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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Pandemon on April 25, 2010, 01:57:42 pm
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My proposal is to make prison as the new place on map (similar like NCR Army Base). There should goes catched thieves, bombers, player killers killing others in guarded city. Then, they should get a penatly to stay in prison for x days. But there will be other ways to get out:
- a friend can pay for you a bail (lvl of prisoner * 500caps)
- a pack of friends can recapture you from prison (so, they just can blow up the gate and attack the prison)
- a friend with big charisma and/or big speech can convince the guard to release you from the prison
- a prisoner can sneak to the gate and then, hiddien in shadows get out from the prison
That's just some ideas, but I think that would be great RP and also will stop some annoying bombers/thieves in city.
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Great idea !!!
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Good one.
How about penal labor, like mining a certain amount of ore for NCR? If you try to leave the designated area, or drop your ore, you get shot and respawned in the cell with nullified ore counter.
Of course, an organised raid will bail you out of custody.
That will prevent idling the durance out.
If the prison become overcrowded due to griefers, random prisoners are thrown into solitary cells. (single map)
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very good idea, but when you go in jail, if you go again it become worse and worse for you to escape without waiting
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So, I see that this idea is liked by everyone :P
What about devs/GMs? Do you like it?
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Granted, this is interesting solution and the added bonus of this game.
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im for it, i think it would be really cool. allthough id still like to get stolen items back from guards after a thief is killed more then this at the moment. guard looting still blows :p
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- a friend can pay for you a bail (lvl of prisoner * 500caps)
Will be abused by players who got everything anyway.
- a pack of friends can recapture you from prison (so, they just can blow up the gate and attack the prison)
Players who have everything anyway, can always raid the jail. We already have some smaller player groups who can raid whole (guarded) towns.
- a friend with big charisma and/or big speech can convince the guard to release you from the prison
One talkative and charismatic alt can get you out of the jail, always.
- a prisoner can sneak to the gate and then, hiddien in shadows get out from the prison
Same as above, once you got the skills, you do it in a short time.
All named points can be abused or aren't a real punishment. It will be a pain only for players who don't have everything.
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One talkative and charismatic alt can get you out of the jail, always.
So how about that you must be online to get out when someone else is paying/taking you out? Alt problem dissapear.
Will be abused by players who got everything anyway.
Maybe, but finally you will get rid of that and become more carefully next time, 21(lvl)*500caps = 10500caps - that's not so small, even for that 21lvl. Anyway, 500caps per lvl is just example, it may be 1000.
Players who have everything anyway, can always raid the jail. We already have some smaller player groups who can raid whole (guarded) towns.
That's the point, we like it and wants it (maybe not everyone). Raiding prison is a lot better idea than making an army which is stucked in one place and depends from whims of Izual....
Same as above, once you got the skills, you do it in a short time.
Not everyone has enough sneak skill (and/or luck) to get out this way. If he fail, he will get into separated cage from which he wouldn't escape. Then the only way to leave is to wait or have friends who will pay for ya.
And about players without nothing... that's just their problem they hooliganize in guarded city without friends/money/skills/charisma.
And look for players reactions - they like it, I see here a lot more enthusiasm than in the "BIG-UBER-PRO ARMY ROLEPLAY!"...
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i concur with the above post, basically there are some really good points and the reasons to not do it are flimsy at best. creating consequences to negative actions beyond karma drops would make people think twice before greifing an entire city, at the moment negative karma is a joke to pvp players, the only people it affects are crafters and non power builds, and half the time if we got negative karma its because we finally get fed up with an uncatchable thief and go and explode them one way or another. i dunno maybe this thread should be turned into a poll.
p.s. i think if the prison was set to have guards shoot armed wastelanders it would be a good idea, it would make raiding more difficult and less frequent, especially if there were decent guards cause lets face it, if your a guard in a prison meant for thiefs and psychotic killers your going to be well armed, hell i could even see the BOS running the show, and that would really deter some people from just running in there and going buckwild if they saw a bunch of BOS initiates in PA and miniguns.
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Instead of contradicting the idea, it'd be better to suggest improvements.
I really like it and always wanted a jail. It should be a western type jail though, with a sheriff and stuff :]
The idea is great and the idea of penal labor really fits it and could be a penalty.
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good idea. we want the jail.
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I like this idea. But i have another one. Make special location for cheaters/dual loggers/game abusers: One big map, on every hex one brahmin shit, one key under the random shit, one shovel.
