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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Floodnik on May 03, 2013, 03:08:54 pm

Title: Opening a forced encounter faster.
Post by: Floodnik on May 03, 2013, 03:08:54 pm
Just some small quality of life feature.
We've already got an ability to disband an encounter or accept it in some cases, higher outdoorsman buffs this ability. Accepting/disbanding opens/abandons the encounter instantly.
My suggestion applies to the other case, where we are forced into an encounter. We then have to wait a few seconds before it opens. What if there was a countdown and during this time we could instatly open the map without waiting? Seems like nothing but on a larger scale it could surely speed things up.
(http://s22.postimg.org/s53uyl98h/enco.jpg)
Could even work without the turn-based/real-time choice, since we have ~combatmode for that. Just "Accept" or something like that.
Title: Re: Opening a forced encounter faster.
Post by: Gimper on May 04, 2013, 06:56:07 am
That totally defeats the purpose of "Forced Encounters". Otherwise they'd be called "Choice Encounters". Forget it, they will never change it.
Title: Re: Opening a forced encounter faster.
Post by: Mike Crosser on May 04, 2013, 11:25:55 am
When you fail.
Title: Re: Opening a forced encounter faster.
Post by: Floodnik on May 04, 2013, 02:06:00 pm
Please, read my suggestion again, both of you. Maybe you should ignore the pic this time.
Title: Re: Opening a forced encounter faster.
Post by: Mike Crosser on May 04, 2013, 04:21:11 pm
Fail
Title: Re: Opening a forced encounter faster.
Post by: Floodnik on May 04, 2013, 06:39:26 pm
The map loading part is the important part.
How it works now: We get a forced encounter. We wait 3, 4 seconds and then the map loads.
How it works after my suggestion is implemented: We get a forced encounter. We also get a button: Accept. If we click the button, the map loads instantly. If we don't, it loads after 3, 4 seconds.

The turn-based/real-time choice is optional.
Title: Re: Opening a forced encounter faster.
Post by: Mike Crosser on May 04, 2013, 08:49:08 pm
And fail again...
Title: Re: Opening a forced encounter faster.
Post by: Floodnik on May 04, 2013, 09:54:58 pm
Are you being sarcastic?
The suggestion doesn't affect what you mean at all.

If you still don't understand the suggestion, because it seems so:
it just lets us skip the part where the red lightning flashes(see pic).
(http://s10.postimg.org/3m3h6ao7d/image.jpg)
Title: Re: Opening a forced encounter faster.
Post by: Mike Crosser on May 04, 2013, 10:31:11 pm
Are you being sarcastic?
The suggestion doesn't affect what you mean at all.

If you still don't understand the suggestion, because it seems so:
it just lets us skip the part where the red lightning flashes(see pic).

Hmm yes after rereading I've realised my mistake,welp sorry for that confusion.
But yeah I see your point,IMO the suggestion is still good,practical,chocolate,etc.

PS if this message appears twice
its due to my connection bugging out
Title: Re: Opening a forced encounter faster.
Post by: Senocular on May 05, 2013, 09:09:24 pm
The red flashing lightning is canon.