Was planned ... but i changed my mind after seeing so many +1everything seems to get planned but nothing actually gets implemented ::)
I would suggest to make it openable only by crafter but made the recipe more expensive.No! Do not make it unbreakable! Even worse, connected to the character ..
1. Simpler to implement.
2. I don't find a chance to open it by some nolifer typing numbers whole night when owner sleeps like holding much value.
2. I don't find a chance to open it by some nolifer typing numbers whole night when owner sleeps like holding much value.or it could be 15 digit number - that would make hacking via bruteforce a few weeks longer...
No! Do not make it unbreakable! Even worse, connected to the character ..Didn't know you like raping other peoples bases :P
I see a lot of safes in bases and none of the team can´t do anything ,only to owner.
This jovanka´s suggestion destroys robbers.
Didn't know you like raping other peoples bases :P
Maybe make it openable only by crafter but make the recipe more expensive or volume smaller.
1. Simpler to implement.
2. I don't find a chance to open it by some nolifer typing numbers whole night when owner sleeps like holding much value.
On the other hand real lock sounds fancy :P
LittleBoy it is already possible by using private tent, so the only thing that would change
is that faction player could store safely stuff in location shared with others.
Anyway, I think 4 digits is too little.
4 digits for radio is OK , Who wants to click a lot of numbers :-*
Radios allow over 65000 combinations not 9999.10000. Anyway even 4 digit number is more than enough for that kind of security. (Or should we use RSA for game stuff?)
...
Assuming you can try 1 number in 7 seconds for every hour of work you would have 5% chance to open the safe. Unless the number can be changed and owner does it regularly (ideally every day) the number adds up and you can be 100% sure that after 20 hours of work (no necessarily continuous, can be done 1h/day) the safe is compromised (but it's equally possible that it will take less than 10 hours than more).Right, but still it's a lot of work compared to the current situation when you need just 1 second to open the lock. It would be a significant improvement.
...or change the code often).Good idea, maybe using repair skill on safe would evoke the code change.
Unless the number can be changed and owner does it regularly (ideally every day).Continuing the idea of universal paranoia: nothing is stopping to add an auto function to change the code after each closing of the safe and telling the new number into the players messagebox.
Dynamite isn't that good thingy to open the safe. At least if you care about items that are inside it. ;)when i write "destroy" I mean destroy safe and stuff ,too :)
... change the code after each closing of the safe and telling the new number into the players messagebox.or PipBoy
Who wants to click a lot of numbers :-*Bots
Assuming you can try 1 number in 7 seconds for every hour of work you would have 5% chance to open the safe. Unless the number can be changed and owner does it regularly (ideally every day) the number adds up and you can be 100% sure that after 20 hours of work (no necessarily continuous, can be done 1h/day) the safe is compromised (but it's equally possible that it will take less than 10 hours than more). If you think it's a lot of time for some people you didn't see much in this game :P
You could use 6 bots and it could go down to half a night of "work". Why stuff should be easy to crack every time player sleeps?
What's worse you can never be sure if someone didn't break you code already and waits for you to put something valuable there (unless you have it in perfectly safe location anyway or change the code often).