fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: manero on September 06, 2012, 09:19:32 am

Title: Permanent addiction
Post by: manero on September 06, 2012, 09:19:32 am
It happens too often that someone take a jet instead of different drug and got fucked char because most of GM's won't help. Make jet works the same as other drugs and problem solved.
Title: Re: Permanent addiction
Post by: Roachor on September 06, 2012, 09:59:52 am
or get more jet, it's the easiest drug to farm.
Title: Re: Permanent addiction
Post by: manero on September 06, 2012, 10:43:51 am
or get more jet, it's the easiest drug to farm.

*facepalm*

Title: Re: Permanent addiction
Post by: Sarakin on September 06, 2012, 11:10:01 am
I agree with manero, having jet irreversible effect is a bad game mechanic.
Title: Re: Permanent addiction
Post by: Paladin on September 06, 2012, 12:08:09 pm
+2 AP is too good benefit thats why it is permanent.
Title: Re: Permanent addiction
Post by: DeputyDope on September 06, 2012, 12:33:07 pm
It happens too often that someone take a jet instead of different drug and got fucked char because most of GM's won't help. Make jet works the same as other drugs and problem solved.

...or put jet antidote in game. maybe make that antidote relatively expensive.
Title: Re: Permanent addiction
Post by: Sarakin on September 06, 2012, 12:35:54 pm
+2 AP is too good benefit thats why it is permanent.
It is permanent because of canon
Title: Re: Permanent addiction
Post by: manero on September 06, 2012, 12:37:02 pm
It is permanent because of canon

and there is no place for permanent state in online fallout. It's not single player save&load game.
Title: Re: Permanent addiction
Post by: Wiktor_pl on September 06, 2012, 12:46:55 pm
Well, I fucked that way my only char i played this session, haha. Supported, there's actually no reason for making perma addiction since when you have Jet char you usually play ONLY on Jet, otherwise you use other chars.
Title: Re: Permanent addiction
Post by: JovankaB on September 06, 2012, 12:56:04 pm
I think it would good to simply add a warning/confirmation window in case of JET if you
aren't JET addict (if you take it the first time a window could pop up requiring you to
confirm that you really want to take it). Although I think some people maybe would consider
it hello kitty or something. How gameplay based on making educated decisions rather than
random mistakes and interface missclicks would be hello kitty, I do not know.
Title: Re: Permanent addiction
Post by: Sarakin on September 06, 2012, 12:59:45 pm
I would appreciate some compromise between canon and healthy gameplay. That means, jet addiction would last f.e. a week, but wouldnt be permanent.
Title: Re: Permanent addiction
Post by: JovankaB on September 06, 2012, 01:02:21 pm
I would appreciate some compromise between canon and healthy gameplay. That means, jet addiction would last f.e. a week, but wouldnt be permanent.

If we were to break cannon, I think more interesting would be adding a very rare JET antidote
than just making people wait a couple weeks.
Title: Re: Permanent addiction
Post by: manero on September 06, 2012, 01:10:56 pm
If we were to break cannon, I think more interesting would be adding a very rare JET antidote
than just making people wait a couple weeks.

I was afraid that you will answer. Why 'very rare'? What for?  Definietly not for the players. Personally i would rather ask helpfull GM who understand that sometimes you can make mistake by accident. Ech... shit on it. Jovanka is here. End of topic.

Maybe some other developer will check it.
Title: Re: Permanent addiction
Post by: JovankaB on September 06, 2012, 01:28:20 pm
I was afraid that you will answer. Why 'very rare'? What for?  Definietly not for the players. Personally i would rather ask helpfull GM who understand that sometimes you can make mistake by accident. Ech... shit on it. Jovanka is here. End of topic.

I wrote that personally I would rather add a warning pop-up for non addicts to prevent JET mistakes.
So antidote would be mostly for people who though JET was good idea but changed their mind.
Title: Re: Permanent addiction
Post by: Spotty on September 06, 2012, 02:09:05 pm
Let players go cold turkey with jet as with the other drugs. Even Myron says in FO2 you can go cold turkey, even though its real hard.

