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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: AHS-9 on October 10, 2012, 07:18:15 pm

Title: Changelog 10/10/2012
Post by: AHS-9 on October 10, 2012, 07:18:15 pm
FIXES:
- Hit chance displayed in client is correct when using aiming keybinds.
- Aiming with key binds with unarmed attacks is possible.
- You can't go to worldmap in a car without fuel anymore.
- Brahmin should not escape the pens anymore. - not working
- Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.
- Fixed missing tiles in encounter maps with rivers/lakes.
- Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).

FEATURES:
- Added map preview in the Gecko mine.

CHANGES (WIP):
- Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons <= 65% (now all level 1 characters should be eligible for the training).
- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
- New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.
- To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.
- 72% sneak penalty when carrying activated explosives.
- Armor Class capped at 140.

EXTRA NOTES:
- Run the updater to obtain the new files.

If you updated and the new updater doesn't work put this at the end of fonline.cfg:

Code: [Select]
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1
Title: Re: Changelog 10/10/2012
Post by: DocAN. on October 10, 2012, 07:19:30 pm
Freedom for Brahmins, thx :D
Title: Re: Changelog 10/10/2012
Post by: Fettel on October 10, 2012, 07:20:27 pm
gg
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 10, 2012, 07:21:44 pm
- Armor Class capped at 140.

FUCK YEAH!
Title: Re: Changelog 10/10/2012
Post by: Dark. on October 10, 2012, 07:23:14 pm
Well done guys.
Title: Re: Changelog 10/10/2012
Post by: avv on October 10, 2012, 07:24:16 pm
Thanks for attending to matters the playerbase raised issues about.
Title: Re: Changelog 10/10/2012
Post by: Roachor on October 10, 2012, 07:24:31 pm
Now when I kill people with my hth builds they will whine even harder
Title: Re: Changelog 10/10/2012
Post by: greenthumb on October 10, 2012, 07:26:02 pm
6min server shut down timer was best from all that things ;) iam kidding, good job
Title: Re: Changelog 10/10/2012
Post by: Crab_people on October 10, 2012, 07:26:26 pm
now we need only add new armors and decrease death penalty from -50 to -25% and crit -50%.
what about durability of armors over 50%?
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 10, 2012, 07:34:13 pm
Yay, update! :)
Hoped for new vehicles, too, but ah well.
Title: Re: Changelog 10/10/2012
Post by: manero on October 10, 2012, 07:35:51 pm
First impression...

(http://imageshack.us/a/img411/990/tumblrm7un2gpdxe1rt9t2f.jpg) (http://imageshack.us/photo/my-images/411/tumblrm7un2gpdxe1rt9t2f.jpg/)

Time will show  ;)
Title: Re: Changelog 10/10/2012
Post by: Sarakin on October 10, 2012, 07:36:52 pm
40 hexes from explosives is too harsh imo.
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 10, 2012, 07:37:32 pm
Can't wait to come home friday...
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 10, 2012, 07:41:09 pm
40 hexes from explosives is too harsh imo.

They took pity on the weak. Got to love them in a sense.

Late update, but better then not at all.
Title: Re: Changelog 10/10/2012
Post by: Dark Angel on October 10, 2012, 07:46:01 pm
Hahah crying TMT about bombs now they are fapping  ;D
Title: Re: Changelog 10/10/2012
Post by: DocAN. on October 10, 2012, 07:48:34 pm
Unable to save Updater.exe while updating, kind logical - change the name of the file.
Title: Re: Changelog 10/10/2012
Post by: Termap on October 10, 2012, 07:50:39 pm
really good work devs, this time
Title: Re: Changelog 10/10/2012
Post by: Skycast on October 10, 2012, 07:55:23 pm
I hope crying will stop *)
Title: Re: Changelog 10/10/2012
Post by: avv on October 10, 2012, 07:56:08 pm
I hope crying will stop *)

You can count on it won't.
Title: Re: Changelog 10/10/2012
Post by: Termap on October 10, 2012, 07:58:14 pm
I hope crying will stop *)
- Armor Class capped at 140.
Yes, I hope in this too from TNB side. Maybe if would be possible to do something with your number, game will be ideal for playing. Its a difference play 6 vs 14+.
Title: Re: Changelog 10/10/2012
Post by: chaoticz on October 10, 2012, 08:00:50 pm
(http://clip2net.com/clip/m63287/1349891925-clip-82kb.png)
Title: Re: Changelog 10/10/2012
Post by: Dark Angel on October 10, 2012, 08:03:54 pm
- Armor Class capped at 140.
Yes, I hope in this too from TNB side. Maybe if would be possible to do something with your number, game will be ideal for playing. Its a difference play 6 vs 14+.

