The map loading part is the important part.
How it works now: We get a forced encounter. We wait 3, 4 seconds and then the map loads.
How it works after my suggestion is implemented: We get a forced encounter. We also get a button: Accept. If we click the button, the map loads instantly. If we don't, it loads after 3, 4 seconds.
The turn-based/real-time choice is optional.