Adv workbench turning 2 shitty useless mats into slightly less useless materials sounds good to me.The effort it takes to survive mari without getting killed by campers or getting 900 rep with GR alone makes it not worth it, but at least it's another option, and options are always nice.
Refining them should not require an adv workbench, would work same way as hq ores, refine at reg bench.
This would be favorable, of course, Spotty.Then again, would a developer implement it, if there is no challenge for a player for getting a HQ chem? You know that it's not in their interest if players get materials too easy without risk and gamble.
With easier access to hq chems, more people would go to necropolis to actually craft drugs, which would make it far more dangerous to craft drugs, due to increased traffic.
How about The Stables? It's empty, it's canon and it's chemical related. Maybe the Myron can refine the chems for caps, like that ghoul in BH refines uranium ore.
Stables are near New Reno, thus pks will come to get the stuff.
Sounds good but not at 5 to 1. More like 3 to 1 + some catalizator like dunno scorpion tail or something + fee.