Let have TC today  ;D
Title: Re: Changelog 10/10/2012
Post by: tanke plasma on October 10, 2012, 08:13:35 pm
FUCKING GOOD !
Title: Re: Changelog 10/10/2012
Post by: Crab_people on October 10, 2012, 09:40:17 pm
Hahah crying TMT about bombs now they are fapping  ;D

never heard about tmt c4 rage? poor troll
Title: Re: Changelog 10/10/2012
Post by: AtomicWrangler on October 10, 2012, 09:44:06 pm
Thank you for update.
Title: Re: Changelog 10/10/2012
Post by: McLooter on October 11, 2012, 03:39:59 am
Thank you for the update.
Title: Re: Changelog 10/10/2012
Post by: Eternauta on October 11, 2012, 05:51:42 am
Thank you for a nice update that makes players of different types happy.
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 11, 2012, 12:09:06 pm
Devs should keep the AC at least 160-180; 140AC cripples PvE HtH and really makes AC perks obsolete. And the STR malus to HH further cripples it. So at least keep AC reasonable for PvE.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 11, 2012, 12:13:35 pm
Devs should keep the AC at least 160-180; 140AC cripples PvE HtH and really makes AC perks obsolete. And the STR malus to HH further cripples it. So at least keep AC reasonable for PvE.

90AC is reasonable for pve, let alone 140. make TB PvE farmer and stop wasting time punching npc's in encounters. it's ineffective anyway.
Title: Re: Changelog 10/10/2012
Post by: Kilgore on October 11, 2012, 12:39:04 pm
Nice update, thanks.
Title: Re: Changelog 10/10/2012
Post by: Pucha on October 11, 2012, 12:41:31 pm
Thanks for the update :)
Title: Re: Changelog 10/10/2012
Post by: Grimmi on October 11, 2012, 12:43:51 pm
Nice work Devs.Suka TMT will rock you
Title: Re: Changelog 10/10/2012
Post by: DocAN. on October 11, 2012, 12:45:33 pm
FIXES:
- Brahmin should not escape the pens anymore. - not working

(http://web.li.gatech.edu/~rdrury/500/writing/sp2_08/historical/02.jpg)

Freedom for Brahmins !!!
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 01:13:38 pm
I see you guys working hard on fixes. :)
...
Add the truck to new features please.
Title: Re: Changelog 10/10/2012
Post by: JovankaB on October 11, 2012, 01:15:35 pm
Freedom for Brahmins !!!

http://www.youtube.com/watch?v=53MdN-fhK5s&t=0m57s



I see you guys working hard on fixes. :)
...
Add the truck to new features please.

Making truck available is WIP and it's in quite advanced stage, but it is not ready
and there was no point postponing whole update because of it.
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 01:53:24 pm
Forgive my inner trucker, he behaves like a child and i had to catch him, since he was running in circles and screaming for something to drive around.
...
Just making sure you wont forget. You're busy people and you're doing great. Thanks for the update. :)
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 11, 2012, 02:18:44 pm
The 'knockdown Strength roll for heavy handers' malus makes is near impossible to farm BoS even with power first. One miss KD and you get burst killed in one. This update ruins what was once a fun HH PvE build. :(
Title: Re: Changelog 10/10/2012
Post by: JovankaB on October 11, 2012, 02:25:41 pm
The 'knockdown Strength roll for heavy handers' malus makes is near impossible to farm BoS even with power first. One miss KD and you get burst killed in one. This update ruins what was once a fun HH PvE build. :(

I guess you will need MPF for this. It's possible, I checked.
Or do it with another player. It's multiplayer game.
Title: Re: Changelog 10/10/2012
Post by: rikimaru on October 11, 2012, 02:38:54 pm
pff only this nothing  new ? any weapon car medicals or armor pff i don t like this update
Title: Re: Changelog 10/10/2012
Post by: avv on October 11, 2012, 02:39:32 pm
pff only this nothing  new ? any weapon car medicals or armor pff i don t like this update

It contains what players asked for.
Title: Re: Changelog 10/10/2012
Post by: S.T.A.L.K.E.R on October 11, 2012, 02:47:38 pm
- 72% sneak penalty when carrying activated explosives.
I guess this when stealth boys come to use
Title: Re: Changelog 10/10/2012
Post by: Crab_people on October 11, 2012, 03:21:14 pm
jov when u sience ca mk2 helmet u cant obtain anything. i sienced today 40 helmets nad nothig happened.
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 11, 2012, 03:39:55 pm
I guess this when stealth boys come to use

No. Sneak is capped at 300 with all bonuses, after that and only after that penalties are applied.
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 04:03:13 pm
So, running stealth bombs are obsolete now?
Title: Re: Changelog 10/10/2012
Post by: Shangalar on October 11, 2012, 04:12:10 pm
No. Just wait that the enemy begins fighting and rush from behind him. A little more difficult but still definitely doable.
Title: Re: Changelog 10/10/2012
Post by: Dark Angel on October 11, 2012, 05:03:31 pm
Nice lags, thanks devs
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 11, 2012, 05:24:37 pm
Yeah, what's up with the lags?
Title: Re: Changelog 10/10/2012
Post by: brad smalls on October 11, 2012, 05:31:28 pm
lol it always laggs damn nazi server
Title: Re: Changelog 10/10/2012
Post by: DrTanken on October 11, 2012, 05:32:40 pm
Server is again going mad :)

Just restart server and delete those files that keep going and fixed.

