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Author Topic: HQ mineral/ore craftable  (Read 2505 times)

bikkebakke

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HQ mineral/ore craftable
« on: April 21, 2010, 11:00:22 pm »

I'm putting this up since so many people are complaining about getting killed in unguarded mines and its hard to get etc etc (yes, I'm kinda one of them).

Why not make those two both craftable and gatherable, keep the normal system AND add the craftable, like if you have 5 ore/mineral you can craft 1 HQ ore/mineral - or increase to 10 of each if you'r afraid 5 is too low and people will spam HQ ore/minerals. I think that it's pretty realistic atleast but if you want to complain be my guest.

I'd think that would be pretty sweet, it adds an alternative atleast and for a low lvl/non powerbuild it beats going to HQ cave and get killed and waste a cow, time and a SLEDGE! >.>
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: HQ mineral/ore craftable
« Reply #1 on: April 21, 2010, 11:07:26 pm »

+1
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Surf

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Re: HQ mineral/ore craftable
« Reply #2 on: April 21, 2010, 11:11:05 pm »

But, those HQ materials are meant to be not so easy to obtain/to fight for. ;)
You could also buy them.


Re: HQ mineral/ore craftable
« Reply #3 on: April 21, 2010, 11:20:00 pm »

Yeah but you need the materials to be able to fight (effectively).

Also finding merchants that sell decent things is such a bore sometimes can search 3 cities and get nothing.
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bikkebakke

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Re: HQ mineral/ore craftable
« Reply #4 on: April 21, 2010, 11:30:22 pm »

But, those HQ materials are meant to be not so easy to obtain/to fight for. ;)
You could also buy them.

And if I'm really really low on cash? and its bitchy hard buying it sometime.

Still I wouldn't say its 100% safe to be having to craft HQ out of 5/10 normal - You'd still have to go to the "secure" mines and back and you can get killed on the way :P And it ain't the fastest way to gather it, it would  go extremely faster to just bring a cow to a unguarded mine and mine there but this is just a bit more safe :P
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

vedaras

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Re: HQ mineral/ore craftable
« Reply #5 on: April 22, 2010, 01:06:38 am »

i think number should be a little bigger. If hq ore cd is like 7 minutes, and normal ore 2 minutes for 2 pieces so it would be fair if it would be needed 8-10 pieces i think.
Re: HQ mineral/ore craftable
« Reply #6 on: April 22, 2010, 01:33:56 am »

You are forgetting that you can buy private mines with regular ores, with this suggestion, it is the equivalent of buying HQ private mines.
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Re: HQ mineral/ore craftable
« Reply #7 on: April 22, 2010, 01:37:35 am »

You are forgetting that you can buy private mines with regular ores, with this suggestion, it is the equivalent of buying HQ private mines.

Big deal, do you know how much you pay for these private mines?? Also it makes little difference where you mine for regular ores.
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Re: HQ mineral/ore craftable
« Reply #8 on: April 22, 2010, 02:23:10 am »

So why even have HQ mines ?
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Re: HQ mineral/ore craftable
« Reply #9 on: April 22, 2010, 02:56:27 am »

So why even have HQ mines ?

because in the system being suggested it is still quicker to mine them than normal mineral/ore and converting.
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virus341

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Re: HQ mineral/ore craftable
« Reply #10 on: April 22, 2010, 03:14:12 am »

As soon as every item in the game would be possible to get only by more hours of easy-farming, the game would become boring even to those who suggested it. info 95%
Beware of your dreams, they may come true. (c)
Re: HQ mineral/ore craftable
« Reply #11 on: April 22, 2010, 03:16:30 am »

i like this idea.. maybe make a profession out of it, like "miner", then you have to work for it a bit before you get access to making HQ resources, maybe learning a "refning process" or something.
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KaptenStofil
Zpider

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virus341

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Re: HQ mineral/ore craftable
« Reply #12 on: April 22, 2010, 03:18:58 am »

i like this idea.. maybe make a profession out of it, like "miner", then you have to work for it a bit before you get access to making HQ resources, maybe learning a "refning process" or something.

Yeah so everyone will reaaaly need another alt, like it's not enough atm
Re: HQ mineral/ore craftable
« Reply #13 on: April 22, 2010, 03:28:08 am »

you choose to make alts.. or you make a new main rather.. "need" has not so much to do with it since you still can go about your business mining with your main.

i rather have the option to have six million alts than being restricted to one. i for now have one main, and two alts, one which i was not pleased with so i dont use him very much/ at all. do you suffer because of this?
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KaptenStofil
Zpider

Time can be bent, twisted, pulled and pressed, but it never breaks.
Re: HQ mineral/ore craftable
« Reply #14 on: April 22, 2010, 10:27:23 am »

-1

HQ are meant to be obtained only in PK-ridden mines.
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