fodev.net
Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: vedaras on April 10, 2010, 10:39:04 pm
-
to be able to kill you need like 100% (of course that not 95% to aiming from big distances, i mean just that you raise up one level of your gun skill and you can go hunt or some shit) of gun skill if you have good perception, and if you have 141% lockpick and lockpicks set you can still do nothing, so seriously what the fuck? Now with 141% lockpick and lockpicks set i keep failing and failing by trying to lock pick stranded ships doors near klamath. Maybe there are some specials modifiers or other lock pick influencing shit that we should know about?
(http://img696.imageshack.us/img696/791/screenshot1oyz.png)
(http://img406.imageshack.us/img406/8920/screenshot2ar.png)
Why there are roles for game that needs no effort to be successful and others even with biggest efforts wont turn into successful roleplaying?
-
Repair needs ~ 250 to fix stuff at all.
Science needs to be super high to break down things to get any mats at all.
Now lockpicking too.
Edit: Apparently sneak too ?
-
another portion (http://img530.imageshack.us/img530/203/screenshot3i.png)
-
See it like this: You bought a very very very expensive car. Now you drive to NCR, because you need to buy / sell something. You enter the map and 20 people in blue are running up to you and 30 seconds later, the first one is running away with your car and you couldn't do anything against this.
Doesn't really sound like fun to me.
-
See it like this: You bought a very very very expensive car. Now you drive to NCR, because you need to buy / sell something. You enter the map and 20 people in blue are running up to you and 30 seconds later, the first one is running away with your car and you couldn't do anything against this.
Doesn't really sound like fun to me.
See it like this then too, big gunner or sniper or whatever kills you and you cant do anything about it, he takes your valuable stuff and says some nice comments about you. Whats the difference between these situations? The difference is that only mine example can possibly happen, cause lockpicking and steal are worthless skills. And stuff like cars or other shit, can be left 1 mm from ncr on world map that is sure not a problem.
-
See it like this: You bought a very very very expensive car. Now you drive to NCR, because you need to buy / sell something. You enter the map and 20 people in blue are running up to you and 30 seconds later, the first one is running away with your car and you couldn't do anything against this.
Doesn't really sound like fun to me.
Agreed
-
Whats the difference between these situations?
If someone enters NCR and shoots you, he will be gunned down by either other players or the guards. If someone enters NCR and runs away with your car, nothing will happen and your car is gone.
-
If I may, you can be a lockpicker and some sort of killer, too. It's not like you'd be useless in fights.
-
well i think then most people would prefer disabling lockpicking in guarded towns at all but make it work normally in other situations rather then disabling it at all. And lockpicks even destroys themselves when you use it, so you are not even standing in same place by trying to lockpick but you are moving to -.
-
Repair needs ~ 250 to fix stuff at all.
Science needs to be super high to break down things to get any mats at all.
Now lockpicking too.
Edit: Apparently sneak too ?
250 repair? last build it was 180 + tool
-
So is it possible to steal cars at all now? Perhaps at a higher lockpick level?
-
So I bought a hummer yesterday, and to my suprise it got stolen within 20 minutes of gameplay. Somoene with 28% lockpick and 10 luck picked the lock they said.
Now i'm not going to rant about it, but i think it's a little unfair. Gaurds don't even respond to people lockpicking, you can't shoot lockpickers. They can stand at the car entrance and you can't enter your car and they can keep lockpicking.
So people with ranting about lockpick, it's all about a little luck.
-
Last build I got locked in a hotel room in the hub by the hub barman, I picked the lock with 17% chance and killed him. Pure luck, I could have been stuck in there a long time.
-
So I bought a hummer yesterday, and to my suprise it got stolen within 20 minutes of gameplay. Somoene with 28% lockpick and 10 luck picked the lock they said.
Now i'm not going to rant about it, but i think it's a little unfair. Gaurds don't even respond to people lockpicking, you can't shoot lockpickers. They can stand at the car entrance and you can't enter your car and they can keep lockpicking.