Edit: And btw, it does work normally here xD
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 06:23:25 pm
lol it always laggs damn nazi server

Why nazi?
Title: Re: Changelog 10/10/2012
Post by: falloutdude on October 11, 2012, 06:27:43 pm
Why nazi?
server is located in germany. get it?  ;D
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 11, 2012, 06:33:16 pm
In the whole session there hasn't been a single time when the server wasn't lagging, maybe only for some moment right after moving on the server that is located in Germany and then not for long. There were debug tools, just lag spikes or just constant lag like now throughout session.

I think the application is just very let down over the years. :)
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 06:36:29 pm
I get a retarded joke about Germany still being nazi, thats what i get.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 11, 2012, 08:27:32 pm
from mine experience with HH HtH (i used a lot), i thought necessary to nerf AC and HH, but this is too much. i test in Reno yesterday and today, and with 140AC enemy's hit me EVERY TIME. i never touch them. and so high malus to HH is exagerated: even wit 10ST, KD only 1/2 hits = 1hex burst or enemy run away. i think overnerf. i think it is like sneak wipe before, also overnerfed. maybe most players only think BG, sniper, and EW are only ways to play.
i know Devs must have calculate a lot, but fair would be, i think, 160-180 AC cap and malus -4 hand, -3 brass, -2 spiked and -1 powerfist. this way now is end of HtH (again).
thank you
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 11, 2012, 08:35:13 pm
Its about more better gear now, so i guess HtH is not dead yet. Just a matter of a MegaPowerFist and AC.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 11, 2012, 08:57:25 pm
Its about more better gear now, so i guess HtH is not dead yet. Just a matter of a MegaPowerFist and AC.

i agree, but hard to defend your MegaFist if all enemy atacks hits you. and KD do not need to be such weak now. i think -4 hand, -3 brass, etc, or even -3 hand, etc, would be much more fair.
Title: Re: Changelog 10/10/2012
Post by: naossano on October 11, 2012, 09:01:08 pm
Now that you satisfied half of the server, the other half get mad... :P

Thanks for the update. ;)
Title: Re: Changelog 10/10/2012
Post by: S.T.A.L.K.E.R on October 12, 2012, 12:33:08 am
Now that you satisfied half of the server, the other half get mad... :P

Thanks for the update. ;)
happens every update, someone complains, others say thank you, and someone says crap update
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 12, 2012, 12:45:30 am
now troll builds must use some gears!!! how horrible
Title: Re: Changelog 10/10/2012
Post by: Kelin on October 12, 2012, 01:48:12 am
from mine experience with HH HtH (i used a lot), i thought necessary to nerf AC and HH, but this is too much. i test in Reno yesterday and today, and with 140AC enemy's hit me EVERY TIME. i never touch them. and so high malus to HH is exagerated: even wit 10ST, KD only 1/2 hits = 1hex burst or enemy run away. i think overnerf. i think it is like sneak wipe before, also overnerfed. maybe most players only think BG, sniper, and EW are only ways to play.
i know Devs must have calculate a lot, but fair would be, i think, 160-180 AC cap and malus -4 hand, -3 brass, -2 spiked and -1 powerfist. this way now is end of HtH (again).
thank you
Man I assume you have a character called "Yuri Boyka" and I have to tell you that your build was incredibly overpowered. You killed me, some of my mates and all you needed was brass knuckles (we had avengers, gatlings, laser rifles, armors...). You can still grab some armor, power fist and few superstimpaks and you will have fun again (though now you will have to put some effort into it and ofc you won't be immortal as you were before the update).
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 12, 2012, 02:44:29 am
In prev sesion sneakers had to wear lsw and eat all drugs to deal some damage. It was good build who could kill lone sniper or hurted bg. In this sesion sneakers were op, and hh was op. Add hh troll and ac troll and u Have double troll who doesnt Have to wear anything to kill full drugged high stuff bg. After update trolls needs to think how to kill someone instead of runnig at hit with only fists.
Title: Re: Changelog 10/10/2012
Post by: Roachor on October 12, 2012, 02:46:24 am
lol @ yuri overpowered, I killed him regularly with my worst hth build
Title: Re: Changelog 10/10/2012
Post by: The Lost Children on October 12, 2012, 08:13:26 am
" Lock pickers don't go to the world map automatically after successfully picking the lock of a car."


Can't believe it took this long for you douches to do this. Ehl Oh Ehl.
Title: Re: Changelog 10/10/2012
Post by: JovankaB on October 12, 2012, 08:32:33 am
Can't believe it took this long for you douches to do this. Ehl Oh Ehl.

Of course now when you see it, you think it's obvious change.

There's no need for name calling.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 10:19:10 am
i agreed HtH were too strong, with KD every hit and dodge most atacs (but still easy to kill me, even by 1 player).

