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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: foonlinecurious on December 15, 2012, 07:36:41 pm

Title: Pk encounter, dead before screen loads.
Post by: foonlinecurious on December 15, 2012, 07:36:41 pm
Not sure if this has always been the case or if it is what happens when someone with as low computer encounters someone with a fast computer.
i get into an encounter, and im a pile of goo before the fucking screen even loads, didnt even have a chance to run.
some fag named happymerk pked me near boneyard, so be careful, i think he is just camped there.
not cool bro, you can fuck up someones gunrunner mission that way. go pk somewhere practical douchebag

hope you enjoy the lather jacket, and the shotgun.  feel proud now?
Title: Re: Pk encounter, dead before screen loads.
Post by: Cyber Jesus on December 15, 2012, 07:51:00 pm
This should be in gang issues, that's where rage-posts belong.
Title: Re: Pk encounter, dead before screen loads.
Post by: Roachor on December 15, 2012, 07:56:15 pm
It's called the servers are in europe and this game lags. Gridcamping is like 99% of pvp.
Title: Re: Pk encounter, dead before screen loads.
Post by: Wind_Drift on December 15, 2012, 08:02:16 pm
That would be a merc trap.

Fact of the matter is that Boneyard near Runners is pretty practical, as it's the location of the "safest" AWB, and a stop in most barter routes.  Just because you didn't have anything good on you, doesn't mean the next guy didn't roll through with 12k caps, or a dozen P90's, etc.

Dick move - maybe.  I can agree with that.

Wasn't my merc leader, either FWIW.
Title: Re: Pk encounter, dead before screen loads.
Post by: August on December 17, 2012, 05:48:26 am
Bro if you're pissed off because of a bandit ambushing merchant runs then your Really not going to like New Reno during the day. Oh any of the unguarded towns. Or public locations and such because unless you and 10 other guys are rolling up on them then you're at an insane disadvantage even with a fast computer. Although in cities you can just use the "View" button.
Title: Re: Pk encounter, dead before screen loads.
Post by: Trokanis on December 17, 2012, 10:40:06 am
The point is a very valid one, screen load lag in RT combat is basically exploitable, and since the majority of pkrs are ones who look for the exploits so they can get things the easy way, you will come across it.  I can't think of a way really to balance it, other than things I've already suggested with pvp flag timers.  But well all know how conversations about pvp balance go...  So I'll just stop the apes right here, no it won't be fixed, yes people will do it, and yes it's a weak ass way to play the game.  Sorry you got hit by it, but they are out there, used to happen a TON more when cars were visible on map.  Basically if you want to be able to do much of anything in this game in a small group or alone, it's best just to avoid every place people might be, which sucks for a game but at least that way you will be safe 71% of the time.
Title: Re: Pk encounter, dead before screen loads.
Post by: racoon on December 17, 2012, 04:29:10 pm
so, you're whining that somebody has better internet/computer? nice.
Title: Re: Pk encounter, dead before screen loads.
Post by: Opera on December 18, 2012, 08:22:25 am
so, you're whining that somebody has better internet/computer? nice.

He's pointing out that the way the game handles the "entering map" event is bad: Server moves you to the map before the client is even ready to display anything. Which means that while you have loading screen others see you in the map already. Stuff like this should not depend on your computer speed.
Title: Re: Pk encounter, dead before screen loads.
Post by: TKs-KaBoom on December 18, 2012, 09:52:40 am
No the clients load should sync with serside load, that is server should start sending info before client can process it and client should display before everyones clients have had the time to load.  like a token could be passed around, duck duck goose style, tell all clients are in sync with same initial start synced data for screen loaded.  polling clients uh, billy bob fonline 2238 server?  Are you there honey?  yeah? kool, are all the others loaded with initial load state?  They are!  Excellent, well I guess I will start displaying.....  yeah ty, you do the same, hows the kids?  yeah a newborn can be a real handfull.  Well I'll ring your door bell next time we need to sync up, yeah bob, great party, l8ter!



