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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Oldfart on April 07, 2010, 12:16:26 am

Title: Sniper crit luck
Post by: Oldfart on April 07, 2010, 12:16:26 am
Pretty much all sniper builds I've seen have 10 luck and all the crit perks.

But is it viable in pvp to make a 6 luck SG sniper without finesse but with the crit perks?
Would I still be doing decent damage with an occasional crit while also having higher endurance?
Or is the damage of non critting sniper rifles so low I might as well not try? 

Was wondering about it as the crit chance from luck has been lowered now anyway.
Title: Re: Sniper crit luck
Post by: virus341 on April 07, 2010, 12:39:48 am
Ehhm, yes, you wont crit as often as a guy with 10 luck, but how can it decrease your crit damage? Take better criticals and you will be fine. And, yes again, non crit damage is pretty low.
Title: Re: Sniper crit luck
Post by: Vanessa on April 07, 2010, 12:50:19 am
Check the character builder crit chances for a general feel of how it will be.

With 26% critical chance (6 luck, finesse, and more criticals twice) you have like 87% chance to critical on eye shots.

Having 21% (assuming you take more criticals 3 times) isn't going to be that much lower.
Title: Re: Sniper crit luck
Post by: Oldfart on April 07, 2010, 01:03:38 am
@ virus341:I understand that damage per crit is the same. What I was asking is if you don't crit as much as a pure crit build are you still viable in pvp? Or is the damage for non critting shots so low that you don't stand a chance in pvp.

@vanessa: Don't think they updated the crit chances yet in the builder. % crit chance has been lowered. That's why I was wondering if going high hp way might be more viable now.


What sniper build works better in pvp:

3
8
10
1
7
6
6
toughness, crits, lifegiver, weapon handling

or:

3
8
6
1
7
6
10
toughness, crits, lifegiver, weapon handling
Title: Re: Sniper crit luck
Post by: virus341 on April 07, 2010, 01:07:29 am
Yeah, and how was written in someone's post, finess is for crippler-sniper, you will feel pain playing it alone, but it will break those limbs easiely. Cant prove it, coz I didnt play crippler. But it makes sense, 35% base crit chance is awesome, additional damage resistance of a target is an ass, your role would be breaking arms\eyes\legs, but not doing damage. I personally would not play that.

Edit: str 3? Are you energy? And how was written many times, you wont need 7 int, 5 is enough if you will rais only battle skill, and 6 for some additional sp for, lets say, outdoorsman.
Title: Re: Sniper crit luck
Post by: Vanessa on April 07, 2010, 01:11:06 am
Keep in mind, groin criticals with better criticals perk will ALWAYS bypass armor, and they also don't have a very low accuracy loss for them.

The -30% damage you get with Finesse is a +30% DR added on to your target when you shoot, so if you bypass the armor with a critical, you don't get that -30%.

Title: Re: Sniper crit luck
Post by: virus341 on April 07, 2010, 01:18:18 am
I dont like groin shots, you know, I am too sensitive to imagine it  ;D
But headshot is ok
Title: Re: Sniper crit luck
Post by: Vanessa on April 07, 2010, 01:23:22 am
Fun fact, when I fight centipedes in caves, every time they attack me they go for my groin. It's like I'm in Japan.
Title: Re: Sniper crit luck
Post by: virus341 on April 07, 2010, 01:32:06 am
Basterds!  ::)
yep its funny
Title: Re: Sniper crit luck
Post by: Oldfart on April 07, 2010, 01:38:01 am
3 Str is to safe 2 points for something else while still being able to lvl up to 15 using a desert eagle to get weapon handling. As far is I know there aren't any 2 str small guns.
7 int is so I can raise science and repair to get prof SG 3. I hate relying on others for repairs and ammo. NPC merchant are a pain to use with 1 cha and often don't have the ammo I want.
Title: Re: Sniper crit luck
Post by: virus341 on April 07, 2010, 01:46:51 am
Ooook, so we are talking about pure pvp sniper, or just a character to play easy with? If second, than its totally your choice, and should depend only on your game style.
Btw I am playing not perfect char at the moment, he is planned to be 2-pistol-eyeshots per turn without any drugs, also he has 2 cha, to bring my friend with me. Its my choice and I know what I want from him, and what he would be able and unable to do.
If you are not going to make some ultimate build, just play as you want to, and you will always find fun out of it.
Best regards, going to sleep some :)
Title: Re: Sniper crit luck
Post by: Vanessa on April 07, 2010, 01:53:24 am
Yeah seriously, Role playing over Roll playing.