@Kelin, armor not so usefull becasue Kamikaze give - Damage Resistance. only real protection is AC. even CLJacket do nothing against Avenger or Gatling Laser, they 1hit-kill.

i think HtH now its too weak. every enemy atack hit at 20hx. and i proposed concrete values of KD and AC, not so low like these. you think other values fair? how much?
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 12, 2012, 10:47:48 am
No more matrix style Dude. U cant doge 400bullets and kd with every hit. Just try figure ur tactics and take power fist :)
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 11:06:45 am
@Rage master: why not dodge 200 bullets and KD 70% hits? sound more fair?
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 12, 2012, 12:45:11 pm
How about you just pick up some power fist?
Title: Re: Changelog 10/10/2012
Post by: Jackiepaipai on October 12, 2012, 01:07:37 pm
Pretty nice update, though I bet all my troll builds are now useless...
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 01:20:45 pm
How about you just pick up some power fist?

no problem, but wit 140AC i will lose it every time. you saw yesterday in Reno how 140AC is, no?
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 12, 2012, 01:28:49 pm
Did you saw it how it was before? Trolls and more trolls.
Title: Re: Changelog 10/10/2012
Post by: JovankaB on October 12, 2012, 01:31:33 pm
no problem, but wit 140AC i will lose it every time. you saw yesterday in Reno how 140AC is, no?

Looks like you have to adjust your tactics. Stay behind corners etc and wait for people
to come near you, or play with other people as a support. 140 AC can still save you if
enemies shoot you at range like 25+ hexes.
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 12, 2012, 01:41:47 pm
Jov True. So u want doge 8avenger burst and kd me down So i wont be able to run away and u wont risk anything? Hell no! Farm power fists and think before u try to hit someone. Case closed trolls cant be better Than pvp builds.
So u are loosing now? And what had to say those who didnt had chance against ac hh builds? That was fair?
Title: Re: Changelog 10/10/2012
Post by: ronillon on October 12, 2012, 01:45:38 pm
- Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
I do not have a lockpicker myself, but i wonder why this was even implemented in the first place. To allow lockpickers to steal cars faster? Or to prevent someone else to steal the car from the lockpicker?
Title: Re: Changelog 10/10/2012
Post by: avv on October 12, 2012, 01:51:31 pm
no problem, but wit 140AC i will lose it every time.

So what? Even full set of toughness perks and max hp won't make a character no where near unkillable. No set of perks can give as good protection as AC when not wearing an armor.
What do you even want to be able to do? Compete against fully geared and drugged characters with basic stuff?

Hth can never compete against ranged weapons without being overpowered or unfair. If you have bad range, you have less options it's simple as that. For example improved flamer does nice damage but nobody uses it because of bad range. Raise damage? Then it becomes Bumrush weapon. Same applies to hth.
Title: Re: Changelog 10/10/2012
Post by: Perteks on October 12, 2012, 01:55:13 pm
Hth can never compete against ranged weapons without being overpowered or unfair. If you have bad range, you have less options it's simple as that. For example improved flamer does nice damage but nobody uses it because of bad range. Raise damage? Then it becomes Bumrush weapon. Same applies to hth.
You are soo damn wrong :) I know HH with power fist and max resists (with armor ofc) have chance against bursters, but if you play HH tank, you just need to think about how to play it not just trolololo
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 02:11:13 pm
@Rage master, i said i agree HtH too strong before. but now too weak. i am objective before and also now, but you never objective.

@T888, you right, but now is too nerfed. HtH trolls only bad because always so many. players prefer risk no stuff and die more times instead using BG and risk more but win more. it is a old players problem, not like risking.

@Jovanka, maybe enemy miss at 25hex, but from 25 to 2hex they kill me in 1 or 2 shots. of course i use tactics, lots tactics, but not enough if character is too weak: no miracles.. i just lose 1 Power Fist each time because low AC.

@Avv & Perteks: toughness & crit resist good for HtH, but why not AC? if lower AC, but not so low, character need armor, drugs, etc, for when gets hit.

noone want 220AC, but at minimum enough for dodge some hit. if not, AC just worthless.
Title: Re: Changelog 10/10/2012
Post by: avv on October 12, 2012, 02:23:26 pm
noone want 220AC, but at minimum enough for dodge some hit. if not, AC just worthless.

You know, last session we didn't have high ac characters and nobody wanted them either.

AC can save you from long range attacks. You will survive in situations some characters would simply die. Is that not enough?
Title: Re: Changelog 10/10/2012
Post by: Perteks on October 12, 2012, 02:30:57 pm
noone want 220AC, but at minimum enough for dodge some hit. if not, AC just worthless.
And none wants AC trolls what die and lose nothing :)
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 12, 2012, 02:35:53 pm
Lvl up normal build farm best gear take all drugs and after That go to nr and let u be beaten to death by ac hh troll in pijama...:)
Title: Re: Changelog 10/10/2012
Post by: manero on October 12, 2012, 02:38:14 pm
It was the most ridiculous feature i've ever seen in this game and it's good that devs nerfed it. Same story with SD granadiers and HH trolls...

