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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: manero on September 06, 2012, 09:19:32 am
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It happens too often that someone take a jet instead of different drug and got fucked char because most of GM's won't help. Make jet works the same as other drugs and problem solved.
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or get more jet, it's the easiest drug to farm.
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or get more jet, it's the easiest drug to farm.
*facepalm*
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I agree with manero, having jet irreversible effect is a bad game mechanic.
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+2 AP is too good benefit thats why it is permanent.
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It happens too often that someone take a jet instead of different drug and got fucked char because most of GM's won't help. Make jet works the same as other drugs and problem solved.
...or put jet antidote in game. maybe make that antidote relatively expensive.
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+2 AP is too good benefit thats why it is permanent.
It is permanent because of canon
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It is permanent because of canon
and there is no place for permanent state in online fallout. It's not single player save&load game.
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Well, I fucked that way my only char i played this session, haha. Supported, there's actually no reason for making perma addiction since when you have Jet char you usually play ONLY on Jet, otherwise you use other chars.
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I think it would good to simply add a warning/confirmation window in case of JET if you
aren't JET addict (if you take it the first time a window could pop up requiring you to
confirm that you really want to take it). Although I think some people maybe would consider
it hello kitty or something. How gameplay based on making educated decisions rather than
random mistakes and interface missclicks would be hello kitty, I do not know.
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I would appreciate some compromise between canon and healthy gameplay. That means, jet addiction would last f.e. a week, but wouldnt be permanent.
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I would appreciate some compromise between canon and healthy gameplay. That means, jet addiction would last f.e. a week, but wouldnt be permanent.
If we were to break cannon, I think more interesting would be adding a very rare JET antidote
than just making people wait a couple weeks.
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If we were to break cannon, I think more interesting would be adding a very rare JET antidote
than just making people wait a couple weeks.
I was afraid that you will answer. Why 'very rare'? What for? Definietly not for the players. Personally i would rather ask helpfull GM who understand that sometimes you can make mistake by accident. Ech... shit on it. Jovanka is here. End of topic.
Maybe some other developer will check it.
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I was afraid that you will answer. Why 'very rare'? What for? Definietly not for the players. Personally i would rather ask helpfull GM who understand that sometimes you can make mistake by accident. Ech... shit on it. Jovanka is here. End of topic.
I wrote that personally I would rather add a warning pop-up for non addicts to prevent JET mistakes.
So antidote would be mostly for people who though JET was good idea but changed their mind.
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Let players go cold turkey with jet as with the other drugs. Even Myron says in FO2 you can go cold turkey, even though its real hard.
Beautiful, look. This is drug addiction, not an STD. Only cure is to go cold turkey, heh heh, and that's a reeeal difficult option with Jet.}
So maybe double the drug addiction timer for jet or something?
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Even if jet addiction was permanent in fallout 2, it didn't mean it actually was. If someone took it by accident, ofcourse he would load the game.
Permanent jet addiction isn't needed in fonline. It adds no twist to the gameplay because if a character takes it by accident, best solution is not to "deal with" the situation but delete the character and level a new one. Or use the broken char as town or shopchecker.
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Dr Troy or Dr in SF could heal JET addictions for caps, 100caps/lvl which mean max 2400 caps at lvl 24
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Im for cold turkey solution.
Make the char useless by fucking up its stats for a long time, like 2 weeks.
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Just take chem resistant, easy fix
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Just take chem resistant, easy fix
After taking jet without chem resistant char? Yeh sounds just about right - Not.
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I think what Jovanka said is the only thing that should be added. The pop up on jet use "Are you sure you wanna be a junkie?" This would solve the unintended use of jet.
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I think what Jovanka said is the only thing that should be added. The pop up on jet use "Are you sure you wanna be a junkie?" This would solve the unintended use of jet.
what about the people that dont want to use jet anymore after useing it for awhile? in fo2 jet addiction could be cured, i dont know why we dont have anti jet.
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Make getting antidote a quest-line.
Endorphin blockers at Sierra?
In FO2 Myron said old military bases might have them in stock.
Perhaps they remove a day each from the 2 week "cold turkey" method, if that is also implemented.
(And they have their own side effects.)
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Jet antidote in F2 idea was to prevent any effect from jet for brain same permanently as its addiction was. So if you use antidote you will be never again able to get +2ap from jet. It should fix all worries about it rarity. Its balanced if you cant use jet anymore, even if antidote is not rare
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Jet antidote in F2 idea was to prevent any effect from jet for brain same permanently as its addiction was. So if you use antidote you will be never again able to get +2ap from jet. It should fix all worries about it rarity. Its balanced if you cant use jet anymore, even if antidote is not rare
The problem is that Jet antidote hasnt been discovered in 2238 yet. It was made as prototype for the Chosen One in 2239.
But the idea sounds good, same with betablockers. Im still for cold turkey method, though.
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The problem is that Jet antidote hasnt been discovered in 2238 yet. It was made as prototype for the Chosen One in 2239.
But the idea sounds good, same with betablockers. Im still for cold turkey method, though.
pfft, its the year 2249 now, jet antidote HAS to be in here somewhere now
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I think it would good to simply add a warning/confirmation window in case of JET if you
aren't JET addict (if you take it the first time a window could pop up requiring you to
confirm that you really want to take it). Although I think some people maybe would consider
it hello kitty or something. How gameplay based on making educated decisions rather than
random mistakes and interface missclicks would be hello kitty, I do not know.
Are you saying that the rage-quitting process is intended ? ::)
I always though it was the community behavior that made noob left this game... ???
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For the cold turkey, maybe make it so there's a very low chance of recovery; like 5-10% with each check.