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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Fat Man on October 15, 2012, 09:00:08 pm

Title: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 09:00:08 pm
Jinxed trait should not give advantage to a big gunner to survive a one hex and able to crit burst. Should work other way around big gunner with jinxed should not cause somebody to crit miss at one hex and the crit burst with jinxed should cause him to crit miss.
Title: Re: Jinx should not save from one hex.
Post by: Perteks on October 15, 2012, 09:38:23 pm
Uh you cleary don't know how jinxed work :)
Title: Re: Jinx should not save from one hex.
Post by: AdolphbinStalin on October 15, 2012, 09:39:51 pm
A crit burster with jinxed LOL \(^o^)/
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 09:45:30 pm
Uh you cleary don't know how jinxed work :)

(http://i46.tinypic.com/21jaq0n.jpg)

I am sure its suppose to work like this. This was a 1hex I miss ammo lose ammo then get crit bursted. That is fucking stupid feature that you can a person can crit burst with jinxed and have a 1hex defense. This was a big gunner vs big gunner no in your face or any of the ac shit.
Title: Re: Jinx should not save from one hex.
Post by: Roachor on October 15, 2012, 09:52:12 pm
You realize you can crit miss without jinxed right? you just got a really bad roll.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 09:54:44 pm
You realize you can crit miss without jinxed right? you just got a really bad roll.

If you don't meet strength requirements and have low luck then yes but this is complete shit that it just so happends in a fight with a faction all the GMs love, so its either A)GM abuse which I find unlikely and most would just laugh and troll at this parania. Or a logical expanation is B)Jinxed

I say its jinxed and its fucking stupid that a big gunner is allowed to crit bursts with this trait, when this trait is suppose to cause an ungodly amount of crit misses and crit miss criples.
Title: Re: Jinx should not save from one hex.
Post by: Slaver Snipe on October 15, 2012, 09:57:08 pm
It's called a miss, bad roll and it becomes a crit miss even without jinxed, jinxed merely helps the crit miss roll along with a 50% chance.  This also affects the player using it I believe so if he misses he has a 50% chance of it being a crit miss.  Also jinxed doesn't affect crit burst...lol.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 09:58:59 pm
It's called a miss, bad roll and it becomes a crit miss even without jinxed, jinxed merely helps the crit miss roll along with a 50% chance.  This also affects the player using it I believe so if he misses he has a 50% chance of it being a crit miss.

At one hex with 200%+skill and meeting strength requirements and a decent amount of luck, it wasn't a bad roll it was jinxed character using a 100% lsw most likely, his weapon should blow up and lose ammo with this trait.
Title: Re: Jinx should not save from one hex.
Post by: Slaver Snipe on October 15, 2012, 10:00:18 pm
So, you fail to realize even with your 200% skill and strength requirements being met you still can only have a 95% chance to hit?  Also do you mind showing us how you magically know how it wasn't a bad roll or why you assume that the jinxed character would use 100% weapon skill (if that is what you meant) which would mean he would have crit misses like crazy?
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 10:04:00 pm
So, you fail to realize even with your 200% skill and strength requirements being met you still can only have a 95% chance to hit?

No this stupid shit always happends fighting vs this faction they are known for using jinxed and have many friends who are GMs. That is just fucking stupid that it was bad roll. It just so happends all my bad rolls happends vs this faction who make jinx big gunners and use 100% weapons ::)
Title: Re: Jinx should not save from one hex.
Post by: Haraldx on October 15, 2012, 10:05:49 pm
But if you have 95% hit chance (so, that leaves 5% for a miss, and approximately 3% or 4% for a crit miss with jinxed), which is very possible even with 100bg skill (Really, onehexing doesn't require alot of skill points), then I don't see what you are complaining about. :/
Jinxed DOES NOT affect the amount of POSITIVE crits you get.

Also, I heard weapons can have a higher crit miss chance if your weapons are repaired several times/have terrible condition. Just get a friend create a character with Jinxed and do the neccesary tests.
Title: Re: Jinx should not save from one hex.
Post by: Slaver Snipe on October 15, 2012, 10:07:25 pm
I think he just wanted to scream GM ABUZE while ignoring the mechanics of the game.

Jinxed merely makes it a pain for you when you miss and a pain for him when he misses.  There is no reason why they shouldn't be able to critical at all.
Title: Re: Jinx should not save from one hex.
Post by: Swinglinered on October 15, 2012, 10:12:33 pm
I think he meant they use Jinxed with 100% pristine weapons so the jinxed effect is minimized against themselves.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 10:14:08 pm
I think he just wanted to scream GM ABUZE while ignoring the mechanics of the game.

I think its complete bull shit that this happends vs this faction more so than fighting any other and they use jinxed with 100% weapons.

I have never once I well say once in my entire career of this session crit missed at one hex vs BBS SoT other people compared to the bull shit that happends vs CoA its either GM abuse or a completely stupid game mechanic for jinxed.

I meet the strength requirements I wasn't using a 10% avenger, I have more than 1 luck. Crit miss is more than just 5% chance to crit miss, there is other factors like strenght requirements weapon deterioration and luck.

Its just fucking stupid that the original jinx of fallout1/2 created ungodly amount of critmisses for your character and those around them and it was nearly impossible to use a big gun. Its shitty game mechanic.
Title: Re: Jinx should not save from one hex.
Post by: Swinglinered on October 15, 2012, 10:16:15 pm
Jinxed adds FUN!

Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 10:24:08 pm
Jinxed adds FUN!

