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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: McLooter on February 27, 2013, 01:24:14 am

Title: Necropolis - TC for lower gangs.
Post by: McLooter on February 27, 2013, 01:24:14 am
This town would serve as a TC for the lower gangs, meaning no stronger gangs of the numbers like 10-X and best gear which would ruin the whole point.

To keep it at strong-faction-free, any member part of the gangs that had owned a northern town before will not be able to start TC there, and won't be able to enter during Necro timer, also being kicked to the World Map if the timer is started. (If you have anything better, please suggest, I couldn't really think of an idea on how to keep the stronger factions out.)

The map most suitable for TC in my opinion would be Watershed, and Elmer would be the "mayor" to start the timer. You would have 3 people armed with any armor above 25% and any weapon above 25% to start the timer.

The TC zone:

(http://i5.minus.com/jzD8C9tP9QwEP.jpg)

The chest reward per half an hour would be:

750-1250 caps
100 shotgun shells
50 5mm AP
50 5mm JHP
200 10mm JHP
100 10mm AP
50 Micro Fusion Cells
200 Small Energy Cells
Support by the 2 ghouls guarding the mayor's room

The chest would be placed in Elmer's room.

If you have something to say to improve this suggestion, please do so.
Title: Re: Necropolis - TC for lower gangs.
Post by: Pandaeb on February 27, 2013, 01:45:26 am
Shitty chest reward. The rest of the suggestion is fine for me, I support.
Title: Re: Necropolis - TC for lower gangs.
Post by: Kelin on February 27, 2013, 01:57:12 am
To keep it at strong-faction-free, any member part of the gangs that had owned a northern town before will not be able to start TC there, and won't be able to enter during Necro timer, also being kicked to the World Map if the timer is started.
I don't like these restrictions, sorry  :-\

Idea of Necropolis PvP is nice though, look at Reno you don't need TC to bring people to some place. People are just used to fighting there and that's it. If you introduce some interesting content for players, newbies and PKs and PKs killing those PKs etc. will show up. If you really don't want stronger gangs to come there, make it uninteresting for them so only noobs and small group of players will come there.

Quick (maybe stupid) idea: newbies love caps, so maybe there could be some random place which would spawn 1000 caps 4 times a day (randomly ofc). That way people would come to check if there are some caps and it would bring "life" to the town, that's the idea behind it.
Title: Re: Necropolis - TC for lower gangs.
Post by: McLooter on February 27, 2013, 02:16:08 am
Reno has many traders and it's unguarded + it's a northern town. Necropolis has a nice trader but it is guarded, therefore, to bring some life (or pain and agony?) to this dead town, I suggested this. I think it is better a strong-faction-free place because most of the smaller/newbie factions live in the south and this would kind of serve as a tutorial-location for gangs willing to get into PvP. New gangs trying to reno usually get shot down everytime, then disband and not given a chance. 
Title: Re: Necropolis - TC for lower gangs.
Post by: Sarakin on February 27, 2013, 02:28:14 am
What if some pro pvp players create new faction/characters just to dominate there ?
Title: Re: Necropolis - TC for lower gangs.
Post by: McLooter on February 27, 2013, 02:38:09 am
This is the problem I have with the suggestion itself, It could be made a bannable offense by character or IP. Another is just have it uninteresting to the pros.

Title: Re: Necropolis - TC for lower gangs.
Post by: Boon Lived on February 27, 2013, 02:44:54 am
If it had a timer like the rest of the TC towns, it would make it just like any other town.
Players would group together and slay them newbies for lolz.

