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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Lexx on April 01, 2010, 04:58:55 pm

Title: Changelog 01/04/2010
Post by: Lexx on April 01, 2010, 04:58:55 pm
The server is now back to normal, all since the last wipe registared characters are intact and can be used again.

FEATURES:
- Not always the past was better. Now we are living in the future again, be happy.

IMPORTANT:
You have to run the Updater, to obtain the "new" files. In case you might have some problems with "error" messages in the main menu or character creation, go into your FOnline client directory and delete the *.cache files and restart the client / press enter, to refresh the cache. If you see flaming people after that, restart the client. Just like after the last wipe.
Title: Re: Changelog 01/04/2010
Post by: Limuzin on April 01, 2010, 05:06:51 pm
still... there is no improved heaterchember in fixx boy. Is it right?
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 01, 2010, 05:07:52 pm
No bugs have been fixed, as you can see in the changelog.
Title: Re: Changelog 01/04/2010
Post by: Imprezobus on April 01, 2010, 05:17:44 pm

- Not always the past was better. Now we are living in the future again, be happy.

Indeed, thank you!
Title: Re: Changelog 01/04/2010
Post by: Florek on April 01, 2010, 05:19:06 pm
Past - future 0:1 :)
Title: Re: Changelog 01/04/2010
Post by: Elmehdi on April 01, 2010, 05:42:29 pm
Ok, so I ran the updater, deleted all cache files, ran the game, logged in and I then see this:

(http://img709.imageshack.us/img709/5506/nowyobrazmapybitowej4.png)
http://img709.imageshack.us/img709/5506/nowyobrazmapybitowej4.png

For the 8 mounths I have played this game I have never seen anything like that.

Any idea what I might be doing wrong?


Title: Re: Changelog 01/04/2010
Post by: Quentin Lang on April 01, 2010, 05:47:08 pm
Elmehdi, just restart the game ;)
Title: Re: Changelog 01/04/2010
Post by: Elmehdi on April 01, 2010, 06:05:01 pm
Elmehdi, just restart the game ;)

Ok, fixed  ;).
Title: Re: Changelog 01/04/2010
Post by: Ombra on April 01, 2010, 06:37:08 pm
Lag is slightly better than 30/04, but still a bit laggy  :-\

Anyway, thank you for rollback  :)
Title: Re: Changelog 01/04/2010
Post by: Nexxos on April 01, 2010, 06:50:11 pm
Back to the future eh?

Now i can go trading again \o/
Title: Re: Changelog 01/04/2010
Post by: ArchRaph on April 01, 2010, 07:49:30 pm
Hi there,

I still have a problem with "error" messages in the main menue...

I deleted all *.cache files.. =/..
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 01, 2010, 07:53:51 pm
You have to press enter, to connect to the server. Then a new cache file is downloaded. Also you have to restart the client, if you deleted all *.cache files before.
Title: Re: Changelog 01/04/2010
Post by: ArchRaph on April 01, 2010, 08:03:08 pm
It doesn't work...

I do not have any account on FOnline, so it can't connect me to the server. I need to create a character i think.. =(

I press enter, but it does nothing
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 01, 2010, 08:07:48 pm
You have to type in a random user name and password, then connect to the server.
Title: Re: Changelog 01/04/2010
Post by: ArchRaph on April 01, 2010, 08:11:45 pm
It still doesnt work... =(
Title: Re: Changelog 01/04/2010
Post by: blahblah on April 01, 2010, 08:13:19 pm
Does it, by chance, have a large text in capital letters saying PRESS ENTER where your username should be?
Title: Re: Changelog 01/04/2010
Post by: ArchRaph on April 01, 2010, 08:44:06 pm
It works!

I had just the wrong IP adress ^^ thank you !
Title: Re: Changelog 01/04/2010
Post by: God of Thunder on April 01, 2010, 09:06:29 pm
damn, the lags make games nearly unplayable at all...
hope it will be solved soon, I believe in you, developers!
Title: Re: Changelog 01/04/2010
Post by: ozokan on April 01, 2010, 09:19:36 pm
Srry for my English, i and my friends are from Russia, but now we all have unreal ping, and just cant to play. We realy want to, but this laggs are unreal. Srry, may be this topic is not for this things, i realy dont know where else to write. Fixed smth please and we all will bless u and will love u for death! P.s. the day befor yesterday all was good, problems are continuing for 2 days.
(http://img530.imageshack.us/img530/9813/screen01042010231023.jpg)
http://img530.imageshack.us/img530/9813/screen01042010231023.jpg
Title: Re: Changelog 01/04/2010
Post by: Quentin Lang on April 01, 2010, 09:28:02 pm
Yup, i know your pain, the lags are just awful. I lost some quite neat stuff to some silly raiders with assault rifles due to the lag, wich is just unbearable punch in the groin to me.
Title: Re: Changelog 01/04/2010
Post by: Prodigy on April 01, 2010, 09:33:11 pm
Cool. Everything is running smoothly here, except for the lag.