That's how I envision it :)
Maybe a bit embellished.....
Title: Re: Pk encounter, dead before screen loads.
Post by: Opera on December 18, 2012, 02:10:21 pm
No need to sync every client or anything. I would do it this way:
- Client notifies the server that it's going to enter a map (worldmap -> town/encounter, town part1 -> town part2)
- Server accepts this request if everything is OK, hides the player from everyone
- Client prepares everything it needs to start rendering the map, shows loading screen
- Client notifies the server that we have everything ready, start rendering map
- Server moves the player to new location and keep the clients up-to-date like normally would

This way you are "invisible" to everyone while you have "Loading..." on your screen and you would see everyone in the map almost the same time they see you. Of course, I'm not a game developer, but that sounds kinda OK basic structure for "entering map" event for me.
Title: Re: Pk encounter, dead before screen loads.
Post by: Sarakin on December 18, 2012, 04:55:38 pm
Now I expect a reply from dev saying something about being it hard-coded :p
Title: Re: Pk encounter, dead before screen loads.
Post by: Skycast on December 18, 2012, 05:15:11 pm
Now I expect a reply from dev saying something about being it hard-coded :p
It is hardcoded on deep level, only think that can be done it is cooldown of spawning. Like player spawns invisible for few seconds.
Title: Re: Pk encounter, dead before screen loads.
Post by: foonlinecurious on December 18, 2012, 08:47:54 pm
It is hardcoded on deep level, only think that can be done it is cooldown of spawning. Like player spawns invisible for few seconds.

nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD

Title: Re: Pk encounter, dead before screen loads.
Post by: Mike Crosser on December 18, 2012, 08:52:33 pm
nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD


Least would stop grid camping.
Title: Re: Pk encounter, dead before screen loads.
Post by: T-888 on December 18, 2012, 09:38:39 pm
nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD



Determine approximate loading screen time = win.

Shouldn't give any advantage, just make it less of a difference.
Title: Re: Pk encounter, dead before screen loads.
Post by: Wind_Drift on December 19, 2012, 04:41:40 am
Least would stop grid camping.

Not really, NPC's still react faster than players ever will.  I can say from experience that most die almost instantly, so the mercs will still nail them most of the time before they even have a chance to fight or run.

Even if they do get to run a few hexes before the mercs open fire, they'll just die tired.

 :(
Title: Re: Pk encounter, dead before screen loads.
Post by: Gimper on December 19, 2012, 06:19:40 am
*sigh* These kind of posts annoy me. I get pk'd all the time and robbed and what not and I don't broadcast it. Stuff happens man, get more outdoorsman skill.
No need to sync every client or anything. I would do it this way:
- Client notifies the server that it's going to enter a map (worldmap -> town/encounter, town part1 -> town part2)
- Server accepts this request if everything is OK, hides the player from everyone
- Client prepares everything it needs to start rendering the map, shows loading screen
- Client notifies the server that we have everything ready, start rendering map
- Server moves the player to new location and keep the clients up-to-date like normally would

This way you are "invisible" to everyone while you have "Loading..." on your screen and you would see everyone in the map almost the same time they see you. Of course, I'm not a game developer, but that sounds kinda OK basic structure for "entering map" event for me.
Opera, I totally agree, but you should put this in the suggestions area.

Now hopefully this whine thread can be closed.
Title: Re: Pk encounter, dead before screen loads.
Post by: Trokanis on December 19, 2012, 01:12:43 pm
*sigh* These kind of posts annoy me. I get pk'd all the time and robbed and what not and I don't broadcast it. Stuff happens man, get more outdoorsman skill.Opera, I totally agree, but you should put this in the suggestions area.

Now hopefully this whine thread can be closed.

*Heavy dejected sigh*  People calling these posts whine threads annoys me.  Yes we all deal with the noobs in game, and yes the way you post something is as important as the post itself, but the truth is that people need to look more to what is being said instead of how it is being said.  So he came off a bit angry, guess what he and anyone else has a right to be, but the basis of the post is sound, the load lag is exploitable, it causes problems, and in a magic world should be fixed tomorrow.

