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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Alvarez on March 17, 2010, 09:36:54 pm
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So, i'd like to suggest replacing Sexappeal with something more practical, more typical for 2238.
It should, as any other trait, give you a bonus and a drawback.
Feel free to submit your suggestions here.
As for mine, it's a "Jock", giving you a one extra stat point in Endurance, and taking 3 skill points per level away.
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if it would be "Jock" then its downside should be slow recovery not skill points loss.
"You are able to survive in hard conditions, but you need more time to recover because of uneasy survival. This trait gives you +1 endurance, but your healing rate will be lowered to 1, and your first aid/doctor and weakened cooldowns will be double longer."
And there is another cool trait that could be added:
Gifted
You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.
All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
:D
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if it would be "Jock" then its downside should be slow recovery not skill points loss.
"You are able to survive in hard conditions, but you need more time to recover because of uneasy survival. This trait gives you +1 endurance, but your healing rate will be lowered to 1, and your first aid/doctor and weakened cooldowns will be double longer."
And there is another cool trait that could be added:
Gifted
You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.
All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
:D
never heard of it
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Gifted
You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.
All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
:D
Really not so good for crafters or jack-of-all traders, but for pure fighter excellent trait. ;p
-5 SP means you have -2.5 IN, so it gives 4.5 points already, not 7. -10% to all skills isn't so bad when you need only to shoot (Small Guns), but if you also need science, repair, outdoorsman... Anyway, I think almost everyone will try to pick Gifted. But this trait can be changed to "just gives 5 point in "Avaible SPECIAL points"", so if you have all SPECIAL stats 5 + you have 5 avaible, with this trait it'll be 10, very good addition, but your skills will suck. Even with 10 IN, you'll have SP/lvl like with 7.5 IN, so you have to up IN to 10. Don't know... need to check this for balance.
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How about Paranoid.
Like the Cautious Nature Perk, it gives +3 to PE for placement in Wilderness Encounters.
The mental cycles eaten up by the incessant planning and checking and re-checking interfere with learning, so exp is at a -10% penalty.
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haha i would take that for sure
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How about Paranoid.
Like the Cautious Nature Perk, it gives +3 to PE for placement in Wilderness Encounters.
The mental cycles eaten up by the incessant planning and checking and re-checking interfere with learning, so exp is at a -10% penalty.
Nice one!
Also, maybe you can change "Tag!" perk into a trait, taking one skillpoint as a drawback.
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Fallout 3 style black widow/lady killer with a drawback. You deal extra damage to the opposite sex but you take extra damage from the same sex.
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Fallout 3 style black widow/lady killer with a drawback. You deal extra damage to the opposite sex but you take extra damage from the same sex.
that would work only against npcs :/
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Nice one!
Also, maybe you can change "Tag!" perk into a trait, taking one skillpoint as a drawback.
The perfect name for such a trait would be "Jack of All Trades". And I suggest -2 IN as a drawback - to make it "master of none" for sure. Or -1 to each PE/IN or IN/AG.
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People, think for a while, there cant be traits thats are always good.
if it would be "Jock" then its downside should be slow recovery not skill points loss.
"You are able to survive in hard conditions, but you need more time to recover because of uneasy survival. This trait gives you +1 endurance, but your healing rate will be lowered to 1, and your first aid/doctor and weakened cooldowns will be double longer."
And there is another cool trait that could be added:
Gifted
You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.
All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
:D
Jock would be too strong, it improves you in the battle, while it reduce only your recovery time, it is too good, everyone who had free trait would take it. However, alvarez version of jock is OK, as I think.
Gifted is too strong, every pvp char will take it, as skill points loses can be substitiuted with high int and you will still have 4 additional skill points. This trait was too strong even in fallout 2.
How about Paranoid.
Like the Cautious Nature Perk, it gives +3 to PE for placement in Wilderness Encounters.
The mental cycles eaten up by the incessant planning and checking and re-checking interfere with learning, so exp is at a -10% penalty.
This is ridiculus, maybe make a trait that gives you 10 hp per level and -50%exp? you cant make traits that improve you in battle and decrease only exp getting speed, it is too strong.
