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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ore Obtainer on September 26, 2012, 09:33:22 pm

Title: Character Class System (CCS)
Post by: Ore Obtainer on September 26, 2012, 09:33:22 pm
Make:
Those who have 200%+ in BG/MELEE/SG/HTH skill can:
SG: +90 to AC, for avoid BG/Melee/HTH
BG: +600% Resistance to KO/KD from basic amount (so not so much)
Melee: 30% chance aimed/simple melee attack dont consume AP, +60 to AC to avoid SG/BG/HTH
HTH: +30% to hit in EYE, +30% to crit in head +equal to 6 pe to determinate range


(like bonus perks)
Reason: makes game more challenging
Title: Re: Character Class System (CCS)
Post by: Haraldx on September 26, 2012, 09:38:34 pm
So, a character who has 199 in his skill, get's this huge disadvantage over somebody with 1 skill point more? Somehow I dislike where this is going...
Title: Re: Character Class System (CCS)
Post by: Ore Obtainer on September 26, 2012, 09:40:51 pm
So, a character who has 199 in his skill, get's this huge disadvantage over somebody with 1 skill point more? Somehow I dislike where this is going...
Solution here : http://fodev.net/forum/index.php/topic,25992.0.html
Title: Re: Character Class System (CCS)
Post by: racoon on September 27, 2012, 02:08:36 pm
HTH: +30% to hit in EYE,

char with 200 unarmed has 95% already so whats this for?
Title: Re: Character Class System (CCS)
Post by: T-888 on September 27, 2012, 02:20:08 pm
Seems like this suggestion is just a logic failure.
Title: Re: Character Class System (CCS)
Post by: Swinglinered on September 28, 2012, 09:49:08 am
Prosper?
Title: Re: Character Class System (CCS)
Post by: Mayck on September 28, 2012, 10:04:17 am
Seems like this suggestion is just a logic failure.
This.

Reason: makes game more challenging
I don't see anything chalanging about that. It seems like a bunch of random ideas which would just create more imbalance.
Title: Re: Character Class System (CCS)
Post by: Ore Obtainer on September 28, 2012, 11:47:53 am
This.
I don't see anything chalanging about that. It seems like a bunch of random ideas which would just create more imbalance.
All FOnline can be explored in 48 hours, add something new.
Fonline itself isnt bad game, just small, too small.
Title: Re: Character Class System (CCS)
Post by: jacky. on September 28, 2012, 11:50:28 am
Is to small? I would say is to big. But i would add 1location. V13 tc. I liked glow close combat in corners.
Title: Re: Character Class System (CCS)
Post by: brad smalls on September 30, 2012, 04:22:00 pm
I agree with jacky its too big i reckon