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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: bikkebakke on April 21, 2010, 11:00:22 pm

Title: HQ mineral/ore craftable
Post by: bikkebakke on April 21, 2010, 11:00:22 pm
I'm putting this up since so many people are complaining about getting killed in unguarded mines and its hard to get etc etc (yes, I'm kinda one of them).

Why not make those two both craftable and gatherable, keep the normal system AND add the craftable, like if you have 5 ore/mineral you can craft 1 HQ ore/mineral - or increase to 10 of each if you'r afraid 5 is too low and people will spam HQ ore/minerals. I think that it's pretty realistic atleast but if you want to complain be my guest.

I'd think that would be pretty sweet, it adds an alternative atleast and for a low lvl/non powerbuild it beats going to HQ cave and get killed and waste a cow, time and a SLEDGE! >.>
Title: Re: HQ mineral/ore craftable
Post by: Frosti on April 21, 2010, 11:07:26 pm
+1
Title: Re: HQ mineral/ore craftable
Post by: Surf on April 21, 2010, 11:11:05 pm
But, those HQ materials are meant to be not so easy to obtain/to fight for. ;)
You could also buy them.


Title: Re: HQ mineral/ore craftable
Post by: geraioptuaer on April 21, 2010, 11:20:00 pm
Yeah but you need the materials to be able to fight (effectively).

Also finding merchants that sell decent things is such a bore sometimes can search 3 cities and get nothing.
Title: Re: HQ mineral/ore craftable
Post by: bikkebakke on April 21, 2010, 11:30:22 pm
But, those HQ materials are meant to be not so easy to obtain/to fight for. ;)
You could also buy them.

And if I'm really really low on cash? and its bitchy hard buying it sometime.

Still I wouldn't say its 100% safe to be having to craft HQ out of 5/10 normal - You'd still have to go to the "secure" mines and back and you can get killed on the way :P And it ain't the fastest way to gather it, it would  go extremely faster to just bring a cow to a unguarded mine and mine there but this is just a bit more safe :P
Title: Re: HQ mineral/ore craftable
Post by: vedaras on April 22, 2010, 01:06:38 am
i think number should be a little bigger. If hq ore cd is like 7 minutes, and normal ore 2 minutes for 2 pieces so it would be fair if it would be needed 8-10 pieces i think.
Title: Re: HQ mineral/ore craftable
Post by: JustGreat on April 22, 2010, 01:33:56 am
You are forgetting that you can buy private mines with regular ores, with this suggestion, it is the equivalent of buying HQ private mines.
Title: Re: HQ mineral/ore craftable
Post by: geraioptuaer on April 22, 2010, 01:37:35 am
You are forgetting that you can buy private mines with regular ores, with this suggestion, it is the equivalent of buying HQ private mines.

Big deal, do you know how much you pay for these private mines?? Also it makes little difference where you mine for regular ores.
Title: Re: HQ mineral/ore craftable
Post by: JustGreat on April 22, 2010, 02:23:10 am
So why even have HQ mines ?
Title: Re: HQ mineral/ore craftable
Post by: geraioptuaer on April 22, 2010, 02:56:27 am
So why even have HQ mines ?

because in the system being suggested it is still quicker to mine them than normal mineral/ore and converting.
Title: Re: HQ mineral/ore craftable
Post by: virus341 on April 22, 2010, 03:14:12 am
As soon as every item in the game would be possible to get only by more hours of easy-farming, the game would become boring even to those who suggested it. info 95%
Beware of your dreams, they may come true. (c)
Title: Re: HQ mineral/ore craftable
Post by: Zpider on April 22, 2010, 03:16:30 am
i like this idea.. maybe make a profession out of it, like "miner", then you have to work for it a bit before you get access to making HQ resources, maybe learning a "refning process" or something.
Title: Re: HQ mineral/ore craftable
Post by: virus341 on April 22, 2010, 03:18:58 am
i like this idea.. maybe make a profession out of it, like "miner", then you have to work for it a bit before you get access to making HQ resources, maybe learning a "refning process" or something.

Yeah so everyone will reaaaly need another alt, like it's not enough atm
Title: Re: HQ mineral/ore craftable
Post by: Zpider on April 22, 2010, 03:28:08 am
you choose to make alts.. or you make a new main rather.. "need" has not so much to do with it since you still can go about your business mining with your main.

i rather have the option to have six million alts than being restricted to one. i for now have one main, and two alts, one which i was not pleased with so i dont use him very much/ at all. do you suffer because of this?
Title: Re: HQ mineral/ore craftable
Post by: blahblah on April 22, 2010, 10:27:23 am
-1

HQ are meant to be obtained only in PK-ridden mines.
Title: Re: HQ mineral/ore craftable
Post by: Sarakin on April 22, 2010, 01:06:49 pm
-1

Obtaining HQ resources should be risky and only for well organized teams / lucky ones. But I would like to see more HQ mines ( 1-2 )
Title: Re: HQ mineral/ore craftable
Post by: Solar on April 22, 2010, 01:22:28 pm
HQ will remain as only available in the unguarded mines. This is the unchanging, universal constant with which you have to work if you want to craft Leve 2 and 3 things.

How you solve this problem is up to you.
Title: Re: HQ mineral/ore craftable
Post by: DrapiChrust on April 22, 2010, 03:25:19 pm
+1 for Solar

'Cos:
1. why the hell everybody should have a box of spare CAs?
2. this game needs to be a challenge, dammit. What a challange can there be, if you can click your way to everything while sipping coffee and scratching your ass while yawning?
Title: Re: HQ mineral/ore craftable
Post by: Kilgore on April 22, 2010, 03:41:11 pm
-1

Obtaining HQ resources should be risky and only for well organized teams / lucky ones. But I would like see more HQ mines ( 1-2 )

agreed
Title: Re: HQ mineral/ore craftable
Post by: geraioptuaer on April 22, 2010, 05:17:49 pm
+1 for Solar

'Cos:
1. why the hell everybody should have a box of spare CAs?
2. this game needs to be a challenge, dammit. What a challange can there be, if you can click your way to everything while sipping coffee and scratching your ass while yawning?

Yeah this is a good thing, if everyone have same armor, pvp is more on a similar footing rather than l33ts vs n00bs.

If it is more available more people can become competetive (because their stuff is easier to replace)

I think it is a step forward to include more people in more aspects of the game rather than have elitest society like it is now.