It shouldn't make the game more bull shit because you don't crit miss with 100% weapons on a big gunner because they are powerful enough.
Title: Re: Jinx should not save from one hex.
Post by: Roachor on October 15, 2012, 10:40:54 pm
Fat Man clearly you have no idea how the combat mechanics work. Just take a deep breath, accept you just had bad luck and realize that you are a massive noob.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 15, 2012, 10:48:12 pm
Fat Man clearly you have no idea how the combat mechanics work. Just take a deep breath, accept you just had bad luck and realize that you are a massive noob.

Says the guy who was cry babying about not being able to win with blue suits :D
Title: Re: Jinx should not save from one hex.
Post by: Sarakin on October 16, 2012, 12:30:59 am
Id remove whole jinxed, that trait just brings problems. And on top of that, Id remove gr1m.
Title: Re: Jinx should not save from one hex.
Post by: Roachor on October 16, 2012, 01:14:09 am
Says the guy who was cry babying about not being able to win with blue suits :D

Says the guy who was crying about getting killed by bluesuits  :'(
Title: Re: Jinx should not save from one hex.
Post by: FrankenStone on October 16, 2012, 01:31:01 am
just look at this , Jinxed is a fine thang :P

http://www.rookie.name/fonline/playerStats.php?r=year&s=1350318292&ts=0&ar=0&step=12
Title: Re: Jinx should not save from one hex.
Post by: Roachor on October 16, 2012, 01:43:53 am
just look at this , Jinxed is a fine thang :P

http://www.rookie.name/fonline/playerStats.php?r=year&s=1350318292&ts=0&ar=0&step=12

so you are blaming a trait that has existed unchanged since f1 for a drop in players? Sometimes I wonder how you people managed to install the game.
Title: Re: Jinx should not save from one hex.
Post by: Brujah on October 16, 2012, 01:46:50 am
A crit burster with jinxed LOL \(^o^)/


Next we'll see flying slavers that sell their slaves to metzger via psychic communication.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 16, 2012, 01:55:06 am
Says the guy who was crying about getting killed by bluesuits  :'(

Says the guy who knows the guy who met his dog at the park that knows the guy that knows his sister that this was a full gear big gunner vs big gunner issue.
Title: Re: Jinx should not save from one hex.
Post by: brad smalls on October 16, 2012, 01:58:49 am
1...2...3...4... I declear a qoute war
Title: Re: Jinx should not save from one hex.
Post by: Roachor on October 16, 2012, 02:14:13 am
Everyone knows all BGers take jinxed, I mean your enemy has a 1 in 40 chance of crit missing, that's totally worth crippling yourself for.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 16, 2012, 02:40:39 am
Everyone knows all BGers take jinxed, I mean your enemy has a 1 in 40 chance of crit missing, that's totally worth crippling yourself for.

Its fucking stupid to die to a crit miss lose ammo in 1hex fight then getting crit bursted by a character with jinxed.

People take 9-10 luck and 100% gear no critical misses on self.

Jinx should have negative effect regardless of luck and weapon detioration.
Title: Re: Jinx should not save from one hex.
Post by: S.T.A.L.K.E.R on October 16, 2012, 03:02:09 am
Sometimes its not always jinx, when I fight BoS, I sometimes do a critical miss when I one hex them and

causes me to drop gun and lose next turn or lose all ammo, just like roacher said, it can be a bad roll
Title: Re: Jinx should not save from one hex.
Post by: Slaver Snipe on October 16, 2012, 04:30:16 am
Its fucking stupid to die to a crit miss lose ammo in 1hex fight then getting crit bursted by a character with jinxed.

People take 9-10 luck and 100% gear no critical misses on self.

Jinx should have negative effect regardless of luck and weapon detioration.

That is their build, and it has to sacrifice things to be able to do that, you could make the same build!?!?!? You could also get 100% condition weapons to use?!?!?!?
Title: Re: Jinx should not save from one hex.
Post by: Mayck on October 16, 2012, 07:28:56 am
Jinx should have negative effect regardless of luck and weapon detioration.
It does already.
Title: Re: Jinx should not save from one hex.
Post by: T-888 on October 16, 2012, 12:12:50 pm
Sometimes I wonder how you people managed to install the game.

I couldn't have said anything better.

Gr1m when you will stop inventing your own mechanics and game, otherwise i think we are just not playing the same game you are.
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 16, 2012, 02:11:58 pm
I couldn't have said anything better.

Gr1m when you will stop inventing your own mechanics and game, otherwise i think we are just not playing the same game you are.

How about you stfu for once? You are only expert at running to exit grid.
Title: Re: Jinx should not save from one hex.
Post by: Besmrtnik on October 16, 2012, 02:50:08 pm
how stubborn can you be, it was just bad luck it happened to me hounders of times, take any gun with skill +200 and shot someone 1 hex for 100 times, i did it once, and i missed 12 times with 230 skill and bb gun and 6 luck, on my friend and i had only 1 crit miss, but its only bad luck nothing else, no consperesy theories
Title: Re: Jinx should not save from one hex.
Post by: Fat Man on October 16, 2012, 04:49:12 pm
It does already.

I was probably half asleep writing post I meant it should have more negative affect than it does currently using 100% weapons.

But meh, shitty real life luck jinxed or whatever happened I'm over it time to move on.
Title: Re: Jinx should not save from one hex.
Post by: T-888 on October 16, 2012, 05:06:38 pm
How about you stfu for once? You are only expert at running to exit grid.

Okay, just don't die on me. ;D