I'm playing it safe gathering stuff until that blows over.
Title: Re: Changelog 01/04/2010
Post by: Vanessa on April 02, 2010, 01:52:59 am
Psycho prices need fixed.

They're supposed to be at 1000, they're 700. That's a 1900 cap decrease in price from pre-wipe. :/ Not that a 1600 cap decrease was better.
Title: Re: Changelog 01/04/2010
Post by: Tyler on April 02, 2010, 02:10:31 am
Upgraded FN FAL is underpriced i think,it gives you 1117 xp when you make it and sells for 1117 caps in stores.
Title: Re: Changelog 01/04/2010
Post by: samsagace on April 02, 2010, 05:05:25 am
thanks for the joke it was funny to playing with older version
Title: Re: Changelog 01/04/2010
Post by: Gruik on April 02, 2010, 07:16:45 am
Yeah, as my teammate just said, it was very funny ! Good afternoon yesterday, that was cool ^^

But don't do it again, the game is just very fine and cool as it is for now, since the last wipe !

Keep it up devs'  :D
Title: Re: Changelog 01/04/2010
Post by: Kilgore on April 02, 2010, 10:47:00 am
Question to devs about game rules:

Quote
- Maintaining someone below 0 health points, preventing him/her from respawning.

I think that since there is a command to commit suicide (~cuttheveins), this rule doesn't seem to be necessary any longer.
Title: Re: Changelog 01/04/2010
Post by: Solar on April 02, 2010, 12:11:57 pm
Upgraded FN FAL is underpriced i think,it gives you 1117 xp when you make it and sells for 1117 caps in stores.

Its price is $5585, so the xp is right. I expect it was just not on the Traders list, so factored barter in to the price.

And yes, cuttheveins kind of makes that rule pointless
Title: Re: Changelog 01/04/2010
Post by: Sarakin on April 02, 2010, 04:18:26 pm
Ok, I have to admit, you did a lot of good work, keep it up. Theres just one issue Im very unhappy with now - LAGS, they just spoil all the fun :/
Title: Re: Changelog 01/04/2010
Post by: Tyler on April 02, 2010, 06:06:12 pm
Im not worried about the xp given for the upgrade of an FAL.I get 1200 xp for making a p90 so it seemed like the right ammount of xp for a gun that has less materials and considering i can buy a very used FAL from traders for around 500 caps.I tried to sell it in the hub and in ncr and each trader gave me the same price of 1117 caps.Im well aware that certain items are on certain traders lists but unless your telling me that Sha,Buster,Jackob,and the lady in the Hub market dont have this gun on their lists Im still saying its a bug.It doesnt seem weird that the price 1117 is exactly the same as the xp 1117?It seems like maybe the number got mixed up with the price when it was implemente.
Title: Re: Changelog 01/04/2010
Post by: STALKER on April 02, 2010, 07:43:14 pm
3D aims are not highlighted with red inks
Title: Re: Changelog 01/04/2010
Post by: Lacan on April 02, 2010, 10:31:59 pm
there is less lag all of a sudden.

... At least for me.
Title: Re: Changelog 01/04/2010
Post by: Solar on April 02, 2010, 10:33:26 pm
Im not worried about the xp given for the upgrade of an FAL.I get 1200 xp for making a p90 so it seemed like the right ammount of xp for a gun that has less materials and considering i can buy a very used FAL from traders for around 500 caps.I tried to sell it in the hub and in ncr and each trader gave me the same price of 1117 caps.Im well aware that certain items are on certain traders lists but unless your telling me that Sha,Buster,Jackob,and the lady in the Hub market dont have this gun on their lists Im still saying its a bug.It doesnt seem weird that the price 1117 is exactly the same as the xp 1117?It seems like maybe the number got mixed up with the price when it was implemente.