So people with ranting about lockpick, it's all about a little luck.
yeah this is the biggest shit about lockpick, you can raise your lockpick to infinity if you dont have enough luck and you will still fail, and you cannot raise your lockpick at all but have decent luck and do epic thievery thats sucks completely. Lockpicking and stealing should depend on agility not on fuckin luck.
-
yeah this is the biggest shit about lockpick, you can raise your lockpick to infinity if you dont have enough luck and you will still fail
Yea, yea...
I played char with 1LK for few months and still was able to ste--- borrow cars when i got some decent skill level. And for lockpicker you can start saying about "decent", when you have 200% or more.
Only problem with lockpick is that currently there is nothing to do with that skill... if you find some locked doors in game, their complexity level is set very low or uber high... or "it's not your room" :-\ Lockpickers must wait for day, when devs start to take care about "forgotten" skills. For now we can put it next to gambling.
-
Yea, yea...
I played char with 1LK for few months and still was able to ste--- borrow cars when i got some decent skill level. And for lockpicker you can start saying about "decent", when you have 200% or more.
Only problem with lockpick is that currently there is nothing to do with that skill... if you find some locked doors in game, their complexity level is set very low or uber high... or "it's not your room" :-\ Lockpickers must wait for day, when devs start to take care about "forgotten" skills. For now we can put it next to gambling.
that is what i mean! you can start killing with somewhat like 100% of gun skill, and you can start lockpicking with over 200% that is just crap...
-
that is what i mean! you can start killing with somewhat like 100% of gun skill, and you can start lockpicking with over 200% that is just crap...
Not really. If you lower this, you will never see any caravan around :) And this is not a solution IMHO; you need more things to do, not making last one easier. Just wait some time, i don't belive that there is no plans for lockpick skil.
-
that is what i mean! you can start killing with somewhat like 100% of gun skill, and you can start lockpicking with over 200% that is just crap...
Some things should be extremely hard, eg: picking car locks would require electronic lockpicks and would be nearly impossible with even 200% lockpick. But picking a simple lock from a chest in an encounter should be doable with 70% lockpick and no additional items.
-
Some things should be extremely hard, eg: picking car locks would require electronic lockpicks and would be nearly impossible with even 200% lockpick. But picking a simple lock from a chest in an encounter should be doable with 70% lockpick and no additional items.
nah picking car should be easy too, as i told before you can leave car 1mm from ncr or other town and walk that way. If you feel lucky and then you are robbed its your own fault.
-
nah picking car should be easy too, as i told before you can leave car 1mm from ncr or other town and walk that way. If you feel lucky and then you are robbed its your own fault.
Nonsense, it makes sense that a carlock should be hard to pick. You don't see cars all that often, a lockpicker isn't used to carlocks. Also cars are rare, a car driving into town will get the attention of gaurds, so they will notice quickly that somoene is fumbling with the lock.
-
I dont really get one thing. You need to learn how to survive in wasteland, not teach wasteland how to survive with you. If people are unaware, not skilled, not intelligent enough to survive they all try to make suggestions how to nerf "bad things". You better try how to increase your gameplay instead.
-
I dont really get one thing. You need to learn how to survive in wasteland, not teach wasteland how to survive with you. If people are unaware, not skilled, not intelligent enough to survive they all try to make suggestions how to nerf "bad things". You better try how to increase your gameplay instead.
There is no fact of survival here, just the fact of unbalance. Somoene with <30% in a skill being able to get extremely rich with shouldnt be possible. And you know it.
-
well then example, you leave your character in middle of modoc with full of loot and go afk. Guy with 30% unarmed comes and kills you, here something wrong? Same is with lockpicking in ncr, and in situation like that your head is only one responsible for your loss.