Making a TC town for newbies just wont work.
Title: Re: Necropolis - TC for lower gangs.
Post by: McLooter on February 27, 2013, 03:05:26 am
If your speaking about the bigger factions slaughtering the newbies for fun, then i've already explained how that can be revoked. If a bunch of newbies from NCR gathered to attack some other newbie faction taking Necropolis, then in my opinion, that is completely fine, that's the point of it. That also includes factions that are 3-5, aren't newbies but aren't allied to any faction to compete against the higher factions.
Title: Re: Necropolis - TC for lower gangs.
Post by: gauvaran on February 27, 2013, 04:23:49 am
How about mutually exclusive TC between Necropolis and the rest towns, apply for every faction and its allies?
Takes Necropolis and your faction and allies will not be able to take any other towns, and vice-versa
Title: Re: Necropolis - TC for lower gangs.
Post by: Mrockatansky on February 27, 2013, 07:00:10 am
Put a playerlimit to every TC zone, so that BBS can take 3 towns simultaniously.
Title: Re: Necropolis - TC for lower gangs.
Post by: Rage master on February 27, 2013, 07:56:36 am
Hahahaha good one!!! And maby if u were in 1 town during tc add 2h idler timer for another tc and give tc chest to ncr noobs? ;) another good pro noobs sugestions :) but i dont like necropolis. I would prefer junk town :) jt with another 3rd Enter zone is the best place for pvp. Large area, plenty of buildings.
Title: Re: Necropolis - TC for lower gangs.
Post by: T-888 on February 27, 2013, 09:11:05 am
Forget it, there's no Ghosthack.
Title: Re: Necropolis - TC for lower gangs.
Post by: Mrockatansky on February 27, 2013, 10:09:29 am
My more serious two cents on this topic:

Don't be one-track minded. TC rather depopolates an area than bringing life to it.

How about  nicely-rewarded (we don't have that yet) repeatable Quest in V12 that needs a group of Combatchars?

Edit: in my opinion all questrewards -exept maybe that one Gunrunner-mutantcave- thingie are an insult to the player investing time.
Title: Re: Necropolis - TC for lower gangs.
Post by: T-888 on February 27, 2013, 11:01:46 am
Don't be one-track minded. TC rather depopolates an area than bringing life to it.

Town Control has nothing to do whether towns are populated or not. Look, the game has an extremely low player base and the only reason to be inside the city is to be hostile, they are empty even in days when not a single timer is made.

Delusional one sided thought you have there.
Title: Re: Necropolis - TC for lower gangs.
Post by: Mike Crosser on February 27, 2013, 11:09:04 am
I would prefer junk town :) jt with another 3rd Enter zone is the best place for pvp. Large area, plenty of buildings.
No.
Junktown in particular has many useful quests and abilities to obtain professions.
Making it a PvP zone will just mean everyone camping trader/quest givers/prof. trainers/spear buyers.
Think of it as Eldrige in New Reno.

JT is (imo) the second most useful town for new players (first being hub).
While it would be fun to PvP in seeing how the many randomly placed buildings would provide good cover for snipers while tanks duke it out in the open.

So while it's a decent idea Jacky,it shouldn't be implemented.
Title: Re: Necropolis - TC for lower gangs.
Post by: Glumer on February 27, 2013, 12:00:52 pm
I think what can easily help there is shorter timer, and visible only for people on south. No one will get there quick for slaughter not real pro pvp players. Players on south have some roleplays etc. they will guard it so shorter timer for tc dont give them problem.
Title: Re: Necropolis - TC for lower gangs.
Post by: Glumer on February 27, 2013, 12:03:52 pm
I think it can help to players on south cause they really hard gathering caps, cigs, nuka ... Locker can spawn something not much but it will help.
Title: Re: Necropolis - TC for lower gangs.
Post by: Mrockatansky on February 27, 2013, 02:54:01 pm


Ok, the Forumoverseer himself is involved. So -just for you- i will try to shape my point in other words.

What i meant was 'inhabitated by Players, conducting all sorts of activities'
With beeing 'one track minded' i tried to point out, that generating yet another place for killing each other might not grab the root of the problem.
What would take place if, asuming all the technical difficulties get solved somehow, some sort of lowbie PvP area is implemented?
I bet you yourself can come up with an Avengerburst of arguments and possible Flaws abusepossibilitys and things i cant even spell in engrish. That's why i didn't.