Having just checked, FN FALs are on noones list - to keep them as Raider only. In future, if this system turns out to work well, the lists will be refined and more personalised ... at which point Raider traders could have them.

Its just a lot of work that wasn't worth it at that time for a feature which is experimental.
Title: Re: Changelog 01/04/2010
Post by: djmadmax on April 02, 2010, 10:34:13 pm
nice there is still some lags but this is a big difference :D
Title: Re: Changelog 01/04/2010
Post by: Quentin Lang on April 02, 2010, 10:35:55 pm
Lags have decreased... atleast for now.
Title: Re: Changelog 01/04/2010
Post by: Pryszczu666 on April 02, 2010, 10:36:12 pm
Clean play, i have ping 40 & lag is gone ;P
Title: Re: Changelog 01/04/2010
Post by: Vanessa on April 02, 2010, 10:42:57 pm
Having just checked, FN FALs are on noones list - to keep them as Raider only. In future, if this system turns out to work well, the lists will be refined and more personalised ... at which point Raider traders could have them.

Its just a lot of work that wasn't worth it at that time for a feature which is experimental.

You have my vote for removing this system and going back to the original barter system... Maybe only make them buy ammo at full price, or something, because ammo is always in high demand, that would make sense. But come on, no trader is going to purchase an item and then sell it at the same price he bought it for.
Title: Re: Changelog 01/04/2010
Post by: blahblah on April 03, 2010, 01:03:07 am
You have my vote for removing this system and going back to the original barter system... Maybe only make them buy ammo at full price, or something, because ammo is always in high demand, that would make sense. But come on, no trader is going to purchase an item and then sell it at the same price he bought it for.
Leave the feature alone! :o
I love it. It made me use traders again. With everything at sane prices I can just get some weak healing powder or rope and don't need to craft any ammo nor weapons so far. Both my shotgun and all of my ammo I have bought at the general store in Hub and if it goes back to the way it was, I'll be one unhappy crafter-fighter :/
Title: Re: Changelog 01/04/2010
Post by: Frozen Mind on April 04, 2010, 05:17:43 pm
Today I've focused on Librarian's auto messages and checked server goes down every 2 hours and 10 minutes +/- <10 minutes (and for less than 4 minutes). I don't know if it helps, but it doesn't look like coincidence.
Title: Re: Changelog 01/04/2010
Post by: Uzaykeki on April 05, 2010, 02:30:57 pm
server computer have a trojan
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 05, 2010, 05:20:09 pm
It's the russians. Always short before they loose the TC, they crash the server, to get a rollback. Heh.



We told already, that there is a memory leak since ~ 2 months, which can not be fixed by us. We have to wait for a patch.
Title: Re: Changelog 01/04/2010
Post by: djmadmax on April 05, 2010, 08:52:46 pm
When will be the Improved Heaterchamber available to craft on lvl 2 big guns profession??
Title: Re: Changelog 01/04/2010
Post by: swampcat on April 05, 2010, 11:28:13 pm
random  crash of game and  going back to main menu. is this normal ?

Let me know.

Thanks.
 Bye.
Title: Re: Changelog 01/04/2010
Post by: Raegann on April 05, 2010, 11:36:28 pm
random  crash of game and  going back to main menu. is this normal ?

Let me know.

Thanks.
 Bye.
This happened to me few times usually in lag spikes. I think it happened to me because it was lagged for a longer time. Anyway I'm not saying this is also your case, cause I really don't have enough info to say that. :)
Title: Re: Changelog 01/04/2010
Post by: Gruik on April 06, 2010, 07:34:15 am
Hum it's the same for everybody I think, it doesn't come from your connection. I have some disconnections every hours/twice an hour. And I know that a member of my team, when it was very laggy, was disconnected every minutes ! Even with a good internet connection. 
Title: Re: Changelog 01/04/2010
Post by: Shangalar on April 06, 2010, 10:56:56 am
For me, I got instant disconnections all time when I'm close to exit grids to leave a place.
Title: Re: Changelog 01/04/2010
Post by: RavenousRat on April 06, 2010, 11:11:09 am
Lol, I disconnecting always in the same place.
But I found how to "solve" this...

While running somewhere, from time to time frequently press ">" and "<" buttons to rotate your character. Also change main hands. If you see that NPCs are not appearing, but they must be there and you typing any random message and it's not appearing = that's all, in like 15-20 sec you'll be disconnected. But, you can leave game yourself and instanty login again, and it'll be ok. All you need is when you running long distances stop sometimes and do any action.