-
well then example, you leave your character in middle of modoc with full of loot and go afk. Guy with 30% unarmed comes and kills you, here something wrong? Same is with lockpicking in ncr, and in situation like that your head is only one responsible for your loss.
To bad Modoc is an ungaurded town
To bad killing somoene with 30 unarmed takes 30 minutes and lockpicking a car only 5 seconds.
I'm talking about gaurded towns, about a skill that is unbalanced. And it needs balancing.
-
To bad Modoc is an ungaurded town
To bad killing somoene with 30 unarmed takes 30 minutes and lockpicking a car only 5 seconds.
I'm talking about gaurded towns, about a skill that is unbalanced. And it needs balancing.
man lockpick cd is 10 minutes on car, and you will lock pick it from 100 tries with something like 24% lockpick, so count how many time it will take.
by the way -500 karma in ncr for stealing one 44 jhp bullet! THE FUCK AGAIN ? for killing someone and making him lose all stuff you get -100 reputation, and -50 if bombing, and for stealing one fuckin bullet -500 ? dude....
-
Well. It should be obvious, that this is a bug. If not, then I can't help.
What I wonder the most: If everyone knows that stealing, lockpicking and sneaking sucks... why everyone is still doing and afterwards raging about it?
-
Why not lock all residental houses/doors/lockers and let this for lockping roleplaying.. More rich house, better skill you need.. And there should be a special proffesion, thief, because i think that only succes in numbers of lockpicks/stealing actions (and quests) would qualify thief character to most dangerous actions: steal stuff from players.
You know, if i choose PvP char, i have to level up on critters in wasteland, maybe i do first some little quests first, but after all, i am ready to PvP. Why basic thief has privilege to go direct on players possesion :)
-
The only solution in implementing your suggestion would be to make all those "rich houses" as an instance (like the klamath toxic caves quest, or the rail line gang quest). Otherwise you have all houses ripped apart in 2 days after another wipe, with no single item left there.
-
The only solution in implementing your suggestion would be to make all those "rich houses" as an instance (like the klamath toxic caves quest, or the rail line gang quest). Otherwise you have all houses ripped apart in 2 days after another wipe, with no single item left there.
And it is not possible to "resuplly" this houses with new stuff after some cooldowns?
-
I don't know if the engine supports this, but I doubt it. :-\
Otherwise all this stuff needs to manually restored by some GMs...
Don't get me wrong, I like the idea, but I don't know if a simple script could handle this.
-
I don't know if the engine supports this, but I doubt it. :-\
Otherwise all this stuff needs to manually restored by some GMs...
Don't get me wrong, I like the idea, but I don't know if a simple script could handle this.
Why not make random encounters out of them? That could work.
-
Well. It should be obvious, that this is a bug. If not, then I can't help.
What I wonder the most: If everyone knows that stealing, lockpicking and sneaking sucks... why everyone is still doing and afterwards raging about it?
Well after some updates (old updates, even before wipe) reputation loss from stealing was changed completely, from -100 constant to dramatic like this, just change it back.
Why everyone is doing that? People want to rollplay. Why ragging? because of current system they cant rollplay.
-
Oh please... don't come with roleplay. Nobody is really playing a role. And stuff like lockpicking, etc. is just an alternative in gaining a few things:
a) Getting loot
b) Stuff to do for players
c) Fun for players
See, I don't write that it increases roleplaying, as it doesn't.
We can't simply revert the reputation loss from stealing, as it's a big construct and not only "stealing == -1000 rep". The bug needs to be fixed and not workarounded.
-
Oh please... don't come with roleplay. Nobody is really playing a role. And stuff like lockpicking, etc. is just an alternative in gaining a few things:
a) Getting loot
b) Stuff to do for players
c) Fun for players
See, I don't write that it increases roleplaying, as it doesn't.
We can't simply revert the reputation loss from stealing, as it's a big construct and not only "stealing == -1000 rep". The bug needs to be fixed and not workarounded.