I'm playing a one-hander doctor who snipes with a pistol. And it's fun.

You don't need to have the best possible build in order to have fun.
Title: Re: Sniper crit luck
Post by: Oldfart on April 07, 2010, 04:49:55 am
Wasn't trying to figure out the perfect build. Was trying to get opinions on going more endurance over luck due to luck having less effect on crits now.
Title: Re: Sniper crit luck
Post by: blahblah on April 07, 2010, 10:20:56 am
@vanessa: Don't think they updated the crit chances yet in the builder. % crit chance has been lowered. That's why I was wondering if going high hp way might be more viable now.

The old values for eyeshots were reduced by 60%, I think. Or 80%?
So if you got 86% then it currently is 51%. Or 68%.
Title: Re: Sniper crit luck
Post by: Sarakin on April 07, 2010, 01:19:36 pm
The old values for eyeshots were reduced by 60%, I think. Or 80%?
So if you got 86% then it currently is 51%. Or 68%.
Sources ?
Title: Re: Sniper crit luck
Post by: blahblah on April 07, 2010, 02:47:07 pm
Sources ?

Seems that might not be the case any more. But anyway, this is what I based my statement on:

It's bad that I noticed this thread only today. So let me write the correct version for "Critical hits explained".

In Fallout 2:

First, the chance for a critical hit. It's percentage value is a sum of Bonus Critical Chance (gained from Luck, Finesse and More Criticals perks and aimed shot) and a base chance, that depends on the main attack roll. It is equal to the difference of your tohit chance, and the actual d100 number rolled when determining whether the attack was a hit or a miss, divided by ten, rounded down.

So, for example, if you're shooting an opponent with 95% hit chance, and you rolled 64 (which means a hit), then your base chance is (95-64)/10 = 3.1 [%], rounded to 3%.

Final critical chance for a character with 6 Luck and no relevant perks and traits aiming for enemy head would be therefore (3 + 6 + 40)%.

That's right - the main attack roll is used not only for determining the hit/miss, but counts for a critical hit (or failure) chance too.

Now assume that the attack was a critical hit. Follow the http://falloutmods.wikia.com/wiki/Critical_hit_tables . Multiplier is applied to the base weapon damage, which is increased by the Bonus Ranged or Bonus Melee damage, but NOT increased by the Living Anatomy. This is also done simultaneously with the ammo damage modifiers.


In Fonline:

There are theree main differences: first is the reworked critical hit table (still WIP).
Second, there is a separate critical hit table for an uncalled shot (they were present in FO2, but unused; uncalled shots were identical to torso shots).
Third, the critical chance bonus from aimed shot is reduced to (50 + Luck*5)% of the original value (Luck 6 and eyes gives (50+6*5)% of 60%, which is equal to 48%).

Also, http://fonlinedocs.netii.net/fo2calg.pdf - explains the FO2 critical chance in a more ordered fashion, as well as the critical failures.
Title: Re: Sniper crit luck
Post by: Zpider on April 08, 2010, 12:38:39 am
Somehow i never felt a need of having high luck.. in FO2 i love playing finesse+jinxed chars, whit HP modifier through FALCHE2, But almost anyway you play fallout, it cannot be boring.


My main in FOnline right now, got tags for Small guns, unarmed, and Outdoorsman, with small frame and good natured, boosting first aid, barter and speech to acceptable levels without tags, and going for much free xp from world map randoms and weak HP crafting. so far it works.. with 10 int, its easy to raise other skills like science/repair to meet requirements for prof's.. and i'm not pvp, i prefer to be friendly ^^


hmm, maybe strolled off quite a bit now...