Btw, esiest way is making Doctor skill on self (hotkey "6"). No matter you need doctor or not, your character wll perform action, that's all server need to not disconnect you.

Also you can notice that you NEVER disconnect if simply standing in NCR and doing nothing or talking, but NOT running on long distance.

And you will ALWAYS disconnect in the same place. If you don't believe me, you can test one thing:
1) You're standing near workbrench.
2) Run from a building, and press run to Exit Grid near Vortis Holding.
3) Watch.
4) You'll be disconnected there (exact position, if you do not perform any action and simply run):
http://img694.imageshack.us/img694/7027/18955532.png

But, if you will make doctor on self, or do something in inventory or anyhow force your character do something (really rotating character (">" "<" buttons) works terrible, better use doctor) you won't disconnect.
Title: Re: Changelog 01/04/2010
Post by: blahblah on April 06, 2010, 11:59:41 am
Use repair on self. That does always does nothing.

As for disconnects. Just run in small steps. Maybe 10-20 hexes at a time. Also go get this, it's awesome and shows you how much lag you have. I changed the colour from blue to grey to make it better visible.

Topic: http://fodev.net/forum/index.php?topic=1895.15
File: http://www.mediafire.com/?sharekey=739edc65c4f2f89c0f83d91f6dff7c3886fb54315124dfe9e91dc00c2f906379
Title: Re: Changelog 01/04/2010
Post by: Zpider on April 08, 2010, 01:11:03 am
Any notes on why the server has been down for almost two hours? starting to get worried! =)
Title: Re: Changelog 01/04/2010
Post by: Loserfrog on April 08, 2010, 01:43:11 am
I was wondering the same thing 
???
Title: Re: Changelog 01/04/2010
Post by: Raspen on April 08, 2010, 02:31:19 am
I'll third the wondering...
Title: Re: Changelog 01/04/2010
Post by: Cpt Murphy on April 08, 2010, 02:35:45 am
Fourth.
Title: Re: Changelog 01/04/2010
Post by: bobeus on April 08, 2010, 02:39:39 am
fithed info please
hey cappy
Title: Re: Changelog 01/04/2010
Post by: Cpt Murphy on April 08, 2010, 02:49:04 am
I hope its to fix the rollbacks and ping spikes. There'll probably be a change log.

Thanks devs for your continued work, and amazingness.
Title: Re: Changelog 01/04/2010
Post by: UnkS on April 08, 2010, 02:52:40 am
I'm going maad, I REALLY need to pick up more boxees! Don't you see??

 :P
Title: Re: Changelog 01/04/2010
Post by: jodwig on April 08, 2010, 02:59:55 am
Good luck with waiting for server, I'm going sleep, cya! :D
Title: Re: Changelog 01/04/2010
Post by: JohnyT on April 08, 2010, 07:18:29 am
It is STILL down? OMG :)
Title: Re: Changelog 01/04/2010
Post by: Cpt Murphy on April 08, 2010, 08:31:42 am
I'm dyin here!
Title: Re: Changelog 01/04/2010
Post by: LPLimbos on April 08, 2010, 09:46:49 am
HEY! Im new here but can one of you guys tell me what happened to the server? i kinda know you will not know ;D but can you tell me if this is an update or something ??? K thx
Title: Re: Changelog 01/04/2010
Post by: bloody on April 08, 2010, 09:54:39 am
Eeeeeeee, its too long, server is down 11 hours, we want it back :-\
Title: Re: Changelog 01/04/2010
Post by: ShemsuHor on April 08, 2010, 10:35:08 am
maybe, the 3d characters are being implemented?  ;)
Title: Re: Changelog 01/04/2010
Post by: Zpider on April 08, 2010, 11:01:53 am
its times like these that i wish i listened to what my mother used to say when i was young.
Title: Re: Changelog 01/04/2010
Post by: jodwig on April 08, 2010, 11:03:01 am
Any simple info from devs would be really nice.
Title: Re: Changelog 01/04/2010
Post by: Bartosz on April 08, 2010, 11:49:32 am
Any simple info from devs would be really nice.