Common its not fallout 2, you wont see a thief with big guns tagged, or a lockpicker sniper. If people play as thieves they tag lockpick steal and probably sneak, what other role than thief you can play with these skills? And as i said now you cant even play as thief, cause you steal 1 bullet and then you can say goodbye to this town since your reputation is fucked.
-
cause you steal 1 bullet and then you can say goodbye to this town since your reputation is fucked.
Give back my .44 magnum FMJ bullet! Oh, wait, I spent more on you when you was running away ;p
Little suggestion: What about making stolen items, like in TES: Oblivion, - "hot". So no any NPC will buy it, except for thugs in Hub and someone in New Reno. And, I know it's almost impossible to implement, make reputation restored again, when you sell stealed stuff for thier regenerated caps (like you do it in normal town), so if you're good thief (have good steal skill+can run away from an angry guy with a gun from the city) you can restore reputation and steal again.
*NPCs, who buying "hot" items restore your reputation for thier caps only for "hot" items, not regular.
**After selling "hot" item to such NPCs they become "sold hot (or don't know...)" items, so if you resell them, you won't get any reputation boost, and you still can't sell them to normal NPC traders.
***Stealing "hot" item already from someone is 100% success, regardless of Steal skill, and it's safe (like stealing from unconscious).
****Selling "hot" items to NPC restores your reputation only lost by stealing, not killing or faction or something else.
*****I know, it's impossible to implement.
Edit: Damn, I only now saw that this isn't a topic about stealing.
-
"Hot" stolen items requires a gov't and police force that has enough power to control the wastes. How the hell is someone in the next town going to know whatever you have is stolen, and even if they did why would they care? Murder and rape is common place.
-
"Hot" stolen items requires a gov't and police force that has enough power to control the wastes. How the hell is someone in the next town going to know whatever you have is stolen, and even if they did why would they care? Murder and rape is common place.
Because it is an interesting game mechanic allowing thieves to be useful again. Who gives a fuck about if it involves magic. You reported it on radio or something.
Either don't complain about game not being fun or complain about game not being realistic.
-
lol i stole 4 stimpacks in ncr, with 210 steal and pickpocket perk, but i got -2k karma for that and guards killed me. Talk about stealing...
-
Because it is an interesting game mechanic allowing thieves to be useful again. Who gives a fuck about if it involves magic. You reported it on radio or something.
Either don't complain about game not being fun or complain about game not being realistic.
I don't see how that suggestion is either, this is less about realism and more about maintaining an atmosphere of lawlessness.
-
lol i stole 4 stimpacks in ncr, with 210 steal and pickpocket perk, but i got -2k karma for that and guards killed me. Talk about stealing...
If you want I can give you some caps, you'll buy some stims or bullets.
I don't see how that suggestion is either, this is less about realism and more about maintaining an atmosphere of lawlessness.
Realism? Omg... where you see realism? I just suggested how to solve reputation by stealing, but not making it too easy/abusable.
-
If you want I can give you some caps, you'll buy some stims or bullets.
Realism? Omg... where you see realism? I just suggested how to solve reputation by stealing, but not making it too easy/abusable.
man i dont want stims or bullets, i want to be thief!
-
I think, that lockpicking should be treated in the same way as steling is. You try to pick a lock, guard sees you, you are not protected any more.
As for cars, how about this:
When you buy a car, it has just ordinary 150% lock. Quiet easy to pick, but you can ask lockpicker to make much better lock for you. Then you could just left that car in NCR a laught about those < 300% lockpickers who are trying to pick your 380% lock.
I admit, that this would work only when skill would affect the chance to pick much more, than luck or something else.
I like the idea of people in towns locking the doors of their houses for night. And they could screem and call for guards, when they spot you robbing their home. There does not have to be any great reward. Just some ciggaretes, few caps, some food, condoms and cats paw in the locker next to the bed. (May be some houses could tell some story about people living there?)
-
this is grave dig, and now the curent sistem is good(i think)