So: theres a PvP engagement going on in a particular area and all the bluesuits merely wander around with brocflowers in their hair, fraternising with the players in combatgear?
It's becoming more populated? From a casaulplayers perspective, mind you.
Are Slaver(alt)s selling their Slaves in Den during TC ?
TC has nothing to do with players dying?
There are no reasons whatsoever to relog to a town beside Peeweepeepixelmassacre? Maybe for you. But i have not given up on this game (yet).
And how would you know anything about what is going on in towns, if all you see is thru the crosshair of your gatling?


I was part of that low playerbase longtime before anbody has had teh pleasure of beeing confronted with your opinions.



And please don't judge my thoughts. I try hard to do the same to you.


Title: Re: Necropolis - TC for lower gangs.
Post by: Rage master on February 27, 2013, 03:14:21 pm
so better dont go out behind ncr walls ;D
Title: Re: Necropolis - TC for lower gangs.
Post by: Tomowolf on February 27, 2013, 03:48:28 pm
Sorry but, About what did you say - The game is about PVP, not endless farming shit to do it, then people should understand if they die in TC city, this is not pvp apes fault, but their fault that they choosed wrong game.


About TC in Necro- it should be same as other Northern cities, rad-x and rad aways rewards (for Glow goers it can be nicely).
Title: Re: Necropolis - TC for lower gangs.
Post by: Mike Crosser on February 27, 2013, 03:55:45 pm
The game is about PVP
Ever heard of PvE,quests,RP,predator camping....
Title: Re: Necropolis - TC for lower gangs.
Post by: Tomowolf on February 27, 2013, 04:04:22 pm
Ever heard of PvE,quests,RP,predator camping....
Quests on which you can make 6 -7 th lvl max, yeah so much of these
PVE - way to get stuff to go for the main reason in this game - PVP.
Sorry but you need to understand it is all about PVP in this game, it is the main chain in this game, that means, it is the main thing you do in this game.
Title: Re: Necropolis - TC for lower gangs.
Post by: T-888 on February 27, 2013, 05:28:57 pm
Ever heard of PvE,quests,RP,predator camping....

How long can you do that? The same dull bots that are linear and hold whatsoever no challenge, killed over and over again. How long can you do the same quests? Once, twice before you get bored of them eventually? Predator camping is just the same bot killing and all that for what?

RP that is something I can respect, to some point I even like the idea of it, intelligent word battle in a sense. Though not everyone wants to be in the game and only to pretend to play it. Reminds me of a picture where kids are playing with toy soldiers and one of the kids truly believes he is one of them and acts like one, but he never carries the gun and never experiences the war.

No, it is not actual "war" I'm talking about, I'm not that fucked up in the head. I'm talking about simple basic competition, domination, struggling for power, resources, team play, politics, strategy behind all the fights that happen, especially after Wipe, it is time when magic happens for players like me.

Look, the point is I don't need to pretend and act, just to play the game how I like. I can't say the same thing about role-playing.

And please don't judge my thoughts. I try hard to do the same to you.

I will judge your "facts."

Ok, the Forumoverseer himself is involved.

Damn right.

What i meant was 'inhabitated by Players, conducting all sorts of activities'

What activities? There are none.

With beeing 'one track minded' i tried to point out, that generating yet another place for killing each other might not grab the root of the problem.

Uh, I can't understand how to understand that differently.

The place is empty, there are no players, there is no "root problem" other than simply lack of re-playable content that form some sort of activities for players to be in game and somehow interact. TC is one of them and since that place has been empty like forever, it wouldn't matter what feature is applied there until the point something better is thought of.

TC has nothing to do with players dying?

Players stay out of the city when that happens, TC never happens in all cities at once. So, TC can be responsible for depopulation only temporary, but don't mind the large player groups there when it happens.