Opera's idea is epic, I hope that he takes the time to write it up in suggestions, and then I hope he has the patience to look past all the people who will freak out on the post about how he's whining and how it's fine, because they don't want to lose their pk traps.
Title: Re: Pk encounter, dead before screen loads.
Post by: Swinglinered on December 20, 2012, 03:37:06 am
Parle?
Title: Re: Pk encounter, dead before screen loads.
Post by: Gimper on December 20, 2012, 03:44:12 am
*Heavy dejected sigh*  People calling these posts whine threads annoys me.  Yes we all deal with the noobs in game, and yes the way you post something is as important as the post itself, but the truth is that people need to look more to what is being said instead of how it is being said.  So he came off a bit angry, guess what he and anyone else has a right to be, but the basis of the post is sound, the load lag is exploitable, it causes problems, and in a magic world should be fixed tomorrow.

Opera's idea is epic, I hope that he takes the time to write it up in suggestions, and then I hope he has the patience to look past all the people who will freak out on the post about how he's whining and how it's fine, because they don't want to lose their pk traps.
First off, if your referring to me as a pk'er.... your a retard...
Second off, he has 50% forum speech, he isn't a noob.
Third off, this should be posted in the gang issues.
So take a breather my man.
Title: Re: Pk encounter, dead before screen loads.
Post by: Trokanis on December 20, 2012, 12:11:47 pm
Uh please read my post slowly.  I didn't say you were a pk'r or that you or he were noobs.  I said that we all (which includes you, and him) have to deal with noobs, and pk's in game, and that bringing it up should not be instantly relegated to "Oh you're just whining, wah, blah."  Stuff is situational, and in this case as I pointed out, though he posted angry, his point was valid.  Other than sighing about yet another person dumping on someone who got shit on in game I made no comment toward or about you.  Also since I don't believe this was a gang fight, and that it was a single person using a pk trap, that it should be put in a section of the forums used for dealing with Gang stuff.  The whole point of the General section is for things that aren't easily put into one set category. 

Way too much of this Ready, Fire, Aim crap going on with people these days, part of why things are so hard to work out on here.
Title: Re: Pk encounter, dead before screen loads.
Post by: Wipe on December 20, 2012, 08:35:08 pm
Parle?

Nooo, not again :'(
Title: Re: Pk encounter, dead before screen loads.
Post by: Gimper on December 20, 2012, 08:43:59 pm
Uh please read my post slowly.  I didn't say you were a pk'r or that you or he were noobs.  I said that we all (which includes you, and him) have to deal with noobs, and pk's in game, and that bringing it up should not be instantly relegated to "Oh you're just whining, wah, blah."  Stuff is situational, and in this case as I pointed out, though he posted angry, his point was valid.  Other than sighing about yet another person dumping on someone who got shit on in game I made no comment toward or about you.  Also since I don't believe this was a gang fight, and that it was a single person using a pk trap, that it should be put in a section of the forums used for dealing with Gang stuff.  The whole point of the General section is for things that aren't easily put into one set category. 

Way too much of this Ready, Fire, Aim crap going on with people these days, part of why things are so hard to work out on here.
Hmm yes. Sorry for my edginess. I was half asleep.
Title: Re: Pk encounter, dead before screen loads.
Post by: Grizzan on December 26, 2012, 03:54:28 pm
Not sure if this has always been the case or if it is what happens when someone with as low computer encounters someone with a fast computer.
i get into an encounter, and im a pile of goo before the fucking screen even loads, didnt even have a chance to run.
some fag named happymerk pked me near boneyard, so be careful, i think he is just camped there.
not cool bro, you can fuck up someones gunrunner mission that way. go pk somewhere practical douchebag

hope you enjoy the lather jacket, and the shotgun.  feel proud now?
You insult everyone who kills you? Well, good luck then.