Player: Ok, now GIVE ME MA MONEY!!11
Dev: hmm...do you promise not to use it untill fixed and dont tell anyone?
Player: yes ofc!
Dev: Ok, here is your 100k, be a good boy.
Player: ahaha lolnub
to friend: lets go dude, we gonna hit 21 today
or another one
Player: I've found a bug!!!1 I can't follow ma friend to glob map in TB!11
Dev: hm...it's not a bug it's a feature!
Player: WUT! GIve me ma monEY!!!1
Dev: hmm... sorry this is not a bug this is a feature, so I can't give you money.
Player: god damn you!!11 I will never ever tell you anything moar again! Give me ma mONEY yUO Son of a...(banned)
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I can imagine...
Player: I've found a bug!!!1 I can enter enc with cintaures and run from dem, untill my friend comes and kill em all
Dev: Hmm...ok, this is mechanic abusing, it will be fixed SOON.
Player: Ok, now GIVE ME MA MONEY!!11
Dev: hmm...do you promise not to use it untill fixed and dont tell anyone?
Player: yes ofc!
Dev: Ok, here is your 100k, be a good boy.
Player: ahaha lolnub
to friend: lets go dude, we gonna hit 21 today
or another one
Player: I've found a bug!!!1 I can't follow ma friend to glob map in TB!11
Dev: hm...it's not a bug it's a feature!
Player: WUT! GIve me ma monEY!!!1
Dev: hmm... sorry this is not a bug this is a feature, so I can't give you money.
Player: god damn you!!11 I will never ever tell you anything moar again! Give me ma mONEY yUO Son of a...(banned)
A list of bugs/exploits that devs are allready aware and they are working on a fix would come in handy, right?(just a short notice, not a guide on how to do it)
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The bug with so called "kitting", when the whole enc is chasing you and your friend stands still in the center with 10mm pistol, making headshots untill hitting IK is well known I think.
2238 mob AI is much more interesting in this plan compared to TLA ( I didn't play much after wipe there, but if you encounter Group1 vs Group2 fights, they dont care about you untill all their enemies are dead or untill you start to loot bodies).
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A list of bugs/exploits that devs are allready aware and they are working on a fix would come in handy, right?(just a short notice, not a guide on how to do it)
What about using some online bug reporting tools like this one (http://www.mantisbt.org/)?
It's quite handy, as it allows devs to manage the process of bug fixing by assigning tasks to team members and reporting about fixing status, it also informs the testers what information should they give besides "A fuckin' NPC won't talk to me. Fix this quick or I'll rape your dogz!" - game version, location, type of bug, reproducibility, severity etc. What's more, it has an option to make the report public or not - useful for reporting exploits because you shouldn't give everyone information like "run to X, you'll get countless caps there!".
Downsides? You need to register there to report and if the dev have some question about a bug, he only can get an answer if the tester checks responses regullary. But maybe there are e-mail notifications, I can't remember that because I've been using this only two or three times.
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Ha!
Do you know what Kai Zen (continuos perfection process) is?
It's:
- Hi, i found a bug, it looks serious. Do i get something for it?
*thinking: damn, it indeed looks serious. How could i overlook something this poor sap just found, it makes me look bad.*
- Hi, i found it yesterday by myself, been working on it. GTFO.
Fortunately, it's only found in corporate sector, and found no way in FOnline. You make a good job, devs.
Yet still, should i find out, that the crate in my tent starts inexplicably to spawn HQ ore, i certainly WOULDN'T make such a foolish move to report it.
Yes, i'm selfish.
Many players are.
Would any of you do it, seriously? Will it make the game any better for you?
Next time you'll get killed in Broken Hills, you would remorse your decision.
Gameplay isn't any fun in FOnline. It's serious business.
You are playing a beta. Your virtual life is short.
The next wipe, that happens not too distant each others, you'll lose everything.
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Good luck on that, especially since it's open beta and the majority of players don't even have a forum account.
Most people don't seem to understand what bugs are let alone write one up properly. That's why game testing companies have about a 10% acceptance rate for applicants. It's quality not quantity that's important.