Quote from: Myron
Beautiful, look. This is drug addiction, not an STD. Only cure is to go cold turkey, heh heh, and that's a reeeal difficult option with Jet.}

So maybe double the drug addiction timer for jet or something?
Title: Re: Permanent addiction
Post by: avv on September 06, 2012, 02:12:56 pm
Even if jet addiction was permanent in fallout 2, it didn't mean it actually was. If someone took it by accident, ofcourse he would load the game.

Permanent jet addiction isn't needed in fonline. It adds no twist to the gameplay because if a character takes it by accident, best solution is not to "deal with" the situation but delete the character and level a new one. Or use the broken char as town or shopchecker.
Title: Re: Permanent addiction
Post by: DocAN. on September 06, 2012, 03:23:41 pm
Dr Troy or Dr in SF could heal JET addictions for caps, 100caps/lvl which mean max 2400 caps at lvl 24
Title: Re: Permanent addiction
Post by: Horatio on September 06, 2012, 03:43:51 pm
Im for cold turkey solution.
Make the char useless by fucking up its stats for a long time, like 2 weeks.
Title: Re: Permanent addiction
Post by: Roachor on September 06, 2012, 07:45:23 pm
Just take chem resistant, easy fix
Title: Re: Permanent addiction
Post by: avv on September 06, 2012, 07:59:11 pm
Just take chem resistant, easy fix

After taking jet without chem resistant char? Yeh sounds just about right - Not.
Title: Re: Permanent addiction
Post by: Jotisz on September 06, 2012, 08:09:03 pm
I think what Jovanka said is the only thing that should be added. The pop up on jet use "Are you sure you wanna be a junkie?" This would solve the unintended use of jet.
Title: Re: Permanent addiction
Post by: falloutdude on September 06, 2012, 11:12:55 pm
I think what Jovanka said is the only thing that should be added. The pop up on jet use "Are you sure you wanna be a junkie?" This would solve the unintended use of jet.

what about the people that dont want to use jet anymore after useing it for awhile? in fo2 jet addiction could be cured, i dont know why we dont have anti jet.
Title: Re: Permanent addiction
Post by: Swinglinered on September 07, 2012, 12:16:21 am
Make getting antidote a quest-line.

Endorphin blockers at Sierra?
In FO2 Myron said old military bases might have them in stock.

Perhaps they remove a day each from the 2 week "cold turkey" method, if that is also implemented.
(And they have their own side effects.)
Title: Re: Permanent addiction
Post by: greenthumb on September 07, 2012, 04:57:07 am
Jet antidote in F2 idea was to prevent any effect from jet for brain same permanently as its addiction was. So if you use antidote you will be never again able to get +2ap from jet. It should fix all worries about it rarity. Its balanced if you cant use jet anymore, even if antidote is not rare
Title: Re: Permanent addiction
Post by: Horatio on September 07, 2012, 05:05:11 am
Jet antidote in F2 idea was to prevent any effect from jet for brain same permanently as its addiction was. So if you use antidote you will be never again able to get +2ap from jet. It should fix all worries about it rarity. Its balanced if you cant use jet anymore, even if antidote is not rare

The problem is that Jet antidote hasnt been discovered in 2238 yet. It was made as prototype for the Chosen One in 2239.

But the idea sounds good, same with betablockers. Im still for cold turkey method, though.
Title: Re: Permanent addiction
Post by: S.T.A.L.K.E.R on September 07, 2012, 05:25:45 am
The problem is that Jet antidote hasnt been discovered in 2238 yet. It was made as prototype for the Chosen One in 2239.

But the idea sounds good, same with betablockers. Im still for cold turkey method, though.
pfft, its the year 2249 now, jet antidote HAS to be in here somewhere now
Title: Re: Permanent addiction
Post by: naossano on September 07, 2012, 09:51:13 am
I think it would good to simply add a warning/confirmation window in case of JET if you
aren't JET addict (if you take it the first time a window could pop up requiring you to
confirm that you really want to take it). Although I think some people maybe would consider
it hello kitty or something. How gameplay based on making educated decisions rather than
random mistakes and interface missclicks would be hello kitty, I do not know.

Are you saying that the rage-quitting process is intended ? ::)

I always though it was the community behavior that made noob left this game... ???
Title: Re: Permanent addiction
Post by: Giftless on September 09, 2012, 04:33:53 am
For the cold turkey, maybe make it so there's a very low chance of recovery; like 5-10% with each check.