One thing i don't understand. Why it took so long? Devs never change.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 02:44:52 pm
if AC is not exagerated, it introduce a new way of play fonline PvP, like sneak, throw, jinxed, thief, barter, etc.
i think beacuse AC was introduced too high (and stay high so long), players were scared and tired, and now do not want even to hear about it. but if AC is balanced it is just other way to play, alternative to habitual sniper or BG. players should admi tthey do not like, but be ojetive.
Title: Re: Changelog 10/10/2012
Post by: manero on October 12, 2012, 02:47:16 pm
AC introduce a new way of play fonline PvP, like sneak, throw, jinxed, thief,

Not true. There were sneakers, throwers, thieves or even based on 'In your face' perk  jinxed guys in game before over powered AC  ;)

and barter

I just loled here ;D

AC introduced advanced trolling and nothing more. Cheap and ridiculous.
Title: Re: Changelog 10/10/2012
Post by: brad smalls on October 12, 2012, 03:02:54 pm
I say fuck unarmed
Title: Re: Changelog 10/10/2012
Post by: Wipe on October 12, 2012, 03:03:37 pm
PvP barter, i must note that.
Title: Re: Changelog 10/10/2012
Post by: Jotisz on October 12, 2012, 03:44:06 pm
There was/is/will be no troll characters. Its players trolling with certain character types but it won't make those character types troll characters since no thing like that exist. Its just players...
On note toward HH the change is interesting however it may have been better if an ST vs ST check would have been added to it too. The - from no gear can make certain task harder like slaving where using a mega power fist means your victims die instead of getting knocked out anyway its ok since for the 5th try it seems to work out always with no weapons.
On AC lowering to 140 it is ok I guess though it may have been better to have it at 120 or 160 those numbers sound better then 140... as a side note to AC it was possible to use it with big guns too was interesting but not so good to really play with a character like that not enough damage output and no hp to survive retaliation fire.
A general note on unarmed and melee, people tend to underestimate these skills but they are quite good you can get these skills relative effective at 120% also although people mainly play RT with these skills they can be just as effective in TB too.
Title: Re: Changelog 10/10/2012
Post by: avv on October 12, 2012, 04:03:03 pm
There was/is/will be no troll characters. Its players trolling with certain character types but it won't make those character types troll characters since no thing like that exist. Its just players...

But some builds are more suited for trolling. Trolling in this case means being able to cause trouble without a risk. A safe town thief could be considered a troll too.
If you try to say that you can troll with normal avenger build, but many will disagree because killing you means they get loot.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 12, 2012, 04:06:23 pm
omfg pre-wipe there were STILL unarmed players despite it being not that "op" and guess what? it was very effective back then too. now you need to use tactics to rush with power fist and maybe use armor and tank-like perk to be effective and not make some fucking cheap-ass build that can kill fully armed/armored players.

by the way, yuri boyka, you died to my characters in reno because i have high enough skill on my characters to take you down, and i change my aim to body parts with highest hit chance. it's as simple as that. and just because you got hit 2 times with 50% hit chance that doesn't change the fact that the chance was 50%. you just got unlucky whereas before you had a flat 5% chance to get hit.

you ask for the AC to go back to 160-180 and i bet (and im 95% sure that i'll win) that your build has EXACTLY 180 AC.

and to be honest i like that they put powerfists to be effectiv to HTH combat. i won't mind getting attacked by powerfist hth as long as i have  a chance of killing him and getting some loot, whereas before that didn't happen.
Title: Re: Changelog 10/10/2012
Post by: Jotisz on October 12, 2012, 04:24:38 pm
Well every character can be used to just enter without gear and science items or loot there is no need for special builds. An avenger build with enough HP can have a chance to do not as much as those high ac or sneak characters though.  But you are right with what you wrote players tend to use characters that are easier for the task.
I tried to use AC for a minigunner he wasn't useful in the end but well he had no BRD nor Lifegivers or Crit perks it may have been possible to do one that could have been a good fighter but who knows.

I agree with you Dope unarmed/melee was quite effective without AC too and it still is.
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 12, 2012, 04:36:05 pm
At least make AC 160-180 so that others need to invest in more gun skill %. 140 AC even with full Gear still makes a useless HtH (as 9/10 times one simple cannot get close enough), this is bad statistics for hth to risk gear.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 12, 2012, 04:37:55 pm
this is bad statistics for hth to risk gear.

are you fucking serious? 9/10 chance with increased power fist damage is better than before. now unarmed players have more options to make their character deadly than before wipe. 180 AC is still a ridiculous value considering jinxed.
Title: Re: Changelog 10/10/2012
Post by: racoon on October 12, 2012, 04:57:19 pm
@Adolphbin Stalin didnt i tell you ac will be nerfed soon when you were creating build with help on forum? i told you. now stop crying

