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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Wubba69 on August 29, 2012, 11:47:20 pm

Title: introduction of 3d
Post by: Wubba69 on August 29, 2012, 11:47:20 pm
iv been coming back to this game pretty often over the years, love the whole project. but im interested when its gunna be finished or if the brought in more of the 3d. i havent seen any huge changes besides the server change lately.
Title: Re: introduction of 3d
Post by: Slaver Snipe on August 29, 2012, 11:57:26 pm
3d will come when it's ready it looks like it has made a lot of progress with armors being what needs to be done mostly.  Check the first post here to links of development http://fodev.net/forum/index.php/topic,2407.0.html
Title: Re: introduction of 3d
Post by: Horatio on August 30, 2012, 12:24:05 am
For me, it looks stalled at animations. Karpov made a lot of them, Xammurapi found a way to massproduce them and the project stands still.
Title: Re: introduction of 3d
Post by: Fettel on August 30, 2012, 12:29:50 am
I studied 3 years of 3D modelling, Is it too late to help?
Title: Re: introduction of 3d
Post by: naossano on August 30, 2012, 02:37:06 pm
I am far from being hurry to see a feature that will likely make want to leave fonline...

Take your time, guys...
Title: Re: introduction of 3d
Post by: Johnnybravo on August 30, 2012, 02:59:33 pm
The idea is to make it replace sprites that are not flexible enough.
It's fair deal considering all those sprites are pre-rendered models anyway.

Trick is that it requires certain degree of quality, but luckily what was plausible for offline rendering back in 90s can now be done real time with low end hardware.
And yeah I can be sure they need any help available as it's still quite big project.

I also think there might be several problems with some features that are not working well or are not documented enough to be used. Eg. some models simply require normalmapping to emulate highpoly surface and have correct lighting (and specular reflection ), but it does not look like the feature is working as documentation says.
Title: Re: introduction of 3d
Post by: Haraldx on August 30, 2012, 08:26:17 pm
FUCKING NEVER! I can't stand that question! Some guy always pops up and goes like "Is it done yet? Is it done yet? Is it done yet? Oh, it's not? Well, then I'd say it will be done in 4 months" *after 4 months* "OMFG, no 3D, I quit!". And then, I'm like "Don't let the door hit you one the way out". The thing will be ready when it's done!
Title: Re: introduction of 3d
Post by: Swinglinered on August 31, 2012, 07:57:05 am
I like the 2D ants and deathclaws better.
Title: Re: introduction of 3d
Post by: naossano on August 31, 2012, 11:11:46 am
I could only support it to customize player characters, not for any npc, even human npc.

Even then, you can already customize characters with hair.
Title: Re: introduction of 3d
Post by: Ox-Skull on August 31, 2012, 12:04:32 pm
The idea of being able to distinguish between players, with the amount of custom armors and, things like head gear, will be awesome.

My only gripe is the clash with evrything else, awesome models on old-school backgrounds.
Is it planned to convert wall tiles/sceneray to models with the same perpestive of course?
And with the same dedication to making it look the same but with more detail.

I feel the process of getting these in game will be alot easier since its a static pieace.

Id love to help with this, if its planned of course.

Title: Re: introduction of 3d
Post by: Swinglinered on August 31, 2012, 12:34:49 pm
The clash will make players stand out- easier to identify.

Also it will remind us of the game's roots.

I think it would be amusing to have a mixture of styles.
Title: Re: introduction of 3d
Post by: Haraldx on August 31, 2012, 08:55:45 pm
I like the 2D ants and deathclaws better.
They are there just for the show. They were directly taken from Van Buren and if I recall correctly, Lexx said it was more of a test than an actual that is going to stay the way it is now. Besides, progress has been made, the people from the 3D development forums have developed some cool shaders that make all look cool!
My only gripe is the clash with evrything else, awesome models on old-school backgrounds.
Is it planned to convert wall tiles/sceneray to models with the same perpestive of course?
And with the same dedication to making it look the same but with more detail.
As far as I am aware, nothing like this is planned. I guess you are reffering to the models that don't have a sprite counterpart (Combat Leather jacket for example), because as far as I am aware, there have been quite alot of shader changes that make it look quite similar to the oldies.
Title: Re: introduction of 3d
Post by: Johnnybravo on September 02, 2012, 03:07:47 am
The clash will make players stand out- easier to identify.

Also it will remind us of the game's roots.

I think it would be amusing to have a mixture of styles.
It should not happen. Sure if you got some zoom it's easy to spot because model will scale unlike sprites (but it can still be rendered into buffer and resized like sprite in hardware), and there probably needs to be an option to run some code to use only indexed colors for result, but outside of that it's only matter of quality of art. It's a bit hard to show stuff like this, because 3D is quite cheap today and few use 2D backgrounds for 3D actors, but it should look quite well.
Like this (and this is not touching any limits)
(http://s17.postimage.org/vtrzpl8d7/bluesuit_noshading_next_to.png)
I think the challenge lies in creating stuff because quality demands are just not as low as in random stylized project, though interplay did it in 90s so it should be possible to recreate today with far more comfortable tools.
Title: Re: introduction of 3d
Post by: foonlinecurious on September 02, 2012, 03:39:17 am
i would welcome 3d, but I am honestly way more interested in new gameplay features / balancing.
Title: Re: introduction of 3d
Post by: Ox-Skull on September 02, 2012, 06:19:30 am
As far as I am aware, nothing like this is planned. I guess you are reffering to the models that don't have a sprite counterpart (Combat Leather jacket for example), because as far as I am aware, there have been quite alot of shader changes that make it look quite similar to the oldies.