What about trait that increases range of view by 10 (or 6), while decreasing PE and AG by 1 (or PE only). "Sentinel - you are watchful and patient, so you are always watching out for danger, however, it made you quite dull". Sorry for my english, if someone can name and describe it better, I would be thankful.
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It won't work. -1 PE takes away 5 hexes of vision and bonus for shooting... Would be only useful for HtH chars..
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I think, that the range of view formula is 10+4*PE. However I'm not sure. Try it with caracter with 1 PE, it doesnt have 5 RoV, but more, about... 14. Also when I have laser rifle (45 range) and 9 PE, I see one hex more of range of view than range of attack, so it seems that with 9 PE I had 46 range of view.
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How about making sexappeal work for traders?
+30 barter for opposite sex. -30 for same sex.
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I would like Sex Appeal and rather useless Night person to be replaced by a paired traight: something like "Team Player" and "Loner"
Team Player would add some bonus when someone has you tagged, but a disadvantage if no one has.
Loner would add some significiant bonus but make you unable to lead and join groups (and lead NPCs either).
My first thoughts are:
Team Player: + 1 PE, +1 AG in group -> -1 PE, -1 AG alone.
Loner: + 1 PE, IN alone, no groups.
The problem would be that PVP characters will take Loner - or maybe not? the disadvantage is not as small is it might seem.
Discuss, please.
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I would like Sex Appeal and rather useless Night person to be replaced by a paired traight: something like "Team Player" and "Loner"
Team Player would add some bonus when someone has you tagged, but a disadvantage if no one has.
Loner would add some significiant bonus but make you unable to lead and join groups (and lead NPCs either).
My first thoughts are:
Team Player: + 1 PE, +1 AG in group -> -1 PE, -1 AG alone.
Loner: + 1 PE, IN alone, no groups.
The problem would be that PVP characters will take Loner - or maybe not? the disadvantage is not as small is it might seem.
Discuss, please.
Yeah, I wanted to suggest these perks (not traits) from Fallout Tactics, because FOnline looks more like Tactics, not standart Fallout. But there's a problem... you can easy pick loner and be simply NOT in party. So gang of... loners will always have bonus, because they're together... but alone... without "party". It's no problem in town, in encounter one of them just can use distress call fot thier loners friends and they will come. Anyway, whatever tactic I'll play, I think I'll always pick this trait for 2 free stat points.
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You probably don't understand how gang PvP is done. Dedicated PvP characters do not have Outdoorsman, so they need someone to pick them up and bring to battle. If they have to go alone, they will step into shit very fast. Thus, if you pick loner, you somehow nerv team PvP for yourself... besides, if you are doing team PvP, why not use Team Player instead?
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I was thinking about:
Dual Wielding
(http://img176.imageshack.us/img176/4171/dualwielding.jpg)
Yes, one in each hand, shooting both costs (normal APs + 1/2), but you get a penalty of -50% chance to hit. Also you can't aim just like Fast Shot trait.
I don't know if it can be done, I just think that it would be fun...at least for the one who shoots. ;D
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I was thinking about:
Dual Wielding
(http://img176.imageshack.us/img176/4171/dualwielding.jpg)
Yes, one in each hand, shooting both costs (normal APs + 1/2), but you get a penalty of -50% chance to hit. Also you can't aim just like Fast Shot trait.
I don't know if it can be done, I just think that it would be fun...at least for the one who shoots. ;D
No, better then everyone can use two SG/EW one-handed weapon at a time.
But make perk (not trait) to make less % to hit. And yes you can't do aimed shots when firing with both weapons, and also it considered as burst mode but with 2-bullets burst. And no, not normal AP +1/2. AP for double shot = slowest of both weapons' AP + 1, and for burst +3, you getting -20% to hit (opposite accuracy weapon perk) with first shot and -40% with second. With burst the same + each next bullet from second weapon has double to hit penalty. "One hander" trait will make dual weilding impossible, or -80% to hit with off-hand weapon and no penalty with main hand weapon. But all this suggestions not for this thread ;p
Anyway, why do you want to replace/add traits? Why not to rework existed ones?
Night person = you don't have penalty % to hit and +N to sequence during night, but you suffer -1 ST -1 PE 'cause of day's weakness and eyes' light blindness.