TC only brings players to cities once in a while, not depopulate.

The reason towns are empty because of low population and also the free hostility possible, the feature is not needed for bunch of 2D shooter players to come and ruin the day for all players inside.

And how would you know anything about what is going on in towns, if all you see is thru the crosshair of your gatling?

I do some trading, practically never see players in town, when I'm really bored I sometimes run through cities with a sneaker just to prey on someone etc etc. I have made some solid observations over time. When I arrive with my big, fat, red cross to pew players even then there is nobody inside even with 200 players online and that makes me think and question things.

Cities are not populated no matter what conditions, because there are no activities tied to them, no reason, no motivation, no encouragement to be inside them.

I was part of that low playerbase longtime before anbody has had teh pleasure of beeing confronted with your opinions.

My opinion is relative and irrelevant, focus on facts and solid observations, also logic and some common sense is always welcomed because your and my opinion is based on those facts, observations and they can be incorrect. Were not talking here about my or your beliefs, so I will confront you or anyone else whenever I want.
Title: Re: Necropolis - TC for lower gangs.
Post by: Mike Crosser on February 27, 2013, 06:08:47 pm
Quests on which you can make 6 -7 th lvl max, yeah so much of these
PVE - way to get stuff to go for the main reason in this game - PVP.
Sorry but you need to understand it is all about PVP in this game, it is the main chain in this game, that means, it is the main thing you do in this game.
Maybe you didn't know this but there are people who actually enjoy doing PvE.
Just because you think it's all about the PvP doesn't mean that others do.
As for the lack of quests well since the Developers keep spending time trying to balance out PvP there isn't a lot of time to work on such things.

Just because it's the most popular doesn't mean that everything else is pointless.
Title: Re: Necropolis - TC for lower gangs.
Post by: naossano on February 27, 2013, 09:40:19 pm
I won't deny that there is some pretending in roleplay. After all, you are playing a role.

But the point is, you already have the scenery, the engine, the npc, the pc, the town, everything that build an immersive world. You even have the Fallout 1-2-etc... games, and various guides/and wikias, that give precious intelligence about the universe you live in. You even have the history of the server, with the minimum intel that gangs give to draw their online identity.

The thing is, even if that aspect is somehow flawed, you get almost all aspect of a solid fictionnal universe, that could be pretty immersive, and react to your action. Even if you don't care much, you are roleplaying a minimum, for yourselves, or for others that interpret your actions as if a character did it, not just an uncaring player. If you want to do more and find more players willing to do the same, the Roleplay could be pretty easy and addictive.

If it wasn't for that immersion, we better should play short cession of Fallout Tactics multiplayer, which is far more developped for tactical fight. Getting that immersion in Fallout 1&2 universe and sharing that experience with buddies, is one of the main reason we log into Fonline, in my opinion.

Also, the Roleplay, the PVP, the PVE, and other gameplay, shouldn't be mutually exclusives, shouldn't be opposed, but coexist and benefit each other. That is the only way the server could succeed, IMO.

Look at project like Orphans, WWP, BHH, they manage to mix small and large scale PVP, factions politics, war and treaty, internal management, trade, PVE, cities activities, roleplay. The cities that hosted these project we always almost full. (except when PVP took the upper hand, when the battles lasted more than 2-5 hours)