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hmm, well i personally don't see this as all that good of a idea.
it will make people who get items stolen and waste the thief go to jail, and the people who steal and get shot loss their items, but still be free.
simple as that.
not to mention, why would NCR waste the money to build a super max con can one they just shoot people for breaking the law in a serious way now?
just from a in character stand point, anyway.
cheers.
-Ulrek-
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I like this idea. But i have another one. Make special location for cheaters/dual loggers/game abusers: One big map, on every hex one brahmin shit, one key under the random shit, one shovel.
+10
this is excellent.
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More execelent is deleting characters + all characters connected with multiclienting IP.
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Could trusted players of that prison be given jobs for good pay? Like guarding, repairing faulty cell cages, craft those cool suspended prisoner holders, retrieve a prisoner escapee', other good jobs that would be thought of in the future.
It would be nice if there were good paying jobs out there that can actually benefit the good players in the game.
Prison Wardens : 800+ or 1000+ karma for job access?
I really like this prison idea, give bounty hunters a good reason to keep the miscreants alive for cash bonus.
Edit: Another good idea, put collars on the prisoners so that it will be obvious to see an escapee' roaming in a city, have the collar act as a "Bear Collar" and the bounty hunter will be given a sensory device that describes how close the prisoner escapee is to the bounty hunter.
Example: Bounty Hunter enters a town,
" Sensory Device starts to make a slow paced beeping noise "
You get closer to assigned prisoner escapee' - " Sensory Device is beeping erratically "
You'll be given a special rifle to sedate the prisoner for a few minutes, giving you enough time to put a cuff or chain around him. Then the prisoner is either forced to follow bounty hunter to the prison or instantly sent to the prison cell.
If the sedating rifle round is not used on the prisoner and on another player, the town guards will shoot the bounty hunter.
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set a min counter before players can escape? that goes up with chars level and punishment and x amount of time previously spent in jail... so in the end sure you got 150 speech but you still have to wait atleast 2 hours rl to use it to escape prison...
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I like idea with bounty hunter, it has good climat and is useful :D
So, Lexx, when we'll see the prison? :P
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What the fook? The Wasteland has a Prison 0_o ONLY Make it if its Escapable, And Youre Able to break in with ya mates and let ppls go. Mkay?
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i'll say it again, i think this, in the form its in right now is a bad idea, the guards don't notice people spamming pick pocket but they shoot the guys that get huge stacks of ammo stolen.
and i'll get thrown in jail for putting a 9mm round from a mauser in to the eyes of a guy who stole my new SMG right out from under me.
even had a assault rifle that was in my hands go poof once, i would suggest making the guard AI better, or adding a boost to the pick pocket timer for picking pockets in a guarded city so people cant strip some one of every bit of gear they have, other than that, from a in character stand point, who is paying to feed and keep these scum balls locked up? and who is arming the guards with enough crap to stop a gang of power builds? the brotherhood? i'd doubt that very much.
sorry if i seem negative but i would just like to remind every one of the things that would need to be changed so that this would help rather than harm.
-Ulrek-
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nah i dont like the idea. Jailing for bombing? for killing? for stealing? Do you have a list what is "legal" to do in wasteland? I think you are just trying to solve your own problem of getting owned in guarded towns and i really do not like it. As kilgore said if we are going to suggestions like these then better disable attack on guarded towns at all, but still best is to leave as it is.
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Nah, I am not trying to solve any my problem, I just want to make some RP here (ways to leave the prison) and also, secure some newbies from bombers, if you like blowing yourself up do it not in guarded city ;) Simple
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All this can be abused, as Lexx said, and player-driven system will fail - offline guards, betrayers, exploiters, abusers.
If you're looking for jobs, as some said the Bounty Hunting might be a solution, but the real way to give players something to do is NPC-driven factions, that will one day be implemented. If I was looking for a job or a way to improve my way of playing, I'd wait for them.
I just want to make some RP here (ways to leave the prison)
"Roleplay escape" ?
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All this can be abused, as Lexx said
Everything in this game can be abused nowadays... raiding guarded city, raiding guarded mines, killing NPC Traders...