I'm nice:

"Up"
Title: Re: Changelog 01/04/2010
Post by: Haraldx on April 08, 2010, 02:02:43 pm
Umm... just reviewing the 3D mobs. Deathclaw looks badass, He is exactly like he needs to look like, except the green thingy on its back just doesn't make it look right. As any other model - the red target indicator doesn't work. Dessert stalker is badass too, but it looks weird without a shadow and its attacking animation is too long. No target indicator and sound doesn't work too. Havn't seen any other 3D monster.
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 08, 2010, 02:29:05 pm
The missing shadow and outlines are because of your graphic card, which most likely doesn't support the used shader.
Title: Re: Changelog 01/04/2010
Post by: Resp on April 08, 2010, 02:38:15 pm
you use shaders 3.0 ?
Title: Re: Changelog 01/04/2010
Post by: Haraldx on April 08, 2010, 07:39:46 pm
Ummm... sorry, but you want to say that a Nvidia 6200 can't make shadows and outlines? it has 3.0 shaders, 256mb vram and it just can't show such plain stuff? That sounds just ridicolous! Van Buren models were made in somewhere like 2003 and it can't show such plain stuff? You must really be joking!
Title: Re: Changelog 01/04/2010
Post by: Raegann on April 08, 2010, 07:53:58 pm
The missing shadow and outlines are because of your graphic card, which most likely doesn't support the used shader.
I wonder, does someone know, what are the actual requirements for having everything display alright? :)
Edit: I mean I can play all modern 3d games without any trouble, but I can't see the highlights here. And it doesn't seem, that the graphics are so stunning, that my card is old for it.
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 08, 2010, 08:01:21 pm
Ummm... sorry, but you want to say that a Nvidia 6200 can't make shadows and outlines? it has 3.0 shaders, 256mb vram and it just can't show such plain stuff? That sounds just ridicolous! Van Buren models were made in somewhere like 2003 and it can't show such plain stuff? You must really be joking!

FOnline is not Van Buren. It's not the same engine and it doesn't use the same technics. And yes, Van Buren models don't have shadows. In fact, no 3d model has shadows. They are generated in the game.

There was a bug thread somewhere about not visible outlines, etc. I wrote there that people shall post their fonline.log file. So far only a few people have done this.
Title: Re: Changelog 01/04/2010
Post by: swampcat on April 08, 2010, 08:45:50 pm
For me, I got instant disconnections all time when I'm close to exit grids to leave a place.

same  happens  for me  too.
Title: Re: Changelog 01/04/2010
Post by: Haraldx on April 08, 2010, 11:03:13 pm
FOnline is not Van Buren. It's not the same engine and it doesn't use the same technics. And yes, Van Buren models don't have shadows. In fact, no 3d model has shadows. They are generated in the game.

There was a bug thread somewhere about not visible outlines, etc. I wrote there that people shall post their fonline.log file. So far only a few people have done this.

Doh! I fail, 1:0 Lexx is winning. Heres the log file
Code: [Select]
[Game Options]
Language=engl
RemoteHost=94.23.237.127
RemotePort=2238
ProxyType=0
ProxyHost=127.0.0.1
ProxyPort=1080
ProxyUser=
ProxyPass=
DefaultCombatMode=2
MusicVolume=100
SoundVolume=100
GlobalSound=1
ScreenWidth=1024
ScreenHeight=768
FullScreen=1
AlwaysOnTop=0
Light=20
ScrollDelay=4
ScrollStep=32
MouseSpeed=2
TextDelay=3000
DamageHitDelay=0
Sleep=10
LangChange=0
IndicatorType=2
InvertMessBox=0
WinNotify=1
SoundNotify=0
DoubleClickTime=200
CombatMessagesType=0
FonlineDataPath=.\data
PatchDatPath=fonline.dat
FlushValue=100
BaseTexture=128
VSync=1
BackGroundClear=1
Logging=1
LoggingTime=0
MasterDatPath=D:\Games\Fallout2\MASTER.DAT
CritterDatPath=D:\Games\Fallout2\CRITTER.DAT

Anything wrong with it?
Title: Re: Changelog 01/04/2010
Post by: Raegann on April 08, 2010, 11:07:39 pm
Doh! I fail, 1:0 Lexx is winning. Heres the log file
(..)
Anything wrong with it?
1. This is not a log file, this is FOnline.cfg. You're lookin' for FOnline.log.
2. I believe you should post it in the topic in bugs, which was already created.
Title: Re: Changelog 01/04/2010
Post by: Haraldx on April 08, 2010, 11:29:17 pm
Doh, tripple FAIL!!! **** this. Where the hell do I find such a file, there isn't such a .log! Oh, now I found it! I got lucky because I almost did already a quad FAIL >.< I hope it is the correct file.
Code: [Select]
Starting FOnline (version 0173-4A)...

