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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Spotty on April 06, 2013, 12:04:43 pm
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Got this idea from Alvarez in the jet crafting thread.
Right now there is no point in crafting drugs that use hq chems due to its rarity. Reg chems however are plentiful, so I propose, lets refine regular chems into hq chems!
Maybe 5 chems could become 1 hq chem after being refined?
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Adv workbench turning 2 shitty useless mats into slightly less useless materials sounds good to me.
The effort it takes to survive mari without getting killed by campers or getting 900 rep with GR alone makes it not worth it, but at least it's another option, and options are always nice.
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Adv workbench turning 2 shitty useless mats into slightly less useless materials sounds good to me.
The effort it takes to survive mari without getting killed by campers or getting 900 rep with GR alone makes it not worth it, but at least it's another option, and options are always nice.
Refining them should not require an adv workbench, would work same way as hq ores, refine at reg bench.
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Refining them should not require an adv workbench, would work same way as hq ores, refine at reg bench.
This would be favorable, of course, Spotty.
Then again, would a developer implement it, if there is no challenge for a player for getting a HQ chem?
You know that it's not in their interest if players get materials too easy without risk and gamble.
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This would be favorable, of course, Spotty.
Then again, would a developer implement it, if there is no challenge for a player for getting a HQ chem?
You know that it's not in their interest if players get materials too easy without risk and gamble.
With easier access to hq chems, more people would go to necropolis to actually craft drugs, which would make it far more dangerous to craft drugs, due to increased traffic.
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With easier access to hq chems, more people would go to necropolis to actually craft drugs, which would make it far more dangerous to craft drugs, due to increased traffic.
But by placing the Refinery in another PK camping spot empty city will make the players travel around the WM and visit that deserted place where he can meet another PK who kills him and take his stuff nice player to interact with.
How about The Stables? It's empty, it's canon and it's chemical related. Maybe the Myron can refine the chems for caps, like that ghoul in BH refines uranium ore.
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How about The Stables? It's empty, it's canon and it's chemical related. Maybe the Myron can refine the chems for caps, like that ghoul in BH refines uranium ore.
Stables are near New Reno, thus pks will come to get the stuff.
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Stables are near New Reno, thus pks will come to get the stuff.
But of course!
I am no masochist, but for getting some HQ chems some ocassional PK is a lesser evil against current HQ chems situation.
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Sounds good but not at 5 to 1.
More like 3 to 1 + some catalizator like dunno scorpion tail or something + fee.
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Sounds good but not at 5 to 1.
More like 3 to 1 + some catalizator like dunno scorpion tail or something + fee.
No fee.
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FWIW, this idea exists in the real world- they're called meth labs.
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Metro, take a break. This here is not about drugs, but chemical components. And you posted it already in the other thread. Also, learn to edit posts instead of doubleposting.