I had 220AC Jinxed melee troll too and i am happy that devs nerfed it.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 12, 2012, 04:58:30 pm
I had 220AC Jinxed melee troll too and i am happy that devs nerfed it.

i think your character will still be viable as a crippler as long as you stick to close range.
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 12, 2012, 05:08:43 pm
With 140 AC I am getting hit hard and killed within 25 hexes- not even getting close to be able to utilize power fists; that by the way only do average 40 damage/hit. Jinxed is clearly used to troll so perhaps add some sort of -ve AC mod to Jinxed when used with HH, or remove it completely. Whats worst the update totally ruined PvE farming (and jinxed is not even used for PvE). Basically the build is useless in both PvP and PvE (when i say PvE I mean high reward encounters not some shitty raiders with spears).

now unarmed players have more options to make their character deadly than before wipe.
Cool story bro \(^_^)/
Title: Re: Changelog 10/10/2012
Post by: racoon on October 12, 2012, 05:12:15 pm
AdolphbinStalin make simple fast shoter for ew/bg/sg and farm any encounter you want. and stop crying about heavy handed and ac
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 12, 2012, 05:14:17 pm
With 140 AC I am getting hit hard and killed within 25 hexes- not even getting close to be able to utilize power fists; that by the way only do average 40 damage/hit.

ONLY 40 damage a hit? wow they should make 9999 damage a hit then. just for the sake of it. maybe you should change your game style and stick to close range and not charge snipers when you're unarmed. just sayin'.

Whats worst the update totally ruined PvE farming (and jinxed is not even used for PvE). Basically the build is useless in both PvP and PvE (when i say PvE I mean high reward encounters not some shitty raiders with spears).
well maybe you should stop killing BOS with bluesuit and get some proper 3x brd burster TB character with m60/avenger and do it like pros do it. there's plenty of good pve builds on forum. update ruined pve farming? HOW ABOUT PREVIOUS UPDATE THAT RUINED PVP?

Cool story bro \(^_^)/

check the character planner for the bonus hth perks and stfu and stop wasting bytes on this forum.
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 12, 2012, 05:30:21 pm
AdolphbinStalin make simple fast shoter for ew/bg/sg and farm any encounter you want. and stop crying about heavy handed and ac
Yeah no biggie I am leveling up one right now. Just saying it would be nice to have more variety by not destroying HH builds.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 12, 2012, 05:31:32 pm
Yeah no biggie I am leveling up one right now. Just saying it would be nice to have more variety by not destroying HH builds.

but before there was no variety AT ALL. and all the other builds were destroyed.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 12, 2012, 05:37:08 pm
omfg pre-wipe there were STILL unarmed players despite it being not that "op" and guess what? it was very effective back then too. now you need to use tactics to rush with power fist and maybe use armor and tank-like perk to be effective and not make some fucking cheap-ass build that can kill fully armed/armored players.

i play pre-wipe, and play HtH pre-wipe. remember what HtH were used to? little tournaments in cow pens in Redding. sometime Hinkley. no player use it for real PvP.

now you need to use tactics to rush with power fist and maybe use armor and tank-like perk to be effective and not make some fucking cheap-ass build that can kill fully armed/armored players.

i agree AC not enough now, need other defenses. its ok, its fair. that is i have saying.

you died to my characters in reno because i have high enough skill on my characters to take you down, and i change my aim to body parts with highest hit chance.

exacttly, it is simple. i died always to lasers or veterans SGuns which know where shoot.

you ask for the AC to go back to 160-180 and i bet (and im 95% sure that i'll win) that your build has EXACTLY 180 AC.

exactly. and i think 180 is too much AC. 2h ago, i test with friend shoot me, and with 140AC every shot from hunting/sniper at 25hex or less hit me. did not try other SG. with (low quality) BG it was little better, but also easy. so difference between 180 and 140AC is huge. after mine short tests, i think 160AC fair. maybe Devs or GMs could talk of theyr tests.

and like Avv say, ofc HtH can be trolls, but not if reduce AC and %KD. but 140 and -5 malus are, i say again, too much reduction.

maybe you should change your game style and stick to close range and not charge snipers when you're unarmed. just sayin'.
well maybe you should stop killing BOS with bluesuit and get some proper 3x brd burster TB character with m60/avenger and do it like pros do it. there's plenty of good pve builds on forum. update ruined pve farming? HOW ABOUT PREVIOUS UPDATE THAT RUINED PVP?

i agree wit everything you sayd. but making AC HtH fair =/= killing AC HtH.
Title: Re: Changelog 10/10/2012
Post by: Roachor on October 12, 2012, 06:45:48 pm
it should be a flat % to dodge instead of all or nothing like the last system
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 12, 2012, 07:38:32 pm
...

Cow shit.

The reduction is fine.
Title: Re: Changelog 10/10/2012
Post by: naossano on October 12, 2012, 08:48:43 pm
Now, i will complain for the lack of reason to complain.