I think Necropolis could gain something, being a TC town, but it shouldn't be the only thing there.
Title: Re: Necropolis - TC for lower gangs.
Post by: davrot on February 27, 2013, 09:41:09 pm
Slavs ruined this game.
Title: Re: Necropolis - TC for lower gangs.
Post by: LittleBoy on February 27, 2013, 10:02:47 pm
+1 for normaly TC town and add one more spawn . nothing more nothing less ...
Title: Re: Necropolis - TC for lower gangs.
Post by: Tomowolf on February 27, 2013, 10:24:18 pm
I enjoy PVE
, and quests
, and roleplay (e-beer near barrel isn't it.) ,
But the endgame thing here is PVP, and you cannot say no, because this is true.
And there's nothing else to do.
Title: Re: Necropolis - TC for lower gangs.
Post by: Mike Crosser on February 27, 2013, 10:25:22 pm
But the endgame thing here is PVP, and you cannot say no, because this is true.
For you maybe.
Title: Re: Necropolis - TC for lower gangs.
Post by: Tomowolf on February 27, 2013, 10:29:56 pm
For you maybe.
Then what you can do, when you got hoarded your stuff from the great and non bugged - that so funny PVE?

Also I guess not for me only - count like at least 3 big factions who play for PVP, and some smaller, then you'll have 40 -50 player max playing this.
Title: Re: Necropolis - TC for lower gangs.
Post by: LittleBoy on February 27, 2013, 10:35:29 pm
for insipration guys  ;)
 (https://i.imgur.com/PxqIusj.jpg)
I know TC zone is near spawn but ... solution is maybe add some fence between buildings, or put TC zone in the middle (church).
Title: Re: Necropolis - TC for lower gangs.
Post by: T-888 on February 27, 2013, 10:51:24 pm
I have to say those are some pretty good lines.

Still, Ghosthack is the only one who touches town control and since he is not active for sure, can't hope for these changes.
Title: Re: Necropolis - TC for lower gangs.
Post by: BLDYMSS on February 28, 2013, 12:11:16 pm
Back to the idea of making the town control playable for newer players:

Instead of timer solutions or player number limit or banning factions that are pro

make TC only accessible to characters on LOW LEVELS.
TC in Necro only with chars between lvl 9-15 for example.
Also restrict what gear players that enter can wear, so no CAs, no gatlings, no BG..
This wouldn't prevent pro players from going in there but restrain their abilities at last so new players could have a chance.
Title: Re: Necropolis - TC for lower gangs.
Post by: T-888 on February 28, 2013, 12:53:28 pm
That would destroy the whole idea it is meant for, new or casual type of player doesn't automatically mean he has a low level character, the idea that he couldn't participate in less "pro" control once he reaches certain level is flawed due to the fact that level doesn't indicate the experience of the player.

Weapon restrictions is a pointless measure.

There is no "pro" or better gear, Combat armors, Gatling is equipment that is balanced more or less on the current system and removing them would serve no greater purpose other than cut down the small variety of gear players can use efficiently at all.

Not to mention such a system could be abused easily and won't work in practice, because there is no guarantee that experienced players wouldn't participated in that kind of town control with specific alts made for that.
Title: Re: Necropolis - TC for lower gangs.
Post by: Tomowolf on February 28, 2013, 04:05:01 pm
Back to the idea of making the town control playable for newer players:

Instead of timer solutions or player number limit or banning factions that are pro

make TC only accessible to characters on LOW LEVELS.
TC in Necro only with chars between lvl 9-15 for example.
Also restrict what gear players that enter can wear, so no CAs, no gatlings, no BG..
This wouldn't prevent pro players from going in there but restrain their abilities at last so new players could have a chance.
Wait what? It wouldn't prevent them going in - they'll just pwn Mad Max Wannabes with their boomsticks.
Just make a regular TC area here, or just no timer set on global (just in location or 2 squares near, would show off).
Title: Re: Necropolis - TC for lower gangs.
Post by: Kelin on February 28, 2013, 04:30:44 pm
I agree with Tomowolf, it would be good if it was no timer Town Control, huge gangs mostly mobilize their forces when they see the timer. I would say it's worth trying (if any dev has such power to design a capture zone and spawn a chest with goodies).
Title: Re: Necropolis - TC for lower gangs.
Post by: Rage master on February 28, 2013, 08:24:21 pm
Yes but u forget to tell that this should fit only to necro tc timer :)