Sex Appeal = when quests will be added, it'll be used, + opposite sex has more chance to do critical failure when attacking you, and the same sex more chance for critical attacks. Also NPCs opposite sex consider your CH = 5, if your CH <6, and the same sex CH/2 rounded down.
Edit: Also, continue with Sex Appeal.
If you're in party, every opposite sex player will have penalty to sequence (they will look at you most of time) and the same sex bonus to sequence (they will be nervous).
*If party has more than one Sex Appeal traits, effect do not stack.
*If party has atleast one male and atleast one female with Sex Appeal traits, party has no any effects.
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If you're in party, every opposite sex player will have penalty to sequence (they will look at you most of time) and the same sex bonus to sequence (they will be nervous).
You forgot imposing behaviour and that would rather bring bonuses to team members.
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I really like raengar propositions. Maybe also make new traits in place of chem resistant and chem reliant, I never used them (if anybody use them, please tell). This way raengar prpposed traits can replace those two traits and still there will be place for another one new trait.
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I personally wouldnt like the game to have traits, that would help for example to have bonuses in battle without having downsides in battle.
So if you for example make "team member" trait, it should be about tagging you, it should be something like: if 3 team members are near you (in lets say 8 hexes distance around you) you get +1 pe +1 agility, if there are less you get -5 perception, then yeah, trait like this could be added.
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Another suggestion "charming person".
"You have always been a charismatic personality and things were easy to be done just by using your charm. Sadly, you used your look more than your brains. You get +2 to charisma, but all your initial skills are reduced by 15%."
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Another suggestion "charming person".
"You have always been a charismatic personality and things were easy to be done just by using your charm. Sadly, you used your look more than your brains. You get +2 to charisma, but all your initial skills are reduced by 15%."
Thats totally imba. 2 SPECIAL stats just for -15% on everything? More like at least 50.
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Another suggestion "charming person".
"You have always been a charismatic personality and things were easy to be done just by using your charm. Sadly, you used your look more than your brains. You get +2 to charisma, but all your initial skills are reduced by 15%."
"You have always been a charismatic personality and things were easy to be done just by using your charm. Sadly, you don't pay much attention on (hmm... don't know life experience?). You get +2 to charisma, but you getting on 5-10 SP per level less."
10 is too much for 2 points, 5 is too low for 2 points, using 7 or 8 looks abnormal.
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Feral Kid, obviously.
Though change the "one less NPC" to something like -30 to speech, and science.
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Feral Kid, obviously.
Gives your + to melee, unarmed, outdoorsmanl and sneak, but you suffer science, repair, barter and speech? ;p
Also mobs consider you an ally, and all NPCs think you're an animal and shoot at you! Ok... atleast guards won't defend you in towns! People, if they know you're a feral kid, can shoot you. They will have penalty to karma, but till they have bad reputation, guards won't shoot them.
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Excellent development, RavenousRat.
However I think mobs being friendly should be determined by a 50/50 roll, to add some unexpected results.
Not quite sure about the guards not attacking thing. How would other players be able to detect it? Awareness perk?
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Excellent development, RavenousRat.
However I think mobs being friendly should be determined by a 50/50 roll, to add some unexpected results.
Not quite sure about the guards not attacking thing. How would other players be able to detect it? Awareness perk?
They will have to find it out, or the whole gameplay for the player with this perk is wasted. (Oh, look, it's FERAL BOY! Let's shoot him, LOL! :D) The player will have to be discreet and trying not to die in presense of guards.
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In all seriousness I'd like a trait that was like the opposite of good natured.
Like bonuses to small arms, melee and something else. In return for a penalty to more peaceful stats.
this is a JOKE
Ravenous Fallout fan?
Over the years your patience has paid off and Fallout 3 was finally announced. Much to your disappointment it was not what you expected. You have endured much and as a result receive +2 EN as well as a 10% bonus to unarmed and melee. But your cynical behavioral tendencies have lessened you in the eyes of others and you suffer -1 CH as well as a 25% penalty to your speech, barter skills in addition to a perception penalty (-2) to your range of vision. and (or) ranged weapon distance modifiers.
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They will have to find it out, or the whole gameplay for the player with this perk is wasted. (Oh, look, it's FERAL BOY! Let's shoot him, LOL! :D) The player will have to be discreet and trying not to die in presense of guards.
How they would find this out is what I'm pondering.