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Author Topic: The Prison  (Read 5884 times)

gordulan

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Re: The Prison
« Reply #30 on: April 26, 2010, 02:36:19 pm »

yes, yes you do  ;)
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vedaras

  • King of the wasteland
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Re: The Prison
« Reply #31 on: April 26, 2010, 02:39:23 pm »

Lexx, so say me, this game is for players or for you? If players want something, why you always look only for worst sides?
Have I to be GM to make an RP idea in which you won't protest?

this game is for players who prefer harsh wasteland, not sims.

gordulan

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Re: The Prison
« Reply #32 on: April 26, 2010, 02:41:25 pm »

this game is for players who prefer harsh wasteland, not sims.

i learned this the hard way  :P
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Re: The Prison
« Reply #33 on: April 26, 2010, 04:06:37 pm »

generally I like the prison idea but prison should be used to punish player interaction with npc factions not for duel login or trolling (those are RL issue so RL login ban or IP ban)

Now if you had low reputation with NCR and when you met ranger on encounter they shoot you on sight and loot you right. But imagine instead of replicate in a random location you will replicate in NCR state penitentiary. You have to do force labor for example move 10 crates or mine 20 ore to be able to get out and gain 50 reputation with NCR. Next time when you get "caught" by rangers again you have to do the same until your reputation with NCR reach certain threshold. Of course options for pay 1k to buy you out (this time) or jail break should leave open.

Different npc factions should have different ways to punish lower reputations with them (so dont mess around with enclave/bos/unity cause they will hunt you down and screw you up etc.) but I think prison is ok for NCR.
« Last Edit: April 26, 2010, 04:09:42 pm by bipboy »
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Pandemon

  • The GM-eater
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Re: The Prison
« Reply #34 on: April 26, 2010, 04:43:59 pm »

Anyway, Izual and Lexx are making this idea dead, so we won't get any prison there.
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gordulan

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Re: The Prison
« Reply #35 on: April 26, 2010, 04:44:30 pm »

silence! Never say never
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Alvarez

  • Forget the past, go outside and have a blast
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Re: The Prison
« Reply #36 on: April 26, 2010, 09:42:41 pm »

I'm in for this idea. Who else? Add a poll please!
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Surf

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Re: The Prison
« Reply #37 on: April 26, 2010, 09:52:28 pm »

Anyway, Izual and Lexx are making this idea dead, so we won't get any prison there.

Nobody makes anythong dead, if so its more the players who destroy a maybe good idea. ( like been said - its highly abusable).
So why " waste " work time and manpower in creating something which will be abused anyway?

Aricvomit

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Re: The Prison
« Reply #38 on: April 26, 2010, 10:38:08 pm »

well if the devs are so worried about people abusing stuff they wont put it in how about taking out or changing the stuff thats being horribly abused as we speak, such as sneak, or how pvp players basically abuse everyone thats not a pvp player and take the stuff they worked to get. seriously being worried about abuse of a system that would punish griefers is just plain ridiculous citing that there would be nothing to gain from wasting ammo breaking someone out of jail or paying money. its still performing its function and no ones getting a leg up.
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plasma nade your face off!

Alvarez

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Re: The Prison
« Reply #39 on: April 26, 2010, 10:57:42 pm »

So why " waste " work time and manpower in creating something which will be abused anyway?

That's funny, i always ask myself a similar question, when i make a suggestion: "Why even bother to suggest, if the devs will ignore it anyway?"

But let's be honest, aren't we both a bit fatalistic about that?
It's all about testing, trying new things out.
« Last Edit: April 26, 2010, 10:59:22 pm by Alvarez »
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FischiPiSti

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Re: The Prison
« Reply #40 on: April 26, 2010, 11:20:45 pm »

How about: Guards will allways see if someone steals, but do nothing unless he succeeds. If they fail, the players can kill them. IF they succeed, he gets a thief "tag", but not the old one. The new thief tag does not let players attack the thief, hower, guards intercept UNARMED(or with http://www.fo2238.fodev.net/wiki/Club XD), and chase the thief out of the city shouting "STOP! THIEF!" He loses karma(but only to a certain minimum,like -1200), and when the thief has negativ karma that would otherwise result in instant death, they would rather chase him unarmed the second he steps in the city. He could sneak however, but high enough sneak+steal? Impossible. If the thief attacks anybody in the city, the thief tag is erased, thus guards kill him instantly.
Jail? Disguise? Hmm... I smell another brainstorm approaching..

What if... There was a command(as WIP, like: '~namechange name') to change your name temporarily. Name = appearance(imagination, rp stuff.), like in the hitman games, or the spy class from team fortress 2. The higher the steal skill, the more time you could be your alterego. Like 1 steal skill =1 second(useless). 300 steal = 300 seconds. Add a high CD ofc, and cannot be done while beeing seen->high sneak.
Effects:  Picked name colored from namecolorizing for that period. Neutral NPCs(like guards) would ignore you for that period. The thief can go into low rep towns this way, for a maximum of 300 seconds, to well..steal stuff, before he is discovered and hunted down. zOMG just think of teh possibilitys PvP wise, teh chaos :O Factions need a password because nobody could be trusted. With high sneak, it would mean the perfect scout.

As for jailing: Based on the idea i brought up a few posts ago, when guards chase the thief unarmed shouting stop thief, if they catch and kill them, they would respawn in a jail area.
A convenient solution to escape from prison would be to pick the lock. :P Why didnt anyone bring it up? Prison cell -> Lockpick.
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: The Prison
« Reply #41 on: April 27, 2010, 01:05:09 am »

The NCR, actually, is running at least one prison, which is called Black Canyon.

interesting, didn't remember hearing about that myself.

and well, this is a suggestion topic so i might as well say something less negative.

first off, if this -was- going to be used, i would suggest that the guards be given a better set of eyes for spotting pick pockets, and act upon anyone looking in to others pockets, this would help to lower the amount of "omfg, that noob pick pocket stole my minigun! *calls gang and has them bomb the place*" and later "omfg, that noob pick pocket got us all thrown in jail for blowing him up!" you hear from gangs, which while they can be quite nasty, have a right to play just as much as a "wanna be" player killer hunter such as myself, and personally, i like FOnlines outlawish ways if anyone wants to taik about that.

as for using this to bring more "role play" around, personally i think this is a MMOG, not a game like neverwinter nights where you can really "role play", so that really does not make sense to me why this would really be a good reason to add this.

but to be honest, if you want to keep this up, you have to look at every one who will end up being locked up as well.

i tried to be less negative. cheers.

-Ulrek-

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Re: The Prison
« Reply #42 on: April 27, 2010, 02:46:06 am »

I like The Sims.
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Surf

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Re: The Prison
« Reply #43 on: April 27, 2010, 02:50:21 am »

I like The Sims.

Finally someone has the balls to say it clear!  :P
Re: The Prison
« Reply #44 on: April 27, 2010, 05:08:50 am »

i used to like it but it got boring, no options to collect guns as a hobby.
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