FEngine Initialization...
DirectInput init...
DirectInput init success.
Sprite manager initialization...
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization success.
Loaded<139> critter types.
Resource manager initialization...
Resource manager initialization complete.
Bind all imported functions...success.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Resource manager initialization...
Resource manager initialization complete.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleFat.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleStrong.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanFemaleWiry.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleFat.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleStrong.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleNormal.x>.
Animation3dXFile::GetXFile - X file not found, file<CR_HumanMaleWiry.x>.
Init iface...
Load data.
Signature<IntWAmmoCountStr> not found.
Signature<IntWWearProcentStr> not found.
Signature<RegWMain> not found.
Signature<TViewWMain> not found.
Signature<TViewBBack> not found.
Signature<TViewBEnter> not found.
Signature<TViewBContours> not found.
Load sprites.
Signature<TViewWMainPic> not found.
Signature<TViewBBackPicDn> not found.
Signature<TViewBEnterPicDn> not found.
Signature<TViewBContoursPicDn> not found.
Load sounds.
Init iface success
Items manager init...
Items manager init success.
Hex field initialization...
Hex field initialization success.
FEngine Initialization complete.
Network init...
Connecting to server<94.23.237.127:2238>.
Connecting successful.
Network init successful.
Auntification success.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<03wrldmp.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<218>...Hashes is: t<-378258114>, w<366067344>, s<-742722140>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<10labone.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<221>...Hashes is: t<-402536839>, w<1905798687>, s<148469978>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<01hub.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<239>...Load map<239.fomap> from cache fail.
Get map...239...New: Tiles Walls Scenery Old:. Map saved.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<239>...Hashes is: t<-1932047428>, w<1563291168>, s<-927044692>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
CFEngine::NetInput - SOCKET_ERROR while receive from server, error<WSAECONNRESET, 10054, An existing connection was forcibly closed by the remote host.>.
Disconnect.
Traffic transfered statistics, in bytes:
Send<11244> Receive<83113> Sum<94357>.
ReceiveReal<373460>.
Disconnect success.
Network init...
Connecting to server<94.23.237.127:2238>.
Can't connect to game server, error<WSAETIMEDOUT, 10060, A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.>.
Network init...
Connecting to server<94.23.237.127:2238>.
Connecting successful.
Network init successful.
Auntification success.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<239>...Hashes is: t<-1932047428>, w<1563291168>, s<-927044692>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<168>...Hashes is: t<882651428>, w<-11471148>, s<1680143130>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<169>...Load map<169.fomap> from cache fail.
Get map...169...New: Tiles Walls Scenery Old:. Map saved.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<169>...Hashes is: t<882651428>, w<-11471148>, s<-74695511>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<03wrldmp.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<161>...Hashes is: t<882651428>, w<-11471148>, s<1312926384>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<566>...Load map<566.fomap> from cache fail.
Get map...566...New: Tiles Walls Scenery Old:. Map saved.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<566>...Hashes is: t<774297920>, w<-1820414521>, s<-577195764>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<165>...Hashes is: t<882651428>, w<-11471148>, s<1370393104>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<162>...Hashes is: t<882651428>, w<-11471148>, s<-1835526992>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<503>...Load map<503.fomap> from cache fail.
Get map...503...New: Tiles Walls Scenery Old:. Map saved.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<503>...Hashes is: t<-1652268381>, w<-11471148>, s<-1887538777>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<566>...Hashes is: t<774297920>, w<-1820414521>, s<-577195764>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<03wrldmp.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<164>...Hashes is: t<882651428>, w<-11471148>, s<-1132271211>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<23world.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<566>...Hashes is: t<774297920>, w<-1820414521>, s<-577195764>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<20car.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<566>...Hashes is: t<774297920>, w<-1820414521>, s<-577195764>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<03wrldmp.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<174>...Hashes is: t<-1968968525>, w<104236792>, s<-351166002>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
SoundMngr::LoadACM - File<20car.ACM> not found.
SoundMngr::Load - Unable to load sound.
Global Ok.
Chosen parameters...Ok.
Quests...Ok.
Change map...Unload map...Clear sounds...Clear critters...Ok.
Free resources...Ok.
Get hash of map, pid<239>...Hashes is: t<-1932047428>, w<1563291168>, s<-927044692>.
Load FO map...Load FO map success.
SoundMngr::LoadACM - File<07desert.ACM> not found.
SoundMngr::Load - Unable to load sound.
Local Ok.
Chosen parameters...Ok.
Quests...Ok.
Disconnect.
Traffic transfered statistics, in bytes:
Send<29734> Receive<206236> Sum<235970>.
ReceiveReal<1105717>.
Disconnect success.
Script exception: Null pointer access : client_main : void screen_cooldowns() : 2967, 2 : CFEngine::DrawIfaceLayerGame.
Execution of script stopped due to exception.
Context<CFEngine::DrawIfaceLayerGame>, state<Exception>, call stack (2):
  1) client_main : void screen_cooldowns() : 2967, 2.
  0) client_main : void render_iface(uint) : 1816, 4.
FEngine finish...
Disconnect.
Traffic transfered statistics, in bytes:
Send<29734> Receive<206236> Sum<235970>.
ReceiveReal<1105717>.
Disconnect success.
Resource manager finish...
Resource manager finish complete.
Hex field finish...
Hex field finish complete.
Sprite manager finish...
Sprite manager finish complete.
Sound manager finish.
Sound manager finish complete.
FEngine finish complete.
FOnline finished.
Title: Re: Changelog 01/04/2010
Post by: Raspen on April 09, 2010, 12:54:16 am
He probably wants you to post it in the original thread (so it's all in one place)