This game became so perfect that i can't handle it.

Please, make brahmins reproduce, spread in all map and crap everywhere.
(and unsneak the sneakers who walk on it)
Title: Re: Changelog 10/10/2012
Post by: Lexx on October 12, 2012, 10:12:14 pm
I do not have a lockpicker myself, but i wonder why this was even implemented in the first place. To allow lockpickers to steal cars faster? Or to prevent someone else to steal the car from the lockpicker?

It was simply how the script (1:1 taken over from TLA, if I remember correct) handled it. We didn't do this on purpose.
Title: Re: Changelog 10/10/2012
Post by: TKs-KaBoom on October 13, 2012, 07:02:50 am
" habitual sniper or BG"

Any other builds just make apes pissy and cry, they aren't interested in making or using anything other than bg tanks, with 8 million superstims.  Then they claim there slugfest of bang bang pow pow SS is somehow tactical?  I don't bother to do PvP, I've seen more tactical fights by preschoolers windmilling in the playground when I was five years old.  It's really sad that the original games of fallout 1 and 2 you were able to make many, many, many viable builds (not just barter, but combat), but due to the concessions to "hardcore" pvpers nothing is as useful as a BG tank.  Say whatever you like to defend your position, but you know it's true.  You big babies cried till there was no selection of survivable builds except max hp tanks, coincidence that they are predominantly the builds you awesomely created?  Please don't make me laugh.  Yeah I do think some douche in a combat armor getting 1 hexxed with a fn fal or assault rifle would most likely result in death.  Yeah I do think somebody running up to dent your skull with a supersledge might possibly spill the brains out of your cranium.  Yeah probably being lit up like a christmas tree with a super cattle prod would leave you a smoking pile of ashes.  But hey whatever, you all like to bang bang pow, so have at it, even if it's not really that interesting in my opinion...
Title: Re: Changelog 10/10/2012
Post by: AdolphbinStalin on October 13, 2012, 09:36:31 am
160-180AC could still be countered by increasing ones gun skill %.
I guess totally ruining a whole build is easier. :(

Actually I don't mind the AC hit. Its the malus to HH strength to Knockdown that really hurts. The build cannot farm high tier encounters any more as one missed KD= insta death. And even medium tier encounters are hard (i.e Gang/Ernologists/Mercenaries etc), miss a KD and you can easily get naded for +100 damage or bursted with grease gun for +200 damage. The nerf totally ruined what was a fun pve build.
Title: Re: Changelog 10/10/2012
Post by: JovankaB on October 13, 2012, 09:47:20 am
160-180AC could still be countered by increasing ones gun skill %.
I guess totally ruining a whole build is easier. :(

Actually I don't mind the AC hit. Its the malus to HH strength to Knockdown that really hurts. The build cannot farm high tier encounters any more as one missed KD= insta death. And even medium tier encounters are hard (i.e Gang/Ernologists/Mercenaries etc), miss a KD and you can easily get naded for +100 damage or bursted with grease gun for +200 damage. The nerf totally ruined what was a fun pve build.

You can't farm high tier with a flamer or mauser either. It's called balance.
I understand you enjoyed farming high tier gear with no risk and little effort, but it's over.
If you equip high tier gear then farming high tier gear is doable for you solo.
For some builds even this isn't possible (alone).
Title: Re: Changelog 10/10/2012
Post by: rikimaru on October 13, 2012, 11:01:39 am
ok i see 50 players online damn, just wait for new random update.

please need more dialogs and quest  i like PVP quest
Title: Re: Changelog 10/10/2012
Post by: T-888 on October 13, 2012, 11:17:53 am
160-180AC could still be countered by increasing ones gun skill %.

You do it.

ok i see 50 players online damn, just wait for new random update.

That is because of lags.
Title: Re: Changelog 10/10/2012
Post by: DeputyDope on October 13, 2012, 11:43:00 am
160-180AC could still be countered by increasing ones gun skill %.


ok let me get this straight. you want EVERYONE ELSE to ~deleteself, RELEVEL their characters to kill a bluesuit with nothing to lose. you know what's that called? you got it, it's called being a SELFISH ASSHOLE.

the reason many people (including me) got pissed is because AC came out of nowhere in mid-session with no fucking warning whatsoever, rendering many builds useless. but now it's fixed and i thank the devs for it.
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 13, 2012, 02:34:42 pm
even if AC was in session start, it is waste for most character to invest so much point for gun skill, just to  kill trolls. lot of players just make anti-troll laser fast-shot/gatling, that is ok. but now, like said, AC character is hit far by any character. Devs/GMs, please recalculate. i think it too weak.
Title: Re: Changelog 10/10/2012
Post by: Cyber Jesus on October 13, 2012, 02:40:46 pm
AC cap should be 180, with 140 its useless because every npc attacks you like you have no AC, and not to mention pvp where you die as soon as you spawn.
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 13, 2012, 03:59:15 pm
Balance trolls balance...same sneakers should wear stealth boy (but they need to be more farmable)
Title: Re: Changelog 10/10/2012
Post by: Roachor on October 13, 2012, 04:34:20 pm
Balance trolls balance...same sneakers should wear stealth boy (but they need to be more farmable)

