fodev.net

Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Grimmi on January 08, 2013, 04:17:18 pm

Title: Old reapiring system
Post by: Grimmi on January 08, 2013, 04:17:18 pm
Well ,im fucking disguss with the reapiring now
I prefer the reapiring like a in last wipe
can devs do something?
Title: Re: OLD REAPIRING SYSTEM
Post by: racoon on January 08, 2013, 08:18:53 pm
they can, but previous system was "too easy", and has to be nerfed.
Title: Re: OLD REAPIRING SYSTEM
Post by: Grimmi on January 08, 2013, 08:23:19 pm
"too easy" so why they make "VERY HARD"
so tell me devs how i may reapir Vindicator?
i must find another one
All Players are "i guess" missed a old system
Title: Re: OLD REAPIRING SYSTEM
Post by: Redivivus on January 08, 2013, 08:26:40 pm
Current repair system shouldn't be named 'repair' anyway. It's more like services, when dysfunctional part of an object are replaced with functional from other same object.
Title: Re: OLD REAPIRING SYSTEM
Post by: Grimmi on January 08, 2013, 08:29:16 pm
so make two others repairing systems  give us the old and make new for a guns 60+ Det and old reapir be from 1% to 59% ;D
Title: Re: OLD REAPIRING SYSTEM
Post by: manero on January 08, 2013, 08:37:11 pm
Current system sucks balls.
Title: Re: OLD REAPIRING SYSTEM
Post by: sHoW. on January 08, 2013, 08:51:01 pm
Yea current repairing system is bad. Old was better. But i dont think it will be changed.
Title: Re: OLD REAPIRING SYSTEM
Post by: Tomowolf on January 08, 2013, 09:14:02 pm
Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.
Title: Re: OLD REAPIRING SYSTEM
Post by: Roachor on January 08, 2013, 10:17:04 pm
Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

Agreed, any weapon that is only available by crafting (for example mk2 flamer) is pointless to repair because it needs another crafted mk 2 flamer and at that point you already have a fresh one.
Title: Re: OLD REAPIRING SYSTEM
Post by: Alexandrite on January 08, 2013, 10:31:09 pm
Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

This makes sense, I hate the repair system right now, it makes items more difficult to keep :/
Title: Re: OLD REAPIRING SYSTEM
Post by: racoon on January 08, 2013, 10:58:36 pm
who's repairing items if you can just take 2nd farmed gun?

also, Grimmi ok, let it be. maybe you have vindicator. but i highly doubt you have found enough bullets to detoriorate it even to 90/100. just saying.
Title: Re: OLD REAPIRING SYSTEM
Post by: A concerned wastelander on January 09, 2013, 04:19:35 am
The old repair system was too easy indeed, but I agree the present one is too harsh.

Maybe a good in between would be for repair to use some of the resources needed to craft a specific item, instead of using a similar item.
Title: Re: OLD REAPIRING SYSTEM
Post by: Giftless on January 09, 2013, 08:03:49 am
Agreed, any weapon that is only available by crafting (for example mk2 flamer) is pointless to repair because it needs another crafted mk 2 flamer and at that point you already have a fresh one.

The current system is okay once you have at least two 70/100 items. By repairing what you have, it delays your need for crafting a third flamer. This means more quality time in combat and less time grinding of materials, especially if you use repair in conjunction with sciencing items.

Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

I don't think using materials would be much of an improvement over the current system. Think about it, would you rather 1) Craft ten guns in a single batch and use the current repair to delay when you'd have to craft the next batch, or 2) Craft a single gun and have to stop over and over again to feed it materials.

With the current system, PvE farming benefits because you can repair weapons on the fly, with whatever you find in the encounter. You can fuse a bunch of damaged grease guns into a few higher % grease guns and be on your merry way.

Now with the material-feed system, your carry weight would get bogged down, and you'd have to leave the combat area to go on a materials hunt. One more negative of just being able to "buy" your weapon percentages back is that players would have to visit the workbenches less. In this scenario, it's not difficult to imagine that the devs will see repair as a circumvention of the crafting cooldown timer and would then seek to place a cooldown on the repair skill itself.
Title: Re: OLD REAPIRING SYSTEM
Post by: Grimmi on January 09, 2013, 10:23:19 am
NO Shit Wtf
Better be when usage minerals
a beggar dont have two good weapons have one with what they can shoot so ?
old system are better my friends all players can agree with me ?
Title: Re: OLD REAPIRING SYSTEM
Post by: Grimmi on January 10, 2013, 08:22:47 pm
so nothing be happen with this reapiring system
Meaby with next wipe or so
PLEASE Change THIS :D
Title: Re: OLD REAPIRING SYSTEM
Post by: Mike Crosser on January 10, 2013, 11:40:24 pm
Off topic:you misspelled repair,you wrote "REAPIR"
On topic:Yea it's good,should be implemented
Title: Re: OLD REAPIRING SYSTEM
Post by: Cyber Jesus on January 11, 2013, 08:44:41 am
Off topic:you misspelled repair,you wrote "REAPIR"
On topic:Yea it's good,should be implemented
(http://www.freewebs.com/dobermansatplay/Preacher3.jpg)
Title: Re: OLD REAPIRING SYSTEM
Post by: Trokanis on January 11, 2013, 11:22:10 am
More than one person has brought up the fact the current repair system is flawed and broken.  I just hope it gets actually fixed in an upcoming update/wipe.  Either make it use the materials or take it back to the old way.
Title: Re: OLD REAPIRING SYSTEM
Post by: Surf on January 11, 2013, 12:45:54 pm
(http://i50.tinypic.com/307w4f8.jpg)
Title: Re: OLD REAPIRING SYSTEM
Post by: Mike Crosser on January 11, 2013, 01:24:50 pm
(http://img580.imageshack.us/img580/9141/umadnk.jpg)
Title: Re: OLD REAPIRING SYSTEM
Post by: Surf on January 11, 2013, 02:26:59 pm
:D well played sir
Title: Re: OLD REAPIRING SYSTEM
Post by: dskpnk on January 11, 2013, 05:55:44 pm
This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
Title: Re: OLD REAPIRING SYSTEM
Post by: Mike Crosser on January 11, 2013, 06:20:53 pm
This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
Nah,only means that the apes will have to go do some mining to get the mats.
Title: Re: OLD REAPIRING SYSTEM
Post by: Tomowolf on January 11, 2013, 06:25:19 pm
This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
Nah, the max% of armor would decrease over time so it would have sense then.
You got right about repairing it forever, but if it could decrease then it could go.
Title: Re: Old reapiring system
Post by: ronillon on January 12, 2013, 01:09:15 am
I support the idea of repairing using materials instead of same type of item. Maybe by boosting science one could get enough materials from looted guns to repair another one.

And possibly boost repairing and science a little on lower skill %. Make it scale slower, but from higher base.