That's the point to let players do what they want, anyway, it's a lot better than this shitty Army Roleplay where soldiers are locked in base and their "fun" depends from whims of you, Izual... it's such boring nobody can raid your kiddy base, too scared to open the gate when some russians stays there? ::)
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Who said anythign about the Army here ? If you can onyl suggest things because they are the opposite of things you hate, I suggest you just stop there. I didn't tell you Prison would fail because there's already a roleplay project, I didn't ask anyone to join the army, I didn't even talk about it, but you seem to hate it so much you ignore my post to tell all your hatred here. Stay in your dead suggestion topic ;)
Regards.
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It's dead suggestion topic because you and lexx think that, look at players reactions, they mostly vote for make it, but ofc you prefer not to do anything, bcos you see only bad sites of topic. :-X
Anyway, you make it dead then.
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So how about that you must be online to get out when someone else is paying/taking you out? Alt problem dissapear.
It will not, as dual-loggers will not care.
And about players without nothing... that's just their problem they hooliganize in guarded city without friends/money/skills/charisma.
Yes, it's the fault of the beginners, etc. Let's punish them more, only the elite shall survive.
look at players reactions, they mostly vote for make it
I bet many players would also vote for a no loot-mode on death.
not to mention, why would NCR waste the money to build a super max con can one they just shoot people for breaking the law in a serious way now?
The NCR, actually, is running at least one prison, which is called Black Canyon.
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Well, everything coud be abusable. But this is beta, is not it? Why not start this idea realization adding only 2 ways how to escape? By time or by help from temates. You could not abuse the time and if your temates will help you, this will be roleplaying. After some time, if this will be enough balanced, you can add another way how to escape.
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Lexx, so say me, this game is for players or for you? If players want something, why you always look only for worst sides?
Have I to be GM to make an RP idea in which you won't protest?
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yes, yes you do ;)
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Lexx, so say me, this game is for players or for you? If players want something, why you always look only for worst sides?
Have I to be GM to make an RP idea in which you won't protest?
this game is for players who prefer harsh wasteland, not sims.
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this game is for players who prefer harsh wasteland, not sims.
i learned this the hard way :P
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generally I like the prison idea but prison should be used to punish player interaction with npc factions not for duel login or trolling (those are RL issue so RL login ban or IP ban)
Now if you had low reputation with NCR and when you met ranger on encounter they shoot you on sight and loot you right. But imagine instead of replicate in a random location you will replicate in NCR state penitentiary. You have to do force labor for example move 10 crates or mine 20 ore to be able to get out and gain 50 reputation with NCR. Next time when you get "caught" by rangers again you have to do the same until your reputation with NCR reach certain threshold. Of course options for pay 1k to buy you out (this time) or jail break should leave open.
Different npc factions should have different ways to punish lower reputations with them (so dont mess around with enclave/bos/unity cause they will hunt you down and screw you up etc.) but I think prison is ok for NCR.
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Anyway, Izual and Lexx are making this idea dead, so we won't get any prison there.
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silence! Never say never
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I'm in for this idea. Who else? Add a poll please!
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Anyway, Izual and Lexx are making this idea dead, so we won't get any prison there.
Nobody makes anythong dead, if so its more the players who destroy a maybe good idea. ( like been said - its highly abusable).
So why " waste " work time and manpower in creating something which will be abused anyway?
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well if the devs are so worried about people abusing stuff they wont put it in how about taking out or changing the stuff thats being horribly abused as we speak, such as sneak, or how pvp players basically abuse everyone thats not a pvp player and take the stuff they worked to get. seriously being worried about abuse of a system that would punish griefers is just plain ridiculous citing that there would be nothing to gain from wasting ammo breaking someone out of jail or paying money. its still performing its function and no ones getting a leg up.
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So why " waste " work time and manpower in creating something which will be abused anyway?
That's funny, i always ask myself a similar question, when i make a suggestion: "Why even bother to suggest, if the devs will ignore it anyway?"
But let's be honest, aren't we both a bit fatalistic about that?
It's all about testing, trying new things out.
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How about: Guards will allways see if someone steals, but do nothing unless he succeeds. If they fail, the players can kill them. IF they succeed, he gets a thief "tag", but not the old one. The new thief tag does not let players attack the thief, hower, guards intercept UNARMED(or with http://www.fo2238.fodev.net/wiki/Club XD), and chase the thief out of the city shouting "STOP! THIEF!" He loses karma(but only to a certain minimum,like -1200), and when the thief has negativ karma that would otherwise result in instant death, they would rather chase him unarmed the second he steps in the city. He could sneak however, but high enough sneak+steal? Impossible. If the thief attacks anybody in the city, the thief tag is erased, thus guards kill him instantly.