I mean things like car wrecks, trees, buildings, walls, rock piles and the like.
Title: Re: introduction of 3d
Post by: S.T.A.L.K.E.R on September 02, 2012, 07:54:33 am
No 3D please, when I fight Desert stalkers, my FPS drops from 100-->  10  and I cant shoot anything

Same with RadToads
Title: Re: introduction of 3d
Post by: naossano on September 02, 2012, 11:00:26 am
I have also a big problem with them, that i think i haven't on the past.

When i press "q" or "a" (i am refering to combat mode), if there is desert stalker, radtoad or centipede, the game overlag and become unplayable. I have to close combat mode and exit map. I doubt this is intended, but it remains a huge problem.
Title: Re: introduction of 3d
Post by: Horatio on September 02, 2012, 12:38:20 pm
Is it possible to replace 3d critters with frames, clientside, devs?
Title: Re: introduction of 3d
Post by: Haraldx on September 02, 2012, 03:51:42 pm
Then how about posting it in the bugtracker than blaming it on us?
Title: Re: introduction of 3d
Post by: theprophetkato on September 02, 2012, 07:27:51 pm
is the server down today??  what exactly do you guys mean by 3d? I hope you dont change it up too much.. I just found out this game existed the other day.. i have to say it is a dream come true!!  where the hell have I been?? lol  but as an example- i would rather put in the NES version of contra than any newer version of contra... some things are best in thier classic form, the current graphics are what I love about it, but im sure I will love the changes, whatever they are.
Title: Re: introduction of 3d
Post by: Haraldx on September 02, 2012, 08:01:18 pm
Just check the 3D development forum...
Title: Re: introduction of 3d
Post by: theprophetkato on September 02, 2012, 08:49:31 pm
i think i like the old stuff better..it has a certain look,  the "3d" kinda reminds me of the kinda graphics on "hard drivin" from the early 90's.. I think it should all be done by the same artist too, to keep the same look. I used to love how in FO2, when you add real gun pics, they were downgraded to look like the same style, and fit in pretty good. I wish I knew about this game a while ago, I could have contributed something. Im just hoping it doesnt turn into a 'different game'  BTW, no disrespect to anyone with my opinion, Im not much of a fan of polygon looking graphics, and im pretty old school which effects my opinion lol. Will there be changes in the music? I would like to offer my services if i can..  and can someone tell me... Is the server down??? ive only played 6 hrs today, and am not done yet
Title: Re: introduction of 3d
Post by: Haraldx on September 02, 2012, 09:04:17 pm
Work in progress. Ever heard of such thing?
I wish I knew about this game a while ago, I could have contributed something.
So you are saying that you can't anymore? Lost an arm or what?
Im just hoping it doesnt turn into a 'different game'
It won't. The goal is to recreate the original sprites and render them in 3D sauce. Things may change later, after 3D is already completed, because then developers may want to add new weapons or other stuff, but that I'm pretty sure would be for balance reasons.
Is the server down??? ive only played 6 hrs today, and am not done yet
Yes, the server is down (well, was down the moment I was writing this). You can always check the server status here (http://fodev.net/forum/index.php/topic,9.0.html).
Title: Re: introduction of 3d
Post by: FrankenStone on September 02, 2012, 10:51:35 pm
No 3D please, when I fight Desert stalkers, my FPS drops from 100-->  10  and I cant shoot anything

Same with RadToads

(http://awesomegifs.com/wp-content/uploads/boating-fail.gif)
Title: Re: introduction of 3d
Post by: theprophetkato on September 02, 2012, 11:32:46 pm
thanks for the info!  as far as contributing.., my graphics experience is only with FO2, I was working on a full conversion "fallout - rise of the yakuza"  and it was only 60% complete, basically making it a little more japanese themed, replacing most of the items/weapons/charicters/music/menus, ect ...but alot of the files were lost, and its been sitting for 4+ years. I do have a nice vehicle done (if i can find it) that replaced the car, but as far  as 3d rendering, I am probably useless. Honestly, I've never tried it yet..too busy with old 2D, lol... Not to go off topic, is there any info about using the yakuza faction? 
Title: Re: introduction of 3d
Post by: Swinglinered on September 03, 2012, 12:32:20 pm
It would make a nice addition- just add stuff for that faction.

Show your stuff to the devs.
Title: Re: introduction of 3d
Post by: Horatio on September 03, 2012, 01:38:44 pm
I like you, Kato, you sound pretty enthusiastic. Post some fanart. )
Title: Re: introduction of 3d
Post by: infoleather on September 05, 2012, 07:25:02 am
Fortunately, what is feasible, offline rendering as early as in the 1990s, can now do real-time and low-end hardware.
Title: Re: introduction of 3d
Post by: theprophetkato on September 05, 2012, 07:19:46 pm
ill post some stuff... although it may take a long time to find it,  ive been through 4 computers since then, have hard drives and 1000's of disks laying around... its somewhere, but ill find it..
Title: Re: introduction of 3d
Post by: yoz on September 05, 2012, 08:25:59 pm
I have also a big problem with them, that i think i haven't on the past.

When i press "q" or "a" (i am refering to combat mode), if there is desert stalker, radtoad or centipede, the game overlag and become unplayable. I have to close combat mode and exit map. I doubt this is intended, but it remains a huge problem.
No 3D please, when I fight Desert stalkers, my FPS drops from 100-->  10  and I cant shoot anything

Same with RadToads

I have the exact same problem.
Title: Re: introduction of 3d
Post by: Swinglinered on September 07, 2012, 12:26:30 am
Remember rain?