wort idea ever
Title: Re: Changelog 10/10/2012
Post by: FrankenStone on October 15, 2012, 03:51:19 pm
then bealance trade first , make caps and other stuff they got more refreshing ...
Title: Re: Changelog 10/10/2012
Post by: Fat Man on October 15, 2012, 09:19:53 pm
I like the changes to heavy handed now doesn't feel like cheap bull shit dying by guy wearing full gear with power fist :D It is now lowered to bull shit but not cheap bull shit.
Title: Re: Changelog 10/10/2012
Post by: brad smalls on October 16, 2012, 02:02:27 am
Sneakers are balanced...
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 16, 2012, 02:08:28 am
balance is good now, only problem is lack of hq stuff to wear. give us ca mk2 bp so we will be able to use them not only for gatling magnets
Title: Re: Changelog 10/10/2012
Post by: FrankenStone on October 16, 2012, 02:30:07 am
Everything will be balanced after Server will get off of power  :D
Title: Re: Changelog 10/10/2012
Post by: brad smalls on October 16, 2012, 05:15:47 am
Best change logg ever for PvP players
Changelogg 16/10/2012
Changes
CAMK2 and BA blueprint added
more caps added to shops
fast relogg removed 3 minutes relogg timer added
GMS have banned all chars proven to have been cheating
Title: Re: Changelog 10/10/2012
Post by: -Fojtik- on October 16, 2012, 10:43:26 am
Thank for the wonderfull update, just a question. Would be possible to do something with lags? Yesterday I had problems with the client, because I was out of the game after every few seconds when I joined.
Title: Re: Changelog 10/10/2012
Post by: Mayck on October 16, 2012, 12:17:14 pm
Thank for the wonderfull update, just a question. Would be possible to do something with lags? Yesterday I had problems with the client, because I was out of the game after every few seconds when I joined.

Apparently there is a strong gravitational field close to the Brandenburger Tor, which results in a slowdown of time in Berlin (10 minutes of time are compressed to only 8,5 minutes, with the remaining 1,5 minutes being the accumilated lag). Possibly a black hole. Our guess is, that someone uncovered the third reich wunderwaffe and accidentally set it off, thus all our problems can be traced to Hitler. After our very own Atom gained a few hours of sleep, he will try to defeat Hitler and the lag should be gone.
Title: Re: Changelog 10/10/2012
Post by: Black Widow on October 16, 2012, 12:30:16 pm
But they are on moon!!!
Title: Re: Changelog 10/10/2012
Post by: Besmrtnik on October 16, 2012, 01:39:13 pm
very good update, especialy AC cap, its nice to play normal game now

Title: Re: Changelog 10/10/2012
Post by: Horatio on October 17, 2012, 08:16:16 pm
Nice update, look happily for the next delivery, load, freight, you know what i mean.
Title: Re: Changelog 10/10/2012
Post by: LagMaster on October 18, 2012, 11:50:32 am
good update
brb after the next one
Title: Re: Changelog 10/10/2012
Post by: Yuri Boyka on October 18, 2012, 02:37:25 pm
i think even if most player happy, does not mean it was fair nerf of HtH.

Simply trying too hard, too much to change at once can just ruin them completely, i advise simple changes at first, then observe the results.
Title: Re: Changelog 10/10/2012
Post by: Rage master on October 19, 2012, 02:48:10 pm
They werent nerfed. Just use power fist.
Title: Re: Changelog 10/10/2012
Post by: AtomicWrangler on October 20, 2012, 09:06:00 pm
this was good update. thx again for that...
And one thing about melee...
https://www.youtube.com/watch?v=F1VzOeGetkI
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 20, 2012, 10:09:39 pm
...And another thing about AC.
https://www.youtube.com/watch?v=ggFKLxAQBbc
Title: Re: Changelog 10/10/2012
Post by: rikimaru on October 21, 2012, 01:30:36 pm
update maybe nice but game still suck.
Title: Re: Changelog 10/10/2012
Post by: Horatio on October 21, 2012, 02:03:31 pm
Why you play it then?
Title: Re: Changelog 10/10/2012
Post by: Uftak on October 21, 2012, 05:34:10 pm
Why you play it then?
Sorry guys,but fonline is a religion.You don t leave just because it sucks.
Title: Re: Changelog 10/10/2012
Post by: soulshine on October 21, 2012, 08:10:24 pm

epic!
Title: Re: Changelog 10/10/2012
Post by: Starner on October 22, 2012, 11:34:23 pm
Nice update and yes we all miss older seasons (I do at least even though I am new to the forums)
Title: Re: Changelog 10/10/2012
Post by: Grimmi on October 23, 2012, 08:42:33 pm
Now we have chance with a unarmed trolls ;d