Jail? Disguise? Hmm... I smell another brainstorm approaching..
What if... There was a command(as WIP, like: '~namechange name') to change your name temporarily. Name = appearance(imagination, rp stuff.), like in the hitman games, or the spy class from team fortress 2. The higher the steal skill, the more time you could be your alterego. Like 1 steal skill =1 second(useless). 300 steal = 300 seconds. Add a high CD ofc, and cannot be done while beeing seen->high sneak.
Effects: Picked name colored from namecolorizing for that period. Neutral NPCs(like guards) would ignore you for that period. The thief can go into low rep towns this way, for a maximum of 300 seconds, to well..steal stuff, before he is discovered and hunted down. zOMG just think of teh possibilitys PvP wise, teh chaos :O Factions need a password because nobody could be trusted. With high sneak, it would mean the perfect scout.
As for jailing: Based on the idea i brought up a few posts ago, when guards chase the thief unarmed shouting stop thief, if they catch and kill them, they would respawn in a jail area.
A convenient solution to escape from prison would be to pick the lock. :P Why didnt anyone bring it up? Prison cell -> Lockpick.
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The NCR, actually, is running at least one prison, which is called Black Canyon.
interesting, didn't remember hearing about that myself.
and well, this is a suggestion topic so i might as well say something less negative.
first off, if this -was- going to be used, i would suggest that the guards be given a better set of eyes for spotting pick pockets, and act upon anyone looking in to others pockets, this would help to lower the amount of "omfg, that noob pick pocket stole my minigun! *calls gang and has them bomb the place*" and later "omfg, that noob pick pocket got us all thrown in jail for blowing him up!" you hear from gangs, which while they can be quite nasty, have a right to play just as much as a "wanna be" player killer hunter such as myself, and personally, i like FOnlines outlawish ways if anyone wants to taik about that.
as for using this to bring more "role play" around, personally i think this is a MMOG, not a game like neverwinter nights where you can really "role play", so that really does not make sense to me why this would really be a good reason to add this.
but to be honest, if you want to keep this up, you have to look at every one who will end up being locked up as well.
i tried to be less negative. cheers.
-Ulrek-
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I like The Sims.
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I like The Sims.
Finally someone has the balls to say it clear! :P
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i used to like it but it got boring, no options to collect guns as a hobby.
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Aww, but collecting weapons are so much fun, theres such a wide variety of weapons, theres the ones with dents on the back, or scratches and blood stains on the front, Its so fun!!!
Anyways, I do recall the Devs and such- on listening to the community for ideas and suggestions, too bad they abort the idea if its in anyway "abuse-able" which 78.5% of this game is....for now
I still am for the prison idea, it cant be balanced unless you try it out first. And it will hopefully give a reason to be a Bounty Hunter and give a few more jobs that might make sense (Not bringing cigarettes to one guard to another guard), ahem....oh along with bounty hunters getting an special item that shows they killed or captured the right person..
I dont like the fact that this game ,as of right now, is literally Fallout 2 deathmatch, Yet cool in some ways, it takes all RPG assets intended. But, Hey, its still in beta and things arent fixed, polished or added yet. Hopefully the future will bring us some nice surprises.
(I think the devs were aiming for RPG...i think)
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And it will hopefully give a reason to be a Bounty Hunter
I don't see how the bounty hunting thing is linked wit hthe prison ; however I'm convinced a bounty hunting system can be entirely set up by players.
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I don't see how the bounty hunting thing is linked wit hthe prison ; however I'm convinced a bounty hunting system can be entirely set up by players.
I think now death and full loot is not a strong enough punishment when you have bounty over your head. But with prison the punishment is forced labor in game so more fun and more painful for the baddies.
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So if you have a bounty over your head, anyone can beat you and bring you to jail ?
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if he want to collect bounty of course. The system should be less complicated. Something like if you checked bounty terminal/npc in certain npc faction before, next time you met this guy his name is marked with a * or special color. When you killed him he will automatically sent to jail of certain npc faction. To avoid abuse by gang members to set bounty on every rivaling gang members I suggest bounty should be only valid for "bad" guys such as bad reputation with certain npc faction, child killer, etc.
On the other hand we can have mafia/raider npc offer opportunities for paid assassination quests. Jail and forced labor should not apply.