http://fodev.net/forum/index.php?topic=2727.0
Title: Re: Changelog 01/04/2010
Post by: Frozen Mind on April 09, 2010, 06:32:06 pm
About 3D issues:

Just after the last wipe I could normally see contours in attacking mode. My friend told me he can't see it. It seemed strange and after some time (and updates) I've noticed I can't see contour any longer. More of it... Sometimes I had all black models (like no light or texture). So what the hell is with it? My card can handle reflexions and dynamic lightning/shadows in newest Stalker but not the contours?
Title: Re: Changelog 01/04/2010
Post by: RavenousRat on April 10, 2010, 02:35:49 pm
Sorry, don't know where to post it, but, at Gunrunners at Fortress, dual-minigun turret don't have ammo anymore, it's 0/800, you should rearm it and make infinite. ;p
Title: Re: Changelog 01/04/2010
Post by: jodwig on April 12, 2010, 09:24:12 pm
What's happening to server? After 30 minutes crash and now server was online for 10 minutes and it's offline again...

EDIT: As I thought: it was crash... So next crash is coming within 3-5 minutes, beware people!
Title: Re: Changelog 01/04/2010
Post by: Pandemon on April 12, 2010, 09:25:52 pm
It's like today morning. I've sold some things to NPC then the server crashed. I wish it will stand up again in some minutes becouse I was going to school in some minutes. I was dissapointed but in 30 minutes it wasn't even busy, still off... and my topic about the crashes was moved to junk? Something stinks here... we wants answers!
Title: Re: Changelog 01/04/2010
Post by: corosive on April 15, 2010, 04:46:30 am
down now 1045pm there was an update no announcement for it but 3 files downloaded... lol now game doesn't work anymore + plus the server is down lol .... :P
Title: Re: Changelog 01/04/2010
Post by: Loserfrog on April 15, 2010, 05:12:12 am
same here
Title: Re: Changelog 01/04/2010
Post by: runboy93 on April 15, 2010, 05:33:29 am
Yeah.. what about game?
i got 3 files too and game has been offline all time.
Title: Re: Changelog 01/04/2010
Post by: Pandemon on April 15, 2010, 07:16:52 am
Keep us informed Devs!
Title: Re: Changelog 01/04/2010
Post by: blahblah on April 15, 2010, 08:46:10 am
Keep us informed Devs!
Be patient! Devs prefer do use that extra five minutes to tweak the server than to give you a live report of what they're doing. If something indeed happened, they'll let you know after they find out what did. Most probably TLA had another update and you got their files as it's the same updater.
Title: Re: Changelog 01/04/2010
Post by: Michaelh139 on April 15, 2010, 09:05:47 am
When you try to launch it is anyone else getting the whole ( Error error error ) screen?  Or just the normal screen?
Title: Re: Changelog 01/04/2010
Post by: Luther on April 15, 2010, 09:23:15 am
error screen here too
Title: Re: Changelog 01/04/2010
Post by: Lexx on April 15, 2010, 12:01:07 pm
We are working on this.